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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_float.cpp</h1><a href="ps__float_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__float_8h.html">3d/ps_float.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__register__float__attribs_8h.html">3d/ps_register_float_attribs.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
+00031
+00032 <font class="keyword">namespace </font>NL3D {
+00033
+00034
+00035
+00036
+00037
+<a name="l00038"></a><a class="code" href="classNL3D_1_1CPSFloatGradient.html#p0">00038</a> <font class="keywordtype">float</font> CPSFloatGradient::_DefaultGradient[] = { 0.1f, 1.0f } ;
+00039
+00040
+00042 <font class="comment">// CPSFloatGradient implementation //</font>
+00044 <font class="comment"></font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CPSFloatGradient.html#a1">00045</a> CPSFloatGradient::CPSFloatGradient(<font class="keyword">const</font> <font class="keywordtype">float</font> *floatTab, uint32 nbValues, uint32 nbStages, <font class="keywordtype">float</font> nbCycles)
+00046 : CPSValueGradient&lt;float&gt;(nbCycles)
+00047 {
+00048 <a class="code" href="classNL3D_1_1CPSAttribMakerT.html#m0">_F</a>.setValues(floatTab, nbValues, nbStages) ;
+00049 }
+00050
+00051
+00053 <font class="comment">// CPSFloatBezierCurve implementation //</font>
+00055 <font class="comment"></font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a0">00056</a> CPSFloatCurveFunctor::CPSFloatCurveFunctor() : _NumSamples(128), _Smoothing(true)
+00057 {
+00058 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.push_back(CCtrlPoint(0, 0.5f));
+00059 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.push_back(CCtrlPoint(1, 0.5f));
+00060 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>();
+00061 }
+00062
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b1">00064</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::sortPoints(<font class="keywordtype">void</font>)
+00065 {
+00066 std::sort(<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.begin(), <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.end());
+00067 }
+00068
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a1">00070</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::addControlPoint(<font class="keyword">const</font> CCtrlPoint &amp;ctrlPoint)
+00071 {
+00072 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.push_back(ctrlPoint);
+00073 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b1">sortPoints</a>();
+00074 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>();
+00075 }
+00076
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a3">00078</a> <font class="keyword">const</font> CPSFloatCurveFunctor::CCtrlPoint &amp;CPSFloatCurveFunctor::getControlPoint(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00079 <font class="keyword"></font>{
+00080 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
+00081 }
+00082
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a4">00084</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::setCtrlPoint(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CCtrlPoint &amp;ctrlPoint)
+00085 {
+00086 <a class="code" href="debug_8h.html#a6">nlassert</a>(ctrlPoint.Date &gt;= 0 &amp;&amp; ctrlPoint.Date &lt;= 1);
+00087 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = ctrlPoint;
+00088 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b1">sortPoints</a>();
+00089 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>();
+00090 }
+00091
+<a name="l00093"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a5">00093</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::removeCtrlPoint(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00094 {
+00095 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.size() &gt; 1);
+00096 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.erase(<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.begin() + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00097 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>();
+00098 }
+00099
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a6">00101</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::setNumSamples(uint32 numSamples)
+00102 {
+00103 <a class="code" href="debug_8h.html#a6">nlassert</a>(numSamples &gt; 0);
+00104 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a> = numSamples;
+00105 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>();
+00106 }
+00107
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a11">00109</a> <font class="keywordtype">float</font> CPSFloatCurveFunctor::getValue(<font class="keywordtype">float</font> date)<font class="keyword"> const</font>
+00110 <font class="keyword"></font>{
+00111 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(date, 0, 1);
+00112 <font class="comment">// find a key that has a higher value</font>
+00113 std::vector&lt;CCtrlPoint&gt;::const_iterator it = <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.begin();
+00114 <font class="keywordflow">while</font> ( it != <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.end() &amp;&amp; it-&gt;Date &lt;= date ) ++it;
+00115
+00116 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.begin()) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[0].Value;
+00117 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.end()) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.size() - 1].Value;
+00118 std::vector&lt;CCtrlPoint&gt;::const_iterator precIt = it - 1;
+00119 <font class="keywordflow">if</font> (precIt-&gt;Date == it-&gt;Date) <font class="keywordflow">return</font> 0.5f * (precIt-&gt;Value + it-&gt;Value);
+00120 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda = (date - precIt-&gt;Date) / (it-&gt;Date - precIt-&gt;Date);
+00121 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n3">_Smoothing</a>) <font class="comment">// linear interpolation</font>
+00122 {
+00123 <font class="keywordflow">return</font> lambda * it-&gt;Value + (1.f - lambda) * precIt-&gt;Value;
+00124 }
+00125 <font class="keywordflow">else</font> <font class="comment">// hermite interpolation</font>
+00126 {
+00127 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> = it-&gt;Date - precIt-&gt;Date;
+00128 uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = precIt - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.begin();
+00129 <font class="keywordtype">float</font> t1 = <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b0">getSlope</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) * <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, t2 = <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b0">getSlope</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1) * <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
+00130 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda2 = <a class="code" href="namespaceNLMISC.html#a214">NLMISC::sqr</a>(lambda);
+00131 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda3 = lambda2 * lambda;
+00132 <font class="keyword">const</font> <font class="keywordtype">float</font> h1 = 2 * lambda3 - 3 * lambda2 + 1;
+00133 <font class="keyword">const</font> <font class="keywordtype">float</font> h2 = - 2 * lambda3 + 3 * lambda2;
+00134 <font class="keyword">const</font> <font class="keywordtype">float</font> h3 = lambda3 - 2 * lambda2 + lambda;
+00135 <font class="keyword">const</font> <font class="keywordtype">float</font> h4 = lambda3 - lambda2;
+00136
+00137 <font class="keywordflow">return</font> h1 * precIt-&gt;Value + h2 * it-&gt;Value + h3 * t1 + h4 * t2;
+00138 }
+00139 }
+00140
+<a name="l00142"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">00142</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::updateTab(<font class="keywordtype">void</font>)
+00143 {
+00144 <font class="keywordtype">float</font> step = 1.f / <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a>;
+00145 <font class="keywordtype">float</font> d = 0.f;
+00146 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n2">_Tab</a>.resize(<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a> + 1);
+00147 <font class="keywordflow">for</font> (uint k = 0; k &lt;= <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a>; ++k)
+00148 {
+00149 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n2">_Tab</a>[k] = <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a11">getValue</a>(d);
+00150 d += step;
+00151 }
+00152 }
+00153
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a12">00155</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00156 {
+00157 f.serialVersion(1);
+00158 f.serial(_NumSamples, _Smoothing);
+00159 f.serialCont(_CtrlPoints);
+00160 <font class="keywordflow">if</font> (f.isReading())
+00161 {
+00162 updateTab();
+00163 }
+00164 }
+00165
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b0">00167</a> <font class="keywordtype">float</font> CPSFloatCurveFunctor::getSlope(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00168 <font class="keyword"></font>{
+00169 <font class="comment">// tangent for first point</font>
+00170 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == 0)
+00171 {
+00172 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[1].Date != <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[0].Date ? (<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[1].Value - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[0].Value)
+00173 / (<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[1].Date - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[0].Date)
+00174 : 1e6f;
+00175 }
+00176
+00177 <font class="comment">// tangent for last point</font>
+00178 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.size() - 1)
+00179 {
+00180 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Date != <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - 1].Date ? (<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Value - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - 1].Value)
+00181 / (<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Date - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - 1].Date)
+00182 : 1e6f;
+00183 }
+00184
+00185 <font class="comment">// tangent for other points</font>
+00186 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1].Date != <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - 1].Date ? (<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1].Value - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - 1].Value)
+00187 / (<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1].Date - <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - 1].Date)
+00188 : 1e6f;
+00189 }
+00190
+<a name="l00192"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a8">00192</a> <font class="keywordtype">void</font> CPSFloatCurveFunctor::enableSmoothing(<font class="keywordtype">bool</font> enable <font class="comment">/* = true*/</font>)
+00193 {
+00194 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n3">_Smoothing</a> = enable;
+00195 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>();
+00196 }
+00197
+00199 <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a423">PSRegisterFloatAttribs</a>()
+00200 {
+00201 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSFloatBlender);
+00202 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSFloatGradient);
+00203 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSFloatMemory);
+00204 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSFloatBinOp);
+00205 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSFloatCurve);
+00206 }
+00207
+00208 } <font class="comment">// NL3D</font>
+</pre></div>
+
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