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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CBackgroundSource class Reference</title>
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+<h1>NLSOUND::CBackgroundSource Class Reference</h1><code>#include &lt;<a class="el" href="a05474.html">background_source.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CBackgroundSource:
+<p><center><img src="a02253.png" usemap="#NLSOUND::CBackgroundSource_map" border="0" alt=""></center>
+<map name="NLSOUND::CBackgroundSource_map">
+<area href="a02254.html" alt="NLSOUND::CSourceCommon" shape="rect" coords="0,56,258,80">
+<area href="a02239.html" alt="NLSOUND::CAudioMixerUser::IMixerUpdate" shape="rect" coords="268,56,526,80">
+<area href="a03429.html" alt="NLSOUND::USource" shape="rect" coords="0,0,258,24">
+<area href="a02425.html" alt="NLMISC::CDbgRefCount< IMixerUpdate >" shape="rect" coords="268,0,526,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Implemetation class for background source. Complex source are source that use a CPatternSound object. <dl compact><dt><b>Author:</b></dt><dd>Boris Boucher. <p>
+Nevrax </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05474.html#l00044">44</a> of file <a class="el" href="a05474.html">background_source.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">TSOURCE_TYPE</a> { <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw2">SOURCE_SIMPLE</a>,
+<a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw1">SOURCE_COMPLEX</a>,
+<a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0">SOURCE_BACKGROUND</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea0">CBackgroundSource</a> (<a class="el" href="a02245.html">CBackgroundSound</a> *backgroundSound=NULL, bool spawn=false, <a class="el" href="a05381.html#a63">TSpawnEndCallback</a> cb=0, void *cbUserParam=0, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster=0)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1CBackgroundSourcea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona0">checkup</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona2">getCallbackUserParam</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the user param for the user callback <a href="#NLSOUND_1_1CSourceCommona2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona3">getCluster</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona4">getDirection</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &amp;dir) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the direction vector. <a href="#NLSOUND_1_1CSourceCommona4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona5">getGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the gain. <a href="#NLSOUND_1_1CSourceCommona5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona6">getLooping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the looping state. <a href="#NLSOUND_1_1CSourceCommona6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona7">getPitch</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the pitch. <a href="#NLSOUND_1_1CSourceCommona7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona8">getPos</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position vector (3D mode only). <a href="#NLSOUND_1_1CSourceCommona8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona9">getPriority</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the priority. <a href="#NLSOUND_1_1CSourceCommona9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona10">getRelativeGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the relative gain (see <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona26">setRelativeGain()</a>), or the absolute gain if getSource() is null. <a href="#NLSOUND_1_1CSourceCommona10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html">TSoundId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea11">getSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the sound binded to the source (or NULL if there is no sound). <a href="#NLSOUND_1_1CBackgroundSourcea11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona12">getSourceRelativeMode</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the source relative mode. <a href="#NLSOUND_1_1CSourceCommona12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona13">getTime</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of milliseconds the source has been playing. <a href="#NLSOUND_1_1CSourceCommona13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">TSOURCE_TYPE</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea14">getType</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the type the the source. <a href="#NLSOUND_1_1CBackgroundSourcea14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona15">getVelocity</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &amp;vel) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the velocity vector. <a href="#NLSOUND_1_1CSourceCommona15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona16">isPlaying</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get playing state. Return false even if the source has stopped on its own. <a href="#NLSOUND_1_1CSourceCommona16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona17">isSpawn</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the spawn state. <a href="#NLSOUND_1_1CSourceCommona17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea18">play</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Play. <a href="#NLSOUND_1_1CBackgroundSourcea18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona19">set3DPositionVector</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> *pos)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position vector to return for a stereo source (default: NULL). <a href="#NLSOUND_1_1CSourceCommona19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea20">setDirection</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;dir)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional). <a href="#NLSOUND_1_1CBackgroundSourcea20"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea21">setGain</a> (float gain)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona22">setLooping</a> (bool loop)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set looping on/off for future playbacks (default: off). <a href="#NLSOUND_1_1CSourceCommona22"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona23">setPitch</a> (float pitch)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea24">setPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;pos)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona25">setPriority</a> (<a class="el" href="a05381.html#a82">TSoundPriority</a> pr)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the priority of the source. <a href="#NLSOUND_1_1CSourceCommona25"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea26">setRelativeGain</a> (float gain)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona27">setSourceRelativeMode</a> (bool mode)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false). <a href="#NLSOUND_1_1CSourceCommona27"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea28">setVelocity</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;vel)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). <a href="#NLSOUND_1_1CBackgroundSourcea28"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea29">stop</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop playing. <a href="#NLSOUND_1_1CBackgroundSourcea29"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona30">unregisterSpawnCallBack</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this source not to call its callbacks when it ends. This is valid for spawned sources only. <a href="#NLSOUND_1_1CSourceCommona30"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea31">updateFilterValues</a> (const float *filterValues)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcea32">~CBackgroundSource</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1CBackgroundSourcea32"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp1">_CbUserParam</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp2">_Cluster</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gain not affected by setRelativeGain and used to compute _Gain. <a href="#NLSOUND_1_1CSourceCommonp5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a242">NLMISC::TTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp9">_PlayStart</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp10">_Position</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp13">_Spawn</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a63">TSpawnEndCallback</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp14">_SpawnEndCb</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp15">_UserVarControler</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An optional user var controler. <a href="#NLSOUND_1_1CSourceCommonp15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp16">_Velocity</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3">TSubSourceStatus</a> { <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a>,
+<a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>,
+<a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sub source possible status. <a href="#NLSOUND_1_1CBackgroundSourcey3">More...</a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourced0">onUpdate</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Mixer update. <a href="#NLSOUND_1_1CBackgroundSourced0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02245.html">CBackgroundSound</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcer0">_BackgroundSound</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The sound static data. <a href="#NLSOUND_1_1CBackgroundSourcer0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02255.html">TSubSource</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The sub sources container. <a href="#NLSOUND_1_1CBackgroundSourcer1"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonw3" doxytag="NLSOUND::CBackgroundSource::TSOURCE_TYPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">NLSOUND::CSourceCommon::TSOURCE_TYPE</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw2" doxytag="SOURCE_SIMPLE" ></a>SOURCE_SIMPLE</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw1" doxytag="SOURCE_COMPLEX" ></a>SOURCE_COMPLEX</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0" doxytag="SOURCE_BACKGROUND" ></a>SOURCE_BACKGROUND</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00042">42</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00043 {
+00044 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw2">SOURCE_SIMPLE</a>,
+00045 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw1">SOURCE_COMPLEX</a>,
+00046 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0">SOURCE_BACKGROUND</a>
+00047 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcey3" doxytag="NLSOUND::CBackgroundSource::TSubSourceStatus" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3">NLSOUND::CBackgroundSource::TSubSourceStatus</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Sub source possible status.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0" doxytag="SUB_STATUS_PLAY" ></a>SUB_STATUS_PLAY</em>&nbsp;</td><td>
+The sub source is playing. </td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2" doxytag="SUB_STATUS_STOP" ></a>SUB_STATUS_STOP</em>&nbsp;</td><td>
+The sub source is stopped : it is masked by environnemt status. </td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1" doxytag="SUB_STATUS_PLAY_FAIL" ></a>SUB_STATUS_PLAY_FAIL</em>&nbsp;</td><td>
+The sub source have fail to play, either because of distance or no available track... </td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05474.html#l00077">77</a> of file <a class="el" href="a05474.html">background_source.h</a>.
+<p>
+<div class="fragment"><pre>00078 {
+00080 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a>,
+00082 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>,
+00084 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>
+00085 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea0" doxytag="NLSOUND::CBackgroundSource::CBackgroundSource" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CBackgroundSource::CBackgroundSource </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02245.html">CBackgroundSound</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>backgroundSound</em> = NULL, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>spawn</em> = false, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05381.html#a63">TSpawnEndCallback</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>cb</em> = 0, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap> <em>cbUserParam</em> = 0, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>cluster</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05473.html#l00038">38</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a05474.html#l00099">_BackgroundSound</a>, and <a class="el" href="a06630.html#l00076">NLSOUND::TSpawnEndCallback</a>.
+<p>
+<div class="fragment"><pre>00039 : <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommona1">CSourceCommon</a>(backgroundSound, spawn, cb, cbUserParam, cluster)
+00040 {
+00041 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer0">_BackgroundSound</a> = backgroundSound;
+00042 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea32" doxytag="NLSOUND::CBackgroundSource::~CBackgroundSource" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CBackgroundSource::~<a class="el" href="a02253.html">CBackgroundSource</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05473.html#l00044">44</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a05473.html#l00145">stop()</a>.
+<p>
+<div class="fragment"><pre>00045 {
+00046 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>)
+00047 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcea29">stop</a>();
+00048 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona0" doxytag="NLSOUND::CBackgroundSource::checkup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::checkup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method is called from backgroup sound to check if subsound need to be restarted (ie subsound in loop mode).
+<p>
+Reimplemented in <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1303_0">NLSOUND::CComplexSource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00103">103</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00103 {};
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona2" doxytag="NLSOUND::CBackgroundSource::getCallbackUserParam" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NLSOUND::CSourceCommon::getCallbackUserParam </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the user param for the user callback
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00074">74</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00130">NLSOUND::CSourceCommon::_CbUserParam</a>.
+<p>
+<div class="fragment"><pre>00074 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp1">_CbUserParam</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona3" doxytag="NLSOUND::CBackgroundSource::getCluster" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02362.html">NL3D::CCluster</a>* NLSOUND::CSourceCommon::getCluster </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00098">98</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00131">NLSOUND::CSourceCommon::_Cluster</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00103">NLSOUND::CSimpleSource::getVirtualPos()</a>, and <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00098 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp2">_Cluster</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona4" doxytag="NLSOUND::CBackgroundSource::getDirection" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::getDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dir</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the direction vector.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_0">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00080">80</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00080 { dir = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp3">_Direction</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona5" doxytag="NLSOUND::CBackgroundSource::getGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSourceCommon::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the gain.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00082">82</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00082 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona6" doxytag="NLSOUND::CBackgroundSource::getLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_0">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00099">99</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+<div class="fragment"><pre>00100 {
+00101 <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a>;
+00102 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona7" doxytag="NLSOUND::CBackgroundSource::getPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSourceCommon::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the pitch.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_2">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00084">84</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00084 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona8" doxytag="NLSOUND::CBackgroundSource::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp; NLSOUND::CSourceCommon::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position vector (3D mode only).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_3">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00141">141</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00125">NLSOUND::CSourceCommon::_3DPosition</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01152">NLSOUND::CAudioMixerUser::getFreeTrack()</a>, <a class="el" href="a05465.html#l01230">NLSOUND::CAudioMixerUser::getPlayingSoundsPos()</a>, <a class="el" href="a06390.html#l00103">NLSOUND::CSimpleSource::getVirtualPos()</a>, <a class="el" href="a05465.html#l01946">NLSOUND::CompareSources::operator()()</a>, and <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00142 {
+00143 <span class="keywordflow">if</span> ( <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a> == NULL )
+00144 {
+00145 <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp10">_Position</a>;
+00146 }
+00147 <span class="keywordflow">else</span>
+00148 {
+00149 <span class="keywordflow">return</span> *<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a>;
+00150 }
+00151
+00152 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona9" doxytag="NLSOUND::CBackgroundSource::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> NLSOUND::CSourceCommon::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00059">59</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06630.html#l00072">NLSOUND::TSoundPriority</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01217">NLSOUND::CAudioMixerUser::freeTrack()</a>, <a class="el" href="a05465.html#l01152">NLSOUND::CAudioMixerUser::getFreeTrack()</a>, and <a class="el" href="a05465.html#l01946">NLSOUND::CompareSources::operator()()</a>.
+<p>
+<div class="fragment"><pre>00059 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona10" doxytag="NLSOUND::CBackgroundSource::getRelativeGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSourceCommon::getRelativeGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the relative gain (see <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona26">setRelativeGain()</a>), or the absolute gain if getSource() is null.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_4">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00205">205</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00119">NLSOUND::CSourceCommon::_InitialGain</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, and <a class="el" href="a05465.html#l01268">NLSOUND::CAudioMixerUser::update()</a>.
+<p>
+<div class="fragment"><pre>00206 {
+00207 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a> == 0.0f)
+00208 <span class="keywordflow">return</span> 0.0f;
+00209 <span class="keywordflow">else</span>
+00210 <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp4">_Gain</a> / <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp5">_InitialGain</a>;
+00211 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea11" doxytag="NLSOUND::CBackgroundSource::getSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html">TSoundId</a> NLSOUND::CBackgroundSource::getSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the sound binded to the source (or NULL if there is no sound).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcea0">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00050">50</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a06630.html#l00069">NLSOUND::TSoundId</a>.
+<p>
+<div class="fragment"><pre>00051 {
+00052 <span class="keywordflow">return</span> NULL;
+00053 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona12" doxytag="NLSOUND::CBackgroundSource::getSourceRelativeMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSourceCommon::getSourceRelativeMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the source relative mode.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_5">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00086">86</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00116">NLSOUND::CSourceCommon::_RelativeMode</a>.
+<p>
+<div class="fragment"><pre>00086 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona13" doxytag="NLSOUND::CBackgroundSource::getTime" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CSourceCommon::getTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the number of milliseconds the source has been playing.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_1">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1301_0">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_1">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00222">222</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00122">NLSOUND::CSourceCommon::_PlayStart</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00223 {
+00224 <span class="keywordflow">if</span> (!<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>)
+00225 <span class="keywordflow">return</span> 0;
+00226 <span class="comment">// default implementation</span>
+00227 <span class="keywordflow">return</span> <a class="code" href="a05167.html#a13">uint32</a>(CTime::getLocalTime() - _PlayStart);
+00228 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea14" doxytag="NLSOUND::CBackgroundSource::getType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonw3">TSOURCE_TYPE</a> NLSOUND::CBackgroundSource::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type the the source.
+<p>
+
+<p>
+Implements <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona14">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05474.html#l00059">59</a> of file <a class="el" href="a05474.html">background_source.h</a>.
+<p>
+<div class="fragment"><pre>00059 {<span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonw3NLSOUND_1_1CSourceCommonw0">SOURCE_BACKGROUND</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona15" doxytag="NLSOUND::CBackgroundSource::getVelocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::getVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vel</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the velocity vector.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_6">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00078">78</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00112">NLSOUND::CSourceCommon::_Velocity</a>.
+<p>
+<div class="fragment"><pre>00078 { vel = <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp16">_Velocity</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona16" doxytag="NLSOUND::CBackgroundSource::isPlaying" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::isPlaying </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get playing state. Return false even if the source has stopped on its own.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_2">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a02394.html#NLSOUND_1_1CComplexSourcez1301_1">NLSOUND::CComplexSource</a>, and <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_2">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00064">64</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l00288">NLSOUND::CAudioMixerUser::reset()</a>, and <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>.
+<p>
+<div class="fragment"><pre>00064 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona17" doxytag="NLSOUND::CBackgroundSource::isSpawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::isSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the spawn state.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00090">90</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+<div class="fragment"><pre>00090 { <span class="keywordflow">return</span> <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp13">_Spawn</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourced0" doxytag="NLSOUND::CBackgroundSource::onUpdate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::onUpdate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Mixer update.
+<p>
+
+<p>
+Implements <a class="el" href="a02239.html#NLSOUND_1_1CAudioMixerUser_1_1IMixerUpdatea0">NLSOUND::CAudioMixerUser::IMixerUpdate</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00222">222</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_2">NLSOUND::USource::isPlaying()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_3">NLSOUND::USource::play()</a>, <a class="el" href="a05474.html#l00091">NLSOUND::CBackgroundSource::TSubSource::Source</a>, <a class="el" href="a05474.html#l00093">NLSOUND::CBackgroundSource::TSubSource::Status</a>, <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a>, and <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>.
+<p>
+<div class="fragment"><pre>00223 {
+00224 <span class="keywordtype">bool</span> needUpdate = <span class="keyword">false</span>;
+00225 <span class="comment">// Some sub source are distance clipped, so retry to start them.</span>
+00226 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00227 <span class="keywordflow">for</span> (; first != last; ++first)
+00228 {
+00229 TSubSource &amp;ss = *first;
+00230 <span class="keywordflow">if</span> (ss.Status == <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>)
+00231 {
+00232 ss.Source-&gt;play();
+00233 <span class="comment">// some sub sound can be too far from the listener, </span>
+00234 <span class="comment">// we must handle this in order to start them when the listener</span>
+00235 <span class="comment">// is closer</span>
+00236 ss.Status = ss.Source-&gt;isPlaying() ? <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a> : <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>;
+00237
+00238 needUpdate |= (ss.Status == <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>);
+00239 }
+00240 }
+00241
+00242 <span class="comment">// no more update needed ?</span>
+00243 <span class="keywordflow">if</span> (!needUpdate)
+00244 CAudioMixerUser::instance()-&gt;unregisterUpdate(<span class="keyword">this</span>);
+00245 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea18" doxytag="NLSOUND::CBackgroundSource::play" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::play </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona18">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00119">119</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a05474.html#l00099">_BackgroundSound</a>, <a class="el" href="a05465.html#l01732">NLSOUND::CAudioMixerUser::createSource()</a>, <a class="el" href="a05474.html#l00095">NLSOUND::CBackgroundSource::TSubSource::Filter</a>, <a class="el" href="a05466.html#l00279">NLSOUND::CAudioMixerUser::getBackgroundSoundManager()</a>, <a class="el" href="a05472.html#l00139">NLSOUND::CBackgroundSoundManager::getFilterValues()</a>, <a class="el" href="a05470.html#l00095">NLSOUND::CBackgroundSound::getSounds()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcea1">NLSOUND::USource::setPriority()</a>, <a class="el" href="a05474.html#l00091">NLSOUND::CBackgroundSource::TSubSource::Source</a>, <a class="el" href="a05474.html#l00093">NLSOUND::CBackgroundSource::TSubSource::Status</a>, <a class="el" href="a05473.html#l00145">stop()</a>, <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>, and <a class="el" href="a05473.html#l00165">updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00120 {
+00121 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>)
+00122 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcea29">stop</a>();
+00123
+00124 CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00125
+00126 <span class="keyword">const</span> vector&lt;CBackgroundSound::TSoundInfo&gt; &amp;sounds = <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer0">_BackgroundSound</a>-&gt;getSounds();
+00127 vector&lt;CBackgroundSound::TSoundInfo&gt;::const_iterator first(sounds.begin()), last(sounds.end());
+00128
+00129 <span class="keywordflow">for</span> (; first != last; ++first)
+00130 {
+00131 TSubSource subSource;
+00132 subSource.Source = mixer-&gt;createSource(first-&gt;SoundName, <span class="keyword">false</span>, 0, 0, _Cluster, 0);
+00133 <span class="keywordflow">if</span> (subSource.Source != NULL)
+00134 subSource.Source-&gt;setPriority(_Priority);
+00135 subSource.Filter = first-&gt;Filter;
+00136 subSource.Status = <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>;
+00137 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.push_back(subSource);
+00138 }
+00139
+00140 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcea31">updateFilterValues</a>(mixer-&gt;getBackgroundSoundManager()-&gt;getFilterValues());
+00141
+00142 CSourceCommon::play();
+00143 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona19" doxytag="NLSOUND::CBackgroundSource::set3DPositionVector" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::set3DPositionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector to return for a stereo source (default: NULL).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00088">88</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00125">NLSOUND::CSourceCommon::_3DPosition</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, and <a class="el" href="a05427.html#l00092">NLSOUND::CAmbiantSource::initPos()</a>.
+<p>
+<div class="fragment"><pre>00088 { <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp0">_3DPosition</a> = pos; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea20" doxytag="NLSOUND::CBackgroundSource::setDirection" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::setDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dir</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona20">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00105">105</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+<div class="fragment"><pre>00106 {
+00107 CSourceCommon::setDirection(dir);
+00108
+00109 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00110 <span class="keywordflow">for</span> (; first != last; ++first)
+00111 {
+00112 <span class="keywordflow">if</span> (first-&gt;Source != 0)
+00113 first-&gt;Source-&gt;setDirection(dir);
+00114 }
+00115 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea21" doxytag="NLSOUND::CBackgroundSource::setGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::setGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>gain</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain (volume value inside [0 , 1]). (default: 1) 0.0 -&gt; silence 0.5 -&gt; -6dB 1.0 -&gt; no attenuation values &gt; 1 (amplification) not supported by most drivers
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona21">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00055">55</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+<div class="fragment"><pre>00056 {
+00057 CSourceCommon::setGain(gain);
+00058
+00059 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00060 <span class="keywordflow">for</span> (; first != last; ++first)
+00061 {
+00062 <span class="keywordflow">if</span> (first-&gt;Source != 0)
+00063 {
+00064 first-&gt;Source-&gt;setGain(first-&gt;Source-&gt;getSound()-&gt;getGain() * gain);
+00065 first-&gt;Source-&gt;setRelativeGain(_Gain);
+00066 }
+00067 <span class="comment">// first-&gt;Source-&gt;setRelativeGain(_Gain);</span>
+00068 }
+00069 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona22" doxytag="NLSOUND::CBackgroundSource::setLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>loop</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping on/off for future playbacks (default: off).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_4">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1338_4">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00091">91</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+<div class="fragment"><pre>00092 {
+00093 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp6">_Looping</a> = <a class="code" href="a05373.html#a2">l</a>;
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona23" doxytag="NLSOUND::CBackgroundSource::setPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pitch</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shift the frequency. 1.0f equals identity, each reduction of 50% equals a pitch shift of one octave. 0 is not a legal value.
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_9">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_6">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00157">157</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>.
+<p>
+<div class="fragment"><pre>00158 {
+00159 <span class="comment">// nlassert( (pitch &gt; 0) &amp;&amp; (pitch &lt;= 1.0f ) );</span>
+00160 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a> = pitch;
+00161 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea24" doxytag="NLSOUND::CBackgroundSource::setPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector (default: (0,0,0)). 3D mode -&gt; 3D position st mode -&gt; x is the pan value (from left (-1) to right (1)), set y and z to 0
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona24">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00082">82</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+<div class="fragment"><pre>00083 {
+00084 CSourceCommon::setPos(pos);
+00085
+00086 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00087 <span class="keywordflow">for</span> (; first != last; ++first)
+00088 {
+00089 <span class="keywordflow">if</span> (first-&gt;Source != 0)
+00090 first-&gt;Source-&gt;setPos(pos);
+00091 }
+00092 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona25" doxytag="NLSOUND::CBackgroundSource::setPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pr</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the priority of the source.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcea1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00076">76</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00130">NLSOUND::CAmbiantSource::enable()</a>, <a class="el" href="a05427.html#l00092">NLSOUND::CAmbiantSource::initPos()</a>, and <a class="el" href="a05427.html#l00239">NLSOUND::CAmbiantSource::update()</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp11">_Priority</a> = pr;
+00079
+00080 <span class="comment">// The AudioMixer redispatches as necessary in the update() function [PH]</span>
+00081 <span class="comment">// Redispatch the tracks if needed</span>
+00082 <span class="comment">//if ( redispatch )</span>
+00083 <span class="comment">//{</span>
+00084 <span class="comment">// CAudioMixerUser::instance()-&gt;balanceSources();</span>
+00085 <span class="comment">//}</span>
+00086 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea26" doxytag="NLSOUND::CBackgroundSource::setRelativeGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::setRelativeGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>gain</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()-&gt;<a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona5">getGain()</a>). Does nothing if getSource() is null.
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona26">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00070">70</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+<div class="fragment"><pre>00071 {
+00072 CSourceCommon::setRelativeGain(gain);
+00073
+00074 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00075 <span class="keywordflow">for</span> (; first != last; ++first)
+00076 {
+00077 <span class="keywordflow">if</span> (first-&gt;Source != 0)
+00078 first-&gt;Source-&gt;setRelativeGain(_Gain);
+00079 }
+00080 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona27" doxytag="NLSOUND::CBackgroundSource::setSourceRelativeMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setSourceRelativeMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mode</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false).
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_12">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="a03395.html#NLSOUND_1_1CSimpleSourcez1340_9">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="a06427.html#l00216">216</a> of file <a class="el" href="a06427.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="a06428.html#l00116">NLSOUND::CSourceCommon::_RelativeMode</a>.
+<p>
+<div class="fragment"><pre>00217 {
+00218 <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp12">_RelativeMode</a> = mode;
+00219 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea28" doxytag="NLSOUND::CBackgroundSource::setVelocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::setVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vel</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona28">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00094">94</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+<div class="fragment"><pre>00095 {
+00096 CSourceCommon::setVelocity(vel);
+00097
+00098 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00099 <span class="keywordflow">for</span> (; first != last; ++first)
+00100 {
+00101 <span class="keywordflow">if</span> (first-&gt;Source != 0)
+00102 first-&gt;Source-&gt;setVelocity(vel);
+00103 }
+00104 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea29" doxytag="NLSOUND::CBackgroundSource::stop" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop playing.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommona29">NLSOUND::CSourceCommon</a>.
+<p>
+Definition at line <a class="el" href="a05473.html#l00145">145</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a05474.html#l00091">NLSOUND::CBackgroundSource::TSubSource::Source</a>.
+<p>
+Referenced by <a class="el" href="a05473.html#l00119">play()</a>, and <a class="el" href="a05473.html#l00044">~CBackgroundSource()</a>.
+<p>
+<div class="fragment"><pre>00146 {
+00147 <span class="keywordflow">if</span> (<a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp8">_Playing</a>)
+00148 {
+00149 <span class="keywordflow">while</span> (!<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.empty())
+00150 {
+00151 TSubSource &amp;subSource = <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.back();
+00152 <span class="keywordflow">if</span> (subSource.Source != NULL)
+00153 {
+00154 <span class="keyword">delete</span> subSource.Source;
+00155 }
+00156 <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.pop_back();
+00157 }
+00158 }
+00159
+00160 CSourceCommon::stop();
+00161
+00162 CAudioMixerUser::instance()-&gt;unregisterUpdate(<span class="keyword">this</span>);
+00163 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommona30" doxytag="NLSOUND::CBackgroundSource::unregisterSpawnCallBack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::unregisterSpawnCallBack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells this source not to call its callbacks when it ends. This is valid for spawned sources only.
+<p>
+
+<p>
+Implements <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_6">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="a06428.html#l00076">76</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+References <a class="el" href="a06428.html#l00129">NLSOUND::CSourceCommon::_SpawnEndCb</a>.
+<p>
+<div class="fragment"><pre>00076 { <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp14">_SpawnEndCb</a> = NULL; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcea31" doxytag="NLSOUND::CBackgroundSource::updateFilterValues" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CBackgroundSource::updateFilterValues </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const float *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>filterValues</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05473.html#l00165">165</a> of file <a class="el" href="a05473.html">background_source.cpp</a>.
+<p>
+References <a class="el" href="a05474.html#l00095">NLSOUND::CBackgroundSource::TSubSource::Filter</a>, <a class="el" href="a06594.html#l00097">NLSOUND::UAudioMixer::TBackgroundFlags::Flags</a>, <a class="el" href="a06407.html#l00090">NLSOUND::CSound::getGain()</a>, <a class="el" href="a06407.html#l00092">NLSOUND::CSound::getPitch()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcea0">NLSOUND::USource::getSound()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_2">NLSOUND::USource::isPlaying()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_3">NLSOUND::USource::play()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_8">NLSOUND::USource::setGain()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_9">NLSOUND::USource::setPitch()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_10">NLSOUND::USource::setPos()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2139_11">NLSOUND::USource::setRelativeGain()</a>, <a class="el" href="a05474.html#l00091">NLSOUND::CBackgroundSource::TSubSource::Source</a>, <a class="el" href="a05474.html#l00093">NLSOUND::CBackgroundSource::TSubSource::Status</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_5">NLSOUND::USource::stop()</a>, <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a>, <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>, <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05473.html#l00119">play()</a>.
+<p>
+<div class="fragment"><pre>00166 {
+00167 <span class="keywordtype">bool</span> needUpdate = <span class="keyword">false</span>;
+00168 std::vector&lt;TSubSource&gt;::iterator first(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.begin()), last(<a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">_Sources</a>.end());
+00169 <span class="keywordflow">for</span> (; first != last; ++first)
+00170 {
+00171 TSubSource &amp;ss = *first;
+00172 <span class="keywordflow">if</span> (ss.Source != 0)
+00173 {
+00174 <span class="keywordtype">float</span> gain = 1.0f;
+00175 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;UAudioMixer::TBackgroundFlags::NB_BACKGROUND_FLAGS; ++i)
+00176 {
+00177 <span class="keywordflow">if</span> (ss.Filter.Flags[i])
+00178 {
+00179 <span class="comment">// this filter is used</span>
+00180 gain *= filterValues[i];
+00181 }
+00182 }
+00183
+00184 <span class="keywordflow">if</span> (gain == 0 &amp;&amp; ss.Status != <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>)
+00185 {
+00186 <span class="comment">// need to completely stop the sound</span>
+00187 <span class="keywordflow">if</span> (ss.Source-&gt;isPlaying())
+00188 ss.Source-&gt;stop();
+00189 ss.Status = <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey2">SUB_STATUS_STOP</a>;
+00190 }
+00191 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (gain &gt; 0 &amp;&amp; ss.Status != <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a>)
+00192 {
+00193 <span class="comment">// need to restard the sound</span>
+00194 <span class="comment">// ss.Source-&gt;setRelativeGain(gain * _Gain);</span>
+00195 ss.Source-&gt;setGain(ss.Source-&gt;getSound()-&gt;getGain() * gain);
+00196 ss.Source-&gt;setRelativeGain(_Gain);
+00197 ss.Source-&gt;setPitch(ss.Source-&gt;getSound()-&gt;getPitch() * <a class="code" href="a02254.html#NLSOUND_1_1CSourceCommonp7">_Pitch</a>);
+00198 ss.Source-&gt;setPos(_Position);
+00199 ss.Source-&gt;play();
+00200 <span class="comment">// some sub sound can be too far from the listener, </span>
+00201 <span class="comment">// we must handle this in order to start them when the listener</span>
+00202 <span class="comment">// is closer</span>
+00203 ss.Status = ss.Source-&gt;isPlaying() ? <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey0">SUB_STATUS_PLAY</a> : <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>;
+00204
+00205 needUpdate |= (ss.Status == <a class="code" href="a02253.html#NLSOUND_1_1CBackgroundSourcey3NLSOUND_1_1CBackgroundSourcey1">SUB_STATUS_PLAY_FAIL</a>);
+00206 }
+00207 <span class="keywordflow">else</span> <span class="comment">//if (ss.Status == SUB_STATUS_PLAY)</span>
+00208 {
+00209 <span class="comment">// just update the gain</span>
+00210 ss.Source-&gt;setGain(ss.Source-&gt;getSound()-&gt;getGain() * gain);
+00211 ss.Source-&gt;setRelativeGain(_Gain);
+00212 }
+00213 }
+00214 }
+00215
+00216 <span class="comment">// if some some sub sound fail to play...</span>
+00217 <span class="keywordflow">if</span> (needUpdate)
+00218 CAudioMixerUser::instance()-&gt;registerUpdate(<span class="keyword">this</span>);
+00219
+00220 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp0" doxytag="NLSOUND::CBackgroundSource::_3DPosition" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a>* <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp0">NLSOUND::CSourceCommon::_3DPosition</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00125">125</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06427.html#l00141">NLSOUND::CSourceCommon::getPos()</a>, and <a class="el" href="a06428.html#l00088">NLSOUND::CSourceCommon::set3DPositionVector()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcer0" doxytag="NLSOUND::CBackgroundSource::_BackgroundSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02245.html">CBackgroundSound</a>* <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcer0">NLSOUND::CBackgroundSource::_BackgroundSound</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The sound static data.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05474.html#l00099">99</a> of file <a class="el" href="a05474.html">background_source.h</a>.
+<p>
+Referenced by <a class="el" href="a05473.html#l00038">CBackgroundSource()</a>, and <a class="el" href="a05473.html#l00119">play()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp1" doxytag="NLSOUND::CBackgroundSource::_CbUserParam" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp1">NLSOUND::CSourceCommon::_CbUserParam</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00130">130</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00074">NLSOUND::CSourceCommon::getCallbackUserParam()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp2" doxytag="NLSOUND::CBackgroundSource::_Cluster" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02362.html">NL3D::CCluster</a>* <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp2">NLSOUND::CSourceCommon::_Cluster</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00131">131</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00098">NLSOUND::CSourceCommon::getCluster()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp3" doxytag="NLSOUND::CBackgroundSource::_Direction" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp3">NLSOUND::CSourceCommon::_Direction</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00113">113</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp4" doxytag="NLSOUND::CBackgroundSource::_Gain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp4">NLSOUND::CSourceCommon::_Gain</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00114">114</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp5" doxytag="NLSOUND::CBackgroundSource::_InitialGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp5">NLSOUND::CSourceCommon::_InitialGain</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Gain not affected by setRelativeGain and used to compute _Gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00119">119</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06427.html#l00037">NLSOUND::CSourceCommon::CSourceCommon()</a>, <a class="el" href="a06427.html#l00205">NLSOUND::CSourceCommon::getRelativeGain()</a>, <a class="el" href="a06427.html#l00186">NLSOUND::CSourceCommon::setGain()</a>, and <a class="el" href="a06427.html#l00195">NLSOUND::CSourceCommon::setRelativeGain()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp6" doxytag="NLSOUND::CBackgroundSource::_Looping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp6">NLSOUND::CSourceCommon::_Looping</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00109">109</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp7" doxytag="NLSOUND::CBackgroundSource::_Pitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp7">NLSOUND::CSourceCommon::_Pitch</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00115">115</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp8" doxytag="NLSOUND::CBackgroundSource::_Playing" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp8">NLSOUND::CSourceCommon::_Playing</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00108">108</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp9" doxytag="NLSOUND::CBackgroundSource::_PlayStart" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a242">NLMISC::TTime</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp9">NLSOUND::CSourceCommon::_PlayStart</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00122">122</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06427.html#l00222">NLSOUND::CSourceCommon::getTime()</a>, and <a class="el" href="a06427.html#l00107">NLSOUND::CSourceCommon::play()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp10" doxytag="NLSOUND::CBackgroundSource::_Position" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp10">NLSOUND::CSourceCommon::_Position</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00111">111</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp11" doxytag="NLSOUND::CBackgroundSource::_Priority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp11">NLSOUND::CSourceCommon::_Priority</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00107">107</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp12" doxytag="NLSOUND::CBackgroundSource::_RelativeMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp12">NLSOUND::CSourceCommon::_RelativeMode</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00116">116</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00086">NLSOUND::CSourceCommon::getSourceRelativeMode()</a>, and <a class="el" href="a06427.html#l00216">NLSOUND::CSourceCommon::setSourceRelativeMode()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CBackgroundSourcer1" doxytag="NLSOUND::CBackgroundSource::_Sources" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02255.html">TSubSource</a>&gt; <a class="el" href="a02253.html#NLSOUND_1_1CBackgroundSourcer1">NLSOUND::CBackgroundSource::_Sources</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The sub sources container.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05474.html#l00102">102</a> of file <a class="el" href="a05474.html">background_source.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp13" doxytag="NLSOUND::CBackgroundSource::_Spawn" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const bool <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp13">NLSOUND::CSourceCommon::_Spawn</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00128">128</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp14" doxytag="NLSOUND::CBackgroundSource::_SpawnEndCb" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a63">TSpawnEndCallback</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp14">NLSOUND::CSourceCommon::_SpawnEndCb</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00129">129</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00126">NLSOUND::CSimpleSource::play()</a>, <a class="el" href="a06390.html#l00217">NLSOUND::CSimpleSource::stop()</a>, and <a class="el" href="a06428.html#l00076">NLSOUND::CSourceCommon::unregisterSpawnCallBack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp15" doxytag="NLSOUND::CBackgroundSource::_UserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp15">NLSOUND::CSourceCommon::_UserVarControler</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+An optional user var controler.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00134">134</a> of file <a class="el" href="a06428.html">source_common.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSourceCommonp16" doxytag="NLSOUND::CBackgroundSource::_Velocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02254.html#NLSOUND_1_1CSourceCommonp16">NLSOUND::CSourceCommon::_Velocity</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06428.html#l00112">112</a> of file <a class="el" href="a06428.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="a06428.html#l00078">NLSOUND::CSourceCommon::getVelocity()</a>, and <a class="el" href="a06427.html#l00167">NLSOUND::CSourceCommon::setVelocity()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05474.html">background_source.h</a><li><a class="el" href="a05473.html">background_source.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:33:21 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>