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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_mesh.cpp</h1><a href="ps__mesh_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__mesh_8h.html">3d/ps_mesh.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="shape__bank_8h.html">3d/shape_bank.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="particle__system__shape_8h.html">3d/particle_system_shape.h</a>"</font>
+00039 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
+00040 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00041 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00042
+00043 <font class="preprocessor">#include &lt;memory&gt;</font>
+00044
+00045
+00046
+00047
+00048
+00049 <font class="keyword">namespace </font>NL3D
+00050 {
+00051
+00053 <font class="comment">// static members //</font>
+00055 <font class="comment"></font>
+00056
+00057
+00058
+00059 CPSConstraintMesh::CMeshDisplayShare CPSConstraintMesh::_MeshDisplayShare(16);
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q1">00060</a> CVertexBuffer CPSConstraintMesh::_PreRotatedMeshVB; <font class="comment">// mesh has no normals</font>
+<a name="l00061"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q2">00061</a> CVertexBuffer CPSConstraintMesh::_PreRotatedMeshVBWithNormal; <font class="comment">// mesh has normals</font>
+00062
+00063
+00064
+00065 <font class="comment">// this produce a random unit vector</font>
+00066 <font class="keyword">static</font> CVector <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>(<font class="keywordtype">void</font>)
+00067 {
+00068 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>((<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
+00069 ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
+00070 ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
+00071 );
+00072 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.normalize();
+00073 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00074 }
+00075
+00076
+00078 <font class="comment">// CPSMesh implementation //</font>
+00080 <font class="comment"></font>
+00081
+00082 <font class="comment">//====================================================================================</font>
+00083
+00084
+00085
+00086
+00087 <font class="keyword">const</font> std::string <a class="code" href="namespaceNL3D.html#a428">DummyShapeName</a>(<font class="stringliteral">"dummy mesh shape"</font>);
+00088
+00092 <font class="keyword">static</font> CMesh *<a class="code" href="namespaceNL3D.html#a429">CreateDummyShape</a>(<font class="keywordtype">void</font>)
+00093 {
+00094 CMesh::CMeshBuild mb;
+00095 CMeshBase::CMeshBaseBuild mbb;
+00096
+00097 mb.VertexFlags = CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag;
+00098 mb.Vertices.push_back(CVector(-.5f, -.5f, -.5f));
+00099 mb.Vertices.push_back(CVector(.5f, -.5f, -.5f));
+00100 mb.Vertices.push_back(CVector(.5f, -.5f, .5f));
+00101 mb.Vertices.push_back(CVector(-.5f, -.5f, .5f));
+00102
+00103 mb.Vertices.push_back(CVector(-.5f, .5f, -.5f));
+00104 mb.Vertices.push_back(CVector(.5f, .5f, -.5f));
+00105 mb.Vertices.push_back(CVector(.5f, .5f, .5f));
+00106 mb.Vertices.push_back(CVector(-.5f, .5f, .5f));
+00107
+00108 <font class="comment">// index for each face</font>
+00109 uint32 tab[] = { 4, 1, 0,
+00110 4, 5, 1,
+00111 5, 2, 1,
+00112 5, 6, 2,
+00113 6, 3, 2,
+00114 6, 7, 3,
+00115 7, 0, 3,
+00116 7, 4, 0,
+00117 7, 5, 4,
+00118 7, 6, 5,
+00119 2, 0, 1,
+00120 2, 3, 0
+00121 };
+00122
+00123 <font class="keywordflow">for</font> (uint k = 0; k &lt; 6; ++k)
+00124 {
+00125 CMesh::CFace f;
+00126 f.Corner[0].Vertex = tab[6 * k];
+00127 f.Corner[0].Uvws[0] = <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>(0, 0, 0);
+00128
+00129 f.Corner[1].Vertex = tab[6 * k + 1];
+00130 f.Corner[1].Uvws[0] = <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>(1, 1, 0);
+00131
+00132 f.Corner[2].Vertex = tab[6 * k + 2];
+00133 f.Corner[2].Uvws[0] = <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>(0, 1, 0);
+00134
+00135 f.MaterialId = 0;
+00136
+00137 mb.Faces.push_back(f);
+00138
+00139 f.Corner[0].Vertex = tab[6 * k + 3];
+00140 f.Corner[0].Uvws[0] = <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>(0, 0, 0);
+00141
+00142 f.Corner[1].Vertex = tab[6 * k + 4];
+00143 f.Corner[1].Uvws[0] = <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>(1, 0, 0);
+00144
+00145 f.Corner[2].Vertex = tab[6 * k + 5];
+00146 f.Corner[2].Uvws[0] = <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>(1, 1, 0);
+00147
+00148 f.MaterialId = 0;
+00149 mb.Faces.push_back(f);
+00150 }
+00151
+00152 CMaterial mat;
+00153 CTextureMem *tex = <font class="keyword">new</font> CTextureMem;
+00154 tex-&gt;makeDummy();
+00155 mat.setTexture(0, tex);
+00156 mat.setLighting(<font class="keyword">false</font>);
+00157 mat.setColor(CRGBA::White);
+00158 mbb.Materials.push_back(mat);
+00159 CMesh *m = <font class="keyword">new</font> CMesh;
+00160 m-&gt;build(mbb, mb);
+00161 <font class="keywordflow">return</font> m;
+00162 }
+00163
+00164
+00165 <font class="comment">//====================================================================================</font>
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a3">00166</a> <font class="keywordtype">void</font> CPSMesh::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00167 {
+00168 (void)f.serialVersion(3);
+00169 CPSParticle::serial(f);
+00170 CPSSizedParticle::serialSizeScheme(f);
+00171 CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
+00172 CPSRotated2DParticle::serialAngle2DScheme(f);
+00173 f.serial(_Shape);
+00174 <font class="keywordflow">if</font> (f.isReading())
+00175 {
+00176 invalidate();
+00177 }
+00178 }
+00179
+00180
+00181 <font class="comment">//====================================================================================</font>
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a9">00182</a> uint32 CPSMesh::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00183 <font class="keyword"></font>{
+00185 <font class="keywordflow">return</font> 0;
+00186 }
+00187
+00188 <font class="comment">//====================================================================================</font>
+<a name="l00189"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a7">00189</a> <font class="keywordtype">bool</font> CPSMesh::hasTransparentFaces(<font class="keywordtype">void</font>)
+00190 {
+00192 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00193 }
+00194
+00195 <font class="comment">//====================================================================================</font>
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a8">00196</a> <font class="keywordtype">bool</font> CPSMesh::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00197 {
+00199 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00200 }
+00201
+00202 <font class="comment">//====================================================================================</font>
+<a name="l00203"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b0">00203</a> <font class="keywordtype">void</font> CPSMesh::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00204 {
+00205 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b1">newPlaneBasisElement</a>(emitterLocated, emitterIndex);
+00206 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(emitterLocated, emitterIndex);
+00207 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
+00208
+00209 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00210 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00211
+00212 CScene *scene = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getScene();
+00213 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene); <font class="comment">// the setScene method of the particle system should have been called</font>
+00214 <font class="comment">//CTransformShape *instance = _Shape-&gt;createInstance(*scene);</font>
+00215
+00216 CTransformShape *instance = scene-&gt;createInstance(<a class="code" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a>);
+00217
+00218 <font class="keywordflow">if</font> (!instance)
+00219 {
+00220
+00221 <font class="comment">// mesh not found ...</font>
+00222 IShape *is = <a class="code" href="namespaceNL3D.html#a429">CreateDummyShape</a>();
+00223 scene-&gt;getShapeBank()-&gt;add(<a class="code" href="namespaceNL3D.html#a428">DummyShapeName</a>, is);
+00224 instance = scene-&gt;createInstance(<a class="code" href="namespaceNL3D.html#a428">DummyShapeName</a>);
+00225 <a class="code" href="debug_8h.html#a6">nlassert</a>(instance);
+00226 }
+00227
+00228
+00229 instance-&gt;setTransformMode(CTransform::DirectMatrix);
+00230
+00231 instance-&gt;hide(); <font class="comment">// the object hasn't the right matrix yet so we hide it. It'll be shown once it is computed</font>
+00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(instance);
+00233
+00234 <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.insert(instance);
+00235 }
+00236
+00237 <font class="comment">//==================================================================================== </font>
+<a name="l00238"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b1">00238</a> <font class="keywordtype">void</font> CPSMesh::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00239 {
+00240 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00241 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00242 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b2">deletePlaneBasisElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00243
+00244 <font class="comment">// check wether CTransformShape have been instanciated</font>
+00245 <font class="keywordflow">if</font> (_Invalidated) <font class="keywordflow">return</font>;
+00246
+00247 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00248 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00249
+00250 CScene *scene = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getScene();
+00251 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene); <font class="comment">// the setScene method of the particle system should have been called</font>
+00252
+00253 scene-&gt;deleteInstance(<a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
+00254 <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00255 }
+00256
+00257 <font class="comment">//====================================================================================</font>
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b2">00258</a> <font class="keywordtype">void</font> CPSMesh::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
+00259 {
+00260 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a>)
+00261 {
+00262 <a class="code" href="classNL3D_1_1CPSMesh.html#b3">updatePos</a>();
+00263 }
+00264 <font class="keywordflow">else</font>
+00265 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
+00266 {
+00267 <a class="code" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>();
+00268 }
+00269
+00270 }
+00271
+00272 <font class="comment">//====================================================================================</font>
+<a name="l00273"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b3">00273</a> <font class="keywordtype">void</font> CPSMesh::updatePos()
+00274 {
+00275 <font class="keyword">const</font> uint MeshBufSize = 512;
+00276 PARTICLES_CHECK_MEM;
+00277 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00278 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();
+00279 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
+00280
+00281
+00282 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font>
+00283
+00284
+00285 <font class="keywordflow">if</font> (_Invalidated)
+00286 {
+00287 <font class="comment">// need to rebuild all the transform shapes</font>
+00288 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00289 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00290
+00291 CScene *scene = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getScene();
+00292 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene); <font class="comment">// the setScene method of the particle system should have been called</font>
+00293
+00294
+00295 <a class="code" href="classNL3D_1_1CPSMesh.html#b4">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize());
+00296
+00297 <font class="keywordflow">for</font> (uint k = 0; k &lt; size; ++k)
+00298 {
+00299 CTransformShape *instance = scene-&gt;createInstance(<a class="code" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a>);
+00300 instance-&gt;setTransformMode(CTransform::DirectMatrix);
+00301 instance-&gt;hide();
+00302 <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.insert(instance);
+00303 }
+00304
+00305 <a class="code" href="classNL3D_1_1CPSMesh.html#n2">_Invalidated</a> = <font class="keyword">false</font>;
+00306 }
+00307
+00308 <font class="keywordtype">float</font> sizes[MeshBufSize];
+00309 <font class="keywordtype">float</font> angles[MeshBufSize];
+00310 <font class="keyword">static</font> CPlaneBasis planeBasis[MeshBufSize];
+00311
+00312 uint32 leftToDo = size, toProcess;
+00313
+00314
+00315 <font class="keywordtype">float</font> *ptCurrSize;
+00316 <font class="keyword">const</font> uint ptCurrSizeIncrement = <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> ? 1 : 0;
+00317
+00318 <font class="keywordtype">float</font> *ptCurrAngle;
+00319 <font class="keyword">const</font> uint ptCurrAngleIncrement = <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> ? 1 : 0;
+00320
+00321 CPlaneBasis *ptBasis;
+00322 <font class="keyword">const</font> uint ptCurrPlaneBasisIncrement = <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a> ? 1 : 0;
+00323
+00324 TPSAttribVector::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), endPosIt;
+00325
+00326
+00327 TInstanceCont::iterator instanceIt = <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.begin();
+00328
+00329 <font class="keywordflow">do</font>
+00330 {
+00331 toProcess = leftToDo &lt; MeshBufSize ? leftToDo : MeshBufSize;
+00332
+00333 <font class="keywordflow">if</font> (_SizeScheme)
+00334 {
+00335 ptCurrSize = (<font class="keywordtype">float</font> *) (<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, size - leftToDo, &amp;sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>));
+00336 }
+00337 <font class="keywordflow">else</font>
+00338 {
+00339 ptCurrSize =&amp; <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>;
+00340 }
+00341
+00342 <font class="keywordflow">if</font> (_Angle2DScheme)
+00343 {
+00344 ptCurrAngle = (<font class="keywordtype">float</font> *) (<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, size - leftToDo, &amp;angles[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>));
+00345 }
+00346 <font class="keywordflow">else</font>
+00347 {
+00348 ptCurrAngle =&amp; <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a>;
+00349 }
+00350
+00351
+00352 <font class="keywordflow">if</font> (_PlaneBasisScheme)
+00353 {
+00354 ptBasis = (CPlaneBasis *) (<a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, size - leftToDo, &amp;planeBasis[0], <font class="keyword">sizeof</font>(CPlaneBasis), toProcess, <font class="keyword">true</font>));
+00355 }
+00356 <font class="keywordflow">else</font>
+00357 {
+00358 ptBasis = &amp;<a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>;
+00359 }
+00360
+00361 endPosIt = posIt + toProcess;
+00362 CMatrix mat, tmat;
+00363
+00364 <font class="comment">// the matrix used to get in the right basis</font>
+00365 <font class="keyword">const</font> CMatrix &amp;transfo = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;isInSystemBasis() ? <font class="comment">/*_Owner-&gt;getOwner()-&gt;*/</font><a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>() : CMatrix::Identity;
+00366 <font class="keywordflow">do</font>
+00367 {
+00368 (*instanceIt)-&gt;show();
+00369
+00370 tmat.identity();
+00371 mat.identity();
+00372
+00373 tmat.translate(*posIt);
+00374
+00375
+00376
+00377 mat.setRot( ptBasis-&gt;X * CPSUtil::getCos((sint32) *ptCurrAngle) + ptBasis-&gt;Y * CPSUtil::getSin((sint32) *ptCurrAngle)
+00378 , ptBasis-&gt;X * CPSUtil::getCos((sint32) *ptCurrAngle + 64) + ptBasis-&gt;Y * CPSUtil::getSin((sint32) *ptCurrAngle + 64)
+00379 , ptBasis-&gt;X ^ ptBasis-&gt;Y
+00380 );
+00381
+00382 mat.scale(*ptCurrSize);
+00383
+00384 (*instanceIt)-&gt;setMatrix(transfo * tmat * mat);
+00385
+00386 ++instanceIt;
+00387 ++posIt;
+00388 ptCurrSize += ptCurrSizeIncrement;
+00389 ptCurrAngle += ptCurrAngleIncrement;
+00390 ptBasis += ptCurrPlaneBasisIncrement;
+00391 }
+00392 <font class="keywordflow">while</font> (posIt != endPosIt);
+00393 leftToDo -= toProcess;
+00394 }
+00395 <font class="keywordflow">while</font> (leftToDo);
+00396
+00397 PARTICLES_CHECK_MEM;
+00398 }
+00399
+00400 <font class="comment">//====================================================================================</font>
+<a name="l00401"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b4">00401</a> <font class="keywordtype">void</font> CPSMesh::resize(uint32 size)
+00402 {
+00403 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00404 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
+00405 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(size);
+00406 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b3">resizePlaneBasis</a>(size);
+00407 <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.resize(size);
+00408 }
+00409
+00410
+00411 <font class="comment">//====================================================================================</font>
+<a name="l00412"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a4">00412</a> CPSMesh::~CPSMesh()
+00413 {
+00414 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner())
+00415 {
+00416 CScene *scene = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getScene();
+00417 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene); <font class="comment">// the setScene method of the particle system should have been called</font>
+00418
+00419 <font class="keywordflow">for</font> (TInstanceCont::iterator it = <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.end(); ++it)
+00420 {
+00421 scene-&gt;deleteInstance(*it);
+00422 }
+00423 }
+00424 }
+00425
+00427 <font class="comment">// CPSConstraintMesh implementation //</font>
+00429 <font class="comment"></font>
+00431 <font class="comment">static uint getMeshNumTri(const CMesh &amp;m)</font>
+00432 {
+00433 uint numFaces = 0;
+00434 <font class="keywordflow">for</font> (uint k = 0; k &lt; m.getNbMatrixBlock(); ++k)
+00435 {
+00436 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; m.getNbRdrPass(k); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00437 {
+00438 <font class="keyword">const</font> CPrimitiveBlock pb = m.getRdrPassPrimitiveBlock(k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
+00439 numFaces += (pb.getNumLine() &lt;&lt; 1) + pb.getNumTri() + (pb.getNumQuad() &lt;&lt; 1);
+00440
+00441 }
+00442 }
+00443 <font class="keywordflow">return</font> numFaces;
+00444 }
+00445
+00446
+00447 <font class="comment">//====================================================================================</font>
+00449 <font class="comment">static void CheckForOpaqueAndTransparentFacesInMesh(const CMesh &amp;m, bool &amp;hasTransparentFaces, bool &amp;hasOpaqueFaces)</font>
+00450 {
+00451 hasTransparentFaces = <font class="keyword">false</font>;
+00452 hasOpaqueFaces = <font class="keyword">false</font>;
+00453
+00454 <font class="keywordflow">for</font> (uint k = 0; k &lt; m.getNbRdrPass(0); ++k)
+00455 {
+00456 <font class="keyword">const</font> CMaterial &amp;currMat = m.getMaterial(m.getRdrPassMaterial(0, k));
+00457 <font class="keywordflow">if</font> (!currMat.getZWrite())
+00458 {
+00459 hasTransparentFaces = <font class="keyword">true</font>;
+00460 }
+00461 <font class="keywordflow">else</font> <font class="comment">// z-buffer write or no blending -&gt; the face is opaque</font>
+00462 {
+00463 hasOpaqueFaces = <font class="keyword">true</font>;
+00464 }
+00465 }
+00466 }
+00467
+00468
+00469
+<a name="l00475"></a><a class="code" href="classNL3D_1_1CPSConstraintMeshHelper.html">00475</a> <font class="keyword">class </font>CPSConstraintMeshHelper
+00476 {
+00477 <font class="keyword">public</font>:
+00478 <font class="keyword">template</font> &lt;<font class="keyword">class</font> T&gt;
+<a name="l00479"></a><a class="code" href="classNL3D_1_1CPSConstraintMeshHelper.html#d0">00479</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMeshHelper.html#d0">drawMeshs</a>(T posIt, CPSConstraintMesh &amp;m, uint size, uint32 srcStep, <font class="keywordtype">bool</font> opaque)
+00480 {
+00481 CMesh &amp;mesh = * NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) m._Shapes[0]);
+00482 <font class="keyword">const</font> CVertexBuffer &amp;modelVb = mesh.getVertexBuffer();
+00483
+00484 <font class="comment">// size for model vertices</font>
+00485 <font class="keyword">const</font> uint inVSize = modelVb.getVertexSize(); <font class="comment">// vertex size </font>
+00486
+00487 <font class="comment">// driver setup</font>
+00488 IDriver *driver = m.getDriver();
+00489 m.setupDriverModelMatrix();
+00490
+00491 <font class="comment">// buffer to compute sizes</font>
+00492 <font class="keywordtype">float</font> sizes[<a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>];
+00493
+00494 <font class="keywordtype">float</font> *ptCurrSize;
+00495 uint ptCurrSizeIncrement = m._SizeScheme ? 1 : 0;
+00496
+00497 T endPosIt;
+00498 uint leftToDo = size, toProcess;
+00499
+00501 CPSConstraintMesh::CMeshDisplay &amp;md= m._MeshDisplayShare.getMeshDisplay(m._Shapes[0], modelVb.getVertexFormat()
+00502 | (m._ColorScheme ? CVertexBuffer::PrimaryColorFlag : 0));
+00503
+00504 m.setupRenderPasses((<font class="keywordtype">float</font>) m._Owner-&gt;getOwner()-&gt;getSystemDate() - m._GlobalAnimDate, md.RdrPasses, opaque);
+00505
+00506 CVertexBuffer &amp;outVb = md.VB;
+00507 <font class="keyword">const</font> uint outVSize = outVb.getVertexSize();
+00508
+00509 driver-&gt;activeVertexBuffer(outVb);
+00510
+00511 <font class="comment">// we don't have precomputed mesh there ... so each mesh must be transformed, which is the worst case </font>
+00512 CPlaneBasis planeBasis[<a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>];
+00513 CPlaneBasis *ptBasis;
+00514 uint ptBasisIncrement = m._PlaneBasisScheme ? 1 : 0;
+00515
+00516 <font class="keyword">const</font> uint nbVerticesInSource = modelVb.getNumVertices();
+00517
+00518 sint inNormalOff=0;
+00519 sint outNormalOff=0;
+00520 <font class="keywordflow">if</font> (modelVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+00521 {
+00522 inNormalOff = modelVb.getNormalOff();
+00523 outNormalOff = outVb.getNormalOff();
+00524 }
+00525
+00526 <font class="keywordflow">do</font>
+00527 {
+00528 uint8 *outVertex = (uint8 *) outVb.getVertexCoordPointer();
+00529
+00530 toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(leftToDo, <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>);
+00531
+00532 <font class="keywordflow">if</font> (m._SizeScheme)
+00533 {
+00534 ptCurrSize = (<font class="keywordtype">float</font> *) (m._SizeScheme-&gt;make(m._Owner, size -leftToDo, &amp;sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
+00535 }
+00536 <font class="keywordflow">else</font>
+00537 {
+00538 ptCurrSize = &amp;m._ParticleSize;
+00539 }
+00540
+00541 <font class="keywordflow">if</font> (m._PlaneBasisScheme)
+00542 {
+00543 ptBasis = (CPlaneBasis *) (m._PlaneBasisScheme-&gt;make(m._Owner, size -leftToDo, &amp;planeBasis[0], <font class="keyword">sizeof</font>(CPlaneBasis), toProcess, <font class="keyword">true</font>, srcStep));
+00544 }
+00545 <font class="keywordflow">else</font>
+00546 {
+00547 ptBasis = &amp;m._PlaneBasis;
+00548 }
+00549
+00550
+00551 endPosIt = posIt + toProcess;
+00552 <font class="comment">// transfo matrix &amp; scaled transfo matrix;</font>
+00553 CMatrix M, sM;
+00554
+00555
+00556 <font class="keywordflow">if</font> (m._Shapes.size() == 1)
+00557 {
+00559 <font class="keywordflow">do</font>
+00560 {
+00561
+00562 uint8 *inVertex = (uint8 *) modelVb.getVertexCoordPointer();
+00563 uint k = nbVerticesInSource;
+00564
+00565 <font class="comment">// do we need a normal ?</font>
+00566 <font class="keywordflow">if</font> (modelVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+00567 {
+00568 M.identity();
+00569 M.setRot(ptBasis-&gt;X, ptBasis-&gt;Y, ptBasis-&gt;X ^ ptBasis-&gt;Y);
+00570 sM = M;
+00571 sM.scale(*ptCurrSize);
+00572
+00573 <font class="comment">// offset of normals in the prerotated mesh </font>
+00574 <font class="keywordflow">do</font>
+00575 {
+00576 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(modelVb, inVertex);
+00577 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
+00578 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(modelVb, inVertex + inNormalOff);
+00579 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex + outNormalOff);
+00580
+00581 <font class="comment">// translate and resize the vertex (relatively to the mesh origin)</font>
+00582 *(CVector *) outVertex = *posIt + sM * *(CVector *) inVertex;
+00583 <font class="comment">// copy the normal</font>
+00584 *(CVector *) (outVertex + outNormalOff) = M * *(CVector *) (inVertex + inNormalOff);
+00585
+00586
+00587 inVertex += inVSize;
+00588 outVertex += outVSize;
+00589 }
+00590 <font class="keywordflow">while</font> (--k);
+00591 }
+00592 <font class="keywordflow">else</font>
+00593 {
+00594 <font class="comment">// no normal to transform</font>
+00595 sM.identity();
+00596 sM.setRot(ptBasis-&gt;X, ptBasis-&gt;Y, ptBasis-&gt;X ^ ptBasis-&gt;Y);
+00597 sM.scale(*ptCurrSize);
+00598
+00599 <font class="keywordflow">do</font>
+00600 {
+00601 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(modelVb, inVertex);
+00602 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
+00603
+00604 <font class="comment">// translate and resize the vertex (relatively to the mesh origin)</font>
+00605 *(CVector *) outVertex = *posIt + sM * *(CVector *) inVertex;
+00606
+00607 inVertex += inVSize;
+00608 outVertex += outVSize;
+00609 }
+00610 <font class="keywordflow">while</font> (--k);
+00611 }
+00612
+00613
+00614 ++posIt;
+00615 ptCurrSize += ptCurrSizeIncrement;
+00616 ptBasis += ptBasisIncrement;
+00617 }
+00618 <font class="keywordflow">while</font> (posIt != endPosIt);
+00619 }
+00620 <font class="keywordflow">else</font>
+00621 {
+00622 <font class="comment">// morphed case</font>
+00623
+00624 <font class="comment">// first, compute the morph value for each mesh</font>
+00625 <font class="keywordtype">float</font> morphValues[<a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>];
+00626 <font class="keywordtype">float</font> *currMorphValue;
+00627 uint morphValueIncr;
+00628
+00629 <font class="keywordflow">if</font> (m._MorphScheme) <font class="comment">// variable case</font>
+00630 {
+00631 currMorphValue = (<font class="keywordtype">float</font> *) m._MorphScheme-&gt;make(m._Owner, size - leftToDo, &amp;morphValues[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep);
+00632 morphValueIncr = 1;
+00633 }
+00634 <font class="keywordflow">else</font>
+00635 {
+00636 currMorphValue = &amp;m._MorphValue;
+00637 morphValueIncr = 0;
+00638 }
+00639
+00640 <font class="keywordflow">do</font>
+00641 {
+00642 <font class="keyword">const</font> uint numShapes = m._Shapes.size();
+00643 <font class="keyword">const</font> uint8 *m0, *m1;
+00644 <font class="keywordtype">float</font> lambda;
+00645 <font class="keywordtype">float</font> opLambda;
+00646 <font class="keyword">const</font> CVertexBuffer *inVB0, *inVB1;
+00647 <font class="keywordflow">if</font> (*currMorphValue &gt;= numShapes - 1)
+00648 {
+00649 lambda = 0.f;
+00650 opLambda = 1.f;
+00651 inVB0 = inVB1 = &amp;NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) m._Shapes[numShapes - 1])-&gt;getVertexBuffer();
+00652 }
+00653 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (*currMorphValue &lt;= 0)
+00654 {
+00655 lambda = 0.f;
+00656 opLambda = 1.f;
+00657 inVB0 = inVB1 = &amp;NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) m._Shapes[0])-&gt;getVertexBuffer();
+00658 }
+00659 <font class="keywordflow">else</font>
+00660 {
+00661 uint iMeshIndex = (uint) *currMorphValue;
+00662 lambda = *currMorphValue - iMeshIndex;
+00663 opLambda = 1.f - lambda;
+00664 inVB0 = &amp;NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) m._Shapes[iMeshIndex])-&gt;getVertexBuffer();
+00665 inVB1 = &amp;NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) m._Shapes[iMeshIndex + 1])-&gt;getVertexBuffer();
+00666 }
+00667
+00668 m0 = (uint8 *) inVB0-&gt;getVertexCoordPointer();
+00669 m1 = (uint8 *) inVB1-&gt;getVertexCoordPointer();
+00670
+00671
+00672 uint k = nbVerticesInSource;
+00673 <font class="comment">// do we need a normal ?</font>
+00674 <font class="keywordflow">if</font> (modelVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+00675 {
+00676 M.identity();
+00677 M.setRot(ptBasis-&gt;X, ptBasis-&gt;Y, ptBasis-&gt;X ^ ptBasis-&gt;Y);
+00678 sM = M;
+00679 sM.scale(*ptCurrSize);
+00680
+00681 <font class="comment">// offset of normals in the prerotated mesh </font>
+00682 <font class="keywordflow">do</font>
+00683 {
+00684 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB0), m0);
+00685 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB1), m1);
+00686 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB0), m0 + inNormalOff);
+00687 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB1), m1 + inNormalOff);
+00688 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
+00689 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex + outNormalOff);
+00690
+00691 <font class="comment">// morph, and transform the vertex</font>
+00692 *(CVector *) outVertex = *posIt + sM * (opLambda * *(CVector *) m0 + lambda * *(CVector *) m1);
+00693 <font class="comment">// morph, and transform the normal</font>
+00694 *(CVector *) (outVertex + outNormalOff) = M * (opLambda * *(CVector *) (m0 + inNormalOff)
+00695 + lambda * *(CVector *) (m1 + inNormalOff)).normed();
+00696
+00697
+00698 m0 += inVSize;
+00699 m1 += inVSize;
+00700 outVertex += outVSize;
+00701 }
+00702 <font class="keywordflow">while</font> (--k);
+00703 }
+00704 <font class="keywordflow">else</font>
+00705 {
+00706 <font class="comment">// no normal to transform</font>
+00707 sM.identity();
+00708 sM.setRot(ptBasis-&gt;X, ptBasis-&gt;Y, ptBasis-&gt;X ^ ptBasis-&gt;Y);
+00709 sM.scale(*ptCurrSize);
+00710
+00711 <font class="keywordflow">do</font>
+00712 {
+00713 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB0), m0);
+00714 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB1), m1);
+00715 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
+00716 <font class="comment">// morph, and transform the vertex</font>
+00717 *(CVector *) outVertex = *posIt + sM * (opLambda * *(CVector *) m0 + opLambda * *(CVector *) m1);
+00718
+00719 m0 += inVSize;
+00720 m1 += inVSize;
+00721 outVertex += outVSize;
+00722 }
+00723 <font class="keywordflow">while</font> (--k);
+00724 }
+00725
+00726
+00727 ++posIt;
+00728 ptCurrSize += ptCurrSizeIncrement;
+00729 ptBasis += ptBasisIncrement;
+00730 currMorphValue += morphValueIncr;
+00731 }
+00732 <font class="keywordflow">while</font> (posIt != endPosIt);
+00733 }
+00734
+00735 <font class="comment">// compute colors if needed</font>
+00736 <font class="keywordflow">if</font> (m._ColorScheme)
+00737 {
+00738 m.computeColors(outVb, modelVb, size - leftToDo, toProcess, srcStep);
+00739 }
+00740
+00741 <font class="comment">// render meshs</font>
+00742 m.doRenderPasses(driver, toProcess, md.RdrPasses, opaque);
+00743 leftToDo -= toProcess;
+00744
+00745 }
+00746 <font class="keywordflow">while</font> (leftToDo);
+00747 }
+00748
+00749
+00750 <font class="keyword">template</font> &lt;<font class="keyword">class</font> T, <font class="keyword">class</font> U&gt;
+<a name="l00751"></a><a class="code" href="classNL3D_1_1CPSConstraintMeshHelper.html#d1">00751</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMeshHelper.html#d1">drawPrerotatedMeshs</a>(T posIt,
+00752 U indexIt,
+00753 CPSConstraintMesh &amp;m,
+00754 uint size,
+00755 uint32 srcStep,
+00756 <font class="keywordtype">bool</font> opaque,
+00757 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00758 {
+00759 <font class="comment">// get the vb from the original mesh</font>
+00760 CMesh &amp;mesh = * NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) m._Shapes[0]);
+00761 <font class="keyword">const</font> CVertexBuffer &amp;modelVb = mesh.getVertexBuffer();
+00762
+00764 CVertexBuffer &amp;prerotVb = m.makePrerotatedVb(modelVb, ellapsedTime);
+00765
+00766 <font class="comment">// driver setup</font>
+00767 IDriver *driver = m.getDriver();
+00768 m.setupDriverModelMatrix();
+00769
+00770 <font class="comment">// renderPasses setup</font>
+00771 <a class="code" href="debug_8h.html#a6">nlassert</a>(m._Owner)
+00772
+00773 <font class="comment">// storage for sizes of meshs</font>
+00774 <font class="keywordtype">float</font> sizes[<a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>];
+00775
+00776 <font class="comment">// point the size for the current mesh</font>
+00777 <font class="keywordtype">float</font> *ptCurrSize;
+00778 uint ptCurrSizeIncrement = m._SizeScheme ? 1 : 0;
+00779
+00780 T endPosIt;
+00781 uint leftToDo = size, toProcess;
+00782 <font class="keyword">const</font> uint nbVerticesInSource = modelVb.getNumVertices();
+00783
+00784
+00785
+00786 <font class="comment">// size of a complete prerotated model</font>
+00787 <font class="keyword">const</font> uint prerotatedModelSize = prerotVb.getVertexSize() * modelVb.getNumVertices();
+00788
+00790 CPSConstraintMesh::CMeshDisplay &amp;md = m._MeshDisplayShare.getMeshDisplay(m._Shapes[0], modelVb.getVertexFormat()
+00791 | (m._ColorScheme ? CVertexBuffer::PrimaryColorFlag : 0));
+00792
+00793
+00794 m.setupRenderPasses((<font class="keywordtype">float</font>) m._Owner-&gt;getOwner()-&gt;getSystemDate() - m._GlobalAnimDate, md.RdrPasses, opaque);
+00795
+00796 CVertexBuffer &amp;outVb = md.VB;
+00797
+00798 driver-&gt;activeVertexBuffer(outVb);
+00799
+00800
+00801 <font class="comment">// size of vertices in prerotated model</font>
+00802 <font class="keyword">const</font> uint inVSize = prerotVb.getVertexSize();
+00803
+00804 <font class="comment">// size ofr vertices in dest vb</font>
+00805 <font class="keyword">const</font> uint outVSize = outVb.getVertexSize();
+00806
+00807 <font class="comment">// offset of normals in vertices of the prerotated model, and source model </font>
+00808 uint normalOff=0;
+00809 uint pNormalOff=0;
+00810 <font class="keywordflow">if</font> (prerotVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+00811 {
+00812 normalOff = outVb.getNormalOff();
+00813 pNormalOff = prerotVb.getNormalOff();
+00814 }
+00815
+00816 <font class="keywordflow">do</font>
+00817 {
+00818 toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(leftToDo, <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>);
+00819
+00820 <font class="keywordflow">if</font> (m._SizeScheme)
+00821 {
+00822 <font class="comment">// compute size</font>
+00823 ptCurrSize = (<font class="keywordtype">float</font> *) (m._SizeScheme-&gt;make(m._Owner, size - leftToDo, &amp;sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
+00824 }
+00825 <font class="keywordflow">else</font>
+00826 {
+00827 <font class="comment">// pointer on constant size</font>
+00828 ptCurrSize = &amp;m._ParticleSize;
+00829 }
+00830
+00831 endPosIt = posIt + toProcess;
+00832 uint8 *outVertex = (uint8 *) outVb.getVertexCoordPointer();
+00834 <font class="keywordflow">do</font>
+00835 {
+00836 uint8 *inVertex = (uint8 *) prerotVb.getVertexCoordPointer() + prerotatedModelSize * *indexIt; <font class="comment">// prerotated vertex </font>
+00837 uint k = nbVerticesInSource;
+00838
+00839 <font class="keywordflow">if</font> (prerotVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag) <font class="comment">// has it a normal ?</font>
+00840 {
+00841 <font class="keywordflow">do</font>
+00842 {
+00843 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
+00844 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(prerotVb, inVertex);
+00845 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex + normalOff);
+00846 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(prerotVb, inVertex + pNormalOff);
+00847
+00848
+00849 <font class="comment">// translate and resize the vertex (relatively to the mesh origin)</font>
+00850 *(CVector *) outVertex = *posIt + *ptCurrSize * *(CVector *) inVertex;
+00851 <font class="comment">// copy the normal</font>
+00852 *(CVector *) (outVertex + normalOff ) = *(CVector *) (inVertex + pNormalOff);
+00853 inVertex += inVSize;
+00854 outVertex += outVSize;
+00855 }
+00856 <font class="keywordflow">while</font> (--k);
+00857 }
+00858 <font class="keywordflow">else</font>
+00859 {
+00860 <font class="keywordflow">do</font>
+00861 {
+00862 <font class="comment">// translate and resize the vertex (relatively to the mesh origin)</font>
+00863 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
+00864 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(prerotVb, inVertex);
+00865 *(CVector *) outVertex = *posIt + *ptCurrSize * *(CVector *) inVertex;
+00866 inVertex += inVSize;
+00867 outVertex += outVSize;
+00868 }
+00869 <font class="keywordflow">while</font> (--k);
+00870 }
+00871
+00872 ++indexIt;
+00873 ++posIt;
+00874 ptCurrSize += ptCurrSizeIncrement;
+00875 }
+00876 <font class="keywordflow">while</font> (posIt != endPosIt);
+00877
+00878 <font class="comment">// compute colors if needed</font>
+00879 <font class="keywordflow">if</font> (m._ColorScheme)
+00880 {
+00881 m.computeColors(outVb, modelVb, size - leftToDo, toProcess, srcStep);
+00882 }
+00883
+00884
+00886 m.doRenderPasses(driver, toProcess, md.RdrPasses, opaque);
+00887 leftToDo -= toProcess;
+00888
+00889 }
+00890 <font class="keywordflow">while</font> (leftToDo);
+00891 PARTICLES_CHECK_MEM
+00892 }
+00893 };
+00894
+<a name="l00895"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">00895</a> CPSConstraintMesh::CPSConstraintMesh() : _NumFaces(0),
+00896 _ModelBank(NULL),
+00897 _ModulatedStages(0),
+00898 _Touched(1),
+00899 _VertexColorLightingForced(false),
+00900 _GlobalAnimationEnabled(0),
+00901 _ReinitGlobalAnimTimeOnNewElement(0),
+00902 _MorphValue(0),
+00903 _MorphScheme(NULL)
+00904 {
+00905 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"ConstraintMesh"</font>);
+00906 }
+00907
+00908 <font class="comment">//====================================================================================</font>
+<a name="l00909"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a21">00909</a> uint32 CPSConstraintMesh::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00910 <font class="keyword"></font>{
+00911 <font class="comment">// nlassert(_ModelVb);</font>
+00912 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n2">_NumFaces</a> * <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize();
+00913
+00914 }
+00915
+00916
+00917 <font class="comment">//====================================================================================</font>
+<a name="l00918"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a19">00918</a> <font class="keywordtype">bool</font> CPSConstraintMesh::hasTransparentFaces(<font class="keywordtype">void</font>)
+00919 {
+00920 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a>) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n10">_HasTransparentFaces</a> != 0;
+00922 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b10">update</a>();
+00923 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n10">_HasTransparentFaces</a> != 0;
+00924 }
+00925
+00926 <font class="comment">//====================================================================================</font>
+<a name="l00927"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a20">00927</a> <font class="keywordtype">bool</font> CPSConstraintMesh::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00928 {
+00929 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a>) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n11">_HasOpaqueFaces</a> != 0;
+00930 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b10">update</a>();
+00931 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n11">_HasOpaqueFaces</a> != 0;
+00932 }
+00933
+00934 <font class="comment">//====================================================================================</font>
+<a name="l00935"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a2">00935</a> <font class="keywordtype">void</font> CPSConstraintMesh::setShape(<font class="keyword">const</font> std::string &amp;meshFileName)
+00936 {
+00937 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.resize(1);
+00938 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[0] = meshFileName;
+00939 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a> = 1;
+00940 }
+00941
+00942
+00943 <font class="comment">//===========================================================================</font>
+<a name="l00944"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a3">00944</a> std::string CPSConstraintMesh::getShape(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00945 <font class="keyword"></font>{
+00946 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size() == 1);
+00947 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[0];
+00948 }
+00949
+00950 <font class="comment">//====================================================================================</font>
+<a name="l00951"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a4">00951</a> <font class="keywordtype">void</font> CPSConstraintMesh::setShapes(<font class="keyword">const</font> std::string *shapesNames, uint numShapes)
+00952 {
+00953 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.resize(numShapes);
+00954 std::copy(shapesNames, shapesNames + numShapes, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.begin());
+00955 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a> = 1;
+00956 }
+00957
+00958 <font class="comment">//====================================================================================</font>
+<a name="l00959"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a7">00959</a> uint CPSConstraintMesh::getNumShapes()<font class="keyword"> const</font>
+00960 <font class="keyword"></font>{
+00961 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size();
+00962 }
+00963
+00964 <font class="comment">//====================================================================================</font>
+<a name="l00965"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a8">00965</a> <font class="keywordtype">void</font> CPSConstraintMesh::getShapesNames(std::string *shapesNames)<font class="keyword"> const</font>
+00966 <font class="keyword"></font>{
+00967 std::copy(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.begin(), <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.end(), shapesNames);
+00968 }
+00969
+00970
+00971
+00972 <font class="comment">//====================================================================================</font>
+<a name="l00973"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a5">00973</a> <font class="keywordtype">void</font> CPSConstraintMesh::setShape(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> std::string &amp;shapeName)
+00974 {
+00975 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size());
+00976 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = shapeName;
+00977 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a> = 1;
+00978 }
+00979
+00980
+00981 <font class="comment">//====================================================================================</font>
+<a name="l00982"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a6">00982</a> <font class="keyword">const</font> std::string &amp;CPSConstraintMesh::getShape(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00983 <font class="keyword"></font>{
+00984 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size());
+00985 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
+00986 }
+00987
+00988
+00989
+00990 <font class="comment">//====================================================================================</font>
+<a name="l00991"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a9">00991</a> <font class="keywordtype">void</font> CPSConstraintMesh::setMorphValue(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00992 {
+00993 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>;
+00994 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a> = NULL;
+00995 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_0">_MorphValue</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00996 }
+00997
+00998
+00999 <font class="comment">//====================================================================================</font>
+<a name="l01000"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a10">01000</a> <font class="keywordtype">float</font> CPSConstraintMesh::getMorphValue()<font class="keyword"> const</font>
+01001 <font class="keyword"></font>{
+01002 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_0">_MorphValue</a>;
+01003 }
+01004
+01005 <font class="comment">//====================================================================================</font>
+<a name="l01006"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a11">01006</a> <font class="keywordtype">void</font> CPSConstraintMesh::setMorphScheme(CPSAttribMaker&lt;float&gt; *scheme)
+01007 {
+01008 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>;
+01009 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a> = scheme;
+01010 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;resize(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize());
+01011 }
+01012
+01013 <font class="comment">//====================================================================================</font>
+<a name="l01014"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a12">01014</a> CPSAttribMaker&lt;float&gt; *CPSConstraintMesh::getMorphScheme()
+01015 {
+01016 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>;
+01017 }
+01018
+01019 <font class="comment">//====================================================================================</font>
+<a name="l01020"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a13">01020</a> <font class="keyword">const</font> CPSAttribMaker&lt;float&gt; *CPSConstraintMesh::getMorphScheme()<font class="keyword"> const</font>
+01021 <font class="keyword"></font>{
+01022 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>;
+01023 }
+01024
+01025
+01026 <font class="comment">//====================================================================================</font>
+01027 <font class="keyword">static</font> IShape *<a class="code" href="namespaceNL3D.html#a432">GetDummyShapeFromBank</a>(CShapeBank &amp;sb)
+01028 {
+01029 <font class="keyword">static</font> <font class="keyword">const</font> std::string dummyMeshName(<font class="stringliteral">"dummy constraint mesh shape"</font>);
+01030 <font class="keywordflow">if</font> (sb.isPresent(dummyMeshName) == CShapeBank::Present)
+01031 {
+01032 <font class="keywordflow">return</font> sb.addRef(dummyMeshName);
+01033 }
+01034 <font class="keywordflow">else</font>
+01035 {
+01036 <font class="comment">// no dummy shape created -&gt; add one to the bank</font>
+01037 IShape *is = <a class="code" href="namespaceNL3D.html#a429">CreateDummyShape</a>();
+01038 sb.add(std::string(<font class="stringliteral">"dummy constraint mesh shape"</font>), is);
+01039 <font class="keywordflow">return</font> is;
+01040 }
+01041 }
+01042
+01043 <font class="comment">//====================================================================================</font>
+<a name="l01044"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b10">01044</a> <font class="keywordtype">bool</font> CPSConstraintMesh::update(<font class="keywordtype">void</font>)
+01045 {
+01046 <font class="keywordtype">bool</font> ok = <font class="keyword">true</font>;
+01047 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a>) <font class="keywordflow">return</font> ok;
+01048
+01049 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b16">clean</a>();
+01050
+01051 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getScene());
+01052
+01053 CScene *scene = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getScene();
+01054 CShapeBank *sb = scene-&gt;getShapeBank();
+01055 IShape *is;
+01056
+01057
+01058 uint32 vFormat=0;
+01059 uint numVerts=0;
+01060
+01061 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size() == 0)
+01062 {
+01063 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.resize(1);
+01064 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[0] = <a class="code" href="namespaceNL3D.html#a428">DummyShapeName</a>;
+01065 }
+01066
+01067
+01068 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.resize(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size());
+01069 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>.size(); ++k)
+01070 {
+01071 <font class="keywordflow">if</font> (sb-&gt;isPresent(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k]) == CShapeBank::Present)
+01072 {
+01073 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[k] = sb-&gt;addRef(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k]);
+01074
+01076 <font class="keyword">const</font> CMesh &amp;m = * NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[k]); <font class="comment">// only mesh shape's can be used with this class!</font>
+01077 <font class="keywordflow">if</font> (k == 0)
+01078 {
+01079 vFormat = m.getVertexBuffer().getVertexFormat();
+01080 numVerts = m.getVertexBuffer().getNumVertices();
+01081 }
+01082 <font class="keywordflow">else</font>
+01083 {
+01084 <font class="keywordflow">if</font> (vFormat != m.getVertexBuffer().getVertexFormat()
+01085 || numVerts != m.getVertexBuffer().getNumVertices())
+01086 {
+01087 ok = <font class="keyword">false</font>;
+01088 }
+01089 }
+01090 }
+01091 <font class="keywordflow">else</font>
+01092 {
+01093 <font class="keywordflow">try</font>
+01094 {
+01095 sb-&gt;load(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k]);
+01096 }
+01097 <font class="keywordflow">catch</font> (<a class="code" href="structNLMISC_1_1EPathNotFound.html">NLMISC::EPathNotFound</a> &amp;)
+01098 {
+01099 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"mesh not found : %s; used as a constraint mesh particle"</font>, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k].c_str());
+01100 <font class="comment">// shape not found, so not present in the shape bank -&gt; we create a dummy shape</font>
+01101 }
+01102
+01103 <font class="keywordflow">if</font> (sb-&gt;isPresent(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k]) != CShapeBank::Present)
+01104 {
+01105 ok = <font class="keyword">false</font>;
+01106 }
+01107 <font class="keywordflow">else</font>
+01108 {
+01109 is = sb-&gt;addRef(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k]);
+01110 <font class="keywordflow">if</font> (!dynamic_cast&lt;CMesh *&gt;(is)) <font class="comment">// is it a mesh</font>
+01111 {
+01112 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Tried to bind a shape that is not a mesh to a mesh particle : %s"</font>, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k].c_str());
+01113 sb-&gt;release(is);
+01114 ok = <font class="keyword">false</font>;
+01115 }
+01116 <font class="keywordflow">else</font>
+01117 {
+01118 <font class="keyword">const</font> CMesh &amp;m = * NLMISC::safe_cast&lt;CMesh *&gt;(is);
+01120 <font class="keywordflow">if</font> (m.getVertexBuffer().getNumVertices() &gt; <a class="code" href="namespaceNL3D.html#a211">ConstraintMeshMaxNumVerts</a>)
+01121 {
+01122 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Tried to bind a mesh that has more than %d vertices to a particle mesh: %s"</font>, (<font class="keywordtype">int</font>) <a class="code" href="namespaceNL3D.html#a211">ConstraintMeshMaxNumVerts</a>, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>[k].c_str());
+01123 sb-&gt;release(is);
+01124 ok = <font class="keyword">false</font>;
+01125 }
+01126 <font class="keywordflow">else</font>
+01127 {
+01128 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[k] = is;
+01130 <font class="keyword">const</font> CMesh &amp;m = * NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[k]); <font class="comment">// only mesh shape's can be used with this class!</font>
+01131 <font class="keywordflow">if</font> (k == 0)
+01132 {
+01133 vFormat = m.getVertexBuffer().getVertexFormat();
+01134 numVerts = m.getVertexBuffer().getNumVertices();
+01135 }
+01136 <font class="keywordflow">else</font>
+01137 {
+01138 <font class="keywordflow">if</font> (vFormat != m.getVertexBuffer().getVertexFormat()
+01139 || numVerts != m.getVertexBuffer().getNumVertices())
+01140 {
+01141 ok = <font class="keyword">false</font>;
+01142 }
+01143 }
+01144 }
+01145 }
+01146 }
+01147 }
+01148
+01149 <font class="keywordflow">if</font> (!ok)
+01150 {
+01151 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b7">releaseShapes</a>();
+01152 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.resize(1);
+01153 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[0] = <a class="code" href="namespaceNL3D.html#a432">GetDummyShapeFromBank</a>(*sb);
+01154 <font class="keywordflow">break</font>;
+01155 }
+01156 }
+01157
+01158
+01159 <font class="keyword">const</font> CMesh &amp;m = * NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[0]); <font class="comment">// only mesh shape's can be used with this class!</font>
+01160
+01162 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n2">_NumFaces</a> = <a class="code" href="namespaceNL3D.html#a430">getMeshNumTri</a>(m);
+01163 <a class="code" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>();
+01164
+01166 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a19">hasTransparentFaces</a>, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a20">hasOpaqueFaces</a>;
+01167 <a class="code" href="namespaceNL3D.html#a431">CheckForOpaqueAndTransparentFacesInMesh</a>(m, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a19">hasTransparentFaces</a>, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a20">hasOpaqueFaces</a>);
+01168 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n10">_HasTransparentFaces</a> = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a19">hasTransparentFaces</a>;
+01169 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n11">_HasOpaqueFaces</a> = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a20">hasOpaqueFaces</a>;
+01170 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n3">_ModelBank</a> = sb;
+01171 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n16">_GlobalAnimDate</a> = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
+01172 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a> = 0;
+01173 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.size() &gt; 0);
+01174
+01175 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+01176 <font class="preprocessor"></font> <font class="keywordflow">for</font> (uint j = 0; j &lt; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.size(); ++j)
+01177 {
+01178 <a class="code" href="debug_8h.html#a6">nlassert</a>(dynamic_cast&lt;CMesh *&gt;((IShape *) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[j]));
+01179 }
+01180 <font class="preprocessor"> #endif</font>
+01181 <font class="preprocessor"></font>
+01182 <font class="keywordflow">return</font> ok;
+01183
+01184 }
+01185
+01186
+01187
+01188 <font class="comment">//====================================================================================</font>
+<a name="l01189"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a14">01189</a> <font class="keywordtype">void</font> CPSConstraintMesh::hintRotateTheSame(uint32 nbConfiguration,
+01190 <font class="keywordtype">float</font> minAngularVelocity,
+01191 <font class="keywordtype">float</font> maxAngularVelocity
+01192 )
+01193 {
+01194 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbConfiguration &lt;= <a class="code" href="namespaceNL3D.html#a213">ConstraintMeshMaxNumPrerotatedModels</a>);
+01195
+01196 <font class="comment">// TODO : avoid code duplication with CPSFace ...</font>
+01197 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n4">_MinAngularVelocity</a> = minAngularVelocity;
+01198 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n5">_MaxAngularVelocity</a> = maxAngularVelocity;
+01199
+01200
+01201
+01202 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.resize(nbConfiguration);
+01203
+01204 <font class="keywordflow">if</font> (nbConfiguration)
+01205 {
+01206 <font class="comment">// each precomp basis is created randomly;</font>
+01207 <font class="keywordflow">for</font> (uint k = 0; k &lt; nbConfiguration; ++k)
+01208 {
+01209 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>();
+01210 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>[k].Basis = CPlaneBasis(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+01211 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>[k].Axis = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>();
+01212 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>[k].AngularVelocity = minAngularVelocity
+01213 + (rand() % 20000) / 20000.f * (maxAngularVelocity - minAngularVelocity);
+01214
+01215 }
+01216
+01217 <font class="comment">// we need to do this because nbConfs may have changed</font>
+01218 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b15">fillIndexesInPrecompBasis</a>();
+01219 }
+01220 }
+01221
+01222
+01223 <font class="comment">//====================================================================================</font>
+<a name="l01224"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b15">01224</a> <font class="keywordtype">void</font> CPSConstraintMesh::fillIndexesInPrecompBasis(<font class="keywordtype">void</font>)
+01225 {
+01226 <font class="comment">// TODO : avoid code duplication with CPSFace ...</font>
+01227 <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.size();
+01228 <font class="keywordflow">if</font> (_Owner)
+01229 {
+01230 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>.resize( <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() );
+01231 }
+01232 <font class="keywordflow">for</font> (std::vector&lt;uint32&gt;::iterator it = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>.end(); ++it)
+01233 {
+01234 *it = rand() % nbConf;
+01235 }
+01236 }
+01237
+01238 <font class="comment">//==================================================================================== </font>
+<a name="l01240"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a17">01240</a> <font class="comment">void CPSConstraintMesh::serial(NLMISC::IStream &amp;f) throw(NLMISC::EStream)</font>
+01241 {
+01242
+01243 sint ver = f.serialVersion(4);
+01244 <font class="keywordflow">if</font> (f.isReading())
+01245 {
+01246 clean();
+01247 }
+01248
+01249 CPSParticle::serial(f);
+01250 CPSSizedParticle::serialSizeScheme(f);
+01251 CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
+01252
+01253 <font class="comment">// prerotations ...</font>
+01254
+01255 <font class="keywordflow">if</font> (f.isReading())
+01256 {
+01257 uint32 nbConfigurations;
+01258 f.serial(nbConfigurations);
+01259 <font class="keywordflow">if</font> (nbConfigurations)
+01260 {
+01261 f.serial(_MinAngularVelocity, _MaxAngularVelocity);
+01262 }
+01263 hintRotateTheSame(nbConfigurations, _MinAngularVelocity, _MaxAngularVelocity);
+01264 }
+01265 <font class="keywordflow">else</font>
+01266 {
+01267 uint32 nbConfigurations = _PrecompBasis.size();
+01268 f.serial(nbConfigurations);
+01269 <font class="keywordflow">if</font> (nbConfigurations)
+01270 {
+01271 f.serial(_MinAngularVelocity, _MaxAngularVelocity);
+01272 }
+01273 }
+01274
+01275 <font class="comment">// saves the model file name, or an empty string if nothing has been set </font>
+01276 <font class="keyword">static</font> std::string emptyStr;
+01277
+01278 <font class="keywordflow">if</font> (ver &lt; 4) <font class="comment">// early version : no morphing support</font>
+01279 {
+01280 <font class="keywordflow">if</font> (!f.isReading())
+01281 {
+01282 <font class="keywordflow">if</font> (_MeshShapeFileName.size() &gt; 0)
+01283 {
+01284 f.serial(_MeshShapeFileName[0]);
+01285 }
+01286 <font class="keywordflow">else</font>
+01287 {
+01288 f.serial(emptyStr);
+01289 }
+01290 }
+01291 <font class="keywordflow">else</font>
+01292 {
+01293 _MeshShapeFileName.resize(1);
+01294 f.serial(_MeshShapeFileName[0]);
+01295 _Touched = <font class="keyword">true</font>;
+01296 }
+01297 }
+01298
+01299 <font class="keywordflow">if</font> (ver &gt; 1)
+01300 {
+01301 CPSColoredParticle::serialColorScheme(f);
+01302 f.serial(_ModulatedStages);
+01303 <font class="keywordflow">if</font> (f.isReading())
+01304 {
+01305 <font class="keywordtype">bool</font> vcEnabled;
+01306 f.serial(vcEnabled);
+01307 _VertexColorLightingForced = vcEnabled;
+01308 }
+01309 <font class="keywordflow">else</font>
+01310 {
+01311 <font class="keywordtype">bool</font> vcEnabled = (_VertexColorLightingForced != 0);
+01312 f.serial(vcEnabled);
+01313 }
+01314 }
+01315
+01316 <font class="keywordflow">if</font> (ver &gt; 2) <font class="comment">// texture animation</font>
+01317 {
+01318 <font class="keywordflow">if</font> (f.isReading())
+01319 {
+01320 <font class="keywordtype">bool</font> gaEnabled;
+01321 f.serial(gaEnabled);
+01322 _GlobalAnimationEnabled = gaEnabled;
+01323 <font class="keywordflow">if</font> (gaEnabled)
+01324 {
+01325 PGlobalTexAnims newPtr(<font class="keyword">new</font> CGlobalTexAnims); <font class="comment">// create new</font>
+01326 std::swap(_GlobalTexAnims, newPtr); <font class="comment">// replace old</font>
+01327 f.serial(*_GlobalTexAnims);
+01328 }
+01329
+01330 <font class="keywordtype">bool</font> rgt;
+01331 f.serial(rgt);
+01332 _ReinitGlobalAnimTimeOnNewElement = rgt;
+01333 }
+01334 <font class="keywordflow">else</font>
+01335 {
+01336 <font class="keywordtype">bool</font> gaEnabled = (_GlobalAnimationEnabled != 0);
+01337 f.serial(gaEnabled);
+01338 <font class="keywordflow">if</font> (gaEnabled)
+01339 {
+01340 f.serial(*_GlobalTexAnims);
+01341 }
+01342
+01343 <font class="keywordtype">bool</font> rgt = _ReinitGlobalAnimTimeOnNewElement != 0;
+01344 f.serial(rgt);
+01345 }
+01346 }
+01347
+01348 <font class="keywordflow">if</font> (ver &gt; 3) <font class="comment">// mesh morphing</font>
+01349 {
+01350 f.serialCont(_MeshShapeFileName);
+01351 <font class="keywordtype">bool</font> useScheme;
+01352 <font class="keywordflow">if</font> (f.isReading())
+01353 {
+01354 <font class="keyword">delete</font> _MorphScheme;
+01355 }
+01356 <font class="keywordflow">else</font>
+01357 {
+01358 useScheme = _MorphScheme != NULL;
+01359 }
+01360 f.serial(useScheme);
+01361 <font class="keywordflow">if</font> (useScheme)
+01362 {
+01363 f.serialPolyPtr(_MorphScheme);
+01364 }
+01365 <font class="keywordflow">else</font>
+01366 {
+01367 f.serial(_MorphValue);
+01368 }
+01369 }
+01370 }
+01371
+01372 <font class="comment">//====================================================================================</font>
+<a name="l01373"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a1">01373</a> CPSConstraintMesh::~CPSConstraintMesh()
+01374 {
+01375 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b16">clean</a>();
+01376 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>;
+01377 }
+01378
+01379
+01380
+01381 <font class="comment">//====================================================================================</font>
+<a name="l01382"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b7">01382</a> <font class="keywordtype">void</font> CPSConstraintMesh::releaseShapes()
+01383 {
+01384 <font class="keywordflow">for</font> (TShapeVect::iterator it = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.end(); ++it)
+01385 {
+01386 <font class="keywordflow">if</font> (*it)
+01387 {
+01388 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n3">_ModelBank</a>-&gt;release(*it);
+01389 }
+01390 }
+01391 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>.clear();
+01392 }
+01393
+01394 <font class="comment">//====================================================================================</font>
+<a name="l01395"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b16">01395</a> <font class="keywordtype">void</font> CPSConstraintMesh::clean(<font class="keywordtype">void</font>)
+01396 {
+01397 <font class="keywordflow">if</font> (_ModelBank)
+01398 {
+01399 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b7">releaseShapes</a>();
+01400 }
+01401 }
+01402
+01403
+01404 <font class="comment">//====================================================================================</font>
+<a name="l01405"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b11">01405</a> CVertexBuffer &amp;CPSConstraintMesh::makePrerotatedVb(<font class="keyword">const</font> CVertexBuffer &amp;inVb, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+01406 {
+01407 <font class="comment">// get a VB that has positions and eventually normals</font>
+01408 CVertexBuffer &amp;prerotatedVb = inVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag ? <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q2">_PreRotatedMeshVBWithNormal</a> : <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q1">_PreRotatedMeshVB</a>;
+01409
+01410 <font class="comment">// size of vertices for source VB</font>
+01411 <font class="keyword">const</font> uint vSize = inVb.getVertexSize();
+01412
+01413 <font class="comment">// size for vertices in prerotated model</font>
+01414 <font class="keyword">const</font> uint vpSize = prerotatedVb.getVertexSize();
+01415
+01416
+01417 <font class="comment">// offset of normals in vertices of the prerotated model, and source model </font>
+01418 uint normalOff=0;
+01419 uint pNormalOff=0;
+01420 <font class="keywordflow">if</font> (prerotatedVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+01421 {
+01422 normalOff = inVb.getNormalOff();
+01423 pNormalOff = prerotatedVb.getNormalOff();
+01424 }
+01425
+01426 <font class="keyword">const</font> uint nbVerticesInSource = inVb.getNumVertices();
+01427
+01428
+01429 <font class="comment">// rotate basis</font>
+01430 <font class="comment">// and compute the set of prerotated meshs that will then duplicated (with scale and translation) to create the Vb of what must be drawn</font>
+01431 uint8 *outVertex = (uint8 *) prerotatedVb.getVertexCoordPointer();
+01432 <font class="keywordflow">for</font> (std::vector&lt; CPlaneBasisPair &gt;::iterator it = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.end(); ++it)
+01433 {
+01434 <font class="comment">// not optimized at all, but this will apply to very few elements anyway...</font>
+01435 CMatrix mat;
+01436 mat.rotate(CQuat(it-&gt;Axis, ellapsedTime * it-&gt;AngularVelocity));
+01437 CVector n = mat * it-&gt;Basis.getNormal();
+01438 it-&gt;Basis = CPlaneBasis(n);
+01439
+01440 mat.identity();
+01441 mat.setRot(it-&gt;Basis.X, it-&gt;Basis.Y, it-&gt;Basis.X ^ it-&gt;Basis.Y);
+01442
+01443 uint8 *inVertex = (uint8 *) inVb.getVertexCoordPointer();
+01444
+01445 uint k = nbVerticesInSource;
+01446
+01447 <font class="comment">// check wether we need to rotate normals as well...</font>
+01448 <font class="keywordflow">if</font> (inVb.getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+01449 {
+01450
+01451 <font class="keywordflow">do</font>
+01452 {
+01453 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(inVb, inVertex);
+01454 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(inVb, inVertex + normalOff);
+01455 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(prerotatedVb, outVertex);
+01456 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(prerotatedVb, outVertex + pNormalOff);
+01457
+01458 * (CVector *) outVertex = mat.mulVector(* (CVector *) inVertex);
+01459 * (CVector *) (outVertex + normalOff) = mat.mulVector(* (CVector *) (inVertex + pNormalOff) );
+01460 outVertex += vpSize;
+01461 inVertex += vSize;
+01462
+01463 }
+01464 <font class="keywordflow">while</font> (--k);
+01465 }
+01466 <font class="keywordflow">else</font>
+01467 {
+01468 <font class="comment">// no normal included</font>
+01469 <font class="keywordflow">do</font>
+01470 {
+01471
+01472 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(prerotatedVb, outVertex);
+01473 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(inVb, inVertex);
+01474
+01475 * (CVector *) outVertex = mat.mulVector(* (CVector *) inVertex);
+01476 outVertex += vpSize;
+01477 inVertex += vSize;
+01478 }
+01479 <font class="keywordflow">while</font> (--k);
+01480
+01481 }
+01482 }
+01483 <font class="keywordflow">return</font> prerotatedVb;
+01484 }
+01485
+01486
+01487 <font class="comment">//====================================================================================</font>
+<a name="l01488"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">01488</a> <font class="keywordtype">void</font> CPSConstraintMesh::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
+01489 {
+01490 <font class="keywordflow">if</font> (
+01491 (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a19">hasTransparentFaces</a>())
+01492 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a20">hasOpaqueFaces</a>())
+01493 )
+01494 {
+01495 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b5">draw</a>(pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a>, ellapsedTime);
+01496 }
+01497 <font class="keywordflow">else</font>
+01498 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
+01499 {
+01500 <a class="code" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>();
+01501 }
+01502 }
+01503
+01504 <font class="comment">//====================================================================================</font>
+<a name="l01505"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b5">01505</a> <font class="keywordtype">void</font> CPSConstraintMesh::draw(<font class="keywordtype">bool</font> opaque, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+01506 {
+01507 PARTICLES_CHECK_MEM;
+01508 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+01509
+01510 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b10">update</a>(); <font class="comment">// update mesh datas if needed</font>
+01511 uint32 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>;
+01512 uint numToProcess;
+01513 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>, numToProcess);
+01514 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
+01515 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;incrementNbDrawnParticles(numToProcess); <font class="comment">// for benchmark purpose </font>
+01516
+01517
+01518 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.size() == 0)
+01519 {
+01520 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a> == (1 &lt;&lt; 16))
+01521 {
+01522 CPSConstraintMeshHelper::drawMeshs(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),
+01523 *<font class="keyword">this</font>,
+01524 numToProcess,
+01525 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>,
+01526 opaque
+01527 );
+01528 }
+01529 <font class="keywordflow">else</font>
+01530 {
+01531 CPSConstraintMeshHelper::drawMeshs(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>),
+01532 *<font class="keyword">this</font>,
+01533 numToProcess,
+01534 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>,
+01535 opaque
+01536 );
+01537 }
+01538 }
+01539 <font class="keywordflow">else</font>
+01540 {
+01541 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a> == (1 &lt;&lt; 16))
+01542 {
+01543 CPSConstraintMeshHelper::drawPrerotatedMeshs(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),
+01544 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>.begin(),
+01545 *<font class="keyword">this</font>,
+01546 numToProcess,
+01547 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>,
+01548 opaque,
+01549 ellapsedTime
+01550 );
+01551 }
+01552 <font class="keywordflow">else</font>
+01553 {
+01554 <font class="keyword">typedef</font> CAdvance1616Iterator&lt;std::vector&lt;uint32&gt;::const_iterator, uint32&gt; TIndexIterator;
+01555 CPSConstraintMeshHelper::drawPrerotatedMeshs(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>),
+01556 TIndexIterator(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>.begin(), 0, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>),
+01557 *<font class="keyword">this</font>,
+01558 numToProcess,
+01559 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>,
+01560 opaque,
+01561 ellapsedTime
+01562 );
+01563 }
+01564 }
+01565
+01566
+01567 }
+01568
+01569 <font class="comment">//====================================================================================</font>
+01570 <font class="comment">// Private func used to force modulation on a material and to store the preious state</font>
+01571 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a433">ForceMaterialModulation</a>(CMaterial &amp;destMat, CMaterial &amp;srcMat, uint8 modulatedStages)
+01572 {
+01573 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+01574 {
+01575 <font class="keywordflow">if</font> (modulatedStages &amp; (1 &lt;&lt; k))
+01576 {
+01577 destMat.texEnvArg0RGB(k, CMaterial::Previous, CMaterial::SrcColor);
+01578 destMat.texEnvArg0Alpha(k, CMaterial::Previous, CMaterial::SrcAlpha);
+01579 destMat.texEnvArg1RGB(k, CMaterial::Constant, CMaterial::SrcColor);
+01580 destMat.texEnvArg1Alpha(k, CMaterial::Constant, CMaterial::SrcAlpha);
+01581 destMat.texEnvOpRGB(k, CMaterial::Modulate);
+01582 destMat.texEnvOpAlpha(k, CMaterial::Modulate);
+01583 }
+01584 <font class="keywordflow">else</font> <font class="comment">// restore from source material</font>
+01585 {
+01586 destMat.setTexEnvMode(k, srcMat.getTexEnvMode(k));
+01587 }
+01588 }
+01589 }
+01590
+01591
+01592 <font class="comment">//====================================================================================</font>
+01593 <font class="keywordtype">void</font> CPSConstraintMesh::setupRenderPasses(<font class="keywordtype">float</font> date, TRdrPassSet &amp;rdrPasses, <font class="keywordtype">bool</font> opaque)
+01594 {
+01595 <font class="comment">// render meshs : we process each rendering pass</font>
+01596 <font class="keywordflow">for</font> (TRdrPassSet::iterator rdrPassIt = rdrPasses.begin()
+01597 ; rdrPassIt != rdrPasses.end(); ++rdrPassIt)
+01598 {
+01599
+01600 CMaterial &amp;Mat = rdrPassIt-&gt;Mat;
+01601 CMaterial &amp;SourceMat = rdrPassIt-&gt;SourceMat;
+01602
+01603
+01605 <font class="keywordflow">if</font> ((opaque &amp;&amp; Mat.getZWrite()) || (!opaque &amp;&amp; ! Mat.getZWrite()))
+01606 {
+01607
+01608
+01609 <font class="comment">// has to setup material constant color ?</font>
+01610 <font class="comment">// global color not supported for mesh</font>
+01611 <font class="comment">/* CParticleSystem &amp;ps = *(_Owner-&gt;getOwner());</font>
+01612 <font class="comment"> if (!_ColorScheme) </font>
+01613 <font class="comment"> { </font>
+01614 <font class="comment"> NLMISC::CRGBA col;</font>
+01615 <font class="comment"> col.modulateFromColor(SourceMat.getColor(), _Color);</font>
+01616 <font class="comment"> if (ps.getColorAttenuationScheme() == NULL)</font>
+01617 <font class="comment"> {</font>
+01618 <font class="comment"> col.modulateFromColor(col, ps.getGlobalColor());</font>
+01619 <font class="comment"> }</font>
+01620 <font class="comment"> Mat.setColor(col); </font>
+01621 <font class="comment"> }</font>
+01622 <font class="comment"> else</font>
+01623 <font class="comment"> { </font>
+01624 <font class="comment"> Mat.setColor(ps.getGlobalColor());</font>
+01625 <font class="comment"> }*/</font>
+01626
+01628 <a class="code" href="namespaceNL3D.html#a433">ForceMaterialModulation</a>(Mat, SourceMat, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n8">_ModulatedStages</a>);
+01629
+01631 <font class="keywordtype">bool</font> forceVertexcolorLighting = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n12">_VertexColorLightingForced</a> != 0 ? <font class="keyword">true</font> : SourceMat.getLightedVertexColor();
+01632 <font class="keywordflow">if</font> (forceVertexcolorLighting != Mat.getLightedVertexColor()) <font class="comment">// avoid to touch mat if not needed</font>
+01633 {
+01634 Mat.setLightedVertexColor(forceVertexcolorLighting);
+01635 }
+01636
+01638 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> != 0)
+01639 {
+01640 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+01641 {
+01642 <font class="keywordflow">if</font> (Mat.getTexture(k) != NULL)
+01643 {
+01644 Mat.enableUserTexMat(k, <font class="keyword">true</font>);
+01645 CMatrix mat;
+01646 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>-&gt;Anims[k].buildMatrix(date, mat);
+01647 Mat.setUserTexMat(k ,mat);
+01648 }
+01649 }
+01650 }
+01651 }
+01652 }
+01653
+01654 }
+01655
+01656 <font class="comment">//====================================================================================</font>
+<a name="l01657"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b14">01657</a> <font class="keywordtype">void</font> CPSConstraintMesh::doRenderPasses(IDriver *driver, uint numObj, TRdrPassSet &amp;rdrPasses, <font class="keywordtype">bool</font> opaque)
+01658 {
+01659 <font class="comment">// render meshs : we process each rendering pass</font>
+01660 <font class="keywordflow">for</font> (TRdrPassSet::iterator rdrPassIt = rdrPasses.begin()
+01661 ; rdrPassIt != rdrPasses.end(); ++rdrPassIt)
+01662 {
+01663 CMaterial &amp;Mat = rdrPassIt-&gt;Mat;
+01664 <font class="keywordflow">if</font> ((opaque &amp;&amp; Mat.getZWrite()) || (!opaque &amp;&amp; ! Mat.getZWrite()))
+01665 {
+01667 rdrPassIt-&gt;Pb.setNumTri(rdrPassIt-&gt;Pb.capacityTri() * numObj / <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>);
+01668 rdrPassIt-&gt;Pb.setNumQuad(rdrPassIt-&gt;Pb.capacityQuad() * numObj / <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>);
+01669 rdrPassIt-&gt;Pb.setNumLine(rdrPassIt-&gt;Pb.capacityLine() * numObj / <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>);
+01670
+01672 driver-&gt;render(rdrPassIt-&gt;Pb, rdrPassIt-&gt;Mat);
+01673 }
+01674 }
+01675
+01676 }
+01677
+01678
+01679 <font class="comment">//====================================================================================</font>
+<a name="l01680"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b8">01680</a> <font class="keywordtype">void</font> CPSConstraintMesh::computeColors(CVertexBuffer &amp;outVB, <font class="keyword">const</font> CVertexBuffer &amp;inVB, uint startIndex, uint toProcess, uint32 srcStep)
+01681 {
+01682 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>);
+01683 <font class="comment">// there are 2 case : 1 - the source mesh has colors, which are modulated with the current color</font>
+01684 <font class="comment">// 2 - the source mesh has no colors : colors are directly copied into the dest vb</font>
+01685
+01686 <font class="keywordflow">if</font> (inVB.getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag) <font class="comment">// case 1</font>
+01687 {
+01688 <font class="comment">// TODO: optimisation : avoid to duplicate colors...</font>
+01689 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;makeN(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, outVB.getColorPointer(), outVB.getVertexSize(), toProcess, inVB.getNumVertices(), srcStep);
+01690 <font class="comment">// modulate from the source mesh</font>
+01691 uint8 *vDest = (uint8 *) outVB.getColorPointer();
+01692 uint8 *vSrc = (uint8 *) inVB.getColorPointer();
+01693 <font class="keyword">const</font> uint vSize = outVB.getVertexSize();
+01694 <font class="keyword">const</font> uint numVerts = inVB.getNumVertices();
+01695 uint meshSize = vSize * numVerts;
+01696 <font class="keywordflow">for</font> (uint k = 0; k &lt; toProcess; ++k)
+01697 {
+01698 <a class="code" href="classNLMISC_1_1CRGBA.html#z322_1">NLMISC::CRGBA::modulateColors</a>((CRGBA *) vDest, (CRGBA *) vSrc, (CRGBA *) vDest, numVerts, vSize, vSize);
+01699 vDest += meshSize;
+01700 }
+01701 }
+01702 <font class="keywordflow">else</font> <font class="comment">// case 2</font>
+01703 {
+01704 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;makeN(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, outVB.getColorPointer(), outVB.getVertexSize(), toProcess, inVB.getNumVertices(), srcStep);
+01705 }
+01706 }
+01707
+01708
+01709 <font class="comment">//====================================================================================</font>
+<a name="l01710"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b2">01710</a> <font class="keywordtype">void</font> CPSConstraintMesh::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+01711 {
+01712 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
+01713 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b1">newPlaneBasisElement</a>(emitterLocated, emitterIndex);
+01714 <font class="comment">// TODO : avoid code cuplication with CPSFace ...</font>
+01715 <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.size();
+01716 <font class="keywordflow">if</font> (nbConf) <font class="comment">// do we use precomputed basis ?</font>
+01717 {
+01718 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getNewElementIndex()] = rand() % nbConf;
+01719 }
+01720 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
+01721 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n14">_ReinitGlobalAnimTimeOnNewElement</a>)
+01722 {
+01723 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n16">_GlobalAnimDate</a> = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
+01724 }
+01725 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+01726 }
+01727
+01728 <font class="comment">//==================================================================================== </font>
+<a name="l01729"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b3">01729</a> <font class="keywordtype">void</font> CPSConstraintMesh::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+01730 {
+01731 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01732 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b2">deletePlaneBasisElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01733 <font class="comment">// TODO : avoid code cuplication with CPSFace ...</font>
+01734 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
+01735 {
+01736 <font class="comment">// replace ourself by the last element...</font>
+01737 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() - 1];
+01738 }
+01739 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01740 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01741 }
+01742
+01743 <font class="comment">//====================================================================================</font>
+<a name="l01744"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b9">01744</a> <font class="keywordtype">void</font> CPSConstraintMesh::resize(uint32 size)
+01745 {
+01746 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+01747 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
+01748 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b3">resizePlaneBasis</a>(size);
+01749 <font class="comment">// TODO : avoid code cuplication with CPSFace ...</font>
+01750 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
+01751 {
+01752 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>.resize(size);
+01753 }
+01754 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
+01755 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>-&gt;resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize());
+01756 }
+01757
+01758 <font class="comment">//====================================================================================</font>
+<a name="l01759"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b1">01759</a> <font class="keywordtype">void</font> CPSConstraintMesh::updateMatAndVbForColor(<font class="keywordtype">void</font>)
+01760 {
+01761 <font class="comment">// nothing to do for us...</font>
+01762 }
+01763
+01764 <font class="comment">//====================================================================================</font>
+<a name="l01765"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a22">01765</a> <font class="keywordtype">void</font> CPSConstraintMesh::forceStageModulationByColor(uint stage, <font class="keywordtype">bool</font> force)
+01766 {
+01767 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+01768 <font class="keywordflow">if</font> (force)
+01769 {
+01770 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n8">_ModulatedStages</a> |= 1 &lt;&lt; stage;
+01771 }
+01772 <font class="keywordflow">else</font>
+01773 {
+01774 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n8">_ModulatedStages</a> &amp;= ~(1 &lt;&lt; stage);
+01775 }
+01776 }
+01777
+01778 <font class="comment">//====================================================================================</font>
+<a name="l01779"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a23">01779</a> <font class="keywordtype">bool</font> CPSConstraintMesh::isStageModulationForced(uint stage)<font class="keyword"> const</font>
+01780 <font class="keyword"></font>{
+01781 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+01782 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n8">_ModulatedStages</a> &amp; (1 &lt;&lt; stage)) != 0;
+01783 }
+01784
+01785 <font class="comment">//====================================================================================</font>
+01786
+01792 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a434">DuplicatePrimitiveBlock</a>(<font class="keyword">const</font> CPrimitiveBlock &amp;srcBlock, CPrimitiveBlock &amp;destBlock, uint nbReplicate, uint vertOffset)
+01793 {
+01794 PARTICLES_CHECK_MEM;
+01795
+01796 <font class="comment">// this must be update each time a new primitive is added</font>
+01797
+01798 <font class="comment">// loop counters, and index of the current primitive in the dest pb</font>
+01799 uint k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+01800
+01801 <font class="comment">// the current vertex offset.</font>
+01802 uint currVertOffset;
+01803
+01804
+01805 <font class="comment">// duplicate triangles</font>
+01806 uint numTri = srcBlock.getNumTri();
+01807 destBlock.reserveTri(numTri * nbReplicate);
+01808
+01809 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = 0;
+01810 currVertOffset = 0;
+01811
+01812 <font class="keyword">const</font> uint32 *triPtr = srcBlock.getTriPointer();
+01813 <font class="keyword">const</font> uint32 *currTriPtr; <font class="comment">// current Tri</font>
+01814 <font class="keywordflow">for</font> (k = 0; k &lt; nbReplicate; ++k)
+01815 {
+01816 currTriPtr = triPtr;
+01817 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numTri; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+01818 {
+01819 destBlock.setTri(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, currTriPtr[0] + currVertOffset, currTriPtr[1] + currVertOffset, currTriPtr[2] + currVertOffset);
+01820 currTriPtr += 3;
+01821 ++ <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+01822 }
+01823 currVertOffset += vertOffset;
+01824 }
+01825
+01826
+01827 <font class="comment">// duplicate quads</font>
+01828 uint numQuad = srcBlock.getNumQuad();
+01829 destBlock.reserveQuad(numQuad * nbReplicate);
+01830
+01831 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = 0;
+01832 currVertOffset = 0;
+01833
+01834 <font class="keyword">const</font> uint32 *QuadPtr = srcBlock.getQuadPointer();
+01835 <font class="keyword">const</font> uint32 *currQuadPtr; <font class="comment">// current Quad</font>
+01836 <font class="keywordflow">for</font> (k = 0; k &lt; nbReplicate; ++k)
+01837 {
+01838 currQuadPtr = QuadPtr;
+01839 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numQuad; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+01840 {
+01841 destBlock.setQuad(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, currQuadPtr[0] + currVertOffset, currQuadPtr[1] + currVertOffset, currQuadPtr[2] + currVertOffset, currQuadPtr[3] + currVertOffset);
+01842 currQuadPtr += 4;
+01843 ++ <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+01844 }
+01845 currVertOffset += vertOffset;
+01846 }
+01847
+01848 <font class="comment">// duplicate lines</font>
+01849 uint numLine = srcBlock.getNumLine();
+01850 destBlock.reserveLine(numLine * nbReplicate);
+01851
+01852 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = 0;
+01853 currVertOffset = 0;
+01854
+01855 <font class="keyword">const</font> uint32 *LinePtr = srcBlock.getLinePointer();
+01856 <font class="keyword">const</font> uint32 *currLinePtr; <font class="comment">// current Line</font>
+01857 <font class="keywordflow">for</font> (k = 0; k &lt; nbReplicate; ++k)
+01858 {
+01859 currLinePtr = LinePtr;
+01860 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numLine; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+01861 {
+01862 destBlock.setLine(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, currLinePtr[0] + currVertOffset, currLinePtr[1] + currVertOffset);
+01863 currLinePtr += 4;
+01864 ++ <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+01865 }
+01866 currVertOffset += vertOffset;
+01867 }
+01868
+01869
+01870 <font class="comment">// TODO quad / strips duplication : (unimplemented in primitive blocks for now)</font>
+01871
+01872 PARTICLES_CHECK_MEM;
+01873 }
+01874
+01875 <font class="comment">//====================================================================================</font>
+<a name="l01876"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#d0">01876</a> <font class="keywordtype">void</font> CPSConstraintMesh::initPrerotVB()
+01877 {
+01878 <font class="comment">// position, no normals</font>
+01879 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q1">_PreRotatedMeshVB</a>.setVertexFormat(CVertexBuffer::PositionFlag);
+01880 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q1">_PreRotatedMeshVB</a>.setNumVertices(<a class="code" href="namespaceNL3D.html#a213">ConstraintMeshMaxNumPrerotatedModels</a> * <a class="code" href="namespaceNL3D.html#a211">ConstraintMeshMaxNumVerts</a>);
+01881
+01882 <font class="comment">// position &amp; normals</font>
+01883 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q2">_PreRotatedMeshVBWithNormal</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag);
+01884 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q2">_PreRotatedMeshVBWithNormal</a>.setNumVertices(<a class="code" href="namespaceNL3D.html#a213">ConstraintMeshMaxNumPrerotatedModels</a> * <a class="code" href="namespaceNL3D.html#a211">ConstraintMeshMaxNumVerts</a>);
+01885 }
+01886
+01887 <font class="comment">//====================================================================================</font>
+<a name="l01888"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a2">01888</a> CPSConstraintMesh::CMeshDisplay &amp;CPSConstraintMesh::CMeshDisplayShare::getMeshDisplay(IShape *shape, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a>)
+01889 {
+01890 CKey key;
+01891 key.Shape = shape;
+01892 key.Format = <a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a>;
+01893 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>.count(key)) <font class="comment">// already exists ?</font>
+01894 {
+01895 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>[key]);
+01896 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>[key];
+01897 }
+01898 <font class="keywordflow">else</font>
+01899 {
+01900 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">MDQueue</a>.size() == <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n0">_MaxNumMD</a>) <font class="comment">// is there room left?</font>
+01901 {
+01902 <font class="comment">// no, destroy the least recent entry</font>
+01903 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>.count(<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">MDQueue</a>.front())); <font class="comment">// make sure it is also in the map</font>
+01904 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>.erase(<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">MDQueue</a>.front());
+01905 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">MDQueue</a>.pop();
+01906 }
+01907 std::auto_ptr&lt;CMeshDisplay&gt; MD(<font class="keyword">new</font> CMeshDisplay);
+01908
+01909 <font class="comment">// setup rdr passes &amp; primitive blocks</font>
+01910 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#e0">buildRdrPassSet</a>(MD-&gt;RdrPasses, shape);
+01911
+01912 <font class="comment">// setup vb</font>
+01913 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#e1">buildVB</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a>, MD-&gt;VB, shape);
+01914
+01915 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">MDQueue</a>.push(key);
+01916 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>[key] = MD.get();
+01917 <font class="keywordflow">return</font> *(MD.release());
+01918 }
+01919 }
+01920
+01921
+01922 <font class="comment">//====================================================================================</font>
+<a name="l01923"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a1">01923</a> CPSConstraintMesh::CMeshDisplayShare::~CMeshDisplayShare()
+01924 {
+01925 <font class="keywordflow">for</font> (TMDMap::iterator it = <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>.end(); ++it)
+01926 {
+01927 <font class="keyword">delete</font> it-&gt;second;
+01928 }
+01929 }
+01930
+01931 <font class="comment">//====================================================================================</font>
+<a name="l01932"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#e0">01932</a> <font class="keywordtype">void</font> CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> &amp;dest, <font class="keyword">const</font> IShape *shape)
+01933 {
+01934 <font class="keyword">const</font> CMesh &amp;m = *NLMISC::safe_cast&lt;const CMesh *&gt;(shape);
+01935 <font class="comment">// we don't support skinning for mesh particles, so there must be only one matrix block </font>
+01936 <a class="code" href="debug_8h.html#a6">nlassert</a>(m.getNbMatrixBlock() == 1); <font class="comment">// SKINNING UNSUPPORTED</font>
+01937
+01938 dest.resize(m.getNbRdrPass(0));
+01939 <font class="keyword">const</font> CVertexBuffer &amp;srcVb = m.getVertexBuffer();
+01940
+01941 <font class="keywordflow">for</font> (uint k = 0; k &lt; m.getNbRdrPass(0); ++k)
+01942 {
+01943 dest[k].Mat = m.getMaterial(m.getRdrPassMaterial(0, k));
+01944 dest[k].SourceMat = dest[k].Mat;
+01945 <a class="code" href="namespaceNL3D.html#a434">DuplicatePrimitiveBlock</a>(m.getRdrPassPrimitiveBlock(0, k), dest[k].Pb, <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>, srcVb.getNumVertices() );
+01946 }
+01947 }
+01948
+01949 <font class="comment">//====================================================================================</font>
+<a name="l01950"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#e1">01950</a> <font class="keywordtype">void</font> CPSConstraintMesh::CMeshDisplayShare::buildVB(uint32 destFormat, CVertexBuffer &amp;dest, <font class="keyword">const</font> IShape *shape)
+01951 {
+01953 <a class="code" href="debug_8h.html#a6">nlassert</a>(shape);
+01954 <font class="keyword">const</font> CMesh &amp;m = *NLMISC::safe_cast&lt;const CMesh *&gt;(shape);
+01955 <font class="keyword">const</font> CVertexBuffer &amp;meshVb = m.getVertexBuffer();
+01956 <a class="code" href="debug_8h.html#a6">nlassert</a>(destFormat == meshVb.getVertexFormat() || destFormat == (meshVb.getVertexFormat() | (uint32) CVertexBuffer::PrimaryColorFlag) );
+01957 dest.setVertexFormat(destFormat);
+01958 dest.setNumVertices(<a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a> * meshVb.getNumVertices());
+01959
+01960 uint8 *outPtr = (uint8 *) dest.getVertexCoordPointer();
+01961 uint8 *inPtr = (uint8 *) meshVb.getVertexCoordPointer();
+01962 uint meshSize = dest.getVertexSize() * meshVb.getNumVertices();
+01963
+01964 <font class="keywordflow">if</font> (destFormat == meshVb.getVertexFormat()) <font class="comment">// no color added</font>
+01965 {
+01966 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>; ++k)
+01967 {
+01968 ::memcpy((<font class="keywordtype">void</font> *) (outPtr + k * meshSize), (<font class="keywordtype">void</font> *) inPtr, meshSize);
+01969 }
+01970 }
+01971 <font class="keywordflow">else</font> <font class="comment">// color added, but not available in src </font>
+01972 {
+01973 sint colorOff = dest.getColorOff();
+01974 uint inVSize = meshVb.getVertexSize();
+01975 uint outVSize = dest.getVertexSize();
+01976 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a>; ++k)
+01977 {
+01978 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> &lt; meshVb.getNumVertices(); ++<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
+01979 {
+01980 <font class="comment">// copy until color</font>
+01981 ::memcpy((<font class="keywordtype">void</font> *) (outPtr + k * meshSize + <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> * outVSize), (<font class="keywordtype">void</font> *) (inPtr + <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> * inVSize), colorOff);
+01982 <font class="comment">// copy datas after color</font>
+01983 ::memcpy((<font class="keywordtype">void</font> *) (outPtr + k * meshSize + <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> * outVSize + colorOff + <font class="keyword">sizeof</font>(uint8[4])), (<font class="keywordtype">void</font> *) (inPtr + <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> * inVSize + colorOff), inVSize - colorOff);
+01984 }
+01985 }
+01986 }
+01987 }
+01988
+01989 <font class="comment">//=====================================================================================</font>
+<a name="l01990"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a0">01990</a> CPSConstraintMesh::CMeshDisplayShare::CKey::~CKey()
+01991 {
+01992 }
+01993
+01994 <font class="comment">//===================================================================================== </font>
+<a name="l01995"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#a0">01995</a> CPSConstraintMesh::CGlobalTexAnim::CGlobalTexAnim() : TransSpeed(NLMISC::CVector2f::Null),
+01996 TransAccel(NLMISC::CVector2f::Null),
+01997 ScaleStart(1 ,1),
+01998 ScaleSpeed(NLMISC::CVector2f::Null),
+01999 ScaleAccel(NLMISC::CVector2f::Null),
+02000 WRotSpeed(0),
+02001 WRotAccel(0)
+02002 {
+02003 }
+02004
+02005 <font class="comment">//=====================================================================================</font>
+<a name="l02006"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#a1">02006</a> <font class="keywordtype">void</font> CPSConstraintMesh::CGlobalTexAnim::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+02007 {
+02008 f.serialVersion(0);
+02009 f.serial(TransSpeed, TransAccel, ScaleStart, ScaleSpeed, ScaleAccel);
+02010 f.serial(WRotSpeed, WRotAccel);
+02011 }
+02012
+02013 <font class="comment">//=====================================================================================</font>
+02014 <font class="keywordtype">void</font> CPSConstraintMesh::CGlobalTexAnim::buildMatrix(<font class="keywordtype">float</font> &amp;date, <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;dest)
+02015 {
+02016 <font class="keywordtype">float</font> fDate = (float) date;
+02017 <font class="keywordtype">float</font> halfDateSquared = 0.5f * fDate * fDate;
+02018 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> pos = fDate * <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m0">TransSpeed</a> + halfDateSquared * fDate * <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m1">TransAccel</a>;
+02019 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> scale = <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m2">ScaleStart</a> + fDate * <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m3">ScaleSpeed</a> + halfDateSquared * fDate * <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m4">ScaleAccel</a>;
+02020 <font class="keywordtype">float</font> rot = fDate * <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m5">WRotSpeed</a> + halfDateSquared * <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m6">WRotAccel</a>;
+02021
+02022
+02023 <font class="keywordtype">float</font> fCos, fSin;
+02024 <font class="keywordflow">if</font> (rot != 0.f)
+02025 {
+02026 fCos = ::cosf(- rot);
+02027 fSin = ::sinf(- rot);
+02028 }
+02029 <font class="keywordflow">else</font>
+02030 {
+02031 fCos = 1.f;
+02032 fSin = 0.f;
+02033 }
+02034
+02035 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I(fCos, fSin, 0);
+02036 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> J(-fSin, fCos, 0);
+02037 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>(scale.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * I, scale.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * J, <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>);
+02038 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> center(-0.5f, -0.5f, 0.f);
+02039 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>(pos.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a>, pos.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a>, 0);
+02040 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_6">setPos</a>(t + dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z294_0">mulVector</a>(center) - center);
+02041 }
+02042
+02043 <font class="comment">//=====================================================================================</font>
+<a name="l02044"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_0">02044</a> <font class="keywordtype">void</font> CPSConstraintMesh::setGlobalTexAnim(uint stage, <font class="keyword">const</font> CGlobalTexAnim &amp;properties)
+02045 {
+02046 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> != 0);
+02047 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+02048 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>.get());
+02049 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>-&gt;Anims[stage] = properties;
+02050 }
+02051
+02052 <font class="comment">//=====================================================================================</font>
+<a name="l02053"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_1">02053</a> <font class="keyword">const</font> CPSConstraintMesh::CGlobalTexAnim &amp;CPSConstraintMesh::getGlobalTexAnim(uint stage)<font class="keyword"> const</font>
+02054 <font class="keyword"></font>{
+02055 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> != 0);
+02056 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+02057 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>.get());
+02058 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>-&gt;Anims[stage];
+02059 }
+02060
+02061
+02062 <font class="comment">//=====================================================================================</font>
+<a name="l02063"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_2">02063</a> CPSConstraintMesh::TTexAnimType CPSConstraintMesh::getTexAnimType()<font class="keyword"> const</font>
+02064 <font class="keyword"></font>{
+02065 <font class="keywordflow">return</font> (TTexAnimType) (<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> != 0 ? <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s1">GlobalAnim</a> : <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s0">NoAnim</a>);
+02066 }
+02067
+02068 <font class="comment">//=====================================================================================</font>
+<a name="l02069"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_1">02069</a> <font class="keywordtype">void</font> CPSConstraintMesh::setTexAnimType(TTexAnimType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>)
+02070 {
+02071 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> &lt; <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s2">Last</a>);
+02072 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> == <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_2">getTexAnimType</a>()) <font class="keywordflow">return</font>; <font class="comment">// does the type of animation change ?</font>
+02073 <font class="keywordflow">switch</font> (type)
+02074 {
+02075 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s0">NoAnim</a>:
+02076 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>.reset();
+02077 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b12">restoreMaterials</a>();
+02078 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> = 0;
+02079 <font class="keywordflow">break</font>;
+02080 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0s1">GlobalAnim</a>:
+02081 {
+02082 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t4">PGlobalTexAnims</a> newPtr(<font class="keyword">new</font> CGlobalTexAnims);
+02083 std::swap(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>, newPtr);
+02084 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> = 1;
+02085 }
+02086 <font class="keywordflow">break</font>;
+02087 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
+02088 }
+02089 }
+02090
+02091 <font class="comment">//=====================================================================================</font>
+<a name="l02092"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html#a0">02092</a> <font class="keywordtype">void</font> CPSConstraintMesh::CGlobalTexAnims::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+02093 {
+02094 f.serialVersion(0);
+02095 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+02096 {
+02097 f.serial(Anims[k]);
+02098 }
+02099 }
+02100
+02101 <font class="comment">//=====================================================================================</font>
+<a name="l02102"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b12">02102</a> <font class="keywordtype">void</font> CPSConstraintMesh::restoreMaterials()
+02103 {
+02104 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b10">update</a>();
+02105 CMesh &amp;mesh = * NLMISC::safe_cast&lt;CMesh *&gt;((IShape *) <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[0]);
+02106 <font class="keyword">const</font> CVertexBuffer &amp;modelVb = mesh.getVertexBuffer();
+02107 CMeshDisplay &amp;md= <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q0">_MeshDisplayShare</a>.<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a2">getMeshDisplay</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>[0], modelVb.getVertexFormat()
+02108 | (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? CVertexBuffer::PrimaryColorFlag : 0));
+02109
+02110 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> rdrPasses = md.RdrPasses;
+02111 <font class="comment">// render meshs : we process each rendering pass</font>
+02112 <font class="keywordflow">for</font> (TRdrPassSet::iterator rdrPassIt = rdrPasses.begin()
+02113 ; rdrPassIt != rdrPasses.end(); ++rdrPassIt)
+02114 {
+02115 rdrPassIt-&gt;Mat = rdrPassIt-&gt;SourceMat;
+02116 }
+02117 }
+02118
+02119 } <font class="comment">// NL3D</font>
+</pre></div>
+
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