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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>texture_far.h</h1><a href="texture_far_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_TEXTURE_FAR_H
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TEXTURE_FAR_H
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="texture_h.html">nel/3d/texture.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="rect_h.html">nel/misc/rect.h</a>"</font>
+00032
+00033 <font class="comment">// Define the number of tile per tile far texture </font>
+<a name="l00034"></a><a class="code" href="texture_far_h.html#a0">00034</a> <font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT 2 // 2 (shit)
+</font>00035 <font class="preprocessor"></font>
+00036 <font class="comment">// Same by precomputed values</font>
+<a name="l00037"></a><a class="code" href="texture_far_h.html#a1">00037</a> <font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_EDGE (1&lt;&lt;NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT) // 4 patches by edges
+</font><a name="l00038"></a><a class="code" href="texture_far_h.html#a2">00038</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_EDGE_MASK (NL_NUM_FAR_PATCHES_BY_EDGE-1) // 0x3 (mask)
+</font><a name="l00039"></a><a class="code" href="texture_far_h.html#a3">00039</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_TEXTURE (NL_NUM_FAR_PATCHES_BY_EDGE*NL_NUM_FAR_PATCHES_BY_EDGE) // 16 patches by CTextureFar
+</font>00040 <font class="preprocessor"></font>
+00041 <font class="keyword">namespace</font> NLMISC
+00042 {
+00043 <font class="keyword">class </font>CRGBA;
+00044 }
+00045
+00046 <font class="keyword">namespace</font> NL3D
+00047 {
+00048
+00049 <font class="keyword">class </font>CPatch;
+00050 <font class="keyword">class </font>CTileFarBank;
+00051 <font class="keyword">class </font>CTileColor;
+00052 <font class="keyword">class </font>CTileLumel;
+00053
+<a name="l00068"></a><a class="code" href="class_NL3D__CTextureFar.html">00068</a> <font class="keyword">class </font>CTextureFar : <font class="keyword">public</font> ITexture
+00069 {
+00070 <font class="keyword">public</font>:
+<a name="l00072"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html">00072</a> <font class="keyword">struct </font>CPatchIdent
+00073 {
+<a name="l00075"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html#a0">00075</a> CPatchIdent ()<font class="keyword"> </font>{};
+00076
+<a name="l00078"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html#a1">00078</a> CPatchIdent (CPatch* patch)<font class="keyword">
+</font>00079 <font class="keyword"> </font>{
+00080 Patch=patch;
+00081 }
+00082
+00083 <font class="comment">// Data</font>
+00084
+00085 <font class="comment">// Patch pointer</font>
+<a name="l00086"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html#m0">00086</a> CPatch* Patch;
+00087 };
+00088
+<a name="l00090"></a><a class="code" href="class_NL3D__CTextureFar.html#a0">00090</a> CTextureFar()<font class="keyword">
+</font>00091 <font class="keyword"> </font>{
+00092 <font class="comment">// This texture is releasable. It doesn't stays in standard memory after been uploaded into video memory.</font>
+00093 setReleasable (<font class="keyword">true</font>);
+00094 }
+00095
+00104 <font class="keywordtype">void</font> setSizeOfFarPatch (sint width, sint height);
+00105
+00116 <font class="keywordtype">bool</font> addPatch (CPatch *pPatch, <font class="keywordtype">float</font>&amp; far1UScale, <font class="keywordtype">float</font>&amp; far1VScale, <font class="keywordtype">float</font>&amp; far1UBias, <font class="keywordtype">float</font>&amp; far1VBias, <font class="keywordtype">bool</font>&amp; bRot);
+00117
+00121 <font class="keywordtype">bool</font> removePatch (CPatch *pPatch);
+00122
+00128 <font class="keyword">virtual</font> <font class="keywordtype">void</font> doGenerate();
+00129
+00130 <font class="comment">// Data</font>
+00131
+<a name="l00136"></a><a class="code" href="class_NL3D__CTextureFar.html#m0">00136</a> std::vector&lt;CPatchIdent&gt; _Patches;
+00137
+00138 <font class="comment">// Count of patch stored in this texture</font>
+<a name="l00139"></a><a class="code" href="class_NL3D__CTextureFar.html#m1">00139</a> uint32 _PatchCount;
+00140
+<a name="l00142"></a><a class="code" href="class_NL3D__CTextureFar.html#m2">00142</a> CTileFarBank* _Bank;
+00143
+00144 <font class="keyword">private</font>:
+<a name="l00146"></a><a class="code" href="class_NL3D__CTextureFar.html#o0">00146</a> uint32 _OriginalWidth;
+<a name="l00147"></a><a class="code" href="class_NL3D__CTextureFar.html#o1">00147</a> uint32 _OriginalHeight;
+00148
+00152 <font class="keywordtype">void</font> rebuildRectangle (uint x, uint y);
+00153
+<a name="l00155"></a><a class="code" href="class_NL3D__CTextureFar.html#c1">00155</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> serial(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(<a class="code" href="class_NLMISC__EStream.html">NLMISC::EStream</a>) {};
+00156
+00157 <font class="comment">// Some static buffers</font>
+00158 <font class="keyword">static</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> _LightmapExpanded[];
+00159 <font class="keyword">static</font> CTileLumel _LumelExpanded[];
+00160
+00161 <a class="code" href="class_registry_h.html#a0">NLMISC_DECLARE_CLASS</a>(CTextureFar);
+00162 };
+00163
+00164 } <font class="comment">// NL3D</font>
+00165
+00166 <font class="comment">// For NL3D_drawFarTileInFarTexture external call</font>
+<a name="l00167"></a><a class="code" href="class_NL3D_CComputeTileFar.html">00167</a> <font class="keyword">struct </font><a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>
+00168 {
+00169 <font class="keyword">public</font>:
+00170 <font class="comment">// TileFar pixels</font>
+<a name="l00171"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m0">00171</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>* SrcDiffusePixels;
+00172
+00173 <font class="comment">// TileFar pixels</font>
+<a name="l00174"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m1">00174</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>* SrcAdditivePixels;
+00175
+00176 <font class="comment">// Source deltaY</font>
+<a name="l00177"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m2">00177</a> sint32 SrcDeltaX;
+00178
+00179 <font class="comment">// Source deltaY</font>
+<a name="l00180"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m3">00180</a> sint32 SrcDeltaY;
+00181
+00182 <font class="comment">// Source lighting</font>
+<a name="l00183"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m4">00183</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>* SrcLightingPixels;
+00184
+00185 <font class="comment">// Delta Y for lighting</font>
+<a name="l00186"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m5">00186</a> sint32 SrcLightingDeltaY;
+00187
+00188 <font class="comment">// TileFar pixels</font>
+<a name="l00189"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m6">00189</a> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>* DstPixels;
+00190
+00191 <font class="comment">// Destination deltaX</font>
+<a name="l00192"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m7">00192</a> sint32 DstDeltaX;
+00193
+00194 <font class="comment">// Destination deltaY</font>
+<a name="l00195"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m8">00195</a> sint32 DstDeltaY;
+00196
+00197 <font class="comment">// Size</font>
+<a name="l00198"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m9">00198</a> sint32 Size;
+00199 };
+00200
+00201 <font class="comment">// For NL3D_expandLightmap external call</font>
+<a name="l00202"></a><a class="code" href="class_NL3D_CExpandLightmap.html">00202</a> <font class="keyword">struct </font><a class="code" href="class_NL3D_CExpandLightmap.html">NL3D_CExpandLightmap</a>
+00203 {
+00204 <font class="keyword">public</font>:
+00205 <font class="comment">// CTileColor array.</font>
+<a name="l00206"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m0">00206</a> <font class="keyword">const</font> <a class="code" href="class_NL3D__CTileColor.html">NL3D::CTileColor</a>* ColorTile;
+00207
+00208 <font class="comment">// CTileLumel array. Same resolution than destination buffer</font>
+<a name="l00209"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m1">00209</a> <font class="keyword">const</font> <a class="code" href="class_NL3D__CTileLumel.html">NL3D::CTileLumel</a>* LumelTile;
+00210
+00211 <font class="comment">// Width of the array</font>
+<a name="l00212"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m2">00212</a> uint32 Width;
+00213
+00214 <font class="comment">// Height of the array</font>
+<a name="l00215"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m3">00215</a> uint32 Height;
+00216
+00217 <font class="comment">// Mul factor for the size (1, 2 or 4)</font>
+<a name="l00218"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m4">00218</a> uint32 MulFactor;
+00219
+00220 <font class="comment">// Static light color</font>
+<a name="l00221"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m5">00221</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>* StaticLightColor;
+00222
+00223 <font class="comment">// Destination array</font>
+<a name="l00224"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m6">00224</a> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>* DstPixels;
+00225 };
+00226
+00227 <font class="comment">// Extern ASM functions</font>
+00228 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a4">NL3D_expandLightmap</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CExpandLightmap.html">NL3D_CExpandLightmap</a>* pLightmap);
+00229 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a5">NL3D_drawFarTileInFarTexture</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
+00230 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a6">NL3D_drawFarTileInFarTextureAdditive</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
+00231 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a7">NL3D_drawFarTileInFarTextureAlpha</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
+00232 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a8">NL3D_drawFarTileInFarTextureAdditiveAlpha</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
+00233
+00234 <font class="preprocessor">#endif // NL_TEXTURE_FAR_H
+</font>00235 <font class="preprocessor"></font>
+00236 <font class="comment">/* End of texture_far.h */</font>
+</div></pre>
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