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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>noise_3d.cpp</h1><a href="noise__3d_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="noise__3d_8h.html">noise_3d.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00029
+00030 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00031
+00032 <font class="keyword">namespace </font>NL3D
+00033 {
+00034
+00035 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00036"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a0">00036</a> CNoise3d::CNoise3d (IDriver *pDriver)
+00037 {
+00038 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a> = NULL;
+00039 <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a> = pDriver;
+00040 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 0;
+00041 <a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a> = <font class="keyword">true</font>;
+00042 }
+00043
+00044 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a1">00045</a> CNoise3d::~CNoise3d ()
+00046 {
+00047 <font class="comment">// delete _Mem; // done by CTertureMem destructor</font>
+00048 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>;
+00049 <font class="keyword">delete</font> [] <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>;
+00050 }
+00051
+00052 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a2">00053</a> <font class="keywordtype">void</font> CNoise3d::init (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint32 h, uint32 d)
+00054 {
+00055 uint32 i;
+00056
+00057 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
+00058 h = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (h);
+00059 d = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (d);
+00060 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> &gt; 64) <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = 64;
+00061 <font class="keywordflow">if</font> (h &gt; 64) h = 64;
+00062 <font class="keywordflow">if</font> (d &gt; 64) d = 64;
+00063 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> &lt; 4) <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = 4;
+00064 <font class="keywordflow">if</font> (h &lt; 4) h = 4;
+00065 <font class="keywordflow">if</font> (d &lt; 4) d = 4;
+00066 <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00067 <a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a> = h;
+00068 <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a> = d;
+00069 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>);
+00070
+00071 <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a> = 1 &lt;&lt; (vdpo2 / 2);
+00072 <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
+00073 <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a> = 2 &lt;&lt; (vdpo2 / 2);
+00074 <font class="keywordflow">else</font>
+00075 <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a> = 1 &lt;&lt; (vdpo2 / 2);
+00076
+00077 <a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a> = 1.0f / <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
+00078 <a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a> = 1.0f / <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
+00079
+00080 <a class="code" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a> = <font class="keyword">new</font> uint8[<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*d];
+00081
+00082 <font class="comment">// Create initial noise</font>
+00083 <font class="keywordflow">for</font> (i = 0; i &lt; (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*d); i++)
+00084 <a class="code" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a>[i] = (uint8)(256.0f*rand()/RAND_MAX);
+00085
+00086 <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a> = <font class="keyword">new</font> CUV [<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>];
+00087 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>; i++)
+00088 {
+00089 <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[i].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a> = ((float)rand())/RAND_MAX;
+00090 <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[i].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a> = ((float)rand())/RAND_MAX;
+00091 }
+00092
+00093 <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a>, <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>, <a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>,
+00094 CBitmap::Alpha);
+00095 <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;setWrapS(ITexture::Repeat);
+00096 <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;setWrapT(ITexture::Repeat);
+00097 <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
+00098 <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;touch();
+00099 <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;generate();
+00100
+00101 <font class="keywordflow">if</font> (_IsDriverSupportEnvCombine4)
+00102 {
+00103 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a> = <font class="keyword">new</font> CMaterial();
+00104 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00105 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Cloud);
+00106 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>);
+00107 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (1, <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>);
+00108 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
+00109 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
+00110 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::one);
+00111 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00112 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00113 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag |
+00114 CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
+00115 }
+00116 <font class="keywordflow">else</font>
+00117 {
+00118 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a> = <font class="keyword">new</font> CMaterial();
+00119 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00120 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
+00121 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>);
+00122 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
+00123 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
+00124 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::one);
+00125 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
+00126 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
+00127 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag |
+00128 CVertexBuffer::TexCoord0Flag);
+00129 }
+00130 }
+00131
+00132 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a4">00133</a> <font class="keywordtype">void</font> CNoise3d::render2passes (CQuadUV &amp;qc, <font class="keywordtype">float</font> wpos, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>)
+00134 {
+00135 <font class="comment">// For the moment we do it in 2 passes : because wpos is a position between slice we have to do :</font>
+00136 <font class="comment">// [ At0*wpos+At1*(1-wpos) ] * alpha</font>
+00137 <font class="comment">// this is done like that :</font>
+00138 <font class="comment">// At0*[wpos*alpha] + At1*[(1-wpos)*alpha] </font>
+00139
+00140 wpos = fmodf (wpos, 1.0f);
+00141 uint32 nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>), nSlice2;
+00142 <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
+00143 nSlice2 = 0;
+00144 <font class="keywordflow">else</font>
+00145 nSlice2 = 1 + nSlice1;
+00146 <font class="comment">// If wpos is just on slice1 alpha must be one</font>
+00147 <font class="keywordtype">float</font> alphaPos = 1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>));
+00148
+00149 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> == <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>())
+00150 {
+00151 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>+8);
+00152 }
+00153
+00154 uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
+00155 CVector *pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>);
+00156 *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00157 *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00158 *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00159 *pVertices = qc.V3; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00160 *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00161 *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00162 *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00163 *pVertices = qc.V3;
+00164
+00165 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>, 0);
+00166 *pUV = CUV(qc.Uv0.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00167 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00168 *pUV = CUV(qc.Uv1.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00169 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00170 *pUV = CUV(qc.Uv2.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00171 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00172 *pUV = CUV(qc.Uv3.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00173 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00174
+00175 *pUV = CUV(qc.Uv0.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00176 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00177 *pUV = CUV(qc.Uv1.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00178 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00179 *pUV = CUV(qc.Uv2.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00180 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00181 *pUV = CUV(qc.Uv3.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00182
+00183 uint8 finalAlpha = (uint8)(255*alphaPos*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>);
+00184
+00185 uint8 *pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>) + 3;
+00186 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00187 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00188 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00189 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00190
+00191 finalAlpha = (uint8)(255*(1.0f-alphaPos)*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>);
+00192
+00193 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00194 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00195 *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00196 *pColA = finalAlpha;
+00197
+00198 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> += 8;
+00199 }
+00200
+00201 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00202"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a3">00202</a> <font class="keywordtype">void</font> CNoise3d::render (CQuadUV &amp;qc, <font class="keywordtype">float</font> wpos, <font class="keywordtype">float</font> intensity)
+00203 {
+00204 <font class="comment">// [ At0*wpos+At1*(1-wpos) ] * alpha</font>
+00205
+00206 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a>)
+00207 {
+00208 <a class="code" href="classNL3D_1_1CNoise3d.html#a4">render2passes</a> (qc, wpos, intensity);
+00209 <font class="keywordflow">return</font>;
+00210 }
+00211
+00212 <a class="code" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a> = intensity;
+00213
+00214 wpos = wpos - floorf (wpos);
+00215 uint32 nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>), nSlice2;
+00216 <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
+00217 nSlice2 = 0;
+00218 <font class="keywordflow">else</font>
+00219 nSlice2 = 1 + nSlice1;
+00220 <font class="comment">// If wpos is just on slice1 alpha must be one</font>
+00221 <font class="keywordtype">float</font> alphaPos = 1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>));
+00222
+00223 uint8 nAlphaPos = (uint8)(255*alphaPos);
+00224
+00225 uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
+00226
+00227 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> == <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>())
+00228 {
+00229 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>+4);
+00230 }
+00231
+00232 CVector *pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>);
+00233 *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00234 *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00235 *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00236 *pVertices = qc.V3;
+00237
+00238 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>, 0);
+00239 *pUV = CUV(qc.Uv0.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00240 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00241 *pUV = CUV(qc.Uv1.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00242 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00243 *pUV = CUV(qc.Uv2.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00244 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00245 *pUV = CUV(qc.Uv3.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00246
+00247 pUV = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>, 1);
+00248 *pUV = CUV(qc.Uv0.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00249 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00250 *pUV = CUV(qc.Uv1.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00251 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00252 *pUV = CUV(qc.Uv2.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00253 pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00254 *pUV = CUV(qc.Uv3.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>);
+00255
+00256 uint8 *pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>) + 3;
+00257 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00258 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00259 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00260 *pColA = nAlphaPos;
+00261
+00262 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> += 4;
+00263 }
+00264
+00265 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00266"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a5">00266</a> <font class="keywordtype">void</font> CNoise3d::renderGrid (uint32 nbw, uint32 nbh, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint32 h,
+00267 <font class="keywordtype">float</font> UStart, <font class="keywordtype">float</font> VStart, <font class="keywordtype">float</font> WStart, <font class="keywordtype">float</font> dU, <font class="keywordtype">float</font> dV, <font class="keywordtype">float</font> dW, <font class="keywordtype">float</font> intensity)
+00268 {
+00269
+00270 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a>)
+00271 {
+00272 <a class="code" href="classNL3D_1_1CNoise3d.html#a6">renderGrid2passes</a> (nbw, nbh, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h, UStart, VStart, WStart, dU, dV, dW, intensity);
+00273 <font class="keywordflow">return</font>;
+00274 }
+00275
+00276 <a class="code" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a> = intensity;
+00277
+00278 uint32 i, j, nSlice1, nSlice2;
+00279 <font class="keywordtype">float</font> wpos, oneOverNbWNbH = 1.0f / (nbw*nbh);
+00280 CVector *pVertices;
+00281 CUV *pUV0, *pUV1;
+00282 uint8 *pColA, nAlphaPos;
+00283 uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
+00284
+00285 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() &lt; nbw*nbh*4)
+00286 {
+00287 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (nbw*nbh*4);
+00288 }
+00289
+00290 dU = (UStart+dU) /<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
+00291 dV = (VStart+dV) /<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
+00292 UStart = UStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
+00293 VStart = VStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
+00294
+00295 pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(0);
+00296 pUV0 = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (0, 0);
+00297 pUV1 = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (0, 1);
+00298 pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(0) + 3;
+00299
+00300 <font class="keywordflow">for</font> (j = 0; j &lt; nbh; ++j)
+00301 {
+00302 <font class="keywordflow">for</font> (i = 0; i &lt; nbw; ++i)
+00303 {
+00304 wpos = (float)WStart+dW*(i+(float)j*nbw)*oneOverNbWNbH;
+00305 wpos = wpos - floorf (wpos);
+00306 nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>);
+00307 <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
+00308 nSlice2 = 0;
+00309 <font class="keywordflow">else</font>
+00310 nSlice2 = 1 + nSlice1;
+00311 <font class="comment">// If wpos is just on slice1 alpha must be one</font>
+00312 nAlphaPos = (uint8)( 255*(1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>))) );
+00313
+00314 *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00315 *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00316 *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00317 *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00318
+00319 pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00320 pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00321 pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00322 pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00323
+00324 pUV1-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV1-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
+00325 pUV1-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV1-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
+00326 pUV1-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV1-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
+00327 pUV1-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV1-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
+00328
+00329 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00330 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00331 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00332 *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
+00333 }
+00334 }
+00335
+00336 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = nbw*nbh*4;
+00337 }
+00338
+00339 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00340"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a6">00340</a> <font class="keywordtype">void</font> CNoise3d::renderGrid2passes (uint32 nbw, uint32 nbh, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint32 h,
+00341 <font class="keywordtype">float</font> UStart, <font class="keywordtype">float</font> VStart, <font class="keywordtype">float</font> WStart, <font class="keywordtype">float</font> dU, <font class="keywordtype">float</font> dV, <font class="keywordtype">float</font> dW, <font class="keywordtype">float</font> intensity)
+00342 {
+00343 uint32 i, j, nSlice1, nSlice2;
+00344 <font class="keywordtype">float</font> wpos, oneOverNbWNbH = 1.0f / (nbw*nbh);
+00345 CVector *pVertices;
+00346 CUV *pUV0;
+00347 uint8 *pColA, nFinalAlpha;
+00348 uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
+00349
+00350 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() &lt; 2*nbw*nbh*4)
+00351 {
+00352 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (2*nbw*nbh*4);
+00353 }
+00354
+00355 dU = (UStart+dU) /<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
+00356 dV = (VStart+dV) /<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
+00357 UStart = UStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
+00358 VStart = VStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
+00359
+00360 pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(0);
+00361 pUV0 = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (0, 0);
+00362 pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(0) + 3;
+00363
+00364 <font class="keywordflow">for</font> (j = 0; j &lt; nbh; ++j)
+00365 {
+00366 <font class="keywordflow">for</font> (i = 0; i &lt; nbw; ++i)
+00367 {
+00368 wpos = (float)WStart+dW*(i+(float)j*nbw)*oneOverNbWNbH;
+00369 wpos = fmodf (wpos, 1.0f);
+00370 nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>);
+00371 <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
+00372 nSlice2 = 0;
+00373 <font class="keywordflow">else</font>
+00374 nSlice2 = 1 + nSlice1;
+00375 <font class="comment">// If wpos is just on slice1 alpha must be one</font>
+00376 <font class="keywordtype">float</font> alphaPos = 1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>));
+00377
+00378 *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00379 *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00380 *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00381 *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00382 *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00383 *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00384 *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00385 *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00386
+00387 pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00388 pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00389 pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00390 pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00391
+00392 pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00393 pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00394 pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00395 pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>; pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>; pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
+00396
+00397 nFinalAlpha = (uint8)(255*alphaPos*intensity);
+00398
+00399 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00400 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00401 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00402 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00403
+00404 nFinalAlpha = (uint8)(255*(1.0f-alphaPos)*intensity);
+00405
+00406 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00407 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00408 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00409 *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
+00410 }
+00411 }
+00412 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 2*4*nbw*nbh;
+00413 }
+00414
+00415 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00416"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a7">00416</a> <font class="keywordtype">void</font> CNoise3d::flush ()
+00417 {
+00418 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a>)
+00419 {
+00420 <a class="code" href="classNL3D_1_1CNoise3d.html#a8">flush2passes</a> ();
+00421 <font class="keywordflow">return</font>;
+00422 }
+00423
+00424 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a>(CRGBA(0,0,0,(uint8)(255*<a class="code" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a>)));
+00425 <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>);
+00426 <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*<a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>, 0, <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>/4);
+00427 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 0;
+00428 }
+00429
+00430 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00431"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a8">00431</a> <font class="keywordtype">void</font> CNoise3d::flush2passes ()
+00432 {
+00433 <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>);
+00434 <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*<a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>, 0, <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>/4);
+00435 <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 0;
+00436 }
+00437
+00438 <font class="comment">// Accessors</font>
+00439 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00440"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a9">00440</a> uint32 CNoise3d::getWidth ()
+00441 {
+00442 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a>;
+00443 }
+00444
+00445 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00446"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a10">00446</a> uint32 CNoise3d::getHeight ()
+00447 {
+00448 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a>;
+00449 }
+00450
+00451 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00452"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a11">00452</a> uint32 CNoise3d::getDepth ()
+00453 {
+00454 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>;
+00455 }
+00456
+00457 } <font class="comment">// namespace NL3D</font>
+00458
+</pre></div>
+
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