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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>light_trav.cpp</h1><a href="light__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="light__trav_8h.html">3d/light_trav.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
+00032 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00034
+00035
+00036 <font class="keyword">namespace </font>NL3D
+00037 {
+00038
+00039 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+<a name="l00042"></a><a class="code" href="classNL3D_1_1CLightTrav.html#a0">00042</a> CLightTrav::CLightTrav()
+00043 {
+00044 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.reserve(1024);
+00045
+00046 <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>= NULL;
+00047 <a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>= <font class="keyword">false</font>;
+00048 }
+00049
+00050 <font class="comment">// ***************************************************************************</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CLightTrav.html#a1">00051</a> <font class="keywordtype">void</font> CLightTrav::setLightModelRoot(CRootModel *lightModelRoot)
+00052 {
+00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(lightModelRoot);
+00054 <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>= lightModelRoot;
+00055 }
+00056
+00057
+00058 <font class="comment">// ***************************************************************************</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z483_0">00059</a> IObs *CLightTrav::createDefaultObs()<font class="keyword"> const</font>
+00060 <font class="keyword"></font>{
+00061 <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultLightObs;
+00062 }
+00063
+00064
+00065 <font class="comment">// ***************************************************************************</font>
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z484_0">00066</a> <font class="keywordtype">void</font> CLightTrav::clearLightedList()
+00067 {
+00068 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.clear();
+00069 }
+00070 <font class="comment">// ***************************************************************************</font>
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z484_1">00071</a> <font class="keywordtype">void</font> CLightTrav::addLightedObs(IBaseLightObs *o)
+00072 {
+00073 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.push_back(o);
+00074 }
+00075
+00076
+00077 <font class="comment">// ***************************************************************************</font>
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z483_3">00078</a> <font class="keywordtype">void</font> CLightTrav::traverse()
+00079 {
+00080 <font class="comment">// If lighting System disabled, skip</font>
+00081 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>)
+00082 <font class="keywordflow">return</font>;
+00083
+00084
+00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>);
+00086
+00087 <font class="comment">// clear the quadGrid of dynamicLights</font>
+00088 <a class="code" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a>.clearDynamicLights();
+00089
+00090 <font class="comment">// for each lightModel, process her: recompute position, resetLightedModels(), and append to the quadGrid.</font>
+00091 <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>-&gt;getObs(LightTravId)-&gt;traverse(NULL);
+00092
+00093 <font class="comment">// for each visible lightable transform</font>
+00094 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i&lt;<a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.size(); i++ )
+00095 {
+00096 <font class="comment">// traverse(), to recompute light contribution (if needed).</font>
+00097 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>[i]-&gt;traverse(NULL);
+00098 }
+00099
+00100 }
+00101
+00102
+00103
+00104 <font class="comment">// ***************************************************************************</font>
+<a name="l00105"></a><a class="code" href="classNL3D_1_1IBaseLightObs.html#a1">00105</a> <font class="keywordtype">void</font> IBaseLightObs::init()
+00106 {
+00107 IObs::init();
+00108 <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast&lt;IBaseHrcObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a42">HrcTravId</a>)) );
+00109 <a class="code" href="classNL3D_1_1IBaseLightObs.html#m0">HrcObs</a>= static_cast&lt;IBaseHrcObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a42">HrcTravId</a>));
+00110 <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast&lt;IBaseClipObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>)) );
+00111 <a class="code" href="classNL3D_1_1IBaseLightObs.html#m1">ClipObs</a>= static_cast&lt;IBaseClipObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
+00112 }
+00113
+00114
+00115
+00116
+00117 }
+</pre></div>
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