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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CAnimDetailTrav class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CAnimDetailTrav Class Reference</h1><code>#include &lt;<a class="el" href="a05432.html">anim_detail_trav.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimDetailTrav:
+<p><center><img src="a02213.png" usemap="#NL3D::CAnimDetailTrav_map" border="0" alt=""></center>
+<map name="NL3D::CAnimDetailTrav_map">
+<area href="a02214.html" alt="NL3D::CTraversal" shape="rect" coords="0,0,145,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The AnimDetail traversal. There is no AnimDetail graph. <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravz1_0">traverse()</a> use the clipTrav VisibilityList to traverse all models.<p>
+NB: see <a class="el" href="a03348.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05432.html#l00057">57</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava0">addVisibleModel</a> (<a class="el" href="a02316.html">CTransform</a> *model)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava1">CAnimDetailTrav</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CAnimDetailTrava1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava2">clearVisibleList</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTrava3">reserveVisibleList</a> (<a class="el" href="a04558.html#a15">uint</a> numModels)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravz1_0">traverse</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a12">sint64</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravo0">CurrentDate</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03348.html">CScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02214.html#NL3D_1_1CTraversalo0">Scene</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravd0">traverseHrcRecurs</a> (<a class="el" href="a02316.html">CTransform</a> *model)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">traverse the model recusrively, followin Hrc hierarchy <a href="#NL3D_1_1CAnimDetailTravd0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02316.html">CTransform</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimDetailTrava1" doxytag="NL3D::CAnimDetailTrav::CAnimDetailTrav" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimDetailTrav::CAnimDetailTrav </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05431.html#l00044">44</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>.
+<p>
+References <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>, <a class="el" href="a05432.html#l00100">_VisibleList</a>, and <a class="el" href="a05432.html#l00077">CurrentDate</a>.
+<p>
+<div class="fragment"><pre>00045 {
+00046 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravo0">CurrentDate</a>=0;
+00047 <span class="comment">// prepare some space</span>
+00048 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>.resize(1024);
+00049 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>= 0;
+00050 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimDetailTrava0" doxytag="NL3D::CAnimDetailTrav::addVisibleModel" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::addVisibleModel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>model</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05432.html#l00084">84</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>.
+<p>
+References <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>, and <a class="el" href="a05432.html#l00100">_VisibleList</a>.
+<p>
+Referenced by <a class="el" href="a05555.html#l00532">NL3D::CClipTrav::clipSkeletonShadowMaps()</a>, <a class="el" href="a06149.html#l00315">NL3D::CParticleSystemModel::insertInVisibleList()</a>, and <a class="el" href="a06568.html#l00806">NL3D::CTransform::traverseClip()</a>.
+<p>
+<div class="fragment"><pre>00085 {
+00086 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>[<a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>]= model;
+00087 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>++;
+00088 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimDetailTrava2" doxytag="NL3D::CAnimDetailTrav::clearVisibleList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::clearVisibleList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05431.html#l00053">53</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>.
+<p>
+References <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>.
+<p>
+Referenced by <a class="el" href="a05555.html#l00120">NL3D::CClipTrav::traverse()</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>= 0;
+00056 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimDetailTrava3" doxytag="NL3D::CAnimDetailTrav::reserveVisibleList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::reserveVisibleList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>numModels</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05431.html#l00113">113</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>.
+<p>
+References <a class="el" href="a05432.html#l00100">_VisibleList</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l01004">NL3D::CScene::createModel()</a>.
+<p>
+<div class="fragment"><pre>00114 {
+00115 <span class="comment">// enlarge only.</span>
+00116 <span class="keywordflow">if</span>(numModels&gt;<a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>.size())
+00117 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>.resize(numModels);
+00118 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimDetailTravz1_0" doxytag="NL3D::CAnimDetailTrav::traverse" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::traverse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+render after Clip and before light. This order is important for possibles lights sticked to bones of skeletons.
+<p>
+Definition at line <a class="el" href="a05431.html#l00060">60</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>.
+<p>
+References <a class="el" href="a06569.html#l00851">NL3D::CTransform::_AncestorSkeletonModel</a>, <a class="el" href="a05432.html#l00101">_CurrentNumVisibleModels</a>, <a class="el" href="a05432.html#l00100">_VisibleList</a>, <a class="el" href="a05432.html#l00077">CurrentDate</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a06569.html#l00421">NL3D::CTransform::isSkeleton()</a>, <a class="el" href="a06568.html#l00953">NL3D::CTransform::traverseAnimDetail()</a>, <a class="el" href="a05431.html#l00099">traverseHrcRecurs()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00300">NL3D::CScene::render()</a>.
+<p>
+<div class="fragment"><pre>00061 {
+00062 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_TravAnimDetail );
+00063
+00064 <span class="comment">// Inc the date.</span>
+00065 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravo0">CurrentDate</a>++;
+00066
+00067 <span class="comment">// Traverse all nodes of the visibility list.</span>
+00068 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr0">_CurrentNumVisibleModels</a>; i++)
+00069 {
+00070 CTransform *model= <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravr1">_VisibleList</a>[i];
+00071 <span class="comment">// If this object has an ancestorSkeletonModel</span>
+00072 <span class="keywordflow">if</span>(model-&gt;_AncestorSkeletonModel)
+00073 {
+00074 <span class="comment">// then just skip it! because it will be parsed hierarchically by the first </span>
+00075 <span class="comment">// skeletonModel whith _AncestorSkeletonModel==NULL. (only if this one is visible)</span>
+00076 <span class="keywordflow">continue</span>;
+00077 }
+00078 <span class="keywordflow">else</span>
+00079 {
+00080 <span class="comment">// If this is a skeleton model, and because _AncestorSkeletonModel==NULL,</span>
+00081 <span class="comment">// then it means that it is the Root of a hierarchy of transform that have </span>
+00082 <span class="comment">// _AncestorSkeletonModel!=NULL.</span>
+00083 <span class="keywordflow">if</span>( model-&gt;isSkeleton() )
+00084 {
+00085 <span class="comment">// Then I must update hierarchically me and the sons (according to HRC hierarchy graph) of this model.</span>
+00086 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravd0">traverseHrcRecurs</a>(model);
+00087 }
+00088 <span class="keywordflow">else</span>
+00089 {
+00090 <span class="comment">// else, just traverse AnimDetail, an do nothing for Hrc sons</span>
+00091 model-&gt;traverseAnimDetail();
+00092 }
+00093 }
+00094 }
+00095 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimDetailTravd0" doxytag="NL3D::CAnimDetailTrav::traverseHrcRecurs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimDetailTrav::traverseHrcRecurs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02316.html">CTransform</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>model</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+traverse the model recusrively, followin Hrc hierarchy
+<p>
+
+<p>
+Definition at line <a class="el" href="a05431.html#l00099">99</a> of file <a class="el" href="a05431.html">anim_detail_trav.cpp</a>.
+<p>
+References <a class="el" href="a06568.html#l01202">NL3D::CTransform::hrcGetChild()</a>, <a class="el" href="a06569.html#l00220">NL3D::CTransform::hrcGetNumChildren()</a>, <a class="el" href="a05646.html#l01124">num</a>, <a class="el" href="a06568.html#l00953">NL3D::CTransform::traverseAnimDetail()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05431.html#l00060">traverse()</a>.
+<p>
+<div class="fragment"><pre>00100 {
+00101 <span class="comment">// first, just doIt me</span>
+00102 model-&gt;traverseAnimDetail();
+00103
+00104
+00105 <span class="comment">// then doIt my sons in Hrc.</span>
+00106 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a653">num</a>= model-&gt;hrcGetNumChildren();
+00107 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;<a class="code" href="a04223.html#a653">num</a>;i++)
+00108 <a class="code" href="a02213.html#NL3D_1_1CAnimDetailTravd0">traverseHrcRecurs</a>(model-&gt;hrcGetChild(i));
+00109 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimDetailTravr0" doxytag="NL3D::CAnimDetailTrav::_CurrentNumVisibleModels" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr0">NL3D::CAnimDetailTrav::_CurrentNumVisibleModels</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05432.html#l00101">101</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05432.html#l00084">addVisibleModel()</a>, <a class="el" href="a05431.html#l00044">CAnimDetailTrav()</a>, <a class="el" href="a05431.html#l00053">clearVisibleList()</a>, and <a class="el" href="a05431.html#l00060">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimDetailTravr1" doxytag="NL3D::CAnimDetailTrav::_VisibleList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02316.html">CTransform</a>*&gt; <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravr1">NL3D::CAnimDetailTrav::_VisibleList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05432.html#l00100">100</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05432.html#l00084">addVisibleModel()</a>, <a class="el" href="a05431.html#l00044">CAnimDetailTrav()</a>, <a class="el" href="a05431.html#l00113">reserveVisibleList()</a>, and <a class="el" href="a05431.html#l00060">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimDetailTravo0" doxytag="NL3D::CAnimDetailTrav::CurrentDate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a12">sint64</a> <a class="el" href="a02213.html#NL3D_1_1CAnimDetailTravo0">NL3D::CAnimDetailTrav::CurrentDate</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05432.html#l00077">77</a> of file <a class="el" href="a05432.html">anim_detail_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05431.html#l00044">CAnimDetailTrav()</a>, and <a class="el" href="a05431.html#l00060">traverse()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTraversalo0" doxytag="NL3D::CAnimDetailTrav::Scene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03348.html">CScene</a>* <a class="el" href="a02214.html#NL3D_1_1CTraversalo0">NL3D::CTraversal::Scene</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06583.html#l00055">55</a> of file <a class="el" href="a06583.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05432.html">anim_detail_trav.h</a><li><a class="el" href="a05431.html">anim_detail_trav.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:29 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>