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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/texture__font_8cpp-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/docs/doxygen/nel/texture__font_8cpp-source.html b/docs/doxygen/nel/texture__font_8cpp-source.html new file mode 100644 index 00000000..9b5b9b18 --- /dev/null +++ b/docs/doxygen/nel/texture__font_8cpp-source.html @@ -0,0 +1,468 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>texture_font.cpp</h1><a href="texture__font_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 <font class="preprocessor">#include <map></font> +00028 +00029 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font> +00031 +00032 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="rect_8h.html">nel/misc/rect.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00035 +00036 +00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00039 +00040 <font class="keyword">namespace </font>NL3D +00041 { +00042 +00043 <font class="comment">// Config 1</font> +00044 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> = 1024; +00045 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a> = 1024; <font class="comment">// If change this value -> change NbLine too</font> +00046 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 16, 24, 32, 64 }; +00047 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 24, 16, 4, 1 }; <font class="comment">// Based on textsize</font> +00048 +00049 <font class="comment">/* </font> +00050 <font class="comment">const int TextureSizeX = 256;</font> +00051 <font class="comment">const int TextureSizeY = 256;</font> +00052 <font class="comment">const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 };</font> +00053 <font class="comment">const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize</font> +00054 <font class="comment">*/</font> +00055 <font class="comment">// ---------------------------------------------------------------------------</font> +<a name="l00056"></a><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#a0">00056</a> <font class="keyword">inline</font> uint32 CTextureFont::SLetterKey::getVal() +00057 { +00058 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m0">Char</a> + ((<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m2">Size</a>&255)<<16) + ((((uint32)<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m1">FontGenerator</a>)&255)<<24); +00059 } +00060 +00061 <font class="comment">/*bool CTextureFont::SLetterKey::operator < (const CTextureFont::SLetterKey&k) const</font> +00062 <font class="comment">{</font> +00063 <font class="comment"> if (Char < k.Char)</font> +00064 <font class="comment"> return true;</font> +00065 <font class="comment"> if (Char > k.Char)</font> +00066 <font class="comment"> return false;</font> +00067 <font class="comment"> if (Size < k.Size)</font> +00068 <font class="comment"> return true;</font> +00069 <font class="comment"> if (Size > k.Size)</font> +00070 <font class="comment"> return false;</font> +00071 <font class="comment"> if (FontGenerator < k.FontGenerator)</font> +00072 <font class="comment"> return true;</font> +00073 <font class="comment"> if (FontGenerator > k.FontGenerator)</font> +00074 <font class="comment"> return false;</font> +00075 <font class="comment"> return false;</font> +00076 <font class="comment">}</font> +00077 <font class="comment"></font> +00078 <font class="comment">// ---------------------------------------------------------------------------</font> +00079 <font class="comment">bool CTextureFont::SLetterKey::operator == (const CTextureFont::SLetterKey&k) const</font> +00080 <font class="comment">{</font> +00081 <font class="comment"> if ((Char == k.Char) && (Size == k.Size) && (FontGenerator == k.FontGenerator))</font> +00082 <font class="comment"> return true;</font> +00083 <font class="comment"> else</font> +00084 <font class="comment"> return false;</font> +00085 <font class="comment">}</font> +00086 <font class="comment">*/</font> +00087 <font class="comment">// ---------------------------------------------------------------------------</font> +<a name="l00088"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a0">00088</a> CTextureFont::CTextureFont() +00089 { +00090 uint i; +00091 +00092 <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a> (ITexture::Linear, ITexture::LinearMipMapOff); +00093 +00094 <a class="code" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a> (ITexture::Repeat); +00095 <a class="code" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a> (ITexture::Repeat); +00096 +00097 <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a> (<a class="code" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a>); +00098 +00099 <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a> (<font class="keyword">false</font>); +00100 +00101 <a class="code" href="classNLMISC_1_1CBitmap.html#a15">resize</a> (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::Alpha); +00102 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>; ++i) +00103 <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>()[i] = 0; +00104 <font class="comment">// convertToType (CBitmap::Alpha);</font> +00105 +00106 sint posY = 0; +00107 +00108 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++i) +00109 { +00110 <font class="comment">// Number of chars per cache</font> +00111 <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].resize ((<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i])*<a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i]); +00112 +00113 <font class="keywordflow">for</font>(uint32 j = 0; j < <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size(); ++j) +00114 { +00115 SLetterInfo &rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j]; +00116 rLetter.Char = 0xffff; +00117 rLetter.FontGenerator = NULL; +00118 +00119 <font class="comment">// The less recently used infos</font> +00120 <font class="keywordflow">if</font> (j < <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1) +00121 rLetter.Next = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j+1]; +00122 <font class="keywordflow">else</font> +00123 rLetter.Next = NULL; +00124 +00125 <font class="keywordflow">if</font> (j > 0) +00126 rLetter.Prev = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j-1]; +00127 <font class="keywordflow">else</font> +00128 rLetter.Prev = NULL; +00129 +00130 rLetter.Cat = i; +00131 +00132 sint sizeX = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]; +00133 rLetter.U = (<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*(j%sizeX)) / ((float)<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>); +00134 rLetter.V = (posY + <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*((sint)(j/sizeX))) / ((float)<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>); +00135 +00137 +00138 rLetter.CharWidth = rLetter.CharHeight = 0; +00139 rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0; +00140 } +00141 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[i] = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][0]; +00142 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[i] = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1]; +00143 posY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]; +00144 } +00145 } +00146 +00147 +<a name="l00148"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a1">00148</a> CTextureFont::~CTextureFont() +00149 { +00150 } +00151 +00152 +00153 <font class="comment">// ---------------------------------------------------------------------------</font> +<a name="l00154"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a4">00154</a> <font class="keywordtype">void</font> CTextureFont::dumpTextureFont(<font class="keyword">const</font> <font class="keywordtype">char</font> *filename) +00155 { +00156 <a class="code" href="classNLMISC_1_1CBitmap.html#a0">CBitmap</a> b; +00157 COFile f( filename ); +00158 b.resize (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::RGBA); +00159 vector<uint8>&bits = b.getPixels(); +00160 vector<uint8>&<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> = <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(); +00161 +00162 <font class="keywordflow">for</font> (uint i = 0; i < (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>); ++i) +00163 { +00164 bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[i]; +00165 } +00166 +00167 b.writeTGA (f, 32); +00168 } +00169 +00170 +00171 <font class="comment">// ---------------------------------------------------------------------------</font> +00172 <font class="comment">// cat : categories where the letter is</font> +00173 <font class="comment">// x : pos x of the letter</font> +00174 <font class="comment">// y : pos y of the letter</font> +<a name="l00175"></a><a class="code" href="classNL3D_1_1CTextureFont.html#c0">00175</a> <font class="keywordtype">void</font> CTextureFont::rebuildLetter (sint cat, sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) +00176 { +00177 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00178 sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*sizex; +00179 SLetterInfo &rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]; +00180 +00181 <font class="keywordflow">if</font> (rLetter.FontGenerator == NULL) +00182 <font class="keywordflow">return</font>; +00183 +00184 sint catTopY = 0; +00185 sint c = 0; +00186 <font class="keywordflow">while</font> (c < cat) +00187 { +00188 catTopY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c]; +00189 ++c; +00190 } +00191 <font class="comment">// Destination position in pixel of the letter</font> +00192 sint posx = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00193 sint posy = catTopY + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00194 +00195 uint32 pitch = 0; +00196 uint8 *bitmap = rLetter.FontGenerator->getBitmap ( rLetter.Char, rLetter.Size, +00197 rLetter.CharWidth, rLetter.CharHeight, +00198 pitch, rLetter.Left, rLetter.Top, +00199 rLetter.AdvX, rLetter.GlyphIndex ); +00200 +00201 <font class="comment">// Copy FreeType buffer</font> +00202 uint i; +00203 <font class="keywordflow">for</font> (i = 0; i < rLetter.CharHeight; ++i) +00204 { +00205 uint8 *pDst = &<a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>]; +00206 uint8 *pSrc = &bitmap[i*pitch]; +00207 <font class="keywordflow">for</font> (uint j = 0; j < rLetter.CharWidth; ++j) +00208 { +00209 *pDst = *pSrc; +00210 ++pDst; +00211 ++pSrc; +00212 } +00213 } +00214 +00215 <font class="comment">// Black border bottom and right</font> +00216 <font class="keywordflow">for</font> (i = 0; i < rLetter.CharHeight+1; ++i) +00217 { +00218 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + rLetter.CharWidth + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0; +00219 } +00220 +00221 <font class="keywordflow">for</font> (i = 0; i < rLetter.CharWidth+1; ++i) +00222 { +00223 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + i + (posy+rLetter.CharHeight)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0; +00224 } +00225 +00226 <font class="comment">/*</font> +00227 <font class="comment"> dumpTextureFont (this);</font> +00228 <font class="comment"> int a = 5;</font> +00229 <font class="comment"> a++;</font> +00230 <font class="comment"> */</font> +00231 } +00232 +00233 <font class="comment">// ---------------------------------------------------------------------------</font> +<a name="l00234"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a2">00234</a> <font class="keywordtype">void</font> CTextureFont::doGenerate() +00235 { +00236 <font class="comment">// Rectangle invalidate ?</font> +00237 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin()!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end()) +00238 { +00239 <font class="comment">// Yes, rebuild only those rectangles.</font> +00240 +00241 <font class="comment">// For each rectangle to compute</font> +00242 <a class="code" href="classstd_1_1list.html">std::list<NLMISC::CRect></a>::iterator ite=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin(); +00243 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end()) +00244 { +00245 <font class="comment">// Compute rectangle coordinates</font> +00246 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = ite->left(); +00247 sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite->bottom(); +00248 +00249 <font class="comment">// Look in wich category is the rectangle</font> +00250 sint cat = 0; +00251 sint catTopY = 0; +00252 sint catBotY = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00253 <font class="keywordflow">while</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> > catBotY) +00254 { +00255 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> < catBotY) +00256 <font class="keywordflow">break</font>; +00257 ++cat; +00258 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat < <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>); +00259 catTopY = catBotY; +00260 catBotY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00261 } +00262 +00263 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00264 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite->top(); +00265 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> - catTopY; +00266 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00267 +00268 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00269 +00270 <font class="comment">// Next rectangle</font> +00271 ite++; +00272 } +00273 } +00274 <font class="keywordflow">else</font> +00275 { +00276 <font class="keywordflow">for</font>(<font class="keywordtype">int</font> cat = 0; cat < <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++cat) +00277 { +00278 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00279 sint sizey = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat]; +00280 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> < sizey; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++) +00281 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> < sizex; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++) +00282 { +00283 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00284 } +00285 } +00286 } +00287 <font class="comment">/*</font> +00288 <font class="comment"> dumpTextureFont (this);</font> +00289 <font class="comment"> int a = 5;</font> +00290 <font class="comment">*/</font> +00291 } +00292 +00293 <font class="comment">// ---------------------------------------------------------------------------</font> +<a name="l00294"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a3">00294</a> CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k) +00295 { +00296 sint cat; +00297 map<uint32, SLetterInfo*>::iterator itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k.getVal()); +00298 <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end()) +00299 { +00300 <font class="comment">// Put it in the first place</font> +00301 SLetterInfo *pLetterToMove = itAccel->second; +00302 cat = pLetterToMove->Cat; +00303 <font class="keywordflow">if</font> (pLetterToMove != <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]) +00304 { +00305 pLetterToMove->Prev->Next = pLetterToMove->Next; +00306 +00307 <font class="keywordflow">if</font> (pLetterToMove == <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]) +00308 { +00309 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>; +00310 } +00311 <font class="keywordflow">else</font> +00312 { +00313 pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a>-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>; +00314 } +00315 pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL; +00316 pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]; +00317 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove; +00318 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = pLetterToMove; +00319 } +00320 <font class="keywordflow">return</font> pLetterToMove; +00321 } +00322 +00323 <font class="comment">// The letter is not already present</font> +00324 <font class="comment">// Found the category of the new letter</font> +00325 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>; +00326 +00327 <font class="comment">//k.FontGenerator->getSizes (k.Char, k.Size, width, height);</font> +00328 <font class="comment">// \todo mat : Temporaire !!! Essayer de faire intervenir le cache de freetype</font> +00329 uint32 nPitch, nGlyphIndex; +00330 sint32 nLeft, nTop, nAdvX; +00331 k.FontGenerator->getBitmap (k.Char, k.Size, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, nPitch, nLeft, nTop, +00332 nAdvX, nGlyphIndex ); +00333 +00334 <font class="comment">// Add 1 pixel space for black border to get correct category</font> +00335 cat = 0; +00336 <font class="keywordflow">if</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]) || +00337 ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1])) +00338 <font class="keywordflow">return</font> NULL; +00339 +00340 <font class="keywordflow">while</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]) || ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat])) +00341 { +00342 ++cat; +00343 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat != <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>); +00344 } +00345 +00346 <font class="comment">// And replace the less recently used letter</font> +00347 SLetterKey k2; +00348 k2.Char = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a>; +00349 k2.FontGenerator = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a>; +00350 k2.Size = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a>; +00351 +00352 itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k2.getVal()); +00353 <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end()) +00354 { +00355 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.erase (itAccel); +00356 } +00357 +00358 SLetterInfo *NewBack = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>; +00359 NewBack-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = NULL; +00360 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m5">Cat</a> = cat; +00361 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a> = k.Char; +00362 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a> = k.FontGenerator; +00363 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a> = k.Size; +00364 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m8">CharWidth</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>; +00365 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m9">CharHeight</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>; +00366 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m11">Top</a> = nTop; +00367 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m12">Left</a> = nLeft; +00368 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m13">AdvX</a> = nAdvX; +00369 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL; +00370 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]; +00371 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]; +00372 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]; +00373 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = NewBack; +00374 +00375 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.insert (map<uint32, SLetterInfo*>::value_type(k.getVal(),<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat])); +00376 +00377 <font class="comment">// Invalidate the zone</font> +00378 sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = (<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] - &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][0]);<font class="comment">// / sizeof (SLetterInfo);</font> +00379 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00380 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> % sizex; +00381 sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> / sizex; +00382 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00383 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]; +00384 +00385 sint c = 0; +00386 <font class="keywordflow">while</font> (c < cat) +00387 { +00388 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> + <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c]; +00389 ++c; +00390 } +00391 +00392 <font class="comment">// must update the char, WITH the black borders</font> +00393 CRect <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1); +00394 +00395 <a class="code" href="classNL3D_1_1ITexture.html#a1">touchRect</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>); +00396 +00397 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]; +00398 } +00399 +00400 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |