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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-March/000324.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-March/000324.html b/pipermail/nel/2001-March/000324.html new file mode 100644 index 00000000..8e23f7c3 --- /dev/null +++ b/pipermail/nel/2001-March/000324.html @@ -0,0 +1,141 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Network Connections</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:michael%40in-orbit.net"> + <LINK REL="Previous" HREF="000317.html"> + <LINK REL="Next" HREF="000325.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Network Connections</H1> + <B>Michael Warnock</B> + <A HREF="mailto:michael%40in-orbit.net" + TITLE="[Nel] Network Connections">michael@in-orbit.net</A><BR> + <I>Thu, 1 Mar 2001 14:38:16 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000317.html">[Nel] Network Connections</A></li> + <LI> Next message: <A HREF="000325.html">[Nel] Network Connections</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#324">[ date ]</a> + <a href="thread.html#324">[ thread ]</a> + <a href="subject.html#324">[ subject ]</a> + <a href="author.html#324">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_0032_01C0A25D.40462150 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + + 3) Windows did support something called micro threads, which had a = +much lower over head than traditional threads. These ( if i remember = +correctly ) were designed specifically for scalable IO ( as in IIS ). = +Some time looking here may well yield some useful results. +I come from a nix background, but I wouldn't doubt that windows also has = +had some implementation of microthreads. The best current way to use = +microthreads afaik is stackless python (stackless.org) which I (as the = +game mechanics programmer) plan to use on the server side of the game my = +company (In-Orbit Entertainment) is working on using the Nel library. = +Microthreads use an old and mostly forgotten programming concept called = +continuations- a continuation is, in brief, the rest of a program from = +any given point- that includes it's state and any branch of code it = +might follow from there. Stackless Python provides a way to reference = +continuations- which requires it not to use the C stack for framing(a = +neat trick u should read about). Writing microthreads is as simple as = +defining a bunch of functions and calling them at the same time with a = +special call- they are executed in parralel within the same thread and = +each requires almost no overhead above what they would if executed in = +serial. EVE (a commercial mmorpg) also plans to use stackless as the = +basis for their game mechanics. I dont have any benchmarks on its = +network performance or scalability, but I plan to test it soon. + +Michael Warnock +In-Orbit Entertainment + +------=_NextPart_000_0032_01C0A25D.40462150 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META content=3D"text/html; charset=3Diso-8859-1" = +http-equiv=3DContent-Type> +<META content=3D"MSHTML 5.00.3103.1000" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<BLOCKQUOTE=20 +style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = +0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> + <DIV><FONT face=3DArial size=3D2>3) Windows did support something = +called micro=20 + threads, which had a much lower over head than traditional = +threads.&nbsp;=20 + These ( if i remember correctly ) were designed specifically for = +scalable IO (=20 + as in IIS ).&nbsp; Some time looking here may well yield some useful=20 + results.</FONT></DIV></BLOCKQUOTE> +<DIV><FONT face=3DArial size=3D2>I come from a nix background, but I = +wouldn't doubt=20 +that windows also has had some implementation of microthreads.&nbsp; The = +best=20 +current way to use microthreads afaik is stackless python = +(stackless.org) which=20 +I (as the game mechanics programmer) plan to use on the server side of = +the game=20 +my company (In-Orbit Entertainment) is working on using the Nel = +library.&nbsp;=20 +Microthreads use an old and mostly forgotten programming concept called=20 +continuations- a continuation is, in brief, the rest of a program from = +any given=20 +point- that includes it's state and any branch of code it might follow = +from=20 +there.&nbsp; Stackless Python provides a way to reference continuations- = +which=20 +requires it not to use the C stack for framing(a neat trick u should = +read=20 +about).&nbsp; Writing microthreads is as simple as defining a bunch of = +functions=20 +and calling them at the same time with a special call- they are executed = +in=20 +parralel within the same thread and each requires almost no overhead = +above what=20 +they would if executed in serial.&nbsp; EVE (a commercial mmorpg) also = +plans to=20 +use stackless as the basis for their game mechanics.&nbsp; I dont have = +any=20 +benchmarks on its network performance or scalability, but I plan to test = +it=20 +soon.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Michael Warnock</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>In-Orbit = +Entertainment</FONT></DIV></BODY></HTML> + +------=_NextPart_000_0032_01C0A25D.40462150-- + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000317.html">[Nel] Network Connections</A></li> + <LI> Next message: <A HREF="000325.html">[Nel] Network Connections</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#324">[ date ]</a> + <a href="thread.html#324">[ thread ]</a> + <a href="subject.html#324">[ subject ]</a> + <a href="author.html#324">[ author ]</a> + </LI> + </UL> +</body></html> |