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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CZone Class Reference</h1>A landscape zone.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="3d_zone_h-source.html">zone.h</a>&gt;</code>
+<p>
+Collaboration diagram for NL3D::CZone:<p><center><img src="class_NL3D__CZone_coll_graph.gif" border="0" usemap="#NL3D::CZone_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CZone_coll_map">
+<area href="class_NL3D__CPatch.html" shape="rect" coords="512,71,605,89">
+<area href="class_NL3D__CBorderVertex.html" shape="rect" coords="23,7,159,25">
+<area href="class_NL3D__CZone__CPatchConnect.html" shape="rect" coords="0,71,181,89">
+<area href="class_NL3D__CLandscape.html" shape="rect" coords="31,135,151,153">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CZone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a0">CZone</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a1">~CZone</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a2">build</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, const std::vector&lt;<a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a>&gt; &amp;patchs, const std::vector&lt;<a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a>&gt; &amp;borderVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a zone.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a3">build</a> (const CZone &amp;zone)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a copy of a zone.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a4">retrieve</a> (std::vector&lt;<a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a>&gt; &amp;patchs, std::vector&lt;<a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a>&gt; &amp;borderVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Retrieve zone patchinfo.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a5">debugBinds</a> (FILE *f= stdout)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Debug a zone, print binds in display.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a6">compile</a> (<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> *landscape, <a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compile a zone.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a7">release</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Release a zone.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load/save a zone.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a9">changePatchTextureAndColor</a> (<a class="el" href="types_nl_h.html#a12">sint</a> numPatch, const std::vector&lt;<a class="el" href="class_NL3D__CTileElement.html">CTileElement</a>&gt; *tiles, const std::vector&lt;<a class="el" href="class_NL3D__CTileColor.html">CTileColor</a>&gt; *colors)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update and refresh a patch texture.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt;<a class="el" href="class_NL3D__CTileElement.html">CTileElement</a>&gt;&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a10">getPatchTexture</a> (<a class="el" href="types_nl_h.html#a12">sint</a> numPatch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a patch texture.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt;<a class="el" href="class_NL3D__CTileColor.html">CTileColor</a>&gt;&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a11">getPatchColor</a> (<a class="el" href="types_nl_h.html#a12">sint</a> numPatch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a patch colors Return the color array.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CLandscape.html">CLandscape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a12">getLandscape</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the landscape in which is placed this zone.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a13">clip</a> (const std::vector&lt;CPlane&gt; &amp;pyramid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clip a zone. To know if must be rendered etc... A zone is IN if in BACK of at least one plane of the pyramid.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a14">refine</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Refine a zone (if needed).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a15">preRender</a> (const std::vector&lt;CPlane&gt; &amp;pyramid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>PreRender a zone (if needed).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a16">renderFar0</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Render pass (if needed).</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a17">renderFar1</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a18">renderTile</a> (<a class="el" href="types_nl_h.html#a12">sint</a> pass)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a19">resetRenderFar</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a20">forceMergeAtTileLevel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For changing TileMaxSubdivision. force tesselation to be under tile.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a21">refineAll</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>force Refine a zone.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CVector&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a22">getPatchBias</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a23">getPatchScale</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a24">compiled</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a25">getZoneId</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a26">getNumPatchs</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const CAABBoxExt&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a27">getZoneBB</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPatch.html">CPatch</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a28">getPatch</a> (<a class="el" href="types_nl_h.html#a12">sint</a> patch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a read only patch pointer.</em> <a href="#a28">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a29">getPatchConnect</a> (<a class="el" href="types_nl_h.html#a12">sint</a> patch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a read only patch connect pointer.</em> <a href="#a29">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a30">applyHeightField</a> (const <a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> &amp;landScape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>apply a landscape heightfield on a zone (modification of Z control points values).</em> <a href="#a30">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<br>
+<a class="el" href="class_NL3D__CZone__CTessBaseVertex.html">CTessBaseVertex</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt;<a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#u1">TBaseVerticesVec</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c0">rebindBorder</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force border patchs (those who don't bind to current zone) to re bind() them, using new neighborood.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c1">getBaseVertex</a> (<a class="el" href="types_nl_h.html#a12">sint</a> vert) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPatch.html">CPatch</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c2">getPatch</a> (<a class="el" href="types_nl_h.html#a12">sint</a> patch)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c3">patchOnBorder</a> (const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp;pc) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c4">computeBBScaleBias</a> (const CAABBox &amp;bb)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CLandscape.html">CLandscape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o0">Landscape</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o1">ZoneId</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o2">Compiled</a></td></tr>
+<tr><td nowrap align=right valign=top>CAABBoxExt&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o3">ZoneBB</a></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o4">PatchBias</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o5">PatchScale</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o6">NumVertices</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CZone.html#u1">TBaseVerticesVec</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o7">BaseVertices</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o8">BorderVertices</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__CPatch.html">CPatch</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o9">Patchs</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o10">PatchConnects</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o11">ComputeTileErrorMetric</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;CPlane&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o12">CurrentPyramid</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o13">ClipResult</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPatch.html">CPatch</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f0">getZonePatch</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones, <a class="el" href="types_nl_h.html#a12">sint</a> zoneId, <a class="el" href="types_nl_h.html#a12">sint</a> patch)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f1">unbindAndMakeBindInfo</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones, <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &amp;pa, <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp;pc, <a class="el" href="class_NL3D__CPatch__CBindInfo.html">CPatch::CBindInfo</a> edges[4])</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f2">unbindPatch</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones, <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &amp;pa, <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp;pc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f3">bindPatch</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp;loadedZones, <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &amp;pa, <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp;pc)</td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CTessFace</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l1">CPatch</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A landscape zone.
+<p>
+There is 2 ways for building a zone:<ul>
+<li>use <a class="el" href="class_NL3D__CZone.html#a2">build</a>(). (then you can use serial to save the zone, don't need to <a class="el" href="class_NL3D__CZone.html#a6">compile</a>() the zone).<li>use <a class="el" href="class_NL3D__CZone.html#a8">serial</a>() for loading this zone.</ul>
+Before a zone may be rendered, it must be <a class="el" href="class_NL3D__CZone.html#a6">compile</a>()-ed, to compile and bind patch, to make vertices etc...
+<p>
+NB: you must call <a class="el" href="class_NL3D__CZone.html#a7">release</a>() before deleting a compiled zone. (else assert in destruction). <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00216">216</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CZone::PBaseVertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="class_NL3D__CZone__CTessBaseVertex.html">CTessBaseVertex</a>&gt; NL3D::CZone::PBaseVertex<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00416">416</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="u1" doxytag="NL3D::CZone::TBaseVerticesVec"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::vector&lt;<a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a>&gt; NL3D::CZone::TBaseVerticesVec<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00417">417</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CZone::CZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CZone::CZone (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00048">48</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CZone::~CZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CZone::~CZone (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00056">56</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a30" doxytag="NL3D::CZone::applyHeightField"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::applyHeightField (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> &amp; <em>landScape</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+apply a landscape heightfield on a zone (modification of Z control points values).
+<p>
+NB: this is done in Landscape addZone(), before <a class="el" href="class_NL3D__CZone.html#a6">compile</a>(). <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>landScape</em>
+&nbsp;</td><td>
+ the landscape which gives Z delta values, for a x,y point. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l01034">1034</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f3" doxytag="NL3D::CZone::bindPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::bindPatch (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CPatch.html">CPatch</a> &amp; <em>pa</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp; <em>pc</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00600">600</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CZone::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::build (
+ </b></td>
+ <td valign="bottom"><b>
+const CZone &amp; <em>zone</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a copy of a zone.
+<p>
+This method do a copy of zone (should be builded but maybe not compiled).
+<p>
+NB: cannot build on a compiled zone. must release the zone before....
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00216">216</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CZone::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::build (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a> &gt;&amp; <em>patchs</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a> &gt;&amp; <em>borderVertices</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a zone.
+<p>
+This method do:<ul>
+<li>compress the patchs coordinates.<li>build the patchs of the zone, but doesn't <a class="el" href="class_NL3D__CZone.html#a6">compile</a>() them.</ul>
+NB: cannot build on a compiled zone. must release the zone before....<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>zoneId</em>
+&nbsp;</td><td>
+ the Unique ID of this zone. </td></tr>
+<tr><td valign=top><em>patchs</em>
+&nbsp;</td><td>
+ the PatchInfo of this zone. </td></tr>
+<tr><td valign=top><em>borderVertices</em>
+&nbsp;</td><td>
+ vertices connectivity for this zone. NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00077">77</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>.
+<p>
+Referenced by <a class="el" href="rpo2nel_cpp-source.html#l00121">RPatchMesh::exportZone</a>(). </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CZone::changePatchTextureAndColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::changePatchTextureAndColor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>numPatch</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CTileElement.html">CTileElement</a> &gt;* <em>tiles</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CTileColor.html">CTileColor</a> &gt;* <em>colors</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update and refresh a patch texture.
+<p>
+Usefull for Tile edition. Even if patch is in tile mode, it is refreshed... <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>
+&nbsp;</td><td>
+ the index of patch in this zone which will receive his new texture. assert if bad id. </td></tr>
+<tr><td valign=top><em>tiles</em>
+&nbsp;</td><td>
+ the patch texture. assert if not of good size (OrderS*OrderT). Can be NULL if you don't want to change the patch texture. </td></tr>
+<tr><td valign=top><em>colors</em>
+&nbsp;</td><td>
+ the patch texture. assert if not of good size ((OrderS+1)*(OrderT+1)). Can be NULL if you don't want to change the patch colors. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00951">951</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CZone::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::clip (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CPlane &gt;&amp; <em>pyramid</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clip a zone. To know if must be rendered etc... A zone is IN if in BACK of at least one plane of the pyramid.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00651">651</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CZone::compile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::compile (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * <em>landscape</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compile a zone.
+<p>
+Make it usable for <a class="el" href="class_NL3D__CZone.html#a13">clip</a>()/<a class="el" href="class_NL3D__CZone.html#a14">refine</a>()/render(). This method do:<ul>
+<li>attach this to loadedZones.<li>create/link the base vertices (internal..), according to present neigbor zones.<li><a class="el" href="class_NL3D__CZone.html#a6">compile</a>() the patchs.<li>bind() the patchs.<li><a class="el" href="class_NL3D__CZone.html#c0">rebindBorder</a>() on neighbor zones.</ul>
+A zone must keep a pointer on a landscape, for texture management. NB: assert if already compiled. assert if zone already exist in loadedZones.
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00330">330</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NL3D::CZone::compiled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CZone::compiled (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00374">374</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NL3D::CZone::computeBBScaleBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::computeBBScaleBias (
+ </b></td>
+ <td valign="bottom"><b>
+const CAABBox &amp; <em>bb</em>&nbsp;)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00064">64</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CZone::debugBinds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::debugBinds (
+ </b></td>
+ <td valign="bottom"><b>
+FILE * <em>f</em> = stdout&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Debug a zone, print binds in display.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l01002">1002</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CZone::forceMergeAtTileLevel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::forceMergeAtTileLevel (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For changing TileMaxSubdivision. force tesselation to be under tile.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00933">933</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CZone::getBaseVertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a> NL3D::CZone::getBaseVertex (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>vert</em>&nbsp;) const<code> [inline, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00465">465</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CZone::getLandscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * NL3D::CZone::getLandscape (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the landscape in which is placed this zone.
+<p>
+If no landscape, return NULL.
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the pointer of the landscape of the zone or NULL if the zone hasn't be compiled. </dl>
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00347">347</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NL3D::CZone::getNumPatchs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CZone::getNumPatchs (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00376">376</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CZone::getPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CZone::getPatch (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em>&nbsp;)<code> [inline, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00466">466</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NL3D::CZone::getPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CZone::getPatch (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em>&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only patch pointer.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>patch</em>
+&nbsp;</td><td>
+ the index of patch to get. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ A patch pointer in read only. </dl>
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00386">386</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CZone::getPatchBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CVector &amp; NL3D::CZone::getPatchBias (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00372">372</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CZone::getPatchColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CTileColor.html">CTileColor</a> &gt;&amp; NL3D::CZone::getPatchColor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>numPatch</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a patch colors Return the color array.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>
+&nbsp;</td><td>
+ the index of patch in this zone which will get his colors. assert if bad id. </td></tr>
+<tr><td valign=top><em>return</em>
+&nbsp;</td><td>
+ The tiles the patch colors. The size should be (OrderS+1)*(OrderT+1). </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>See also: </b><dd>
+ <a class="el" href="class_NL3D__CZone.html#a28">getPatch</a>() </dl>
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00991">991</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a29" doxytag="NL3D::CZone::getPatchConnect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> * NL3D::CZone::getPatchConnect (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em>&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only patch connect pointer.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>patch</em>
+&nbsp;</td><td>
+ the index of patch to get. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ A patch pointer in read only. </dl>
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00394">394</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::CZone::getPatchScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CZone::getPatchScale (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00373">373</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CZone::getPatchTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CTileElement.html">CTileElement</a> &gt;&amp; NL3D::CZone::getPatchTexture (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>numPatch</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a patch texture.
+<p>
+Return the tile array. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>
+&nbsp;</td><td>
+ the index of patch in this zone which will get his texture. assert if bad id. </td></tr>
+<tr><td valign=top><em>return</em>
+&nbsp;</td><td>
+ The tiles the patch texture. The size should be OrderS*OrderT. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>See also: </b><dd>
+ <a class="el" href="class_NL3D__CZone.html#a28">getPatch</a>() </dl>
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00980">980</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NL3D::CZone::getZoneBB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CAABBoxExt &amp; NL3D::CZone::getZoneBB (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00378">378</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NL3D::CZone::getZoneId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CZone::getZoneId (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00375">375</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CZone::getZonePatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CZone::getZonePatch (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>zoneId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00523">523</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CZone::patchOnBorder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CZone::patchOnBorder (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp; <em>pc</em>&nbsp;) const<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00622">622</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CZone::preRender"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::preRender (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CPlane &gt;&amp; <em>pyramid</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+PreRender a zone (if needed).
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00864">864</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CZone::rebindBorder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::rebindBorder (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>&nbsp;)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force border patchs (those who don't bind to current zone) to re bind() them, using new neighborood.
+<p>
+no-op if zone is not compiled.
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00507">507</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CZone::refine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::refine (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Refine a zone (if needed).
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00784">784</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CZone::refineAll"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::refineAll (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+force Refine a zone.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00835">835</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CZone::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::release (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release a zone.
+<p>
+This method do:<ul>
+<li>detach this zone to loadedZones.<li>destroy/unlink the base vertices (internal..), according to present neigbor zones.<li>unbind() the patchs.<li><a class="el" href="class_NL3D__CZone.html#a7">release</a>() the patchs.<li><a class="el" href="class_NL3D__CZone.html#c0">rebindBorder</a>() on neighbor zones.</ul>
+NB: no-op if not compiled.
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00418">418</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CZone::renderFar0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::renderFar0 (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Render pass (if needed).
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00878">878</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CZone::renderFar1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::renderFar1 (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00892">892</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CZone::renderTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::renderTile (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>pass</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00906">906</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CZone::resetRenderFar"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::resetRenderFar (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00922">922</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CZone::retrieve"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::retrieve (
+ </b></td>
+ <td valign="bottom"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a> &gt;&amp; <em>patchs</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::vector&lt; <a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a> &gt;&amp; <em>borderVertices</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Retrieve zone patchinfo.
+<p>
+This method uncompress the patchs coordinates and all info into the patch info/borderVertices. Warning!!! Due to compression, data won't be the same as those given in <a class="el" href="class_NL3D__CZone.html#a2">build</a>().<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>patchs</em>
+&nbsp;</td><td>
+ the PatchInfo of this zone. </td></tr>
+<tr><td valign=top><em>borderVertices</em>
+&nbsp;</td><td>
+ vertices connectivity for this zone. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00169">169</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CZone::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load/save a zone.
+<p>
+Save work even if zone is not compiled, but load must be done on a not compiled zone...
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00271">271</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f1" doxytag="NL3D::CZone::unbindAndMakeBindInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::unbindAndMakeBindInfo (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CPatch.html">CPatch</a> &amp; <em>pa</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp; <em>pc</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CPatch__CBindInfo.html">CPatch::CBindInfo</a> <em>edges</em>[4]&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00536">536</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f2" doxytag="NL3D::CZone::unbindPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CZone::unbindPatch (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &amp; <em>loadedZones</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CPatch.html">CPatch</a> &amp; <em>pa</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &amp; <em>pc</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00611">611</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l1" doxytag="NL3D::CZone::CPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CPatch<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00448">448</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="l0" doxytag="NL3D::CZone::CTessFace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CTessFace<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00446">446</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o7" doxytag="NL3D::CZone::BaseVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CZone.html#u1">TBaseVerticesVec</a> NL3D::CZone::BaseVertices<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00435">435</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CZone::BorderVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a> &gt; NL3D::CZone::BorderVertices<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00437">437</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o13" doxytag="NL3D::CZone::ClipResult"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CZone::ClipResult<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00456">456</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CZone::Compiled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CZone::Compiled<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00427">427</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CZone::ComputeTileErrorMetric"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CZone::ComputeTileErrorMetric<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00452">452</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o12" doxytag="NL3D::CZone::CurrentPyramid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; CPlane &gt; NL3D::CZone::CurrentPyramid<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00455">455</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CZone::Landscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * NL3D::CZone::Landscape<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00423">423</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CZone::NumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CZone::NumVertices<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00433">433</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CZone::PatchBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CZone::PatchBias<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00429">429</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CZone::PatchConnects"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &gt; NL3D::CZone::PatchConnects<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00442">442</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CZone::PatchScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CZone::PatchScale<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00430">430</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CZone::Patchs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &gt; NL3D::CZone::Patchs<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00441">441</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CZone::ZoneBB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CAABBoxExt NL3D::CZone::ZoneBB<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00428">428</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CZone::ZoneId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CZone::ZoneId<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00426">426</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="3d_zone_h-source.html">3d/zone.h</a><li><a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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