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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>cube_grid.h</h1><a href="cube__grid_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_CUBE_GRID_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CUBE_GRID_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="3d_2quad__grid_8h.html">3d/quad_grid.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="static__quad__grid_8h.html">3d/static_quad_grid.h</a>"</font>
+00034
+00035
+00036 <font class="keyword">namespace </font>NL3D {
+00037
+00038
+00039 <font class="comment">// ***************************************************************************</font>
+00051 <font class="comment"></font><font class="keyword">template</font> &lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CCubeGrid.html">00052</a> <font class="keyword">class </font>CCubeGrid
+00053 {
+00054 <font class="keyword">public</font>:
+00055
+00056 <a class="code" href="classNL3D_1_1CCubeGrid.html#a0">CCubeGrid</a> ();
+00057 <a class="code" href="classNL3D_1_1CCubeGrid.html#a1">~CCubeGrid</a> ();
+00058
+00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a2">create</a> (<font class="keyword">const</font> CVector &amp;center, <font class="keywordtype">int</font> nSize);
+00063 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a3">insert</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &amp;tri, <font class="keyword">const</font> TCell &amp;cell);
+00065 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a4">compile</a>();
+00066
+00067 <font class="comment">// Selection. CubeGrid must be compilated. NB: it clear old selection.</font>
+00068 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a5">select</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00069 TCell <a class="code" href="classNL3D_1_1CCubeGrid.html#a6">getSel</a> ();
+00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a7">nextSel</a> ();
+00071 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a8">isEndSel</a> ();
+00072
+00073 <font class="comment">// ************************</font>
+00074 <font class="keyword">private</font>:
+00075
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o0">00076</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>;
+00077
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#u6">00078</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#u6">gridPos</a> { <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a> = 0, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a> };
+00079 <font class="comment">// This is temp used at element insertion. freed at compile() time</font>
+<a name="l00080"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o1">00080</a> <a class="code" href="classNL3D_1_1CQuadGrid.html">NL3D::CQuadGrid&lt;TCell&gt;</a> <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[6];
+00081 <font class="comment">// For fast selection, and minimum memory overhead.</font>
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o2">00082</a> <a class="code" href="classNL3D_1_1CStaticQuadGrid.html">NL3D::CStaticQuadGrid&lt;TCell&gt;</a> <a class="code" href="classNL3D_1_1CCubeGrid.html#o2">_StaticGrids</a>[6];
+00083
+00084
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o3">00085</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>;
+00086
+00087 <font class="comment">// Selection.</font>
+<a name="l00088"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o4">00088</a> <font class="keyword">const</font> TCell *<a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>;
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o5">00089</a> uint <a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>;
+<a name="l00090"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o6">00090</a> uint <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>;
+00091
+00092 <font class="keyword">private</font>:
+00093
+00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &amp;tri, <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> pyr[4], <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &amp;gridPlane,
+00095 sint32 nGridNb, <font class="keyword">const</font> TCell &amp;cell);
+00096
+00097 };
+00098
+00099
+00100 <font class="comment">// ***************************************************************************</font>
+00101 <font class="comment">// ***************************************************************************</font>
+00102 <font class="comment">// Implementation</font>
+00103 <font class="comment">// ***************************************************************************</font>
+00104 <font class="comment">// ***************************************************************************</font>
+00105
+00106
+00107 <font class="comment">// ***************************************************************************</font>
+00108 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a0">00109</a> CCubeGrid&lt;TCell&gt;::CCubeGrid ()
+00110 {
+00111 <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> tmp;
+00112 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I, J, K;
+00113
+00114 <font class="comment">// grids[kUp].changeBase( );</font>
+00115 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 );
+00116 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, -1, 0 );
+00117 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, -1 );
+00118 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font> );
+00119 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>].changeBase( tmp );
+00120
+00121 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, 1 );
+00122 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 1, 0 );
+00123 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1, 0, 0 );
+00124 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>);
+00125 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>].changeBase( tmp );
+00126
+00127 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, -1 );
+00128 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 1, 0 );
+00129 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 );
+00130 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>);
+00131 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>].changeBase( tmp );
+00132
+00133 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 );
+00134 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, 1 );
+00135 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, -1, 0 );
+00136 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>);
+00137 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>].changeBase( tmp );
+00138
+00139 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 );
+00140 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, -1 );
+00141 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 1, 0 );
+00142 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>);
+00143 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>].changeBase( tmp );
+00144
+00145
+00146 <a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>= <font class="keyword">false</font>;
+00147 }
+00148
+00149 <font class="comment">// ***************************************************************************</font>
+00150 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a1">00151</a> CCubeGrid&lt;TCell&gt;::~CCubeGrid ()
+00152 {
+00153 }
+00154
+00155 <font class="comment">// ***************************************************************************</font>
+00156 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00157"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a2">00157</a> <font class="keywordtype">void</font> CCubeGrid&lt;TCell&gt;::create (<font class="keyword">const</font> CVector &amp;center, <font class="keywordtype">int</font> nSize)
+00158 {
+00159 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00160 <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>= center;
+00161
+00162 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) );
+00163 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) );
+00164 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) );
+00165 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) );
+00166 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) );
+00167 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) );
+00168 }
+00169
+00170 <font class="comment">// ***************************************************************************</font>
+00171 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a3">00172</a> <font class="keywordtype">void</font> CCubeGrid&lt;TCell&gt;::insert (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &amp;triIn, <font class="keyword">const</font> TCell &amp;cell)
+00173 {
+00174 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00175 <font class="comment">// Center triangle on _Center.</font>
+00176 <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> tri= triIn;
+00177 tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m0">V0</a>-= <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>;
+00178 tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m1">V1</a>-= <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>;
+00179 tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m2">V2</a>-= <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>;
+00180
+00181 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p[4], gp;
+00182 <font class="comment">// Construct clip pyramid for grid : UP</font>
+00183 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ) );
+00184 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ) );
+00185 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ) );
+00186 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ) );
+00187 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0.5) );
+00188 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a>, cell );
+00189 <font class="comment">// Construct clip pyramid for grid : DOWN</font>
+00190 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ) );
+00191 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ) );
+00192 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ) );
+00193 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ) );
+00194 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-0.5) );
+00195 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>, cell );
+00196 <font class="comment">// Construct clip pyramid for grid : LEFT</font>
+00197 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ) );
+00198 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ) );
+00199 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ) );
+00200 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ) );
+00201 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5,0,0) );
+00202 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>, cell );
+00203 <font class="comment">// Construct clip pyramid for grid : RIGHT</font>
+00204 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ) );
+00205 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ) );
+00206 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ) );
+00207 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ) );
+00208 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5,0,0) );
+00209 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>, cell );
+00210 <font class="comment">// Construct clip pyramid for grid : FRONT</font>
+00211 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ) );
+00212 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ) );
+00213 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ) );
+00214 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ) );
+00215 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-0.5,0) );
+00216 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>, cell );
+00217 <font class="comment">// Construct clip pyramid for grid : BACK</font>
+00218 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ) );
+00219 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ) );
+00220 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ) );
+00221 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ) );
+00222 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0.5,0) );
+00223 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>, cell );
+00224 }
+00225
+00226
+00227 <font class="comment">// ***************************************************************************</font>
+00228 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a4">00229</a> <font class="keywordtype">void</font> CCubeGrid&lt;TCell&gt;::compile()
+00230 {
+00231 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00232 <font class="comment">// For all Grids.</font>
+00233 uint i;
+00234 <font class="keywordflow">for</font>(i=0; i&lt;6; i++)
+00235 {
+00236 <font class="comment">// build the _StaticGrid</font>
+00237 <a class="code" href="classNL3D_1_1CCubeGrid.html#o2">_StaticGrids</a>[i].<a class="code" href="classNL3D_1_1CStaticQuadGrid.html#z816_0">build</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[i]);
+00238 <font class="comment">// And reset the grid. contReset is necessary to clean the CBlockMemory.</font>
+00239 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[i]);
+00240 }
+00241
+00242 <font class="comment">// done</font>
+00243 <a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>= <font class="keyword">true</font>;
+00244
+00245 <font class="comment">// Clear the Selection</font>
+00246 <a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>= NULL;
+00247 <a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>= 0;
+00248 <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>= 0;
+00249 }
+00250
+00251 <font class="comment">// ***************************************************************************</font>
+00252 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00253"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a5">00253</a> <font class="keywordtype">void</font> CCubeGrid&lt;TCell&gt;::select (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vIn)
+00254 {
+00255 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00256 <font class="comment">// Center triangle on _Center.</font>
+00257 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>= vIn-<a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>;
+00258
+00259
+00260 sint nSelGrid= -1;
+00261 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> gp;
+00262 <font class="comment">// Get the plane</font>
+00263 <font class="keywordflow">if</font>( ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp;
+00264 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp;
+00265 ( 0.0f &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) )
+00266 {
+00267 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a>;
+00268 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0.5) );
+00269 }
+00270 <font class="keywordflow">if</font>( ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp;
+00271 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp;
+00272 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= 0.0f ) )
+00273 {
+00274 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>;
+00275 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-0.5) );
+00276 }
+00277 <font class="keywordflow">if</font>( ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= 0.0f ) &amp;&amp;
+00278 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp;
+00279 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) )
+00280 {
+00281 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>;
+00282 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5,0,0) );
+00283 }
+00284 <font class="keywordflow">if</font>( ( 0.0f &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp;
+00285 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp;
+00286 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) )
+00287 {
+00288 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>;
+00289 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5,0,0) );
+00290 }
+00291 <font class="keywordflow">if</font>( ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp;
+00292 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= 0.0f ) &amp;&amp;
+00293 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) )
+00294 {
+00295 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>;
+00296 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-0.5,0) );
+00297 }
+00298 <font class="keywordflow">if</font>( ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp;
+00299 ( 0.0f &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) &amp;&amp;
+00300 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) &amp;&amp; ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) )
+00301 {
+00302 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>;
+00303 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0.5,0) );
+00304 }
+00305 <a class="code" href="debug_8h.html#a6">nlassert</a>(nSelGrid!=-1);
+00306 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> newV = gp.<a class="code" href="classNLMISC_1_1CPlane.html#z306_2">intersect</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), v );
+00307 <a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>= <a class="code" href="classNL3D_1_1CCubeGrid.html#o2">_StaticGrids</a>[nSelGrid].<a class="code" href="classNL3D_1_1CStaticQuadGrid.html#z817_0">select</a>(newV, <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>);
+00308 <a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a> = 0;
+00309 }
+00310
+00311 <font class="comment">// ***************************************************************************</font>
+00312 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a6">00313</a> TCell CCubeGrid&lt;TCell&gt;::getSel ()
+00314 {
+00315 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00316 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>];
+00317 }
+00318
+00319 <font class="comment">// ***************************************************************************</font>
+00320 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00321"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a7">00321</a> <font class="keywordtype">void</font> CCubeGrid&lt;TCell&gt;::nextSel ()
+00322 {
+00323 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00324 ++<a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>;
+00325 }
+00326
+00327 <font class="comment">// ***************************************************************************</font>
+00328 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00329"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a8">00329</a> <font class="keywordtype">bool</font> CCubeGrid&lt;TCell&gt;::isEndSel ()
+00330 {
+00331 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>);
+00332 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a> == <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>);
+00333 }
+00334
+00335 <font class="comment">// ***************************************************************************</font>
+00336 <font class="keyword">template</font>&lt;<font class="keyword">class</font> TCell&gt;
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#c0">00337</a> <font class="keywordtype">void</font> CCubeGrid&lt;TCell&gt;::project (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &amp;tri, <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> pyr[4], <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &amp;gridPlane, sint32 nGridNb, <font class="keyword">const</font> TCell &amp;cell)
+00338 {
+00339 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vIn[7], vOut[7];
+00340 sint32 i, nOut;
+00341 vIn[0] = tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m0">V0</a>; vIn[1] = tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m1">V1</a>; vIn[2] = tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m2">V2</a>;
+00342 nOut = pyr[0].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, 3 );
+00343 <font class="keywordflow">if</font>( nOut == 0 ) <font class="keywordflow">return</font>;
+00344 <font class="keywordflow">for</font>( i = 0; i &lt; nOut; ++i ) vIn[i] = vOut[i];
+00345 nOut = pyr[1].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, nOut );
+00346 <font class="keywordflow">if</font>( nOut == 0 ) <font class="keywordflow">return</font>;
+00347 <font class="keywordflow">for</font>( i = 0; i &lt; nOut; ++i ) vIn[i] = vOut[i];
+00348 nOut = pyr[2].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, nOut );
+00349 <font class="keywordflow">if</font>( nOut == 0 ) <font class="keywordflow">return</font>;
+00350 <font class="keywordflow">for</font>( i = 0; i &lt; nOut; ++i ) vIn[i] = vOut[i];
+00351 nOut = pyr[3].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, nOut );
+00352 <font class="keywordflow">if</font>( nOut &gt;= 3 )
+00353 {
+00354 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vMin(1, 1, 1), vMax(-1, -1, -1);
+00355 <font class="keywordflow">for</font>( i = 0; i &lt; nOut; ++i )
+00356 {
+00357 vOut[i] = gridPlane.<a class="code" href="classNLMISC_1_1CPlane.html#z306_2">intersect</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 0, 0), vOut[i] );
+00358 <font class="keywordflow">if</font>( vMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &gt; vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) vMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>;
+00359 <font class="keywordflow">if</font>( vMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &gt; vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) vMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00360 <font class="keywordflow">if</font>( vMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &gt; vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) vMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>;
+00361 <font class="keywordflow">if</font>( vMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt; vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) vMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>;
+00362 <font class="keywordflow">if</font>( vMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt; vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) vMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00363 <font class="keywordflow">if</font>( vMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt; vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) vMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>;
+00364 }
+00365 <font class="comment">// Create the bbox</font>
+00366 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[nGridNb].<a class="code" href="classNL3D_1_1CQuadGrid.html#z742_2">insert</a>( vMin, vMax, cell );
+00367 }
+00368 }
+00369
+00370
+00371
+00372 } <font class="comment">// NL3D</font>
+00373
+00374
+00375 <font class="preprocessor">#endif // NL_CUBE_GRID_H</font>
+00376 <font class="preprocessor"></font>
+00377 <font class="comment">/* End of cube_grid.h */</font>
+</pre></div>
+
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