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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] File formats+other stuff</H1>
+ <B>Cyril Corvazier</B>
+ <A HREF="mailto:corvazier%40nevrax.com"
+ TITLE="[Nel] File formats+other stuff">corvazier@nevrax.com</A><BR>
+ <I>Mon, 8 Jan 2001 11:33:31 +0100</I>
+ <P><UL>
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+<PRE>Hi, and welcome on the NeL list.
+
+&gt;<i> I've gathered that there is support for .3ds for objects
+</I>&gt;<i> and .bmp for textures. Is this correct?
+</I>
+&gt;<i> In what format is the landscape data tiles?
+</I>
+&gt;<i> What glues .3ds object files to the landscape
+</I>&gt;<i> data?
+</I>
+NeL library supports only .tga file format and .dds (direct draw surface)
+for texture compression (DXTC1, 3 and 5).
+
+The NeL's way to load 3d data is the following:
+NeL only reads NeL binary files (like .shape, .bank or .zone). No support
+for .3ds files will be provided by Nevrax.
+The reason is .3ds is an old file format, and many new features simply don't
+exist in it. (vertex weigting, multiple UV by
+vertex, patches, vertex color ).
+It's easy to build and save NeL data. You only have to write a data
+converter or an export plugin for your
+3d editor linked with NeL. A paper about 'how to deal with NeL data' will
+come soon in the NeL documentation.
+
+At Nevrax, we use a set of crude plugins for 3dsmax builded with NeL, but we
+can't distribute them for the moment.
+
+&gt;<i> Is there any animation support?
+</I>
+Support for animation is planed for sure. Those features will be implemented
+in NeL:
+
+ * Hierarchical animations.
+ * Skinning (with T&amp;L support).
+ * Morphing (blend shape).
+ * IK solver (position constraints only).
+ * Animation layers (merge of weighted animations with IK constraints).
+
+&gt;<i> Do you have an example of a config file for the
+</I>&gt;<i> client?
+</I>
+I let my co-workers respond to this question.
+
+Thanks for your interest in the NeL project.
+---
+Cyril Corvazier
+Lead 3d programmer
+Nevrax France
+
+
+</pre>
+
+
+
+
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