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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:20 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTextContext Class Reference</h1>A game interface to render string.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_text_context_h-source.html">u_text_context.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UTextContext<p><center><img src="class_NL3D__UTextContext_inherit_graph.gif" border="0" usemap="#NL3D::UTextContext_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UTextContext_inherit_map">
+<area href="class_NL3D__CTextContextUser.html" shape="rect" coords="0,67,155,86">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTextContext-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s0">BottomLeft</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s1">MiddleLeft</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s2">TopLeft</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s3">MiddleBottom</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s4">MiddleMiddle</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s5">MiddleTop</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s6">BottomRight</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s7">MiddleRight</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s8">TopRight</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTextContext.html#s10s9">HotSpotCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a0">setColor</a> (<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> color) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the font color.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a1">setFontSize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> fontSize) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the font size.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a2">getFontSize</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the font size.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a3">setHotSpot</a> (<a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> hotSpot) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the hot spot.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a4">getHotSpot</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the hot spot.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a5">setScaleX</a> (float scaleX) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the X scale.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a6">setScaleY</a> (float scaleY) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the Y scale.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a7">getScaleX</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a8">getScaleY</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a9">setShaded</a> (bool b) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the shade states.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a10">getShaded</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a11">setShadeExtent</a> (float shext) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the shadow's size.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a12">setKeep800x600Ratio</a> (bool keep) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a13">getKeep800x600Ratio</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return keep800x600Ratio state.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a14">textPush</a> (const char *format, ...) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and add a string to the stack.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a15">textPush</a> (<a class="el" href="class_ucstring.html">ucstring</a> str) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>computes an <a class="el" href="class_ucstring.html">ucstring</a> and adds the result to the stack.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a16">erase</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> i) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>remove a string from the list.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTextContext__CStringInfo.html">CStringInfo</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a17">getStringInfo</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> i) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a string information from the list.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a18">clear</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>empty the map.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a19">printAt</a> (float x, float y, <a class="el" href="types_nl_h.html#a9">uint32</a> i) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>print a string of the list (2D method).</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a20">printAt</a> (float x, float y, <a class="el" href="class_ucstring.html">ucstring</a> ucstr) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and print a <a class="el" href="class_ucstring.html">ucstring</a> at the location (2D method) x/y E [0,1].</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a21">printfAt</a> (float x, float y, const char * format, ...) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and print a string at the location (2D method) x/y E [0,1].</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a> (const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp;mat, <a class="el" href="class_ucstring.html">ucstring</a> ucstr) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and render a <a class="el" href="class_ucstring.html">ucstring</a> at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a23">render3D</a> (const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp;mat, const char * format, ...) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and render a string at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a24">getLastXBound</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return max x coordinate of last string printed.</em> <a href="#a24">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#b0">UTextContext</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#b1">~UTextContext</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A game interface to render string.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_text_context_h-source.html#l00045">45</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s10" doxytag="NL3D::UTextContext::THotSpot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTextContext::THotSpot
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s10s0" doxytag="BottomLeft"></a><em>BottomLeft</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s1" doxytag="MiddleLeft"></a><em>MiddleLeft</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s2" doxytag="TopLeft"></a><em>TopLeft</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s3" doxytag="MiddleBottom"></a><em>MiddleBottom</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s4" doxytag="MiddleMiddle"></a><em>MiddleMiddle</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s5" doxytag="MiddleTop"></a><em>MiddleTop</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s6" doxytag="BottomRight"></a><em>BottomRight</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s7" doxytag="MiddleRight"></a><em>MiddleRight</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s8" doxytag="TopRight"></a><em>TopRight</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s10s9" doxytag="HotSpotCount"></a><em>HotSpotCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_text_context_h-source.html#l00056">56</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UTextContext::UTextContext"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTextContext::UTextContext (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_text_context_h-source.html#l00050">50</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UTextContext::~UTextContext"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTextContext::~UTextContext (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_text_context_h-source.html#l00051">51</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a18" doxytag="NL3D::UTextContext::clear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::clear (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+empty the map.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a20">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::UTextContext::erase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::erase (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>i</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+remove a string from the list.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a18">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UTextContext::getFontSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::UTextContext::getFontSize (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the font size.
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the font size </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a4">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UTextContext::getHotSpot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> NL3D::UTextContext::getHotSpot (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the hot spot.
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the hot spot </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a6">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::UTextContext::getKeep800x600Ratio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::UTextContext::getKeep800x600Ratio (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return keep800x600Ratio state.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a15">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NL3D::UTextContext::getLastXBound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UTextContext::getLastXBound (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return max x coordinate of last string printed.
+<p>
+Useful to know if a string goes out of the screen (screen limit is supposed at x==4/3, should actually depend on driver's frustum). <dl compact><dt>
+<b>Returns: </b><dd>
+ x coordinate </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a26">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::UTextContext::getScaleX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UTextContext::getScaleX (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the X scale </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a9">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::UTextContext::getScaleY"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UTextContext::getScaleY (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the Y scale </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a10">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::UTextContext::getShaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::UTextContext::getShaded (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the shade state </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a12">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::UTextContext::getStringInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTextContext__CStringInfo.html">CStringInfo</a> NL3D::UTextContext::getStringInfo (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>i</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a string information from the list.
+<p>
+return CStringInfo(0,0) if not found.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a19">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::UTextContext::printAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::printAt (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_ucstring.html">ucstring</a> <em>ucstr</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and print a <a class="el" href="class_ucstring.html">ucstring</a> at the location (2D method) x/y E [0,1].
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a22">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::UTextContext::printAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::printAt (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>i</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+print a string of the list (2D method).
+<p>
+x/y E [0,1] (rq : it leaves the string in the stack)
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a21">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::UTextContext::printfAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::printfAt (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>format</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+...&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and print a string at the location (2D method) x/y E [0,1].
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a23">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::UTextContext::render3D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::render3D (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp; <em>mat</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>format</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+...&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and render a string at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::UTextContext::render3D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::render3D (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp; <em>mat</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_ucstring.html">ucstring</a> <em>ucstr</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and render a <a class="el" href="class_ucstring.html">ucstring</a> at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UTextContext::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setColor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> <em>color</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the font color.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>color</em>
+&nbsp;</td><td>
+ the font color </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a2">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UTextContext::setFontSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setFontSize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>fontSize</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the font size.
+<p>
+Should be called before the first print <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fonSize</em>
+&nbsp;</td><td>
+ the font size </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a3">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UTextContext::setHotSpot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setHotSpot (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> <em>hotSpot</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the hot spot.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fonSize</em>
+&nbsp;</td><td>
+ the font size </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a5">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::UTextContext::setKeep800x600Ratio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setKeep800x600Ratio (
+ </b></td>
+ <td valign="bottom"><b>
+bool <em>keep</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a14">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UTextContext::setScaleX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setScaleX (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>scaleX</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the X scale.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scaleX</em>
+&nbsp;</td><td>
+ the X scale </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a7">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::UTextContext::setScaleY"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setScaleY (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>scaleY</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the Y scale.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scaleY</em>
+&nbsp;</td><td>
+ the Y scale </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a8">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::UTextContext::setShadeExtent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setShadeExtent (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>shext</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the shadow's size.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>the</em>
+&nbsp;</td><td>
+ shade extent </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a13">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::UTextContext::setShaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTextContext::setShaded (
+ </b></td>
+ <td valign="bottom"><b>
+bool <em>b</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the shade states.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>the</em>
+&nbsp;</td><td>
+ shade state </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a11">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::UTextContext::textPush"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::UTextContext::textPush (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_ucstring.html">ucstring</a> <em>str</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+computes an <a class="el" href="class_ucstring.html">ucstring</a> and adds the result to the stack.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>an</em>
+&nbsp;</td><td>
+ <a class="el" href="class_ucstring.html">ucstring</a> </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the index where computed string has been inserted </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a17">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::UTextContext::textPush"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::UTextContext::textPush (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>format</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+...&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and add a string to the stack.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>a</em>
+&nbsp;</td><td>
+ string </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the index where string has been inserted </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a16">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_text_context_h-source.html">u_text_context.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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+</TABLE>
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