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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::CSound class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NLSOUND::CSound Class Reference</h1><code>#include &lt;<a class="el" href="a06407.html">sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CSound:
+<p><center><img src="a02246.png" usemap="#NLSOUND::CSound_map" border="0" alt=""></center>
+<map name="NLSOUND::CSound_map">
+<area href="a02245.html" alt="NLSOUND::CBackgroundSound" shape="rect" coords="0,56,191,80">
+<area href="a02393.html" alt="NLSOUND::CComplexSound" shape="rect" coords="201,56,392,80">
+<area href="a02417.html" alt="NLSOUND::CContextSound" shape="rect" coords="402,56,593,80">
+<area href="a03394.html" alt="NLSOUND::CSimpleSound" shape="rect" coords="603,56,794,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A sound base class and its static properties <dl compact><dt><b>Author:</b></dt><dd>Olivier Cado <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00060">60</a> of file <a class="el" href="a06407.html">sound.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a> { <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3">SOUND_SIMPLE</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1">SOUND_COMPLEX</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>,
+<a class="el" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2">SOUND_CONTEXT</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1CSounda0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda1">getConeInnerAngle</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the inner angle of the cone. <a href="#NLSOUND_1_1CSounda1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda2">getConeOuterAngle</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the outer angle of the cone. <a href="#NLSOUND_1_1CSounda2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda3">getConeOuterGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the outer gain of the cone. <a href="#NLSOUND_1_1CSounda3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda4">getDirectionVector</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the direction vector. <a href="#NLSOUND_1_1CSounda4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda5">getDuration</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the length of the sound in ms. <a href="#NLSOUND_1_1CSounda5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda6">getGain</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the gain. <a href="#NLSOUND_1_1CSounda6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda7">getLooping</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the looping state. <a href="#NLSOUND_1_1CSounda7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda8">getMaxDistance</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the max distance (if detailed()). <a href="#NLSOUND_1_1CSounda8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda9">getName</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the name (must be unique). <a href="#NLSOUND_1_1CSounda9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda10">getPitch</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the pitch. <a href="#NLSOUND_1_1CSounda10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda11">getPriority</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the initial priority. <a href="#NLSOUND_1_1CSounda11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda12">getSoundType</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the type of the sound. <a href="#NLSOUND_1_1CSounda12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda13">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;subsounds) const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...). <a href="#NLSOUND_1_1CSounda13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda14">getUserVarControler</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda15">importForm</a> (const std::string &amp;<a class="el" href="a04560.html#a1">filename</a>, <a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the sound parameters from georges' form. <a href="#NLSOUND_1_1CSounda15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda16">isDetailed</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if cone is meaningful. <a href="#NLSOUND_1_1CSounda16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda17">operator&lt;</a> (const <a class="el" href="a02246.html">CSound</a> &amp;otherSound) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda18">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;<a class="el" href="a04223.html#a626">s</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda19">setLooping</a> (bool looping)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set looping. <a href="#NLSOUND_1_1CSounda19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounda20">~CSound</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1CSounda20"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02246.html">CSound</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSounde0">createSound</a> (const std::string &amp;<a class="el" href="a04560.html#a1">filename</a>, <a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Factory for specialized sound. <a href="#NLSOUND_1_1CSounde0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp6">_MaxDist</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clipping distance for complex or backgound sound. <a href="#NLSOUND_1_1CSoundp6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a82">TSoundPriority</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An optional user var controler. <a href="#NLSOUND_1_1CSoundp10"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02246.html#NLSOUND_1_1CSoundn0">CAudioMixerUser</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundw4" doxytag="NLSOUND::CSound::TSOUND_TYPE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">NLSOUND::CSound::TSOUND_TYPE</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3" doxytag="SOUND_SIMPLE" ></a>SOUND_SIMPLE</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1" doxytag="SOUND_COMPLEX" ></a>SOUND_COMPLEX</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0" doxytag="SOUND_BACKGROUND" ></a>SOUND_BACKGROUND</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2" doxytag="SOUND_CONTEXT" ></a>SOUND_CONTEXT</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00067">67</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw3">SOUND_SIMPLE</a>,
+00070 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw1">SOUND_COMPLEX</a>,
+00071 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw0">SOUND_BACKGROUND</a>,
+00072 <a class="code" href="a02246.html#NLSOUND_1_1CSoundw4NLSOUND_1_1CSoundw2">SOUND_CONTEXT</a>
+00073 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSounda0" doxytag="NLSOUND::CSound::CSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSound::CSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06406.html#l00097">97</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+References <a class="el" href="a05381.html#a82a66">NLSOUND::MidPri</a>.
+<p>
+<div class="fragment"><pre>00097 :
+00098 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a>(1.0f),
+00099 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a>(1.0f),
+00100 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp6">_MaxDist</a>(1000000.0f),
+00101 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a>(MidPri),
+00102 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a>(<span class="keyword">false</span>),
+00103 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a>(6.283185f),
+00104 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a>(6.283185f),
+00105 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a>( 1.0f ),
+00106 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a>(CStringMapper::emptyId())
+00107 {
+00108 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda20" doxytag="NLSOUND::CSound::~CSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSound::~<a class="el" href="a02246.html">CSound</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06406.html#l00110">110</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+<div class="fragment"><pre>00111 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSounde0" doxytag="NLSOUND::CSound::createSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02246.html">CSound</a> * NLSOUND::CSound::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Factory for specialized sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06406.html#l00043">43</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+References <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma15">NLGEORGES::UFormElm::getDfnName()</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma17">NLGEORGES::UFormElm::getNodeByName()</a>, <a class="el" href="a06406.html#l00140">importForm()</a>, <a class="el" href="a05622.html#l00333">nlassertex</a>, and <a class="el" href="a05622.html#l00135">nlwarning</a>.
+<p>
+<div class="fragment"><pre>00044 {
+00045 NL_ALLOC_CONTEXT(NLSOUND_CSound);
+00046 <a class="code" href="a02246.html#NLSOUND_1_1CSounda0">CSound</a> *ret = NULL;
+00047 string soundType;
+00048
+00049 <a class="code" href="a02551.html">NLGEORGES::UFormElm</a> *psoundType;
+00050
+00051 <span class="keywordflow">if</span> (!formRoot.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma17">getNodeByName</a>(&amp;psoundType, <span class="stringliteral">".SoundType"</span>))
+00052 {
+00053 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"No SoundType in : %s"</span>, <a class="code" href="a05377.html#a2">filename</a>.c_str());
+00054 <span class="keywordflow">return</span> 0;
+00055 }
+00056
+00057 <span class="keywordflow">if</span> (psoundType != NULL)
+00058 {
+00059 std::string dfnName;
+00060 psoundType-&gt;<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma15">getDfnName</a>(dfnName);
+00061
+00062 <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"simple_sound.dfn"</span>)
+00063 {
+00064 ret = <span class="keyword">new</span> CSimpleSound();
+00065 ret-&gt;importForm(filename, formRoot);
+00066 }
+00067 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"complex_sound.dfn"</span>)
+00068 {
+00069 ret = <span class="keyword">new</span> CComplexSound();
+00070 ret-&gt;importForm(filename, formRoot);
+00071 }
+00072 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"background_sound.dfn"</span>)
+00073 {
+00074 ret = <span class="keyword">new</span> CBackgroundSound();
+00075 ret-&gt;importForm(filename, formRoot);
+00076 }
+00077 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dfnName == <span class="stringliteral">"context_sound.dfn"</span>)
+00078 {
+00079 ret = <span class="keyword">new</span> CContextSound();
+00080 ret-&gt;importForm(filename, formRoot);
+00081 }
+00082 <span class="keywordflow">else</span>
+00083 {
+00084 <a class="code" href="a04199.html#a8">nlassertex</a>(<span class="keyword">false</span>, (<span class="stringliteral">"SoundType unsuported : %s"</span>, dfnName.c_str()));
+00085 }
+00086
+00087 }
+00088
+00089 <span class="keywordflow">return</span> ret;
+00090 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda1" doxytag="NLSOUND::CSound::getConeInnerAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeInnerAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the inner angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00098">98</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">_ConeInnerAngle</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00098 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda2" doxytag="NLSOUND::CSound::getConeOuterAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00100">100</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">_ConeOuterAngle</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00100 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda3" doxytag="NLSOUND::CSound::getConeOuterGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer gain of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00102">102</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">_ConeOuterGain</a>.
+<p>
+Referenced by <a class="el" href="a06390.html#l00290">NLSOUND::CSimpleSource::setDirection()</a>.
+<p>
+<div class="fragment"><pre>00102 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda4" doxytag="NLSOUND::CSound::getDirectionVector" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">NLMISC::CVector</a>&amp; NLSOUND::CSound::getDirectionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the direction vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00104">104</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+<div class="fragment"><pre>00104 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda5" doxytag="NLSOUND::CSound::getDuration" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda5">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSounda8">NLSOUND::CComplexSound</a>, <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda6">NLSOUND::CContextSound</a>, and <a class="el" href="a03394.html#NLSOUND_1_1CSimpleSounda8">NLSOUND::CSimpleSound</a>.
+<p>
+Referenced by <a class="el" href="a05427.html#l00353">NLSOUND::CAmbiantSource::calcRandomSparseSoundTime()</a>, <a class="el" href="a05591.html#l00056">NLSOUND::CComplexSound::getDuration()</a>, <a class="el" href="a05469.html#l00121">NLSOUND::CBackgroundSound::getDuration()</a>, <a class="el" href="a05593.html#l00577">NLSOUND::CComplexSource::onEvent()</a>, <a class="el" href="a05593.html#l00456">NLSOUND::CComplexSource::onUpdate()</a>, and <a class="el" href="a05593.html#l00105">NLSOUND::CComplexSource::playStuf()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda6" doxytag="NLSOUND::CSound::getGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00090">90</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05465.html#l01017">NLSOUND::CAudioMixerUser::addUserControledSource()</a>, <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00090 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda7" doxytag="NLSOUND::CSound::getLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00088">88</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00137">_Looping</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, and <a class="el" href="a05593.html#l00698">NLSOUND::CComplexSource::checkup()</a>.
+<p>
+<div class="fragment"><pre>00088 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda8" doxytag="NLSOUND::CSound::getMaxDistance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSound::getMaxDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the max distance (if detailed()).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda8">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSoundd0">NLSOUND::CComplexSound</a>, and <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda9">NLSOUND::CContextSound</a>.
+<p>
+Definition at line <a class="el" href="a06407.html#l00110">110</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05612.html#l00136">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;::addSound()</a>, <a class="el" href="a05471.html#l00093">NLSOUND::CBackgroundSoundManager::addSound()</a>, <a class="el" href="a05465.html#l01152">NLSOUND::CAudioMixerUser::getFreeTrack()</a>, <a class="el" href="a05591.html#l00177">NLSOUND::CComplexSound::getMaxDistance()</a>, <a class="el" href="a05469.html#l00154">NLSOUND::CBackgroundSound::getMaxDistance()</a>, and <a class="el" href="a06390.html#l00126">NLSOUND::CSimpleSource::play()</a>.
+<p>
+<div class="fragment"><pre>00110 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp6">_MaxDist</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda9" doxytag="NLSOUND::CSound::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a>&amp; NLSOUND::CSound::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name (must be unique).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00108">108</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06414.html#l00151">NLSOUND::CSoundBank::addSound()</a>, <a class="el" href="a05612.html#l00136">NLSOUND::CContextSoundContainer&lt; NbJoker, UseRandom, Shift &gt;::addSound()</a>, and <a class="el" href="a05593.html#l00456">NLSOUND::CComplexSource::onUpdate()</a>.
+<p>
+<div class="fragment"><pre>00108 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda10" doxytag="NLSOUND::CSound::getPitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the pitch.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00092">92</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>, <a class="el" href="a05465.html#l01576">NLSOUND::CAudioMixerUser::createSource()</a>, <a class="el" href="a05593.html#l00577">NLSOUND::CComplexSource::onEvent()</a>, <a class="el" href="a05593.html#l00105">NLSOUND::CComplexSource::playStuf()</a>, and <a class="el" href="a05473.html#l00165">NLSOUND::CBackgroundSource::updateFilterValues()</a>.
+<p>
+<div class="fragment"><pre>00092 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda11" doxytag="NLSOUND::CSound::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> NLSOUND::CSound::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the initial priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00094">94</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00133">_Priority</a>, and <a class="el" href="a06630.html#l00072">NLSOUND::TSoundPriority</a>.
+<p>
+Referenced by <a class="el" href="a05593.html#l00037">NLSOUND::CComplexSource::CComplexSource()</a>.
+<p>
+<div class="fragment"><pre>00094 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda12" doxytag="NLSOUND::CSound::getSoundType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02246.html#NLSOUND_1_1CSoundw4">TSOUND_TYPE</a> NLSOUND::CSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda13">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSounda19">NLSOUND::CComplexSound</a>, <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda13">NLSOUND::CContextSound</a>, and <a class="el" href="a03394.html#NLSOUND_1_1CSimpleSoundd0">NLSOUND::CSimpleSound</a>.
+<p>
+Referenced by <a class="el" href="a06414.html#l00193">NLSOUND::CSoundSerializer::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda13" doxytag="NLSOUND::CSound::getSubSoundList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="a02246.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda14">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSounda20">NLSOUND::CComplexSound</a>, <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda14">NLSOUND::CContextSound</a>, and <a class="el" href="a03394.html#NLSOUND_1_1CSimpleSounda17">NLSOUND::CSimpleSound</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda14" doxytag="NLSOUND::CSound::getUserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> NLSOUND::CSound::getUserVarControler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00121">121</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00145">_UserVarControler</a>.
+<p>
+<div class="fragment"><pre>00121 { <span class="keywordflow">return</span> <a class="code" href="a02246.html#NLSOUND_1_1CSoundp10">_UserVarControler</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda15" doxytag="NLSOUND::CSound::importForm" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02551.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>root</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+Load the sound parameters from georges' form
+<p>
+Reimplemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda16">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSounda22">NLSOUND::CComplexSound</a>, <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda16">NLSOUND::CContextSound</a>, and <a class="el" href="a03394.html#NLSOUND_1_1CSimpleSounda19">NLSOUND::CSimpleSound</a>.
+<p>
+Definition at line <a class="el" href="a06406.html#l00140">140</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">_ConeInnerAngle</a>, <a class="el" href="a06407.html#l00134">_ConeOuterAngle</a>, <a class="el" href="a06407.html#l00134">_ConeOuterGain</a>, <a class="el" href="a06407.html#l00137">_Looping</a>, <a class="el" href="a06407.html#l00133">_Priority</a>, <a class="el" href="a02551.html#NLGEORGES_1_1UFormElma44">NLGEORGES::UFormElm::getValueByName()</a>, <a class="el" href="a05381.html#a82a64">NLSOUND::HighestPri</a>, <a class="el" href="a05381.html#a82a65">NLSOUND::HighPri</a>, <a class="el" href="a05381.html#a82a67">NLSOUND::LowPri</a>, <a class="el" href="a05381.html#a82a66">NLSOUND::MidPri</a>, <a class="el" href="a05587.html#l00079">NLMISC::Pi</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a06407.html#l00052">NLSOUND::Sqrt12_2</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a05646.html#l00236">y</a>, and <a class="el" href="a05646.html#l00236">z</a>.
+<p>
+Referenced by <a class="el" href="a06406.html#l00043">createSound()</a>.
+<p>
+<div class="fragment"><pre>00141 {
+00142 <span class="comment">// Name</span>
+00143 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a> = CStringMapper::map(CFile::getFilenameWithoutExtension(filename));
+00144
+00145 <span class="comment">// InternalConeAngle</span>
+00146 <a class="code" href="a04558.html#a11">uint32</a> inner;
+00147 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(inner, <span class="stringliteral">".InternalConeAngle"</span>);
+00148 <span class="keywordflow">if</span> (inner &gt; 360)
+00149 {
+00150 inner = 360;
+00151 }
+00152 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp0">_ConeInnerAngle</a> = (<span class="keywordtype">float</span>) (<a class="code" href="a05378.html#a44">Pi</a> * inner / 180.0f); <span class="comment">// convert to radians</span>
+00153
+00154 <span class="comment">// ExternalConeAngle</span>
+00155 <a class="code" href="a04558.html#a11">uint32</a> outer;
+00156 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(outer, <span class="stringliteral">".ExternalConeAngle"</span>);
+00157 <span class="keywordflow">if</span> (outer &gt; 360)
+00158 {
+00159 outer = 360;
+00160 }
+00161 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp1">_ConeOuterAngle</a>= (<span class="keywordtype">float</span>) (<a class="code" href="a05378.html#a44">Pi</a> * outer / 180.0f); <span class="comment">// convert to radians</span>
+00162
+00163 <span class="comment">// Loop</span>
+00164 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(_Looping, <span class="stringliteral">".Loop"</span>);
+00165
+00166 <span class="comment">// Gain</span>
+00167 <a class="code" href="a04558.html#a10">sint32</a> gain;
+00168 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(gain, <span class="stringliteral">".Gain"</span>);
+00169 <span class="keywordflow">if</span> (gain &gt; 0)
+00170 {
+00171 gain = 0;
+00172 }
+00173 <span class="keywordflow">if</span> (gain &lt; -100)
+00174 {
+00175 gain = -100;
+00176 }
+00177 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp4">_Gain</a> = (<span class="keywordtype">float</span>) pow(10.0, gain / 20.0); <span class="comment">// convert dB to linear gain</span>
+00178
+00179 <span class="comment">// External gain</span>
+00180 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(gain, <span class="stringliteral">".ExternalGain"</span>);
+00181 <span class="keywordflow">if</span> (gain &gt; 0)
+00182 {
+00183 gain = 0;
+00184 }
+00185 <span class="keywordflow">if</span> (gain &lt; -100)
+00186 {
+00187 gain = -100;
+00188 }
+00189 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp2">_ConeOuterGain</a> = (<span class="keywordtype">float</span>) pow(10.0, gain / 20.0); <span class="comment">// convert dB to linear gain</span>
+00190
+00191 <span class="comment">// Direction</span>
+00192 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>, <a class="code" href="a04223.html#a574">z</a>;
+00193
+00194 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(x, <span class="stringliteral">".Direction.X"</span>);
+00195 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(y, <span class="stringliteral">".Direction.Y"</span>);
+00196 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(z, <span class="stringliteral">".Direction.Z"</span>);
+00197 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp3">_Direction</a> = CVector(x, y, z);
+00198
+00199
+00200 <span class="comment">// Pitch</span>
+00201 <a class="code" href="a04558.html#a10">sint32</a> trans;
+00202 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(trans, <span class="stringliteral">".Transpose"</span>);
+00203 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp8">_Pitch</a> = (<span class="keywordtype">float</span>) pow(Sqrt12_2, trans); <span class="comment">// convert semi-tones to playback speed</span>
+00204
+00205 <span class="comment">// Priority</span>
+00206 <a class="code" href="a04558.html#a11">uint32</a> prio = 0;
+00207 root.<a class="code" href="a02551.html#NLGEORGES_1_1UFormElma44">getValueByName</a>(prio, <span class="stringliteral">".Priority"</span>);
+00208 <span class="keywordflow">switch</span> (prio)
+00209 {
+00210 <span class="keywordflow">case</span> 0:
+00211 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a> = <a class="code" href="a05381.html#a82a67">LowPri</a>;
+00212 <span class="keywordflow">break</span>;
+00213 <span class="keywordflow">case</span> 1:
+00214 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a> = <a class="code" href="a05381.html#a82a66">MidPri</a>;
+00215 <span class="keywordflow">break</span>;
+00216 <span class="keywordflow">case</span> 2:
+00217 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a> = <a class="code" href="a05381.html#a82a65">HighPri</a>;
+00218 <span class="keywordflow">break</span>;
+00219 <span class="keywordflow">case</span> 3:
+00220 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a> = <a class="code" href="a05381.html#a82a64">HighestPri</a>;
+00221 <span class="keywordflow">break</span>;
+00222 <span class="keywordflow">default</span>:
+00223 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp9">_Priority</a> = <a class="code" href="a05381.html#a82a66">MidPri</a>;
+00224 }
+00225 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda16" doxytag="NLSOUND::CSound::isDetailed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if cone is meaningful.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda17">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSounda23">NLSOUND::CComplexSound</a>, <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda18">NLSOUND::CContextSound</a>, and <a class="el" href="a03394.html#NLSOUND_1_1CSimpleSounda20">NLSOUND::CSimpleSound</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda17" doxytag="NLSOUND::CSound::operator<" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02246.html">CSound</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>otherSound</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00123">123</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00143">_Name</a>, and <a class="el" href="a06470.html#l00083">NLMISC::CStringMapper::unmap()</a>.
+<p>
+<div class="fragment"><pre>00124 {
+00125 <span class="keywordflow">return</span> <a class="code" href="a03450.html#NLMISC_1_1CStringMappere4">NLMISC::CStringMapper::unmap</a>(_Name) &lt; <a class="code" href="a03450.html#NLMISC_1_1CStringMappere4">NLMISC::CStringMapper::unmap</a>(otherSound._Name);
+00126 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda18" doxytag="NLSOUND::CSound::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>s</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a02245.html#NLSOUND_1_1CBackgroundSounda19">NLSOUND::CBackgroundSound</a>, <a class="el" href="a02393.html#NLSOUND_1_1CComplexSounda25">NLSOUND::CComplexSound</a>, <a class="el" href="a02417.html#NLSOUND_1_1CContextSounda20">NLSOUND::CContextSound</a>, and <a class="el" href="a03394.html#NLSOUND_1_1CSimpleSounda22">NLSOUND::CSimpleSound</a>.
+<p>
+Definition at line <a class="el" href="a06406.html#l00114">114</a> of file <a class="el" href="a06406.html">sound.cpp</a>.
+<p>
+References <a class="el" href="a06407.html#l00134">_ConeInnerAngle</a>, <a class="el" href="a06407.html#l00134">_ConeOuterAngle</a>, <a class="el" href="a06407.html#l00134">_ConeOuterGain</a>, <a class="el" href="a06407.html#l00137">_Looping</a>, <a class="el" href="a06407.html#l00133">_Priority</a>, and <a class="el" href="a05646.html#l00977">s</a>.
+<p>
+Referenced by <a class="el" href="a06414.html#l00193">NLSOUND::CSoundSerializer::serial()</a>.
+<p>
+<div class="fragment"><pre>00115 {
+00116 <a class="code" href="a04223.html#a626">s</a>.serial(_Gain);
+00117 <a class="code" href="a04223.html#a626">s</a>.serial(_Pitch);
+00118 <a class="code" href="a04223.html#a626">s</a>.serialEnum(_Priority);
+00119 <a class="code" href="a04223.html#a626">s</a>.serial(_ConeInnerAngle, _ConeOuterAngle, _ConeOuterGain);
+00120 <a class="code" href="a04223.html#a626">s</a>.serial(_Direction);
+00121 <a class="code" href="a04223.html#a626">s</a>.serial(_Looping);
+00122 <a class="code" href="a04223.html#a626">s</a>.serial(_MaxDist);
+00123 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a626">s</a>.isReading())
+00124 {
+00125 std::string name;
+00126 <a class="code" href="a04223.html#a626">s</a>.serial(name);
+00127 <a class="code" href="a02246.html#NLSOUND_1_1CSoundp7">_Name</a> = CStringMapper::map(name);
+00128 }
+00129 <span class="keywordflow">else</span>
+00130 {
+00131 std::string name = CStringMapper::unmap(_Name);
+00132 <a class="code" href="a04223.html#a626">s</a>.serial(name);
+00133 }
+00134 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSounda19" doxytag="NLSOUND::CSound::setLooping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>looping</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00113">113</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+References <a class="el" href="a06407.html#l00137">_Looping</a>.
+<p>
+<div class="fragment"><pre>00113 { <a class="code" href="a02246.html#NLSOUND_1_1CSoundp5">_Looping</a> = looping; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundn0" doxytag="NLSOUND::CSound::CAudioMixerUser" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a02235.html">CAudioMixerUser</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00062">62</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1CSoundp0" doxytag="NLSOUND::CSound::_ConeInnerAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp0">NLSOUND::CSound::_ConeInnerAngle</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00098">getConeInnerAngle()</a>, <a class="el" href="a06406.html#l00140">importForm()</a>, and <a class="el" href="a06406.html#l00114">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp1" doxytag="NLSOUND::CSound::_ConeOuterAngle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp1">NLSOUND::CSound::_ConeOuterAngle</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00100">getConeOuterAngle()</a>, <a class="el" href="a06406.html#l00140">importForm()</a>, and <a class="el" href="a06406.html#l00114">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp2" doxytag="NLSOUND::CSound::_ConeOuterGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp2">NLSOUND::CSound::_ConeOuterGain</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00134">134</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00102">getConeOuterGain()</a>, <a class="el" href="a06406.html#l00140">importForm()</a>, and <a class="el" href="a06406.html#l00114">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp3" doxytag="NLSOUND::CSound::_Direction" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp3">NLSOUND::CSound::_Direction</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00135">135</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp4" doxytag="NLSOUND::CSound::_Gain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp4">NLSOUND::CSound::_Gain</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00131">131</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp5" doxytag="NLSOUND::CSound::_Looping" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02246.html#NLSOUND_1_1CSoundp5">NLSOUND::CSound::_Looping</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00137">137</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00088">getLooping()</a>, <a class="el" href="a06406.html#l00140">importForm()</a>, <a class="el" href="a06406.html#l00114">serial()</a>, and <a class="el" href="a06407.html#l00113">setLooping()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp6" doxytag="NLSOUND::CSound::_MaxDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp6">NLSOUND::CSound::_MaxDist</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clipping distance for complex or backgound sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00140">140</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a05591.html#l00177">NLSOUND::CComplexSound::getMaxDistance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp7" doxytag="NLSOUND::CSound::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp7">NLSOUND::CSound::_Name</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00143">143</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00123">operator&lt;()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp8" doxytag="NLSOUND::CSound::_Pitch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02246.html#NLSOUND_1_1CSoundp8">NLSOUND::CSound::_Pitch</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00132">132</a> of file <a class="el" href="a06407.html">sound.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp9" doxytag="NLSOUND::CSound::_Priority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a82">TSoundPriority</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp9">NLSOUND::CSound::_Priority</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00133">133</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00094">getPriority()</a>, <a class="el" href="a06406.html#l00140">importForm()</a>, and <a class="el" href="a06406.html#l00114">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1CSoundp10" doxytag="NLSOUND::CSound::_UserVarControler" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> <a class="el" href="a02246.html#NLSOUND_1_1CSoundp10">NLSOUND::CSound::_UserVarControler</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+An optional user var controler.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06407.html#l00145">145</a> of file <a class="el" href="a06407.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="a06407.html#l00121">getUserVarControler()</a>, and <a class="el" href="a05465.html#l00895">NLSOUND::CAudioMixerUser::initUserVar()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06407.html">sound.h</a><li><a class="el" href="a06406.html">sound.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:42:13 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>