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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CContextSound class Reference</title>
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+<h1>NLSOUND::CContextSound Class Reference</h1><code>#include &lt;<a class="el" href="a05612.html">context_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CContextSound:
+<p><center><img src="a02417.png" usemap="#NLSOUND::CContextSound_map" border="0" alt=""></center>
+<map name="NLSOUND::CContextSound_map">
+<area href="a02246.html" alt="NLSOUND::CSound" shape="rect" coords="0,0,165,24">
+</map>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a> { <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3">SOUND_SIMPLE</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1">SOUND_COMPLEX</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2">SOUND_CONTEXT</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda0">CContextSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1CContextSounda0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda1">getConeInnerAngle</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the inner angle of the cone. <a href="#NLSOUND_1_1CSounda1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda2">getConeOuterAngle</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the outer angle of the cone. <a href="#NLSOUND_1_1CSounda2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda3">getConeOuterGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the outer gain of the cone. <a href="#NLSOUND_1_1CSounda3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html">CSound</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda4">getContextSound</a> (<a class="el" href="a03417.html">CSoundContext</a> &amp;context)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda4">getDirectionVector</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the direction vector. <a href="#NLSOUND_1_1CSounda4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda6">getDuration</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the length of the sound in ms. <a href="#NLSOUND_1_1CContextSounda6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda6">getGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the gain. <a href="#NLSOUND_1_1CSounda6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda7">getLooping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the looping state. <a href="#NLSOUND_1_1CSounda7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda9">getMaxDistance</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the max distance (if detailed()). <a href="#NLSOUND_1_1CContextSounda9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda9">getName</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the name (must be unique). <a href="#NLSOUND_1_1CSounda9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda10">getPitch</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the pitch. <a href="#NLSOUND_1_1CSounda10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda11">getPriority</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the initial priority. <a href="#NLSOUND_1_1CSounda11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda13">getSoundType</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the type of the sound. <a href="#NLSOUND_1_1CContextSounda13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda14">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;subsounds) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...). <a href="#NLSOUND_1_1CContextSounda14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda14">getUserVarControler</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda16">importForm</a> (const std::string &amp;<a class="el" href="a04560.html#a1">filename</a>, <a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the sound parameters from georges' form. <a href="#NLSOUND_1_1CContextSounda16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda17">init</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda18">isDetailed</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if cone is meaningful. <a href="#NLSOUND_1_1CContextSounda18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda17">operator&lt;</a> (const <a class="el" href="a02246.html">CSound</a> &amp;otherSound) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda20">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;<a class="el" href="a04223.html#a626">s</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda19">setLooping</a> (bool looping)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set looping. <a href="#NLSOUND_1_1CSounda19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSounda22">~CContextSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1CContextSounda22"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html">CSound</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounde0">createSound</a> (const std::string &amp;<a class="el" href="a04560.html#a1">filename</a>, <a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Factory for specialized sound. <a href="#NLSOUND_1_1CSounde0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp6">_MaxDist</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clipping distance for complex or backgound sound. <a href="#NLSOUND_1_1CSoundp6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An optional user var controler. <a href="#NLSOUND_1_1CSoundp10"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The base name, that is the constante part of the name (before the first joker). <a href="#NLSOUND_1_1CContextSoundr0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03849.html">IContextSoundContainer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">container for all the candidate sounds <a href="#NLSOUND_1_1CContextSoundr1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr2">_PatternName</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The context sound pattern name. <a href="#NLSOUND_1_1CContextSoundr2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr3">_Random</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The random lenght (0 mean no random). <a href="#NLSOUND_1_1CContextSoundr3"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundw4" doxytag="NLSOUND::CContextSound::TSOUND_TYPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">NLSOUND::CSound::TSOUND_TYPE</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3" doxytag="SOUND_SIMPLE" ></a>SOUND_SIMPLE</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1" doxytag="SOUND_COMPLEX" ></a>SOUND_COMPLEX</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0" doxytag="SOUND_BACKGROUND" ></a>SOUND_BACKGROUND</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2" doxytag="SOUND_CONTEXT" ></a>SOUND_CONTEXT</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00067">67</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3">SOUND_SIMPLE</a>,
+00070 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1">SOUND_COMPLEX</a>,
+00071 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>,
+00072 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2">SOUND_CONTEXT</a>
+00073 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CContextSounda0" doxytag="NLSOUND::CContextSound::CContextSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CContextSound::CContextSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05611.html#l00042">42</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+<div class="fragment"><pre>00043 : <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>(0)
+00044 {
+00045 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda22" doxytag="NLSOUND::CContextSound::~CContextSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CContextSound::~<a class="el" href="a02417.html">CContextSound</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05611.html#l00047">47</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+<div class="fragment"><pre>00048 {
+00049 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> != 0)
+00050 <span class="keyword">delete</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>;
+00051 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSounde0" doxytag="NLSOUND::CContextSound::createSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html">CSound</a> * NLSOUND::CSound::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Factory for specialized sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06406.html#l00043">43</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+References <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma15">NLGEORGES::UFormElm::getDfnName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma17">NLGEORGES::UFormElm::getNodeByName()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, <a class="el" href="a05622.html#l00333">nlassertex</a>, and <a class="el" href="a05622.html#l00135">nlwarning</a>.
+<p>
+<div class="fragment"><pre>00044 {
+00045 NL_ALLOC_CONTEXT(NLSOUND_CSound);
+00046 <a class="code" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> *ret = NULL;
+00047 string soundType;
+00048
+00049 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundType;
+00050
+00051 <span class="keywordflow">if</span> (!formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma17">getNodeByName</a>(&amp;psoundType, <span class="stringliteral">".SoundType"</span>))
+00052 {
+00053 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"No SoundType in : %s"</span>, <a class="code" href="a05377.html#a2">filename</a>.c_str());
+00054 <span class="keywordflow">return</span> 0;
+00055 }
+00056
+00057 <span class="keywordflow">if</span> (psoundType != NULL)
+00058 {
+00059 std::string dfnName;
+00060 psoundType-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma15">getDfnName</a>(dfnName);
+00061
+00062 <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"simple_sound.dfn"</span>)
+00063 {
+00064 ret = <span class="keyword">new</span> CSimpleSound();
+00065 ret-&gt;importForm(filename, formRoot);
+00066 }
+00067 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"complex_sound.dfn"</span>)
+00068 {
+00069 ret = <span class="keyword">new</span> CComplexSound();
+00070 ret-&gt;importForm(filename, formRoot);
+00071 }
+00072 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"background_sound.dfn"</span>)
+00073 {
+00074 ret = <span class="keyword">new</span> CBackgroundSound();
+00075 ret-&gt;importForm(filename, formRoot);
+00076 }
+00077 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"context_sound.dfn"</span>)
+00078 {
+00079 ret = <span class="keyword">new</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSounda0">CContextSound</a>();
+00080 ret-&gt;importForm(filename, formRoot);
+00081 }
+00082 <span class="keywordflow">else</span>
+00083 {
+00084 <a class="code" href="a04199.html#a8">nlassertex</a>(<span class="keyword">false</span>, (<span class="stringliteral">"SoundType unsuported : %s"</span>, dfnName.c_str()));
+00085 }
+00086
+00087 }
+00088
+00089 <span class="keywordflow">return</span> ret;
+00090 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda1" doxytag="NLSOUND::CContextSound::getConeInnerAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeInnerAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the inner angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00098">98</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">NLSOUND::CSound::_ConeInnerAngle</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00098 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda2" doxytag="NLSOUND::CContextSound::getConeOuterAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00100">100</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">NLSOUND::CSound::_ConeOuterAngle</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00100 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda3" doxytag="NLSOUND::CContextSound::getConeOuterGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer gain of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00102">102</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">NLSOUND::CSound::_ConeOuterGain</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00102 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda4" doxytag="NLSOUND::CContextSound::getContextSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html">CSound</a> * NLSOUND::CContextSound::getContextSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03417.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>context</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05611.html#l00135">135</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera2">NLSOUND::IContextSoundContainer::getSound()</a>, <a class="el" href="a05611.html#l00165">init()</a>, <a class="el" href="a06630.html#l00060">NLSOUND::CSoundContext::PreviousRandom</a>, <a class="el" href="a05646.html#l00993">r</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>.
+<p>
+<div class="fragment"><pre>00136 {
+00137 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> == 0)
+00138 {
+00139 <span class="comment">// need to init the sound container.</span>
+00140 <a class="code" href="a02417.html#NLSOUND_1_1CContextSounda17">init</a>();
+00141
+00142 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> == 0)
+00143 <span class="keywordflow">return</span> 0;
+00144 }
+00145
+00146 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr3">_Random</a> &gt; 1)
+00147 {
+00148 <span class="comment">// compute the random value.</span>
+00149 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a628">r</a>;
+00150 <span class="keywordflow">do</span>
+00151 {
+00152 <a class="code" href="a04223.html#a628">r</a> = rand()%<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr3">_Random</a>;
+00153 } <span class="keywordflow">while</span> (<a class="code" href="a04223.html#a628">r</a> == context.PreviousRandom);
+00154
+00155 context.PreviousRandom = <a class="code" href="a04223.html#a628">r</a>;
+00156
+00157 <span class="keywordflow">return</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>-&gt;getSound(context, r);
+00158 }
+00159 <span class="keywordflow">else</span>
+00160 <span class="keywordflow">return</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>-&gt;getSound(context, 0);
+00161
+00162
+00163 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda4" doxytag="NLSOUND::CContextSound::getDirectionVector" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a>&amp; NLSOUND::CSound::getDirectionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the direction vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00104">104</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+<div class="fragment"><pre>00104 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda6" doxytag="NLSOUND::CContextSound::getDuration" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CContextSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda5">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05611.html#l00106">106</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a05611.html#l00122">getSubSoundList()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00107 {
+00108 std::vector&lt;std::pair&lt;std::string, CSound*&gt; &gt; sounds;
+00109 <a class="code" href="a02417.html#NLSOUND_1_1CContextSounda14">getSubSoundList</a>(sounds);
+00110
+00111 <a class="code" href="a04558.html#a11">uint32</a> duration = 0;
+00112
+00113 std::vector&lt;std::pair&lt;std::string, CSound*&gt; &gt;::iterator first(sounds.begin()), last(sounds.end());
+00114 <span class="keywordflow">for</span> (; first != last; ++first)
+00115 {
+00116 duration = std::max(duration, first-&gt;second-&gt;getDuration());
+00117 }
+00118 <span class="keywordflow">return</span> duration;
+00119 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda6" doxytag="NLSOUND::CContextSound::getGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00090">90</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00090 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda7" doxytag="NLSOUND::CContextSound::getLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00088">88</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00137">NLSOUND::CSound::_Looping</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, and <a class="el" href="a05593.html#l00698">NLSOUND::CComplexSource::checkup()</a>.
+<p>
+<div class="fragment"><pre>00088 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda9" doxytag="NLSOUND::CContextSound::getMaxDistance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CContextSound::getMaxDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the max distance (if detailed()).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02246.html#NLSOUND_1_1CSounda8">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05611.html#l00091">91</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera1">NLSOUND::IContextSoundContainer::getMaxDistance()</a>.
+<p>
+<div class="fragment"><pre>00092 {
+00093 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> == 0)
+00094 {
+00095 const_cast&lt;CContextSound*&gt;(<span class="keyword">this</span>)-&gt;init();
+00096 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> == 0)
+00097 {
+00098 <span class="comment">// invalid state</span>
+00099 <span class="keywordflow">return</span> 0;
+00100 }
+00101 }
+00102 <span class="keywordflow">return</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>-&gt;getMaxDistance();;
+00103 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda9" doxytag="NLSOUND::CContextSound::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&amp; NLSOUND::CSound::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name (must be unique).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00108">108</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06414.html#l00151">NLSOUND::CSoundBank::addSound()</a>, <a class="el" href="a05612.html#l00136">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;::addSound()</a>, and <a class="el" href="a05593.html#l00456">NLSOUND::CComplexSource::onUpdate()</a>.
+<p>
+<div class="fragment"><pre>00108 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda10" doxytag="NLSOUND::CContextSound::getPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the pitch.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00092">92</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, <a class="el" href="a05593.html#l00577">NLSOUND::CComplexSource::onEvent()</a>, <a class="el" href="a05593.html#l00105">NLSOUND::CComplexSource::playStuf()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00092 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda11" doxytag="NLSOUND::CContextSound::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> NLSOUND::CSound::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the initial priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00094">94</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00133">NLSOUND::CSound::_Priority</a>, and <a class="el" href="a06630.html#l00072">NLSOUND::TSoundPriority</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>.
+<p>
+<div class="fragment"><pre>00094 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda13" doxytag="NLSOUND::CContextSound::getSoundType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a> NLSOUND::CContextSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda12">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05612.html#l00287">287</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
+<p>
+<div class="fragment"><pre>00287 { <span class="keywordflow">return</span> CSound::SOUND_CONTEXT; };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda14" doxytag="NLSOUND::CContextSound::getSubSoundList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda13">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05611.html#l00122">122</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera3">NLSOUND::IContextSoundContainer::getSoundList()</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00106">getDuration()</a>.
+<p>
+<div class="fragment"><pre>00123 {
+00124 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> == 0)
+00125 {
+00126 const_cast&lt;CContextSound*&gt;(<span class="keyword">this</span>)-&gt;init();
+00127 }
+00128
+00129 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>)
+00130 {
+00131 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>-&gt;getSoundList(subsounds);
+00132 }
+00133 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda14" doxytag="NLSOUND::CContextSound::getUserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> NLSOUND::CSound::getUserVarControler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00121">121</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00145">NLSOUND::CSound::_UserVarControler</a>.
+<p>
+<div class="fragment"><pre>00121 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda16" doxytag="NLSOUND::CContextSound::importForm" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02246.html#NLSOUND_1_1CSounda15">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05611.html#l00067">67</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a05612.html#l00313">_PatternName</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma15">NLGEORGES::UFormElm::getDfnName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma17">NLGEORGES::UFormElm::getNodeByName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma44">NLGEORGES::UFormElm::getValueByName()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundType;
+00070 std::string dfnName;
+00071
+00072 <span class="comment">// some basic checking.</span>
+00073 formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma17">getNodeByName</a>(&amp;psoundType, <span class="stringliteral">".SoundType"</span>);
+00074 <a class="code" href="a04199.html#a6">nlassert</a>(psoundType != NULL);
+00075 psoundType-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma15">getDfnName</a>(dfnName);
+00076 <a class="code" href="a04199.html#a6">nlassert</a>(dfnName == <span class="stringliteral">"context_sound.dfn"</span>);
+00077
+00078 <span class="comment">// Call the base class</span>
+00079 CSound::importForm(filename, formRoot);
+00080
+00081 <span class="comment">// Read the pattern name</span>
+00082 formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(_PatternName, <span class="stringliteral">".SoundType.PatternName"</span>);
+00083 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda17" doxytag="NLSOUND::CContextSound::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05611.html#l00165">165</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a05612.html#l00315">_BaseName</a>, <a class="el" href="a05612.html#l00313">_PatternName</a>, <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera0">NLSOUND::IContextSoundContainer::addSound()</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera4">NLSOUND::IContextSoundContainer::init()</a>, <a class="el" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00135">getContextSound()</a>.
+<p>
+<div class="fragment"><pre>00166 {
+00167 NL_ALLOC_CONTEXT(NLSOUND_CContextSound);
+00168 <a class="code" href="a04558.html#a15">uint</a> nbJoker = 0;
+00169 <a class="code" href="a04558.html#a15">uint</a> contextArgIndex[SoundContextNbArgs];
+00170 <span class="keywordtype">bool</span> useRandom = <span class="keyword">false</span>;
+00171 <span class="keywordtype">bool</span> parseArg = <span class="keyword">false</span>;
+00172 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a> = <span class="stringliteral">""</span>;
+00173
+00174 <a class="code" href="a04199.html#a0">nldebug</a>(<span class="stringliteral">"Init the context sound %s"</span>, <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr2">_PatternName</a>.c_str());
+00175
+00176 string::iterator first(<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr2">_PatternName</a>.begin()), last(<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr2">_PatternName</a>.end());
+00177 <span class="comment">// 1st loop until the first joker</span>
+00178 <span class="keywordflow">for</span>(; first != last &amp;&amp; *first != <span class="charliteral">'%'</span>; ++first)
+00179 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a> += *first;
+00180
+00181 <span class="comment">// 2nd loop, now we read the context arg index for each joker.</span>
+00182 std::string <a class="code" href="a04223.html#a566">index</a>;
+00183 <span class="keywordflow">for</span> (; first != last; ++first)
+00184 {
+00185 <span class="keywordflow">if</span> (parseArg)
+00186 {
+00187 <span class="keywordflow">if</span> (isdigit(<span class="keywordtype">int</span>(*first)))
+00188 {
+00189 <a class="code" href="a04223.html#a566">index</a> += *first;
+00190 }
+00191 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a566">index</a>.empty())
+00192 {
+00193 <span class="keywordflow">if</span> (useRandom)
+00194 {
+00195 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr3">_Random</a> = atoi(<a class="code" href="a04223.html#a566">index</a>.c_str());
+00196 }
+00197 <span class="keywordflow">else</span>
+00198 {
+00199 <a class="code" href="a04199.html#a6">nlassert</a>(nbJoker &lt; SoundContextNbArgs);
+00200 contextArgIndex[nbJoker++] = atoi(<a class="code" href="a04223.html#a566">index</a>.c_str());
+00201 parseArg = <span class="keyword">false</span>;
+00202 <a class="code" href="a04223.html#a566">index</a> = <span class="stringliteral">""</span>;
+00203 }
+00204 }
+00205 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*first == <span class="charliteral">'r'</span>)
+00206 {
+00207 <a class="code" href="a04199.html#a6">nlassert</a>(useRandom == <span class="keyword">false</span>);
+00208 useRandom = <span class="keyword">true</span>;
+00209 }
+00210 }
+00211 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*first == <span class="charliteral">'%'</span>)
+00212 {
+00213 <a class="code" href="a04199.html#a6">nlassert</a>(useRandom == <span class="keyword">false</span>);
+00214 parseArg = <span class="keyword">true</span>;
+00215 }
+00216 }
+00217
+00218 <span class="comment">// read the last char...</span>
+00219 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a566">index</a>.empty())
+00220 {
+00221 <span class="keywordflow">if</span> (useRandom)
+00222 {
+00223 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr3">_Random</a> = atoi(<a class="code" href="a04223.html#a566">index</a>.c_str());
+00224 }
+00225 <span class="keywordflow">else</span>
+00226 {
+00227 <a class="code" href="a04199.html#a6">nlassert</a>(nbJoker &lt; SoundContextNbArgs);
+00228 contextArgIndex[nbJoker++] = atoi(<a class="code" href="a04223.html#a566">index</a>.c_str());
+00229 parseArg = <span class="keyword">false</span>;
+00230 }
+00231 }
+00232
+00233 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a> != 0)
+00234 <span class="keyword">delete</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>;
+00235
+00236 <span class="comment">// A little macro to make life easier (LM stand for Local Macro)</span>
+00237 <span class="preprocessor">#define LM_CASE_CONTAINER_CREATOR(size) case (size):\</span>
+00238 <span class="preprocessor"> if (useRandom)\</span>
+00239 <span class="preprocessor"> _ContextSounds = new CContextSoundContainer&lt;(size), true&gt;;\</span>
+00240 <span class="preprocessor"> else\</span>
+00241 <span class="preprocessor"> _ContextSounds = new CContextSoundContainer&lt;(size), false&gt;;\</span>
+00242 <span class="preprocessor"> break;</span>
+00243 <span class="preprocessor"></span>
+00244 <span class="comment">// ok, now instantiate the correct container</span>
+00245 <span class="keywordflow">switch</span> (nbJoker)
+00246 {
+00247 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(0)
+00248 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(1)
+00249 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(2)
+00250 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(3)
+00251 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(4)
+00252 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(5)
+00253 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(6)
+00254 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(7)
+00255 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(8)
+00256 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(9)
+00257 <a class="code" href="a04188.html#a0">LM_CASE_CONTAINER_CREATOR</a>(10)
+00258 <span class="keywordflow">default</span>:
+00259 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"Unsuported number of context argument !"</span>);
+00260 <span class="keywordflow">return</span>;
+00261 }
+00262 <span class="comment">// cleanup macro</span>
+00263 <span class="preprocessor">#undef LM_CASE_CONTAINER_CREATOR</span>
+00264 <span class="preprocessor"></span>
+00265 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>-&gt;init(contextArgIndex);
+00266
+00267 <span class="comment">// ok, we have the container, now fill it with the sound</span>
+00268 {
+00269 std::vector&lt;NLMISC::TStringId&gt; allSounds;
+00270 <span class="comment">// CSoundBank::getSoundNames(allSounds);</span>
+00271 CAudioMixerUser::instance()-&gt;getSoundNames(allSounds);
+00272
+00273 std::vector&lt;NLMISC::TStringId&gt;::iterator first(allSounds.begin()), last(allSounds.end());
+00274 <span class="keywordflow">for</span> (; first != last; ++first)
+00275 {
+00276 <span class="keyword">const</span> std::string &amp;soundName = CStringMapper::unmap(*first);
+00277 <span class="keywordflow">if</span> (soundName.size() &gt; <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a>.size())
+00278 {
+00279 <a class="code" href="a04558.html#a15">uint</a> i;
+00280 <span class="keywordflow">for</span> (i=0; i&lt;<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a>.size(); ++i)
+00281 {
+00282 <span class="keywordflow">if</span> (soundName[i] != <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a>[i])
+00283 <span class="keywordflow">break</span>;
+00284 }
+00285 <span class="keywordflow">if</span> (i == <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr0">_BaseName</a>.size())
+00286 {
+00287 <span class="comment">// The base name is ok, check that the next char is a digit (avoid conflit if some </span>
+00288 <span class="comment">// sound have a longeur base name with same begining)</span>
+00289 <span class="keywordflow">if</span> (soundName[i] &gt;= <span class="charliteral">'0'</span> &amp;&amp; soundName[i] &lt;= <span class="charliteral">'9'</span>)
+00290 <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>-&gt;addSound(CAudioMixerUser::instance()-&gt;getSoundId(*first), _BaseName);
+00291 }
+00292 }
+00293 }
+00294 }
+00295 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda18" doxytag="NLSOUND::CContextSound::isDetailed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CContextSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if cone is meaningful.
+<p>
+
+<p>
+Implements <a class="el" href="a02246.html#NLSOUND_1_1CSounda16">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05611.html#l00086">86</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+<div class="fragment"><pre>00087 {
+00088 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00089 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda17" doxytag="NLSOUND::CContextSound::operator<" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02246.html">CSound</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>otherSound</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00123">123</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00143">NLSOUND::CSound::_Name</a>, and <a class="el" href="a06470.html#l00083">NLMISC::CStringMapper::unmap()</a>.
+<p>
+<div class="fragment"><pre>00124 {
+00125 <span class="keywordflow">return</span> <a class="code" href="a03450.html#NLMISC_1_1CStringMappere4">NLMISC::CStringMapper::unmap</a>(_Name) &lt; <a class="code" href="a03450.html#NLMISC_1_1CStringMappere4">NLMISC::CStringMapper::unmap</a>(otherSound._Name);
+00126 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSounda20" doxytag="NLSOUND::CContextSound::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>s</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02246.html#NLSOUND_1_1CSounda18">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="a05611.html#l00053">53</a> of file <a class="el" href="a05611.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="a05612.html#l00313">_PatternName</a>, and <a class="el" href="a05646.html#l00977">s</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 CSound::serial(s);
+00056 <a class="code" href="a04223.html#a626">s</a>.serial(_PatternName);
+00057
+00058 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a626">s</a>.isReading())
+00059 {
+00060 <span class="keywordflow">if</span> (<a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>)
+00061 <span class="keyword">delete</span> <a class="code" href="a02417.html#NLSOUND_1_1CContextSoundr1">_ContextSounds</a>;
+00062 }
+00063 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda19" doxytag="NLSOUND::CContextSound::setLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>looping</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00113">113</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00137">NLSOUND::CSound::_Looping</a>.
+<p>
+<div class="fragment"><pre>00113 { <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a> = looping; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CContextSoundr0" doxytag="NLSOUND::CContextSound::_BaseName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr0">NLSOUND::CContextSound::_BaseName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The base name, that is the constante part of the name (before the first joker).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05612.html#l00315">315</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00165">init()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp0" doxytag="NLSOUND::CContextSound::_ConeInnerAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp0">NLSOUND::CSound::_ConeInnerAngle</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00098">NLSOUND::CSound::getConeInnerAngle()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp1" doxytag="NLSOUND::CContextSound::_ConeOuterAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp1">NLSOUND::CSound::_ConeOuterAngle</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00100">NLSOUND::CSound::getConeOuterAngle()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp2" doxytag="NLSOUND::CContextSound::_ConeOuterGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp2">NLSOUND::CSound::_ConeOuterGain</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00102">NLSOUND::CSound::getConeOuterGain()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSoundr1" doxytag="NLSOUND::CContextSound::_ContextSounds" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03849.html">IContextSoundContainer</a>* <a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr1">NLSOUND::CContextSound::_ContextSounds</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+container for all the candidate sounds
+<p>
+
+<p>
+Definition at line <a class="el" href="a05612.html#l00323">323</a> of file <a class="el" href="a05612.html">context_sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp3" doxytag="NLSOUND::CContextSound::_Direction" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp3">NLSOUND::CSound::_Direction</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00135">135</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp4" doxytag="NLSOUND::CContextSound::_Gain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp4">NLSOUND::CSound::_Gain</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00131">131</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp5" doxytag="NLSOUND::CContextSound::_Looping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02246.html#NLSOUND_1_1CSoundp5">NLSOUND::CSound::_Looping</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00137">137</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00088">NLSOUND::CSound::getLooping()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>, and <a class="el" href="a06407.html#l00113">NLSOUND::CSound::setLooping()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp6" doxytag="NLSOUND::CContextSound::_MaxDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp6">NLSOUND::CSound::_MaxDist</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clipping distance for complex or backgound sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00140">140</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05591.html#l00177">NLSOUND::CComplexSound::getMaxDistance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp7" doxytag="NLSOUND::CContextSound::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp7">NLSOUND::CSound::_Name</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00143">143</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00123">NLSOUND::CSound::operator&lt;()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSoundr2" doxytag="NLSOUND::CContextSound::_PatternName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr2">NLSOUND::CContextSound::_PatternName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The context sound pattern name.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05612.html#l00313">313</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05611.html#l00067">importForm()</a>, <a class="el" href="a05611.html#l00165">init()</a>, and <a class="el" href="a05611.html#l00053">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp8" doxytag="NLSOUND::CContextSound::_Pitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp8">NLSOUND::CSound::_Pitch</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00132">132</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp9" doxytag="NLSOUND::CContextSound::_Priority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp9">NLSOUND::CSound::_Priority</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00133">133</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00094">NLSOUND::CSound::getPriority()</a>, <a class="el" href="a06406.html#l00140">NLSOUND::CSound::importForm()</a>, and <a class="el" href="a06406.html#l00114">NLSOUND::CSound::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CContextSoundr3" doxytag="NLSOUND::CContextSound::_Random" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02417.html#NLSOUND_1_1CContextSoundr3">NLSOUND::CContextSound::_Random</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The random lenght (0 mean no random).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05612.html#l00318">318</a> of file <a class="el" href="a05612.html">context_sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp10" doxytag="NLSOUND::CContextSound::_UserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp10">NLSOUND::CSound::_UserVarControler</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+An optional user var controler.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00145">145</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00121">NLSOUND::CSound::getUserVarControler()</a>, and <a class="el" href="a05465.html#l00895">NLSOUND::CAudioMixerUser::initUserVar()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05612.html">context_sound.h</a><li><a class="el" href="a05611.html">context_sound.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:37:50 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>