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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>zone_manager.h</h1><a href="zone__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX D.T.C. SYSTEM.</font>
+00010 <font class="comment"> * NEVRAX D.T.C. SYSTEM is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX D.T.C. SYSTEM is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX D.T.C. SYSTEM; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ZONE_MANAGER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ZONE_MANAGER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include &lt;string&gt;</font>
+00030 <font class="preprocessor">#include &lt;map&gt;</font>
+00031 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
+00033 <font class="comment">//#include "nel/misc/task_manager.h"</font>
+00034
+00035 <font class="preprocessor">#include "<a class="code" href="async__file__manager__3d_8h.html">3d/async_file_manager_3d.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="zone__search_8h.html">3d/zone_search.h</a>"</font>
+00037
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042
+00043 <font class="keyword">typedef</font> <font class="keyword">volatile</font> CZone *<a class="code" href="namespaceNL3D.html#a314">TVolatileZonePtr</a>;
+00044
+00045
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CZoneManager.html">00053</a> <font class="keyword">class </font>CZoneManager : <font class="keyword">public</font> CZoneSearch
+00054 {
+00055
+00056 <font class="keyword">public</font>:
+00057
+<a name="l00061"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html">00061</a> <font class="keyword">struct </font>SZoneManagerWork
+00062 {
+00063 <font class="comment">// Set to true when zone is removed</font>
+<a name="l00064"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m0">00064</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m0">ZoneRemoved</a>;
+00065 <font class="comment">// Id of zone to remove</font>
+<a name="l00066"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m1">00066</a> uint16 <a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m1">IdZoneToRemove</a>;
+00067 <font class="comment">// Name of the Zone for remove to landscape</font>
+<a name="l00068"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m2">00068</a> std::string <a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m2">NameZoneRemoved</a>;
+00069
+00070 <font class="comment">// Set to true when zone is added</font>
+<a name="l00071"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m3">00071</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m3">ZoneAdded</a>;
+00072 <font class="comment">// Zone for add to landscape</font>
+<a name="l00073"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m4">00073</a> CZone *<a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m4">Zone</a>;
+00074 <font class="comment">// Name of the Zone for add to landscape</font>
+<a name="l00075"></a><a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m5">00075</a> std::string <a class="code" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html#m5">NameZoneAdded</a>;
+00076 };
+00077
+00078 <font class="keyword">public</font>:
+00079
+00081 <a class="code" href="classNL3D_1_1CZoneManager.html#a0">CZoneManager</a>();
+00082
+00084 <a class="code" href="classNL3D_1_1CZoneManager.html#a1">~CZoneManager</a>();
+00085
+00088 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZoneManager.html#a2">checkZonesAround</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint area);
+00089
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CZoneManager.html#a3">00091</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZoneManager.html#a3">isWorking</a> () { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZoneManager.html#o1">_WorkInProgress</a>; }
+00092
+00094 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZoneManager.html#a4">isWorkComplete</a> (SZoneManagerWork &amp;rWork);
+00095
+00100
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CZoneManager.html#a5">00101</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZoneManager.html#a5">setZonePath</a> (std::string zonePath) { <a class="code" href="classNL3D_1_1CZoneManager.html#o0">_zonePath</a> = zonePath; }
+00102
+<a name="l00104"></a><a class="code" href="classNL3D_1_1CZoneManager.html#a6">00104</a> <font class="keyword">inline</font> std::string <a class="code" href="classNL3D_1_1CZoneManager.html#a6">getZonePath</a> (<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZoneManager.html#o0">_zonePath</a>; }
+00105
+00106 <font class="keyword">private</font>:
+00107
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o0">00109</a> std::string <a class="code" href="classNL3D_1_1CZoneManager.html#o0">_zonePath</a>;
+00110
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o1">00111</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZoneManager.html#o1">_WorkInProgress</a>;
+00112
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o2">00113</a> std::vector&lt;uint16&gt; <a class="code" href="classNL3D_1_1CZoneManager.html#o2">_LoadedZones</a>;
+00114
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o3">00115</a> std::vector&lt;uint16&gt; <a class="code" href="classNL3D_1_1CZoneManager.html#o3">_ZoneList</a>; <font class="comment">// Zone set at a given position</font>
+<a name="l00116"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o5">00116</a> uint32 <a class="code" href="classNL3D_1_1CZoneManager.html#o4">_LastX</a>, <a class="code" href="classNL3D_1_1CZoneManager.html#o5">_LastY</a>;
+00117
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o6">00119</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZoneManager.html#o6">_AddingZone</a>;
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o7">00120</a> uint16 <a class="code" href="classNL3D_1_1CZoneManager.html#o7">_ZoneToAddId</a>;
+<a name="l00121"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o8">00121</a> std::string <a class="code" href="classNL3D_1_1CZoneManager.html#o8">_ZoneToAddName</a>;
+00122 <font class="comment">// Loading Task - Inter-Thread values</font>
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o9">00123</a> <a class="code" href="namespaceNL3D.html#a314">TVolatileZonePtr</a> <a class="code" href="classNL3D_1_1CZoneManager.html#o9">_Zone</a>;
+00124
+00125 <font class="comment">// Removing Task</font>
+<a name="l00126"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o10">00126</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZoneManager.html#o10">_RemovingZone</a>;
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CZoneManager.html#o11">00127</a> uint16 <a class="code" href="classNL3D_1_1CZoneManager.html#o11">_IdZoneToRemove</a>;
+00128 };
+00129
+00130
+<a name="l00138"></a><a class="code" href="classNL3D_1_1CZoneLoadingTask.html">00138</a> <font class="keyword">class </font>CZoneLoadingTask : <font class="keyword">public</font> NLMISC::IRunnable
+00139 {
+00140 <font class="keyword">public</font>:
+00142 <a class="code" href="classNL3D_1_1CZoneLoadingTask.html#a0">CZoneLoadingTask</a> (<font class="keyword">const</font> std::string &amp;sZoneName, <a class="code" href="namespaceNL3D.html#a314">TVolatileZonePtr</a> *ppZone);
+00143
+00145 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZoneLoadingTask.html#a1">run</a> (<font class="keywordtype">void</font>);
+00146
+00147 <font class="keyword">private</font>:
+00148
+<a name="l00149"></a><a class="code" href="classNL3D_1_1CZoneLoadingTask.html#o0">00149</a> <a class="code" href="namespaceNL3D.html#a314">TVolatileZonePtr</a> *<a class="code" href="classNL3D_1_1CZoneLoadingTask.html#o0">_Zone</a>;
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CZoneLoadingTask.html#o1">00150</a> std::string <a class="code" href="classNL3D_1_1CZoneLoadingTask.html#o1">_ZoneName</a>;
+00151 };
+00152
+00153
+00154 } <font class="comment">// NL3D</font>
+00155
+00156
+00157 <font class="preprocessor">#endif // NL_ZONE_MANAGER_H</font>
+00158 <font class="preprocessor"></font>
+00159 <font class="comment">/* End of zone_manager.h */</font>
+</pre></div>
+
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