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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>seg_remanence.cpp</h1><a href="seg__remanence_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font> +00007 <font class="comment"> *</font> +00008 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00012 <font class="comment"> * any later version.</font> +00013 <font class="comment"></font> +00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00017 <font class="comment"> * General Public License for more details.</font> +00018 <font class="comment"></font> +00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00022 <font class="comment"> * MA 02111-1307, USA.</font> +00023 <font class="comment"> */</font> +00024 +00025 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00026 +00027 <font class="preprocessor">#include "<a class="code" href="seg__remanence_8h.html">3d/seg_remanence.h</a>"</font> +00028 <font class="preprocessor">#include "<a class="code" href="seg__remanence__shape_8h.html">3d/seg_remanence_shape.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font> +00034 +00035 +00036 +00037 +00038 <font class="keyword">namespace </font>NL3D +00039 { +00040 +00042 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a450">BuildHermiteVector</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &P0, +00043 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &P1, +00044 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &T0, +00045 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &T1, +00046 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dest, +00047 <font class="keywordtype">float</font> lambda +00048 ) +00049 { +00050 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda2 = lambda * lambda; +00051 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda3 = lambda2 * lambda; +00052 <font class="keyword">const</font> <font class="keywordtype">float</font> h1 = 2 * lambda3 - 3 * lambda2 + 1; +00053 <font class="keyword">const</font> <font class="keywordtype">float</font> h2 = - 2 * lambda3 + 3 * lambda2; +00054 <font class="keyword">const</font> <font class="keywordtype">float</font> h3 = lambda3 - 2 * lambda2 + lambda; +00055 <font class="keyword">const</font> <font class="keywordtype">float</font> h4 = lambda3 - lambda2; +00057 dest.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a> (h1 * P0.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + h2 * P1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + h3 * T0.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + h4 * T1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, +00058 h1 * P0.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> + h2 * P1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> + h3 * T0.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> + h4 * T1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, +00059 h1 * P0.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + h2 * P1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + h3 * T0.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + h4 * T1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>); +00060 +00061 } +00062 +00063 <font class="comment">//===============================================================</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">00064</a> CSegRemanence::CSegRemanence() : _NumSlice(0), +00065 _Started(false), +00066 _Stopping(false), +00067 _Restarted(false), +00068 _UnrollRatio(0), +00069 _AniMat(NULL) +00070 { +00071 IAnimatable::resize(<a class="code" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>); +00072 } +00073 +00074 <font class="comment">//===============================================================</font> +<a name="l00075"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_1">00075</a> CSegRemanence::~CSegRemanence() +00076 { +00077 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>; +00078 <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font> +00079 <font class="keywordflow">if</font>(_FatherSkeletonModel) +00080 { +00081 <font class="comment">// detach me from the skeleton.</font> +00082 <font class="comment">// Observers hierarchy is modified.</font> +00083 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>); +00084 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL); +00085 } +00086 } +00087 +00088 <font class="comment">//===============================================================</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_2">00089</a> CSegRemanence::CSegRemanence(CSegRemanence &other) : CTransformShape(other), _AniMat(NULL) +00090 { +00091 <a class="code" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(other); +00092 } +00093 +00094 <font class="comment">//===============================================================</font> +<a name="l00095"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_3">00095</a> CSegRemanence &CSegRemanence::operator = (CSegRemanence &other) +00096 { +00097 <font class="keywordflow">if</font> (<font class="keyword">this</font> != &other) +00098 { +00099 (<a class="code" href="classNL3D_1_1CTransformShape.html#b0">CTransformShape</a> &) *<font class="keyword">this</font> = (<a class="code" href="classNL3D_1_1CTransformShape.html#b0">CTransformShape</a> &) other; <font class="comment">// copy base</font> +00100 <a class="code" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(other); +00101 } +00102 <font class="keywordflow">return</font> *<font class="keyword">this</font>; +00103 } +00104 +00105 <font class="comment">//===============================================================</font> +<a name="l00106"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#c1">00106</a> <font class="keywordtype">void</font> CSegRemanence::copyFromOther(CSegRemanence &other) +00107 { +00108 <font class="keywordflow">if</font> (<font class="keyword">this</font> == &other) <font class="keywordflow">return</font>; +00109 +00110 CAnimatedMaterial *otherMat = other._AniMat != NULL ? <font class="keyword">new</font> CAnimatedMaterial(*other._AniMat) +00111 : NULL; +00112 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>; +00113 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a> = otherMat; +00114 +00115 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a> = other._Ribbons; <font class="comment">// sampled positions at each extremities of segment</font> +00116 <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a> = other._NumSlice; +00117 <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a> = other._NumCorners; +00118 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = other._Started; +00119 <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = other._Restarted; +00120 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = other._Stopping; +00121 <a class="code" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a> = other._StartDate; +00122 <a class="code" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a> = other._CurrDate; +00123 +00124 } +00125 +00126 <font class="comment">//===============================================================</font> +<a name="l00127"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#d0">00127</a> <font class="keywordtype">void</font> CSegRemanence::registerBasic() +00128 { +00129 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a457">SegRemanenceShapeId</a>, <a class="code" href="namespaceNL3D.html#a277">TransformShapeId</a>, CSegRemanence::creator); +00130 <font class="comment">// CMOT::registerObs (HrcTravId, SegRemanenceShapeId, CSegRemanenceHrcObs::creator);</font> +00131 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a457">SegRemanenceShapeId</a>, CSegRemanenceAnimDetailObs::creator); +00132 } +00133 +00134 +00135 <font class="comment">//===============================================================</font> +<a name="l00136"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a0">00136</a> <font class="keywordtype">void</font> CSegRemanence::render(IDriver *drv, CVertexBuffer &vb, CPrimitiveBlock &pb, CMaterial &mat) +00137 { +00138 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00139 <font class="keyword">const</font> uint vertexSize = vb.getVertexSize(); +00140 uint8 *datas = (uint8 *) vb.getVertexCoordPointer(); +00141 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.size(); +00142 <font class="keywordflow">for</font>(uint k = 0; k < numCorners; ++k) +00143 { +00144 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].fillVB(datas, vertexSize, srs->getNumSlices(), srs->getSliceTime()); +00145 datas += (<a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a> + 1) * vertexSize; +00146 } +00147 +00148 <font class="comment">// roll / unroll using texture matrix</font> +00149 CMatrix texMat; +00150 texMat.setPos(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1.f - <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a>, 0, 0)); +00151 <font class="keywordflow">if</font> (mat.getTexture(0) != NULL) +00152 mat.setUserTexMat(0, texMat); +00153 +00154 +00155 +00156 drv->activeVertexBuffer(vb); +00157 drv->render(pb, mat); +00158 +00159 CScene *scene = NLMISC::safe_cast<ITravScene *>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav)->Scene; +00160 <font class="comment">// change unroll ratio</font> +00161 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>) +00162 { +00163 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> != 1.f) +00164 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(1.f, <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> + scene->getEllapsedTime() / (srs->getNumSlices() * srs->getSliceTime())); +00165 } +00166 <font class="keywordflow">else</font> +00167 { +00168 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = std::max(0.f, <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> - srs->getRollupRatio() * scene->getEllapsedTime() / (srs->getNumSlices() * srs->getSliceTime())); +00169 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> == 0.f) +00170 { +00171 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">false</font>; +00172 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = <font class="keyword">false</font>; +00173 } +00174 } +00175 } +00176 +00177 <font class="comment">//===============================================================</font> +<a name="l00178"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a0">00178</a> CSegRemanence::CRibbon::CRibbon() : _LastSamplingDate(0) +00179 { +00180 } +00181 +00182 <font class="comment">//===============================================================</font> +<a name="l00183"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a3">00183</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::fillVB(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, uint nbSegs, <font class="keywordtype">float</font> sliceTime) +00184 { +00185 TSampledPosVect::iterator currIt = <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.begin(); +00186 +00187 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> t0 = (currIt + 1)->Pos - currIt->Pos; +00188 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> t1 = 0.5f * ((currIt + 2)->Pos - currIt->Pos); +00189 +00190 uint leftToDo = nbSegs + 1; +00191 +00192 <font class="keywordtype">float</font> lambda = 0.f; +00193 <font class="keywordtype">float</font> lambdaStep = 1.f; +00194 +00195 <font class="comment">/* nlinfo("===============================");</font> +00196 <font class="comment"> for(uint k = 0; k < _Ribbon.size(); ++k)</font> +00197 <font class="comment"> {</font> +00198 <font class="comment"> nlinfo("pos = (%.2f, %.2f, %.2f)", _Ribbon[k].Pos.x, _Ribbon[k].Pos.y, _Ribbon[k].Pos.z);</font> +00199 <font class="comment"> }*/</font> +00200 +00201 <font class="keywordflow">for</font> (;;) +00202 { +00203 <font class="keywordtype">float</font> dt = currIt->SamplingDate - (currIt + 1)->SamplingDate; +00204 +00205 <font class="keywordflow">if</font> (dt < 10E-6f) <font class="comment">// we reached the start of ribbon</font> +00206 { +00207 +00208 <font class="keywordflow">do</font> +00209 { +00210 (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &) *dest = currIt->Pos; +00211 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00212 } +00213 <font class="keywordflow">while</font> (--leftToDo); +00214 <font class="keywordflow">return</font>; +00215 } +00216 +00217 <font class="keywordtype">float</font> newLambdaStep = sliceTime / dt; +00218 <font class="comment">// readapt lambda</font> +00219 lambda *= newLambdaStep / lambdaStep; +00220 lambdaStep = newLambdaStep; +00221 <font class="keywordflow">for</font>(;;) +00222 { +00223 <font class="keywordflow">if</font> (lambda >= 1.f) <font class="keywordflow">break</font>; +00225 <a class="code" href="namespaceNL3D.html#a450">BuildHermiteVector</a>(currIt->Pos, (currIt + 1)->Pos, t0, t1, (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &) *dest, lambda); +00226 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00227 -- leftToDo; +00228 <font class="keywordflow">if</font> (!leftToDo) <font class="keywordflow">return</font>; +00229 lambda += lambdaStep; +00230 } +00231 +00232 lambda -= 1.f; +00233 +00234 <font class="comment">// Start new segment and compute new tangents</font> +00235 t0 = t1; +00236 ++currIt; +00237 t1 = 0.5f * ((currIt + 2)->Pos - currIt->Pos); +00238 } +00239 } +00240 +00241 <font class="comment">//===============================================================</font> +<a name="l00242"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a4">00242</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::duplicateFirstPos() +00243 { +00244 uint ribSize = <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.size(); +00245 <font class="keywordflow">for</font>(uint k = 1; k < ribSize; ++k) +00246 { +00247 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>[k] = <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>[0]; +00248 } +00249 } +00250 +00251 <font class="comment">//===============================================================</font> +<a name="l00252"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a2">00252</a> <font class="keywordtype">void</font> CSegRemanence::setupFromShape() +00253 { +00254 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00255 <font class="keywordflow">if</font> (srs->getNumCorners() != <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a> || srs->getNumSlices() != <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a>) +00256 { +00257 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.resize(srs->getNumCorners()); +00258 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.size(); ++k) +00259 { +00260 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].setNumSlices(srs->getNumSlices()); +00261 } +00262 <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a> = srs->getNumCorners(); +00263 <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a> = srs->getNumSlices(); +00264 } +00265 <a class="code" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a>(); +00266 } +00267 +00268 +00269 <font class="comment">//===============================================================</font> +<a name="l00270"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a1">00270</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::setNumSlices(uint numSegs) +00271 { +00272 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.resize(numSegs + 3); +00273 } +00274 +00275 <font class="comment">//===============================================================</font> +<a name="l00276"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a2">00276</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::samplePos(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <font class="keywordtype">float</font> date, <font class="keywordtype">float</font> sliceDuration) +00277 { +00278 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.size() != 0); +00279 <font class="keywordflow">if</font> (date - <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">_LastSamplingDate</a> > sliceDuration) +00280 { +00281 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.pop_back(); +00282 CSampledPos sp(pos, date); +00283 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.push_front(sp); +00284 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">_LastSamplingDate</a> = date; +00285 } +00286 <font class="keywordflow">else</font> +00287 { +00288 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.front().Pos = pos; +00289 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.front().SamplingDate = date; +00290 } +00291 } +00292 +00293 <font class="comment">//===============================================================</font> +<a name="l00294"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a1">00294</a> <font class="keywordtype">void</font> CSegRemanence::samplePos(<font class="keywordtype">float</font> date) +00295 { +00296 <font class="keywordflow">if</font> (_Started) +00297 { +00298 IBaseHrcObs *bho = (IBaseHrcObs *) <a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>); +00299 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00300 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.size(); +00301 <font class="keywordflow">for</font>(uint k = 0; k < numCorners; ++k) +00302 { +00303 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].samplePos(bho->WorldMatrix * srs->getCorner(k), date, srs->getSliceTime()); +00304 } +00305 <font class="keywordflow">if</font> (_Restarted) +00306 { +00307 <font class="keywordflow">for</font>(uint k = 0; k < numCorners; ++k) +00308 { +00309 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].duplicateFirstPos(); +00310 } +00311 <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = <font class="keyword">false</font>; +00312 <a class="code" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a> = date; +00313 } +00314 <a class="code" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a> = date; +00315 } +00316 } +00317 +00318 <font class="comment">//===============================================================</font> +00319 <font class="comment">/*</font> +00320 <font class="comment">void CSegRemanenceHrcObs::traverse(IObs *caller)</font> +00321 <font class="comment">{</font> +00322 <font class="comment"> CTransformHrcObs::traverse (caller);</font> +00323 <font class="comment"> CSegRemanence *sr = static_cast<CSegRemanence *>(this->Model);</font> +00324 <font class="comment"> if (sr->isStarted())</font> +00325 <font class="comment"> { </font> +00326 <font class="comment"> CScene *scene = NLMISC::safe_cast<ITravScene *>(Trav)->Scene;</font> +00327 <font class="comment"> if (scene->getNumRender() != (_LastSampleFrame + 1))</font> +00328 <font class="comment"> {</font> +00329 <font class="comment"> if (!sr->isStopping())</font> +00330 <font class="comment"> { </font> +00331 <font class="comment"> // if wasn't visible at previous frame, must invalidate position</font> +00332 <font class="comment"> sr->restart();</font> +00333 <font class="comment"> }</font> +00334 <font class="comment"> else</font> +00335 <font class="comment"> {</font> +00336 <font class="comment"> // ribbon started unrolling when it disapperaed from screen so simply remove it</font> +00337 <font class="comment"> sr->stopNoUnroll();</font> +00338 <font class="comment"> }</font> +00339 <font class="comment"> } </font> +00340 <font class="comment"> _LastSampleFrame = scene->getNumRender();</font> +00341 <font class="comment"> sr->setupFromShape();</font> +00342 <font class="comment"> sr->samplePos((float) scene->getCurrentTime());</font> +00343 <font class="comment"> }</font> +00344 <font class="comment">}</font> +00345 <font class="comment">*/</font> +00346 +00347 <font class="comment">/*</font> +00348 <font class="comment">//===============================================================</font> +00349 <font class="comment">CSegRemanenceHrcObs::CSegRemanenceHrcObs() : _LastSampleFrame(0)</font> +00350 <font class="comment">{ </font> +00351 <font class="comment">}</font> +00352 <font class="comment">*/</font> +00353 +00354 <font class="comment">//===============================================================</font> +<a name="l00355"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_1">00355</a> <font class="keywordtype">void</font> CSegRemanence::start() +00356 { +00357 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> && !<a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>) <font class="keywordflow">return</font>; +00358 <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a>(); +00359 } +00360 +00361 <font class="comment">//===============================================================</font> +<a name="l00362"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_6">00362</a> <font class="keywordtype">void</font> CSegRemanence::restart() +00363 { +00364 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00365 <font class="keywordflow">if</font> (!srs->getTextureShifting()) +00366 { +00367 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = 1.f; +00368 } +00369 <font class="keywordflow">else</font> +00370 { +00371 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>) +00372 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = 0.f; +00373 } +00374 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = <font class="keyword">true</font>; +00375 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">false</font>; +00376 } +00377 +00378 <font class="comment">//===============================================================</font> +<a name="l00379"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_2">00379</a> <font class="keywordtype">void</font> CSegRemanence::stop() +00380 { +00381 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">true</font>; +00382 } +00383 +00384 <font class="comment">//===============================================================</font> +<a name="l00385"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_3">00385</a> <font class="keywordtype">void</font> CSegRemanence::stopNoUnroll() +00386 { +00387 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">false</font>; +00388 } +00389 +00390 <font class="comment">//===============================================================</font> +<a name="l00391"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#c0">00391</a> <font class="keywordtype">void</font> CSegRemanence::updateOpacityFromShape() +00392 { +00393 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00394 <font class="keywordtype">bool</font> transparent = srs->getMaterial().getBlend(); +00395 <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(transparent); +00396 <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(!transparent); +00397 } +00398 +00399 <font class="comment">//===============================================================</font> +<a name="l00400"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a3">00400</a> <font class="keywordtype">void</font> CSegRemanence::setAnimatedMaterial(CAnimatedMaterial *mat) +00401 { +00402 <font class="keywordflow">if</font> (mat == <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>) <font class="keywordflow">return</font>; +00403 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>; +00404 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a> = mat; +00405 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>->setFather(<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>); +00406 } +00407 +00408 <font class="comment">//===============================================================</font> +<a name="l00409"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a5">00409</a> <font class="keywordtype">void</font> CSegRemanence::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix) +00410 { +00411 CTransformShape::registerToChannelMixer(chanMixer, prefix); +00412 <font class="keywordflow">if</font> (_AniMat) +00413 { +00414 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>->registerToChannelMixer(chanMixer, prefix + <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>->getMaterialName() + <font class="stringliteral">"."</font>) ; +00415 } +00416 } +00417 +00418 <font class="comment">//===============================================================</font> +<a name="l00419"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a1">00419</a> <font class="keywordtype">void</font> CSegRemanenceAnimDetailObs::traverse(IObs *caller) +00420 { +00421 CTransformAnimDetailObs::traverse(caller); +00422 CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(Model); +00423 <font class="keywordflow">if</font> (sr->isStarted()) +00424 { +00427 +00428 CScene *scene = NLMISC::safe_cast<ITravScene *>(Trav)->Scene; +00429 <font class="keywordflow">if</font> (scene->getNumRender() != (<a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">_LastSampleFrame</a> + 1)) +00430 { +00431 <font class="keywordflow">if</font> (!sr->isStopping()) +00432 { +00433 <font class="comment">// if wasn't visible at previous frame, must invalidate position</font> +00434 sr->restart(); +00435 } +00436 <font class="keywordflow">else</font> +00437 { +00438 <font class="comment">// ribbon started unrolling when it disapperaed from screen so simply remove it</font> +00439 sr->stopNoUnroll(); +00440 } +00441 } +00442 <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">_LastSampleFrame</a> = scene->getNumRender(); +00443 sr->setupFromShape(); +00444 sr->samplePos((<font class="keywordtype">float</font>) scene->getCurrentTime()); +00445 +00448 +00449 +00450 <font class="comment">// test if animated material must be updated.</font> +00451 <font class="keywordflow">if</font>(sr->IAnimatable::isTouched(CSegRemanence::OwnerBit)) +00452 { +00453 <font class="keywordflow">if</font> (sr->getAnimatedMaterial()) +00454 sr->getAnimatedMaterial()->update(); +00455 sr->clearAnimatedMatFlag(); +00456 } +00457 } +00458 } +00459 +<a name="l00460"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a0">00460</a> CSegRemanenceAnimDetailObs::CSegRemanenceAnimDetailObs() : _LastSampleFrame(0) +00461 { +00462 } +00463 +00464 +00465 +00466 } +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |