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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__ITravCameraScene.html | |
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diff --git a/docs/doxygen/nel/class_NL3D__ITravCameraScene.html b/docs/doxygen/nel/class_NL3D__ITravCameraScene.html new file mode 100644 index 00000000..f3c6302b --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__ITravCameraScene.html @@ -0,0 +1,670 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:33:56 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::ITravCameraScene Class Reference</h1>A <a class="el" href="class_NL3D__ITravScene.html">ITravScene</a> traversal, with camera setup (common to <a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> and <a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="trav_scene_h-source.html">trav_scene.h</a>></code> +<p> +Inheritance diagram for NL3D::ITravCameraScene<p><center><img src="class_NL3D__ITravCameraScene_inherit_graph.gif" border="0" usemap="#NL3D::ITravCameraScene_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::ITravCameraScene_inherit_map"> +<area href="class_NL3D__CClipTrav.html" shape="rect" coords="0,267,112,286"> +<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="136,267,261,286"> +<area href="class_NL3D__ITravScene.html" shape="rect" coords="69,134,184,153"> +<area href="class_NL3D__ITrav.html" shape="rect" coords="85,67,168,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="61,1,192,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::ITravCameraScene:<p><center><img src="class_NL3D__ITravCameraScene_coll_graph.gif" border="0" usemap="#NL3D::ITravCameraScene_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::ITravCameraScene_coll_map"> +<area href="class_NL3D__ITravScene.html" shape="rect" coords="65,251,180,269"> +<area href="class_NL3D__ITrav.html" shape="rect" coords="81,181,164,200"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,99,131,117"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="63,0,249,19"> +<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="155,99,317,117"> +<area href="class_NLMISC__CVector.html" shape="rect" coords="204,251,319,269"> +<area href="class_NLMISC__CMatrix.html" shape="rect" coords="404,251,519,269"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__ITravCameraScene-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a0">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a1">setFrustum</a> (float width, float height, float znear, float zfar, bool perspective= true)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a2">setCamMatrix</a> (const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &camMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the camera matrix (a translation/rotation matrix).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a3">ITravCameraScene</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr> +<tr><td colspan="2"><div class="groupText">Those variables are valid only in traverse().<br><br></div></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m0">Left</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m1">Right</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m2">Bottom</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m3">Top</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m4">Near</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m5">Far</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m6">Perspective</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m7">CamMatrix</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m8">ViewMatrix</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m9">CamPos</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m10">CamLook</a></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#b0">update</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>update the dependent information.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A <a class="el" href="class_NL3D__ITravScene.html">ITravScene</a> traversal, with camera setup (common to <a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> and <a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>). +<p> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00084">84</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a3" doxytag="NL3D::ITravCameraScene::ITravCameraScene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::ITravCameraScene::ITravCameraScene ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00126">126</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::ITravCameraScene::setCamMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::ITravCameraScene::setCamMatrix ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> & <em>camMatrix</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera matrix (a translation/rotation matrix). +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00119">119</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::ITravCameraScene::setFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::ITravCameraScene::setFrustum ( + </b></td> + <td valign="bottom"><b> +float <em>width</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>height</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>znear</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>zfar</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>perspective</em> = true )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00114">114</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::ITravCameraScene::setFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::ITravCameraScene::setFrustum ( + </b></td> + <td valign="bottom"><b> +float <em>left</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>right</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>bottom</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>top</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>znear</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>zfar</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>perspective</em> = true )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00103">103</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::ITravCameraScene::update"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::ITravCameraScene::update ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +update the dependent information. +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00139">139</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::ITravCameraScene::Bottom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::ITravCameraScene::Bottom + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m10" doxytag="NL3D::ITravCameraScene::CamLook"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> NL3D::ITravCameraScene::CamLook + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00097">97</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m7" doxytag="NL3D::ITravCameraScene::CamMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> NL3D::ITravCameraScene::CamMatrix + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00094">94</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m9" doxytag="NL3D::ITravCameraScene::CamPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> NL3D::ITravCameraScene::CamPos + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00096">96</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m5" doxytag="NL3D::ITravCameraScene::Far"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::ITravCameraScene::Far + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::ITravCameraScene::Left"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::ITravCameraScene::Left + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m4" doxytag="NL3D::ITravCameraScene::Near"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::ITravCameraScene::Near + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m6" doxytag="NL3D::ITravCameraScene::Perspective"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::ITravCameraScene::Perspective + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00093">93</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::ITravCameraScene::Right"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::ITravCameraScene::Right + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m3" doxytag="NL3D::ITravCameraScene::Top"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::ITravCameraScene::Top + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<a name="m8" doxytag="NL3D::ITravCameraScene::ViewMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> NL3D::ITravCameraScene::ViewMatrix + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00095">95</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="trav_scene_h-source.html">trav_scene.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |