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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>mesh_blender.h</h1><a href="mesh__blender_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_BLENDER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_BLENDER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+00037 <font class="keyword">class </font>IDriver;
+00038
+00039 <font class="comment">// ***************************************************************************</font>
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CMeshBlender.html">00048</a> <font class="comment"></font><font class="keyword">class </font>CMeshBlender
+00049 {
+00050 <font class="keyword">public</font>:
+00051
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#a0">00053</a> <a class="code" href="classNL3D_1_1CMeshBlender.html#a0">CMeshBlender</a>() {}
+00054
+00056 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#a1">prepareRenderForGlobalAlpha</a>(CMaterial &amp;material, IDriver *drv, <font class="keywordtype">float</font> globalAlpha, <a class="code" href="types__nl_8h.html#a6">uint8</a> globalAlphaInt, <font class="keywordtype">bool</font> gaDisableZWrite);
+00057
+00059 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#a2">restoreRender</a>(CMaterial &amp;material, IDriver *drv, <font class="keywordtype">bool</font> gaDisableZWrite);
+00060
+00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#a3">prepareRenderForGlobalAlphaCoarseMesh</a>(CMaterial &amp;material, IDriver *drv, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color, <font class="keywordtype">float</font> globalAlpha, <font class="keywordtype">bool</font> gaDisableZWrite);
+00063
+00065 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#a4">restoreRenderCoarseMesh</a>(CMaterial &amp;material, IDriver *drv, <font class="keywordtype">bool</font> gaDisableZWrite);
+00066
+00067 <font class="keyword">private</font>:
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o0">00068</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshBlender.html#o0">_BkOpacity</a>;
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o1">00069</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#o1">_BkZWrite</a>;
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o2">00070</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#o2">_BkBlend</a>;
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o3">00071</a> CMaterial::TBlend <a class="code" href="classNL3D_1_1CMeshBlender.html#o3">_BkSrcBlend</a>;
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o4">00072</a> CMaterial::TBlend <a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a>;
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o5">00073</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBlender.html#o5">_BkAlphaTestThreshold</a>;
+<a name="l00074"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#o6">00074</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CMeshBlender.html#o6">_BkupColor</a>;
+00075
+00076 };
+00077
+00078
+00079 } <font class="comment">// NL3D</font>
+00080
+00081
+00082 <font class="preprocessor">#endif // NL_MESH_BLENDER_H</font>
+00083 <font class="preprocessor"></font>
+00084 <font class="comment">/* End of mesh_blender.h */</font>
+</pre></div>
+
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