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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-April/000408.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-April/000408.html b/pipermail/nel/2001-April/000408.html new file mode 100644 index 00000000..2ddc5c96 --- /dev/null +++ b/pipermail/nel/2001-April/000408.html @@ -0,0 +1,100 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] NeL Status Update?</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:eagleeye%40flashmail.com"> + <LINK REL="Previous" HREF="000405.html"> + <LINK REL="Next" HREF="000409.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] NeL Status Update?</H1> + <B>EagleEye</B> + <A HREF="mailto:eagleeye%40flashmail.com" + TITLE="[Nel] NeL Status Update?">eagleeye@flashmail.com</A><BR> + <I>Tue, 17 Apr 2001 14:10:03 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000405.html">[Nel] CVS tree changes</A></li> + <LI> Next message: <A HREF="000409.html">[Nel] NeL Status Update?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#408">[ date ]</a> + <a href="thread.html#408">[ thread ]</a> + <a href="subject.html#408">[ subject ]</a> + <a href="author.html#408">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_0118_01C0C748.1901E060 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +My game project has gotten to the point where I am ready to start = +putting the world together, and doing some logic/AI scripting and such. = +The problem is, I have no idea how the data structure works for NeL, and = +we still have no access to the 3D Studio plugin that NeL needs for it's = +textures. + +Is there any way I can get an ETA on that 3DS plugin, and detailed = +documentation of how to structure the data for my world, so NeL will = +work with it? + +Thanks, + +Jared Mark + +------=_NextPart_000_0118_01C0C748.1901E060 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META http-equiv=3DContent-Type content=3D"text/html; = +charset=3Diso-8859-1"> +<META content=3D"MSHTML 5.50.4522.1801" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT size=3D2>My game project has gotten to the point where I am = +ready to=20 +start putting the world together, and doing some logic/AI scripting and=20 +such.&nbsp; The problem is, I have no idea how the data structure works = +for NeL,=20 +and we still have no access to the 3D Studio plugin that NeL needs for = +it's=20 +textures.</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>Is there any way I can get an ETA on that 3DS = +plugin,=20 +and&nbsp;detailed documentation of how to structure the data for my = +world, so=20 +NeL will work with it?</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>Thanks,</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>Jared Mark</FONT></DIV></BODY></HTML> + +------=_NextPart_000_0118_01C0C748.1901E060-- + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000405.html">[Nel] CVS tree changes</A></li> + <LI> Next message: <A HREF="000409.html">[Nel] NeL Status Update?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#408">[ date ]</a> + <a href="thread.html#408">[ thread ]</a> + <a href="subject.html#408">[ subject ]</a> + <a href="author.html#408">[ author ]</a> + </LI> + </UL> +</body></html> |