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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-January/000105.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-January/000105.html b/pipermail/nel/2001-January/000105.html new file mode 100644 index 00000000..3b43f495 --- /dev/null +++ b/pipermail/nel/2001-January/000105.html @@ -0,0 +1,96 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] File formats+other stuff</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000104.html"> + <LINK REL="Next" HREF="000110.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] File formats+other stuff</H1> + <B>Cyril Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] File formats+other stuff">corvazier@nevrax.com</A><BR> + <I>Mon, 8 Jan 2001 11:33:31 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000104.html">[Nel] File formats+other stuff</A></li> + <LI> Next message: <A HREF="000110.html">Re[2]: [Nel] File formats+other stuff</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#105">[ date ]</a> + <a href="thread.html#105">[ thread ]</a> + <a href="subject.html#105">[ subject ]</a> + <a href="author.html#105">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi, and welcome on the NeL list. + +><i> I've gathered that there is support for .3ds for objects +</I>><i> and .bmp for textures. Is this correct? +</I> +><i> In what format is the landscape data tiles? +</I> +><i> What glues .3ds object files to the landscape +</I>><i> data? +</I> +NeL library supports only .tga file format and .dds (direct draw surface) +for texture compression (DXTC1, 3 and 5). + +The NeL's way to load 3d data is the following: +NeL only reads NeL binary files (like .shape, .bank or .zone). No support +for .3ds files will be provided by Nevrax. +The reason is .3ds is an old file format, and many new features simply don't +exist in it. (vertex weigting, multiple UV by +vertex, patches, vertex color ). +It's easy to build and save NeL data. You only have to write a data +converter or an export plugin for your +3d editor linked with NeL. A paper about 'how to deal with NeL data' will +come soon in the NeL documentation. + +At Nevrax, we use a set of crude plugins for 3dsmax builded with NeL, but we +can't distribute them for the moment. + +><i> Is there any animation support? +</I> +Support for animation is planed for sure. Those features will be implemented +in NeL: + + * Hierarchical animations. + * Skinning (with T&L support). + * Morphing (blend shape). + * IK solver (position constraints only). + * Animation layers (merge of weighted animations with IK constraints). + +><i> Do you have an example of a config file for the +</I>><i> client? +</I> +I let my co-workers respond to this question. + +Thanks for your interest in the NeL project. +--- +Cyril Corvazier +Lead 3d programmer +Nevrax France + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000104.html">[Nel] File formats+other stuff</A></li> + <LI> Next message: <A HREF="000110.html">Re[2]: [Nel] File formats+other stuff</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#105">[ date ]</a> + <a href="thread.html#105">[ thread ]</a> + <a href="subject.html#105">[ subject ]</a> + <a href="author.html#105">[ author ]</a> + </LI> + </UL> +</body></html> |