aboutsummaryrefslogtreecommitdiff
path: root/pipermail/nel/2001-February/000307.html
diff options
context:
space:
mode:
authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-February/000307.html
downloadnevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz
nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip
Initial commit
Diffstat (limited to '')
-rw-r--r--pipermail/nel/2001-February/000307.html75
1 files changed, 75 insertions, 0 deletions
diff --git a/pipermail/nel/2001-February/000307.html b/pipermail/nel/2001-February/000307.html
new file mode 100644
index 00000000..aa6befad
--- /dev/null
+++ b/pipermail/nel/2001-February/000307.html
@@ -0,0 +1,75 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
+<HTML>
+ <HEAD>
+ <TITLE> [Nel] NeL Network Engine</TITLE>
+ <LINK REL="Index" HREF="index.html" >
+ <LINK REL="made" HREF="mailto:zane%40supernova.org">
+ <LINK REL="Previous" HREF="000306.html">
+ <LINK REL="Next" HREF="000308.html">
+ </HEAD>
+ <BODY BGCOLOR="#ffffff">
+ <H1>[Nel] NeL Network Engine</H1>
+ <B>Zane</B>
+ <A HREF="mailto:zane%40supernova.org"
+ TITLE="[Nel] NeL Network Engine">zane@supernova.org</A><BR>
+ <I>Wed, 28 Feb 2001 11:08:22 -0800</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000306.html">[Nel] NeL Network Engine</A></li>
+ <LI> Next message: <A HREF="000308.html">[Nel] NeL Network Engine</A></li>
+ <LI> <B>Messages sorted by:</B>
+ <a href="date.html#307">[ date ]</a>
+ <a href="thread.html#307">[ thread ]</a>
+ <a href="subject.html#307">[ subject ]</a>
+ <a href="author.html#307">[ author ]</a>
+ </LI>
+ </UL>
+ <HR>
+<!--beginarticle-->
+<PRE>----- Original Message -----
+From: &quot;Nicolas Hognon&quot; &lt;<A HREF="mailto:cblt@cblt.org">cblt@cblt.org</A>&gt;
+Subject: Re: [Nel] NeL Network Engine
+
+
+&gt;<i> but the design of a web server or a ftpserver is another
+</I>&gt;<i> thing than the design of a server for a MMORPG.
+</I>&gt;<i>
+</I>&gt;<i> i think for a web server
+</I>&gt;<i> the browser connect to the server when it need something
+</I>&gt;<i> but in a game like the one developped by nevrax
+</I>&gt;<i> you're client is always connected to the server
+</I>&gt;<i> it's not exactly the same things.
+</I>
+If nothing else this simply means that it has spent a great deal of time
+optimizing opening and closing connections (and waiting on incoming
+connections). Perhaps combining their opening/closing optimizations with
+the optimizations Jabber has made for always-on connections would give us
+the best of both worlds. I'd be willing to bet that Jabber has already
+borrowed a lot of code from projects like Apache.
+
+Anyway, at this point I don't think I have anything else usefull to add to
+the discussion since I doubt I'll get around to doing the research myself so
+back into lurker mode. :)
+
+-E.J. Wilburn
+<A HREF="mailto:zane@supernova.org">zane@supernova.org</A>
+
+
+
+
+</pre>
+
+
+<!--endarticle-->
+ <HR>
+ <P><UL>
+ <!--threads-->
+ <LI> Previous message: <A HREF="000306.html">[Nel] NeL Network Engine</A></li>
+ <LI> Next message: <A HREF="000308.html">[Nel] NeL Network Engine</A></li>
+ <LI> <B>Messages sorted by:</B>
+ <a href="date.html#307">[ date ]</a>
+ <a href="thread.html#307">[ thread ]</a>
+ <a href="subject.html#307">[ subject ]</a>
+ <a href="author.html#307">[ author ]</a>
+ </LI>
+ </UL>
+</body></html>