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+ <H1>[Nel] Game Rules</H1>
+ <B>Dave Turner</B>
+ <A HREF="mailto:novalis%40novalis.org"
+ TITLE="[Nel] Game Rules">novalis@novalis.org</A><BR>
+ <I>Mon, 02 Jul 2001 11:42:42 -0400</I>
+ <P><UL>
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+<PRE><A HREF="mailto:x5101920@fedro.ugr.es">x5101920@fedro.ugr.es</A> wrote:
+&gt;<i>
+</I>&gt;<i> Mensaje citado por: John Cosby &lt;<A HREF="mailto:jcosby@gscyclone.com">jcosby@gscyclone.com</A>&gt;:
+</I>&gt;<i>
+</I>&gt;<i> &gt; I've been observing for a bit, and feel a need to jump in here.
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; In many jurisdictions (America and England that I know of), the rules of
+</I>&gt;<i> &gt; a
+</I>&gt;<i> &gt; game cannot be copyrighted. Specific presentation, game boards, pieces,
+</I>&gt;<i> &gt; etc. may by trademarked and copyrighted, but the rules that define
+</I>&gt;<i> &gt; gameplay
+</I>&gt;<i> &gt; cannot.
+</I>&gt;<i>
+</I>&gt;<i> I am not a lawer... But you say &quot;the rules of a game cannot be copyrighted.&quot;
+</I>&gt;<i> Let's suppose that my computer is a game, k?
+</I>&gt;<i> So my programs are the rule to play/use the game... so following that logic,
+</I>&gt;<i> they can't be copyright, so all that EULA as just shit :)
+</I>&gt;<i>
+</I>&gt;<i> I have heard that what you can copyright is the style of play, for example you
+</I>&gt;<i> can copy right D&amp;D, you can copyright the Critical Hit table, but you can't copy
+</I>&gt;<i> right the method of throwing a dice to resolve action. :)
+</I>&gt;<i>
+</I>&gt;<i> Anyway, with all that shit about patents, i think that you will be able to
+</I>&gt;<i> patent it to. :-(
+</I>
+You can patent a game rule set:
+
+<A HREF="http://164.195.100.11/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='5,641,166'.WKU.&OS=PN/5,641,166&RS=PN/5,641,166">http://164.195.100.11/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=/netahtml/srchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1='5,641,166'.WKU.&amp;OS=PN/5,641,166&amp;RS=PN/5,641,166</A>
+<A HREF="http://164.195.100.11/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/search-bool.html&r=2&f=G&l=50&co1=AND&d=ft00&s1='board+game'&OS="board+game"&RS="board+game"">http://164.195.100.11/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=/netahtml/search-bool.html&amp;r=2&amp;f=G&amp;l=50&amp;co1=AND&amp;d=ft00&amp;s1='board+game'&amp;OS=&quot;board+game&quot;&amp;RS=&quot;board+game&quot;</A>
+
+You can also copyright the precise look of a critical hit table, and the
+wording of the hits, and the arrangement of them, but not the
+information therein. If the arrangement is the only logical one or
+otherwise doesn't involve creativity, then it is not copyrightable (see
+ALEXANDRIA DRAFTING CO V. FRANKLIN MAPS at
+<A HREF="http://www.paed.uscourts.gov/documents/opinions/97D0773P.HTM">http://www.paed.uscourts.gov/documents/opinions/97D0773P.HTM</A>).
+
+In short, creative stuff (even slightly creative) is copyrightable.
+Processes, etc. are patentable. So, the code to implement critical hits
+is copyrightable, but if someone reverse engineers and reimplements it,
+the author has no recourse.
+
+
+Disclaimer: IANAL. But I know more about copyright, patent, and
+trademark law than both of my parents put together. And they are
+lawyers :)
+
+--
+-[Dave Turner Stalk me: (215)-545-2859]
+---------------------------------------------------------------------
+Every day I dream that I'll log on to the channel or walk down the
+street or get a phone call and you'll be there. We miss you, Pug.
+
+</pre>
+
+
+
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