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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>landscape_model.h</h1><a href="landscape_model_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_MODEL_H
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_MODEL_H
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="transform_h.html">nel/3d/transform.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="render_trav_h.html">nel/3d/render_trav.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="landscape_h.html">nel/3d/landscape.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace</font> NL3D
+00036 {
+00037
+00038 <font class="keyword">class </font>CLandscape;
+00039
+00040 <font class="comment">// ***************************************************************************</font>
+<a name="l00041"></a><a class="code" href="namespace_NL3D.html#a36">00041</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829);
+00042
+00043
+00044 <font class="comment">// ***************************************************************************
+</font><a name="l00051"></a><a class="code" href="class_NL3D__CLandscapeModel.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeModel : <font class="keyword">public</font> CTransform
+00052 {
+00053 <font class="keyword">public</font>:
+00055 <font class="keyword">static</font> <font class="keywordtype">void</font> registerBasic();
+00056
+00057 <font class="keyword">public</font>:
+<a name="l00058"></a><a class="code" href="class_NL3D__CLandscapeModel.html#m0">00058</a> CLandscape Landscape;
+00059
+<a name="l00064"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a0">00064</a> <font class="keywordtype">void</font> setAdditive (<font class="keywordtype">float</font> additive)<font class="keyword">
+</font>00065 <font class="keyword"> </font>{
+00066 _Additive=additive;
+00067 }
+00068
+<a name="l00073"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a1">00073</a> <font class="keywordtype">float</font> getAdditive ()<font class="keyword"> const
+</font>00074 <font class="keyword"> </font>{
+00075 <font class="keywordflow">return</font> _Additive;
+00076 }
+00077
+<a name="l00082"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a2">00082</a> <font class="keywordtype">void</font> enableAdditive (<font class="keywordtype">bool</font> enable)<font class="keyword">
+</font>00083 <font class="keyword"> </font>{
+00084 _ActiveAdditive=enable;
+00085 }
+00086
+<a name="l00091"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a3">00091</a> <font class="keywordtype">bool</font> isAdditive ()<font class="keyword"> const
+</font>00092 <font class="keyword"> </font>{
+00093 <font class="keywordflow">return</font> _ActiveAdditive;
+00094 }
+00095
+00096 <font class="keyword">protected</font>:
+<a name="l00097"></a><a class="code" href="class_NL3D__CLandscapeModel.html#b0">00097</a> CLandscapeModel()<font class="keyword">
+</font>00098 <font class="keyword"> </font>{
+00099 Landscape.init();
+00100 _ActiveAdditive=<font class="keyword">false</font>;
+00101 _Additive=1.f;
+00102 }
+<a name="l00103"></a><a class="code" href="class_NL3D__CLandscapeModel.html#b1">00103</a> <font class="keyword">virtual</font> ~CLandscapeModel()<font class="keyword"> </font>{}
+00104
+00105 <font class="keyword">private</font>:
+<a name="l00106"></a><a class="code" href="class_NL3D__CLandscapeModel.html#f0">00106</a> <font class="keyword">static</font> IModel *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeModel;}
+00107
+<a name="l00108"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o0">00108</a> <font class="keywordtype">bool</font> _ActiveAdditive;
+<a name="l00109"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o1">00109</a> <font class="keywordtype">float</font> _Additive;
+00110
+<a name="l00111"></a><a class="code" href="class_NL3D__CLandscapeModel.html#l0">00111</a> <font class="keyword">friend</font> <font class="keyword">class </font>CLandscapeClipObs;
+<a name="l00112"></a><a class="code" href="class_NL3D__CLandscapeModel.html#l1">00112</a> <font class="keyword">friend</font> <font class="keyword">class </font>CLandscapeRenderObs;
+00113
+<a name="l00114"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o2">00114</a> std::vector&lt;CPlane&gt; CurrentPyramid;
+00115 };
+00116
+00117
+00118 <font class="comment">// Clip obs.</font>
+00119 <font class="comment">//*************
+</font><a name="l00121"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html">00121</a> <font class="comment">class CLandscapeClipObs : public CTransformClipObs</font>
+00122 {
+00123 <font class="keyword">public</font>:
+00124
+<a name="l00126"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html#a0">00126</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isRenderable()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">true</font>;}
+00127
+00129 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clip(IBaseClipObs *caller);
+00130
+00131 <font class="comment">// The creator.</font>
+<a name="l00132"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html#d0">00132</a> <font class="keyword">static</font> IObs *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeClipObs;}
+00133 };
+00134 <font class="comment">// Render obs.</font>
+00135 <font class="comment">//*************
+</font><a name="l00137"></a><a class="code" href="class_NL3D__CLandscapeRenderObs.html">00137</a> <font class="comment">class CLandscapeRenderObs : public IBaseRenderObs</font>
+00138 {
+00139 <font class="keyword">public</font>:
+00141 <font class="keyword">virtual</font> <font class="keywordtype">void</font> traverse(IObs *caller);
+00142
+00143 <font class="comment">// The creator.</font>
+<a name="l00144"></a><a class="code" href="class_NL3D__CLandscapeRenderObs.html#d0">00144</a> <font class="keyword">static</font> IObs *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeRenderObs;}
+00145 };
+00146
+00147
+00148
+00149
+00150 } <font class="comment">// NL3D</font>
+00151
+00152
+00153 <font class="preprocessor">#endif // NL_LANDSCAPE_MODEL_H
+</font>00154 <font class="preprocessor"></font>
+00155 <font class="comment">/* End of landscape_model.h */</font>
+</div></pre>
+
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