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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CTileElement.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:33:05 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTileElement Class Reference</h1>An Element for CPatchTexture. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="tile_element_h-source.html">tile_element.h</a>></code> +<p> +<a href="class_NL3D__CTileElement-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a0">setTileOrient</a> (<a class="el" href="types_nl_h.html#a12">sint</a> i, <a class="el" href="types_nl_h.html#a5">uint8</a> orient)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the tile orientation of pass i, to "orient".</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a1">getTileOrient</a> (<a class="el" href="types_nl_h.html#a12">sint</a> i) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the tile orientation of pass i.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a2">setTile256Info</a> (bool is256x256, <a class="el" href="types_nl_h.html#a5">uint8</a> uvOff=0)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the tile 256x256 information of pass 0.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a3">getTile256Info</a> (bool &is256x256, <a class="el" href="types_nl_h.html#a5">uint8</a> &uvOff) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the tile 256x256 information.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a4">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#m0">Tile</a> [3]</td></tr> +<tr><td> </td><td><font size=-1><em>The three tile ident.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#o0">Flags</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An Element for CPatchTexture. +<p> +Temporary! since CPatchTexture should be compressed... NB: no default ctor => must init all fields. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="tile_element_h-source.html#l00053">53</a> of file <a class="el" href="tile_element_h-source.html">tile_element.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CTileElement::getTile256Info"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTileElement::getTile256Info ( + </b></td> + <td valign="bottom"><b> +bool & <em>is256x256</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> & <em>uvOff</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the tile 256x256 information. +<p> + +<p> +Definition at line <a class="el" href="tile_element_cpp-source.html#l00062">62</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTileElement::getTileOrient"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CTileElement::getTileOrient ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>i</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the tile orientation of pass i. +<p> +orient E [0,3]. The rotation is CCW. +<p> +Definition at line <a class="el" href="tile_element_cpp-source.html#l00044">44</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTileElement::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTileElement::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="tile_element_cpp-source.html#l00071">71</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTileElement::setTile256Info"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTileElement::setTile256Info ( + </b></td> + <td valign="bottom"><b> +bool <em>is256x256</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>uvOff</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the tile 256x256 information of pass 0. +<p> +NB: During UV computing, orient is applied first, then tile256x256 uvOffset (only if the tile is 256x256). <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>is256x256</em> + </td><td> + is this tile a part of a 256x256 </td></tr> +<tr><td valign=top><em>uvOff</em> + </td><td> + the UV offset of tile 256x256. uvOff E [0,3]. Meanings: --------- | 0 | 3 | |___|___| | | | | 1 | 2 | --------- </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="tile_element_cpp-source.html#l00052">52</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CTileElement::setTileOrient"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTileElement::setTileOrient ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>i</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>orient</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the tile orientation of pass i, to "orient". +<p> +orient E [0,3]. The rotation is CCW. +<p> +Definition at line <a class="el" href="tile_element_cpp-source.html#l00034">34</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CTileElement::Flags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CTileElement::Flags<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="tile_element_h-source.html#l00056">56</a> of file <a class="el" href="tile_element_h-source.html">tile_element.h</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CTileElement::Tile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CTileElement::Tile[3] + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The three tile ident. +<p> +NL_TILE_ELM_LAYER_EMPTY means no Tile for this pass. Tile[0] should be !=NL_TILE_ELM_LAYER_EMPTY. Else cross are drawn... +<p> +Definition at line <a class="el" href="tile_element_h-source.html#l00062">62</a> of file <a class="el" href="tile_element_h-source.html">tile_element.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="tile_element_h-source.html">tile_element.h</a><li><a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |