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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-February/000307.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-February/000307.html b/pipermail/nel/2001-February/000307.html new file mode 100644 index 00000000..aa6befad --- /dev/null +++ b/pipermail/nel/2001-February/000307.html @@ -0,0 +1,75 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] NeL Network Engine</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:zane%40supernova.org"> + <LINK REL="Previous" HREF="000306.html"> + <LINK REL="Next" HREF="000308.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] NeL Network Engine</H1> + <B>Zane</B> + <A HREF="mailto:zane%40supernova.org" + TITLE="[Nel] NeL Network Engine">zane@supernova.org</A><BR> + <I>Wed, 28 Feb 2001 11:08:22 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000306.html">[Nel] NeL Network Engine</A></li> + <LI> Next message: <A HREF="000308.html">[Nel] NeL Network Engine</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#307">[ date ]</a> + <a href="thread.html#307">[ thread ]</a> + <a href="subject.html#307">[ subject ]</a> + <a href="author.html#307">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>----- Original Message ----- +From: "Nicolas Hognon" <<A HREF="mailto:cblt@cblt.org">cblt@cblt.org</A>> +Subject: Re: [Nel] NeL Network Engine + + +><i> but the design of a web server or a ftpserver is another +</I>><i> thing than the design of a server for a MMORPG. +</I>><i> +</I>><i> i think for a web server +</I>><i> the browser connect to the server when it need something +</I>><i> but in a game like the one developped by nevrax +</I>><i> you're client is always connected to the server +</I>><i> it's not exactly the same things. +</I> +If nothing else this simply means that it has spent a great deal of time +optimizing opening and closing connections (and waiting on incoming +connections). Perhaps combining their opening/closing optimizations with +the optimizations Jabber has made for always-on connections would give us +the best of both worlds. I'd be willing to bet that Jabber has already +borrowed a lot of code from projects like Apache. + +Anyway, at this point I don't think I have anything else usefull to add to +the discussion since I doubt I'll get around to doing the research myself so +back into lurker mode. :) + +-E.J. Wilburn +<A HREF="mailto:zane@supernova.org">zane@supernova.org</A> + + + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000306.html">[Nel] NeL Network Engine</A></li> + <LI> Next message: <A HREF="000308.html">[Nel] NeL Network Engine</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#307">[ date ]</a> + <a href="thread.html#307">[ thread ]</a> + <a href="subject.html#307">[ subject ]</a> + <a href="author.html#307">[ author ]</a> + </LI> + </UL> +</body></html> |