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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2000-November/000025.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2000-November/000025.html b/pipermail/nel/2000-November/000025.html new file mode 100644 index 00000000..a4f22dbd --- /dev/null +++ b/pipermail/nel/2000-November/000025.html @@ -0,0 +1,110 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Greetings! And some questions / comments</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:sferro%40wojo.com"> + <LINK REL="Previous" HREF="000023.html"> + <LINK REL="Next" HREF="000026.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Greetings! And some questions / comments</H1> + <B>Sal</B> + <A HREF="mailto:sferro%40wojo.com" + TITLE="[Nel] Greetings! And some questions / comments">sferro@wojo.com</A><BR> + <I>Mon, 13 Nov 2000 16:40:01 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000023.html">[Nel] Greetings! And some questions / comments</A></li> + <LI> Next message: <A HREF="000026.html">[Nel] my last email :)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#25">[ date ]</a> + <a href="thread.html#25">[ thread ]</a> + <a href="subject.html#25">[ subject ]</a> + <a href="author.html#25">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hello Vianney, I'm glad to have made acquaintance with the lead programmer +of this amazing effort! + +><i> Hello sal! +</I>><i> +</I>><i> > 3) What features/goals are there for the 3d engine? What's being +</I>><i> targeted +</I>><i> > (high end/low end hardware)? What rendering APIs? Software mode? +</I>><i> +</I>><i> you can take a look on the nel whitepaper, it explains (briefly) all +</I>><i> features +</I>><i> of the 3d engine (<A HREF="http://www.nevrax.org/docs/doxygen/nel/general.html">http://www.nevrax.org/docs/doxygen/nel/general.html</A>) +</I>><i> that we plan to develop. +</I> + Thanks for your time in answering my questions. I took the time the +other day to read all the documentation, and look at the source code. I +must say, it is well structured, easy to understand, and well commented. +And its good to see that the code is being documented well at such an early +stage. Good work, and I hope it keeps it up like this! + +><i> few services run too, so you can compile our first service executables :) +</I>><i> we'll work on a "client" exectuable to explains how to use nel and +</I>><i> perhaps, display someting :) +</I> + A client executable would be nice, I'm interested in playing with all +this neat stuff! This would logically be needed for testing and developing +new features, also. + + Btw, I noticed that the OpenGL renderer is well abstracted, and it seems +to me that a Direct3D renderer would not be very hard to create. +Coincidentally I'm working on a new DirectX 8/d3d renderer for xclient. If +theres interest I could help create a Direct3D implementation of your +rendering interface in the future. Or is one already in progress? ( I have +nothing against OpenGL, its just that I have experience in d3d that might be +of help, and Direct3D performs well on my system. ) + +><i> [...] and we work hardly on tools for the graphics team (but +</I>><i> theses +</I>><i> tools are still private cause of 3ds max sdk). +</I> + This raises a question I've been pondering myself. I've also recently +created MAX plugins for xclient, for exporting skeletal animated characters +from character studio. Do you (or anyone) know offhand if the sources to +these are distributable? Or does the sdk licensing prohibit it? I wasn't +able to resolve this from the documention included. I know that the sdk +itself isn't distributable, but I had hoped that derivative works were +o.k... + +><i> > 6) Is development open to outside influence? Or are you following an +</I>><i> > internal-only plan, and just opensourcing the results? +</I>><i> +</I>><i> We Want You! :-) of course we hope to work with the free software +</I>community. + + Thats great to hear. I (and I'm sure many others) would like to see +this operation become a success, and would like to help it do so. As is +evident with the existance of projects like Worldforge, one can see that a +GPLish mmorpg system is very desired by many people. I also think it would +be cool if Nevrax showed the world that Free Software works, even in the +commercial market... and maybe help encourage other companies to do the same +in the future. + +Thanks again for the info! +- Sal + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000023.html">[Nel] Greetings! And some questions / comments</A></li> + <LI> Next message: <A HREF="000026.html">[Nel] my last email :)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#25">[ date ]</a> + <a href="thread.html#25">[ thread ]</a> + <a href="subject.html#25">[ subject ]</a> + <a href="author.html#25">[ author ]</a> + </LI> + </UL> +</body></html> |