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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/landscapevb__info_8cpp-source.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>landscapevb_info.cpp</h1><a href="landscapevb__info_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="landscapevb__info_8h.html">3d/landscapevb_info.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="landscapevb__allocator_8h.html">3d/landscapevb_allocator.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 +00038 <font class="comment">// ***************************************************************************</font> +00039 <font class="comment">// ***************************************************************************</font> +00040 <font class="comment">// VertexBufferInfo.</font> +00041 <font class="comment">// ***************************************************************************</font> +00042 <font class="comment">// ***************************************************************************</font> +00043 +00044 +00045 <font class="comment">// ***************************************************************************</font> +<a name="l00046"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c0">00046</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupNullPointers() +00047 { +00048 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>= NULL; +00049 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= NULL; +00050 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= NULL; +00051 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= NULL; +00052 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m10">GeomInfoPointer</a>= NULL; +00053 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m11">DeltaPosPointer</a>= NULL; +00054 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m12">AlphaInfoPointer</a>= NULL; +00055 } +00056 +00057 +00058 <font class="comment">// ***************************************************************************</font> +<a name="l00059"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c1">00059</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupPointersForVertexProgram() +00060 { +00061 <font class="comment">// see CLandscapeVBAllocator for program definition.</font> +00062 <a class="code" href="types__nl_8h.html#a5">uint8</a> *vcoord= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>; +00063 +00064 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>; +00065 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>; +00066 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m10">GeomInfoPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m13">GeomInfoOff</a>; +00067 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m11">DeltaPosPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m14">DeltaPosOff</a>; +00068 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m12">AlphaInfoPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>; +00069 } +00070 +00071 +00072 <font class="comment">// ***************************************************************************</font> +<a name="l00073"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#a0">00073</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupVertexBuffer(CVertexBuffer &vb, <font class="keywordtype">bool</font> forVertexProgram) +00074 { +00075 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat(); +00076 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize(); +00077 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices(); +00078 +00079 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>==0) +00080 { +00081 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c0">setupNullPointers</a>(); +00082 <font class="keywordflow">return</font>; +00083 } +00084 +00085 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>= vb.getVertexCoordPointer(); +00086 +00087 <font class="keywordflow">if</font>(forVertexProgram) +00088 { +00089 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font> +00090 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font> +00091 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font> +00092 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m13">GeomInfoOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font> +00093 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m14">DeltaPosOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font> +00094 <font class="comment">// Init Alpha Infos only if enabled (enabled if Value 5 are).</font> +00095 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= 0; +00096 <font class="keywordflow">if</font>( vb.getVertexFormat() & (1<<<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>) ) +00097 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>); <font class="comment">// v[12]= AlphaInfos</font> +00098 +00099 <font class="comment">// update Ptrs.</font> +00100 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>(); +00101 } +00102 <font class="keywordflow">else</font> +00103 { +00104 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getTexCoordOff(0); +00105 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getTexCoordOff(1); +00106 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= vb.getTexCoordPointer(0, 0); +00107 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= vb.getTexCoordPointer(0, 1); +00108 +00109 <font class="comment">// In Far0, we don't have Color component.</font> +00110 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a> & CVertexBuffer::PrimaryColorFlag) +00111 { +00112 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= vb.getColorOff(); +00113 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= vb.getColorPointer(); +00114 } +00115 <font class="keywordflow">else</font> +00116 { +00117 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= 0; +00118 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= NULL; +00119 } +00120 } +00121 +00122 } +00123 <font class="comment">// ***************************************************************************</font> +<a name="l00124"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#a1">00124</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupVertexBufferHard(IVertexBufferHard &vb, <font class="keywordtype">void</font> *vcoord, <font class="keywordtype">bool</font> forVertexProgram) +00125 { +00126 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat(); +00127 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize(); +00128 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices(); +00129 +00130 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>==0) +00131 { +00132 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c0">setupNullPointers</a>(); +00133 <font class="keywordflow">return</font>; +00134 } +00135 +00136 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>= vcoord; +00137 +00138 <font class="keywordflow">if</font>(forVertexProgram) +00139 { +00140 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font> +00141 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font> +00142 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font> +00143 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m13">GeomInfoOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font> +00144 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m14">DeltaPosOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font> +00145 <font class="comment">// Init Alpha Infos only if enabled (enabled if Value 5 are).</font> +00146 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= 0; +00147 <font class="keywordflow">if</font>( vb.getVertexFormat() & (1<<<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>) ) +00148 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>); <font class="comment">// v[12]= AlphaInfos</font> +00149 +00150 <font class="comment">// update Ptrs.</font> +00151 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>(); +00152 } +00153 <font class="keywordflow">else</font> +00154 { +00155 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff (CVertexBuffer::TexCoord0); +00156 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff (CVertexBuffer::TexCoord1); +00157 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>; +00158 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>; +00159 +00160 <font class="comment">// In Far0, we don't have Color component.</font> +00161 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a> & CVertexBuffer::PrimaryColorFlag) +00162 { +00163 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= vb.getValueOff (CVertexBuffer::PrimaryColor); +00164 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>; +00165 } +00166 <font class="keywordflow">else</font> +00167 { +00168 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= 0; +00169 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= NULL; +00170 } +00171 } +00172 } +00173 +00174 +00175 <font class="comment">// ***************************************************************************</font> +<a name="l00176"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c0">00176</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupNullPointers() +00177 { +00178 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>= NULL; +00179 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= NULL; +00180 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= NULL; +00181 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= NULL; +00182 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m10">GeomInfoPointer</a>= NULL; +00183 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m11">DeltaPosPointer</a>= NULL; +00184 } +00185 +00186 +00187 <font class="comment">// ***************************************************************************</font> +<a name="l00188"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c1">00188</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupPointersForVertexProgram() +00189 { +00190 <font class="comment">// see CLandscapeVBAllocator for program definition.</font> +00191 <a class="code" href="types__nl_8h.html#a5">uint8</a> *vcoord= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)<a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>; +00192 +00193 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>; +00194 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>; +00195 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>; +00196 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m10">GeomInfoPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m12">GeomInfoOff</a>; +00197 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m11">DeltaPosPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m13">DeltaPosOff</a>; +00198 +00199 } +00200 +00201 +00202 <font class="comment">// ***************************************************************************</font> +<a name="l00203"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#a0">00203</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupVertexBuffer(CVertexBuffer &vb, <font class="keywordtype">bool</font> forVertexProgram) +00204 { +00205 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat(); +00206 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize(); +00207 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices(); +00208 +00209 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>==0) +00210 { +00211 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c0">setupNullPointers</a>(); +00212 <font class="keywordflow">return</font>; +00213 } +00214 +00215 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>= vb.getVertexCoordPointer(); +00216 +00217 <font class="keywordflow">if</font>(forVertexProgram) +00218 { +00219 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font> +00220 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font> +00221 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font> +00222 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a3">NL3D_LANDSCAPE_VPPOS_TEX2</a>); <font class="comment">// v[13]= Tex1.</font> +00223 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m12">GeomInfoOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font> +00224 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m13">DeltaPosOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font> +00225 +00226 <font class="comment">// update Ptrs.</font> +00227 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>(); +00228 } +00229 <font class="keywordflow">else</font> +00230 { +00231 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= vb.getTexCoordPointer(0, 0); +00232 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= vb.getTexCoordPointer(0, 1); +00233 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= vb.getTexCoordPointer(0, 2); +00234 +00235 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getTexCoordOff(0); +00236 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getTexCoordOff(1); +00237 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getTexCoordOff(2); +00238 } +00239 } +00240 <font class="comment">// ***************************************************************************</font> +<a name="l00241"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#a1">00241</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupVertexBufferHard(IVertexBufferHard &vb, <font class="keywordtype">void</font> *vcoord, <font class="keywordtype">bool</font> forVertexProgram) +00242 { +00243 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat(); +00244 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize(); +00245 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices(); +00246 +00247 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>==0) +00248 { +00249 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c0">setupNullPointers</a>(); +00250 <font class="keywordflow">return</font>; +00251 } +00252 +00253 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>= vcoord; +00254 +00255 <font class="keywordflow">if</font>(forVertexProgram) +00256 { +00257 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font> +00258 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font> +00259 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font> +00260 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a3">NL3D_LANDSCAPE_VPPOS_TEX2</a>); <font class="comment">// v[9]= Tex1.</font> +00261 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m12">GeomInfoOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font> +00262 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m13">DeltaPosOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font> +00263 +00264 <font class="comment">// update Ptrs.</font> +00265 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>(); +00266 } +00267 <font class="keywordflow">else</font> +00268 { +00269 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + vb.getValueOff (CVertexBuffer::TexCoord0); +00270 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + vb.getValueOff (CVertexBuffer::TexCoord1); +00271 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + vb.getValueOff (CVertexBuffer::TexCoord2); +00272 +00273 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff (CVertexBuffer::TexCoord0); +00274 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff (CVertexBuffer::TexCoord1); +00275 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getValueOff (CVertexBuffer::TexCoord2); +00276 } +00277 } +00278 +00279 +00280 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |