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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/pipermail/nel/2001-February/000227.html b/pipermail/nel/2001-February/000227.html new file mode 100644 index 00000000..bf38cdd8 --- /dev/null +++ b/pipermail/nel/2001-February/000227.html @@ -0,0 +1,84 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Something I don't understand about the license agreement.</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:bryce%40neptune.net"> + <LINK REL="Previous" HREF="000224.html"> + <LINK REL="Next" HREF="000226.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Something I don't understand about the license agreement.</H1> + <B>Bryce Harrington</B> + <A HREF="mailto:bryce%40neptune.net" + TITLE="[Nel] Something I don't understand about the license agreement.">bryce@neptune.net</A><BR> + <I>Mon, 19 Feb 2001 18:45:30 -0800 (PST)</I> + <P><UL> + <LI> Previous message: <A HREF="000224.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> Next message: <A HREF="000226.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#227">[ date ]</a> + <a href="thread.html#227">[ thread ]</a> + <a href="subject.html#227">[ subject ]</a> + <a href="author.html#227">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>On Tue, 20 Feb 2001, Leighton Haynes wrote: +><i> On Mon, Feb 19, 2001 at 05:12:38PM -0800, Bryce Harrington wrote: +</I>><i> > If it is important to you to keep your IP closed, then you should use a +</I>><i> > closed library rather than an open one. There are many other libraries +</I>><i> > out there that allow for keeping stuff proprietary, and some of them are +</I>><i> > quite good. Some require fees or other charges in return for use of +</I>><i> > their license. +</I>><i> This is a bit misleading. The game world is also your IP. This bit of IP +</I>><i> would most definitely stay closed, in any commercial concern. And in general +</I>><i> even most free (the beer sense, not the speech) games worlds. Having your +</I>><i> game world ripped off does happen (it happened to DiscWorld mud, not that +</I>><i> it's exactly 'killed' them, but they did from memory end up making +</I>><i> the sourcecode harder to get hold of). +</I> +That's true; I meant only the IP additions to the NEL sourcecode, which +appeared to be what the original poster was interested in. As Sal said, +the game content would be handled differently. + +I'm less sure of the rules regarding dynamic linking and scripting. I +think "linking is linking", so the former would fall under GPL rules, +whereas the latter I would hazard to guess falls more into the "content" +category and thus can be arbitrarily licensed. But this seems like a +very grey area, and seeking out ways to get around the author's intents +and use their work on terms of dubious legality doesn't seem like a +kosher thing to do. + +In any case, you can always try negotiating with Nevrax for special +licensing terms; I'm sure they're open to making more money. ;-) + +Bryce + + +</pre> + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000224.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> Next message: <A HREF="000226.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#227">[ date ]</a> + <a href="thread.html#227">[ thread ]</a> + <a href="subject.html#227">[ subject ]</a> + <a href="author.html#227">[ author ]</a> + </LI> + </UL> +</body></html> |