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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CTextureNear.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:56 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTextureNear Class Reference</h1>A texture container for lot of little lightmap. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="texture_near_h-source.html">texture_near.h</a>></code> +<p> +Inheritance diagram for NL3D::CTextureNear<p><center><img src="class_NL3D__CTextureNear_inherit_graph.gif" border="0" usemap="#NL3D::CTextureNear_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CTextureNear_inherit_map"> +<area href="class_NL3D__ITexture.html" shape="rect" coords="160,134,259,152"> +<area href="class_NLMISC__CBitmap.html" shape="rect" coords="0,67,120,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="144,67,275,86"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="299,67,435,86"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="304,0,429,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CTextureNear:<p><center><img src="class_NL3D__CTextureNear_coll_graph.gif" border="0" usemap="#NL3D::CTextureNear_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CTextureNear_coll_map"> +<area href="class_NL3D__ITexture.html" shape="rect" coords="368,182,467,201"> +<area href="class_NLMISC__CBitmap.html" shape="rect" coords="0,99,120,118"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="144,99,275,118"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="209,1,396,19"> +<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="299,99,536,118"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="560,99,696,118"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="565,1,691,19"> +<area href="class_NLMISC__CRect.html" shape="rect" coords="720,99,824,118"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CTextureNear-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a0">CTextureNear</a> (<a class="el" href="types_nl_h.html#a12">sint</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a1">doGenerate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Since texture is always in memory...</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a2">getNbAvailableTiles</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a3">getTileAndFillRect</a> (CRGBA map[NL_TILE_LIGHTMAP_SIZE*NL_TILE_LIGHTMAP_SIZE])</td></tr> +<tr><td> </td><td><font size=-1><em>return the id of the tile, locally in the texture.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a4">releaseTile</a> (<a class="el" href="types_nl_h.html#a13">uint</a> id)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a5">CTextureNear</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>TextureNear are system. Do not need to serialize them...</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a6">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a7">NLMISC_DECLARE_CLASS</a> (CTextureNear)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="types_nl_h.html#a13">uint</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#o0">_FreeTiles</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of available tiles.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector<bool> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#o1">_AvailableTiles</a></td></tr> +<tr><td> </td><td><font size=-1><em>For check, Availability of tiles.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A texture container for lot of little lightmap. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="texture_near_h-source.html#l00051">51</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTextureNear::CTextureNear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CTextureNear::CTextureNear ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>size</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="texture_near_cpp-source.html#l00035">35</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CTextureNear::CTextureNear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CTextureNear::CTextureNear ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +TextureNear are system. Do not need to serialize them... +<p> + +<p> +Definition at line <a class="el" href="texture_near_h-source.html#l00082">82</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a7" doxytag="NL3D::CTextureNear::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CTextureNear::NLMISC_DECLARE_CLASS ( + </b></td> + <td valign="bottom"><b> +CTextureNear ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTextureNear::doGenerate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureNear::doGenerate ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Since texture is always in memory... +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITexture.html#b0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture_near_h-source.html#l00059">59</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTextureNear::getNbAvailableTiles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CTextureNear::getNbAvailableTiles ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture_near_cpp-source.html#l00063">63</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CTextureNear::getTileAndFillRect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CTextureNear::getTileAndFillRect ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>map</em>[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE] ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the id of the tile, locally in the texture. +<p> +<a class="el" href="debug_h.html#a6">nlassert</a>() if no free tiles (use <a class="el" href="class_NL3D__CTextureNear.html#a2">getNbAvailableTiles</a>()). Tile coordinate in the texture can be get with: s= id% nbTilesByLine; t= id/ nbTilesByLine; where nbTilesByLine== sizeOfTextureNear/NL_TILE_LIGHTMAP_SIZE. The texture is invalidate (on this part only...) +<p> +Definition at line <a class="el" href="texture_near_cpp-source.html#l00068">68</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTextureNear::releaseTile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureNear::releaseTile ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>id</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!). +<p> + +<p> +Definition at line <a class="el" href="texture_near_cpp-source.html#l00096">96</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CTextureNear::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureNear::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="texture_near_h-source.html#l00083">83</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CTextureNear::_AvailableTiles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< bool > NL3D::CTextureNear::_AvailableTiles<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For check, Availability of tiles. +<p> + +<p> +Definition at line <a class="el" href="texture_near_h-source.html#l00090">90</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTextureNear::_FreeTiles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="types_nl_h.html#a13">uint</a> > NL3D::CTextureNear::_FreeTiles<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of available tiles. +<p> + +<p> +Definition at line <a class="el" href="texture_near_h-source.html#l00088">88</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="texture_near_h-source.html">texture_near.h</a><li><a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |