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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CChannelMixer::CSlot class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CChannelMixer::CSlot Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+An animation slot.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00081">81</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd0">CSlot</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default Ctor. <a href="#NL3D_1_1CChannelMixer_1_1CSlotd0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd1">empty</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Empty the slot. <a href="#NL3D_1_1CChannelMixer_1_1CSlotd1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd2">isEmpty</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is the slot empty ? <a href="#NL3D_1_1CChannelMixer_1_1CSlotd2"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02205.html">CAnimation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">_Animation</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Animation pointer to use by this slot. If NULL, slot is empty. <a href="#NL3D_1_1CChannelMixer_1_1CSlotr0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr1">_Dirt</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dirt flag. True if the animation of this slot as been modified. <a href="#NL3D_1_1CChannelMixer_1_1CSlotr1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr2">_InvertedSkeletonWeight</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skeleton weight pointer inverted or not. <a href="#NL3D_1_1CChannelMixer_1_1CSlotr2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03405.html">CSkeletonWeight</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr3">_SkeletonWeight</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skeleton weight pointer. <a href="#NL3D_1_1CChannelMixer_1_1CSlotr3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a366">TAnimationTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr4">_Time</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Time to use to eval the animation. <a href="#NL3D_1_1CChannelMixer_1_1CSlotr4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr5">_Weight</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotn0">CChannelMixer</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotd0" doxytag="NL3D::CChannelMixer::CSlot::CSlot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CChannelMixer::CSlot::CSlot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default Ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00086">86</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+References <a class="el" href="a05544.html#l00134">_Dirt</a>, <a class="el" href="a05544.html#l00131">_Weight</a>, and <a class="el" href="a05544.html#l00099">empty()</a>.
+<p>
+<div class="fragment"><pre>00087 {
+00088 <span class="comment">// Not modified</span>
+00089 <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr1">_Dirt</a>=<span class="keyword">false</span>;
+00090
+00091 <span class="comment">// default is 1.</span>
+00092 <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr5">_Weight</a>= 1.f;
+00093
+00094 <span class="comment">// Set it empty</span>
+00095 <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd1">empty</a> ();
+00096 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotd1" doxytag="NL3D::CChannelMixer::CSlot::empty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CChannelMixer::CSlot::empty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Empty the slot.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00099">99</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+References <a class="el" href="a05544.html#l00120">_InvertedSkeletonWeight</a>.
+<p>
+Referenced by <a class="el" href="a05544.html#l00086">CSlot()</a>, and <a class="el" href="a05543.html#l00485">NL3D::CChannelMixer::emptySlot()</a>.
+<p>
+<div class="fragment"><pre>00100 {
+00101 <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">_Animation</a>=NULL;
+00102 <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr3">_SkeletonWeight</a>=NULL;
+00103 <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr2">_InvertedSkeletonWeight</a>=<span class="keyword">false</span>;
+00104 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotd2" doxytag="NL3D::CChannelMixer::CSlot::isEmpty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CChannelMixer::CSlot::isEmpty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is the slot empty ?
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00107">107</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00602">NL3D::CChannelMixer::dirtAll()</a>, <a class="el" href="a05543.html#l00485">NL3D::CChannelMixer::emptySlot()</a>, <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, <a class="el" href="a05543.html#l00255">NL3D::CChannelMixer::evalChannels()</a>, and <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>.
+<p>
+<div class="fragment"><pre>00108 {
+00109 <span class="keywordflow">return</span> <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">_Animation</a>==NULL;
+00110 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotn0" doxytag="NL3D::CChannelMixer::CSlot::CChannelMixer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a02335.html">CChannelMixer</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00083">83</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr0" doxytag="NL3D::CChannelMixer::CSlot::_Animation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02205.html">CAnimation</a>* <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">NL3D::CChannelMixer::CSlot::_Animation</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Animation pointer to use by this slot. If NULL, slot is empty.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00114">114</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00476">NL3D::CChannelMixer::getSlotAnimation()</a>, <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>, and <a class="el" href="a05543.html#l00449">NL3D::CChannelMixer::setSlotAnimation()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr1" doxytag="NL3D::CChannelMixer::CSlot::_Dirt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr1">NL3D::CChannelMixer::CSlot::_Dirt</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Dirt flag. True if the animation of this slot as been modified.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00134">134</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00587">NL3D::CChannelMixer::cleanAll()</a>, <a class="el" href="a05544.html#l00086">CSlot()</a>, <a class="el" href="a05543.html#l00602">NL3D::CChannelMixer::dirtAll()</a>, <a class="el" href="a05543.html#l00485">NL3D::CChannelMixer::emptySlot()</a>, <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>, and <a class="el" href="a05543.html#l00449">NL3D::CChannelMixer::setSlotAnimation()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr2" doxytag="NL3D::CChannelMixer::CSlot::_InvertedSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr2">NL3D::CChannelMixer::CSlot::_InvertedSkeletonWeight</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skeleton weight pointer inverted or not.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00120">120</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>, <a class="el" href="a05544.html#l00099">empty()</a>, and <a class="el" href="a05543.html#l00563">NL3D::CChannelMixer::resetSkeletonWeight()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr3" doxytag="NL3D::CChannelMixer::CSlot::_SkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03405.html">CSkeletonWeight</a>* <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr3">NL3D::CChannelMixer::CSlot::_SkeletonWeight</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skeleton weight pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00117">117</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>, and <a class="el" href="a05543.html#l00563">NL3D::CChannelMixer::resetSkeletonWeight()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr4" doxytag="NL3D::CChannelMixer::CSlot::_Time" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a366">TAnimationTime</a> <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr4">NL3D::CChannelMixer::CSlot::_Time</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Time to use to eval the animation.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05544.html#l00123">123</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, and <a class="el" href="a05544.html#l00345">NL3D::CChannelMixer::setSlotTime()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr5" doxytag="NL3D::CChannelMixer::CSlot::_Weight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr5">NL3D::CChannelMixer::CSlot::_Weight</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Global weight to apply to the animation of this slot. This weight can be gived in any range because renormalisatio is done in final weight evaluation. If weight is 0.f, the final mix is not influenced by the animation of this slot.
+<p>
+Definition at line <a class="el" href="a05544.html#l00131">131</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
+<p>
+Referenced by <a class="el" href="a05544.html#l00086">CSlot()</a>, <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, <a class="el" href="a05543.html#l00255">NL3D::CChannelMixer::evalChannels()</a>, <a class="el" href="a05543.html#l00083">NL3D::CChannelMixer::evalSingleChannel()</a>, and <a class="el" href="a05544.html#l00366">NL3D::CChannelMixer::setSlotWeight()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a05544.html">channel_mixer.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:45:00 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>