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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:30:42 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSFaceLookAt Class Reference</h1>A FaceLookAt particle.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_particle_h-source.html">ps_particle.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSFaceLookAt<p><center><img src="class_NL3D__CPSFaceLookAt_inherit_graph.gif" border="0" usemap="#NL3D::CPSFaceLookAt_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSFaceLookAt_inherit_map">
+<area href="class_NL3D__CPSParticle.html" shape="rect" coords="24,201,144,219">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="0,134,168,153">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="16,67,152,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="21,1,147,19">
+<area href="class_NL3D__CPSColoredParticle.html" shape="rect" coords="168,201,331,219">
+<area href="class_NL3D__CPSSizedParticle.html" shape="rect" coords="355,201,504,219">
+<area href="class_NL3D__CPSRotated2DParticle.html" shape="rect" coords="528,201,704,219">
+<area href="class_NL3D__CPSTexturedParticle.html" shape="rect" coords="728,201,893,219">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSFaceLookAt:<p><center><img src="class_NL3D__CPSFaceLookAt_coll_graph.gif" border="0" usemap="#NL3D::CPSFaceLookAt_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSFaceLookAt_coll_map">
+<area href="class_NL3D__CPSParticle.html" shape="rect" coords="29,5,149,23">
+<area href="class_NL3D__CPSColoredParticle.html" shape="rect" coords="8,55,171,74">
+<area href="class_NL3D__CPSSizedParticle.html" shape="rect" coords="15,106,164,125">
+<area href="class_NL3D__CPSRotated2DParticle.html" shape="rect" coords="1,157,177,175">
+<area href="class_NL3D__CPSTexturedParticle.html" shape="rect" coords="7,207,172,226">
+<area href="class_NL3D__CVertexBuffer.html" shape="rect" coords="23,261,156,279">
+<area href="class_NL3D__CMaterial.html" shape="rect" coords="35,325,144,343">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSFaceLookAt-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a0">CPSFaceLookAt</a> (CSmartPtr&lt;<a class="el" href="class_NL3D__ITexture.html">ITexture</a>&gt; tex = NULL)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create the face look at by giving a texture and an optionnal color.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a1">draw</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>draw the particles.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a3">NLMISC_DECLARE_CLASS</a> (CPSFaceLookAt)</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a4">completeBBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp;box) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a5">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers. Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a6">newElement</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>we don't save datas so it does nothing for now.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a7">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>we don't save datas so it does nothing for now.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a8">~CPSFaceLookAt</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#b0">init</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>initialisations.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#b1">updateMatAndVbForColor</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update the material and the vb and the like so that they match the color scheme.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#b2">updateMatAndVbForTexture</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update the material so that it match the texture scheme.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMaterial.html">CMaterial</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#n0">_Mat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CVertexBuffer.html">CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#n1">_Vb</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#n2">_IndexBuffer</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A FaceLookAt particle.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00334">334</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSFaceLookAt::CPSFaceLookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSFaceLookAt::CPSFaceLookAt (
+ </b></td>
+ <td valign="bottom"><b>
+CSmartPtr&lt; <a class="el" href="class_NL3D__ITexture.html">ITexture</a> &gt; <em>tex</em> = NULL&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create the face look at by giving a texture and an optionnal color.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00508">508</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSFaceLookAt::~CPSFaceLookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSFaceLookAt::~CPSFaceLookAt (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00518">518</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS (
+ </b></td>
+ <td valign="bottom"><b>
+CPSFaceLookAt&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSFaceLookAt::completeBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSFaceLookAt::completeBBox (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp; <em>box</em>&nbsp;) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a6">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00931">931</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSFaceLookAt::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+we don't save datas so it does nothing for now.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a6">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00354">354</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSFaceLookAt::draw"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::draw (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+draw the particles.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a4">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00596">596</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSFaceLookAt::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::init (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+initialisations.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00556">556</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSFaceLookAt::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSFaceLookAt::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+we don't save datas so it does nothing for now.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a5">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00351">351</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSFaceLookAt::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers. Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a7">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00523">523</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSFaceLookAt::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a8">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00912">912</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSFaceLookAt::updateMatAndVbForColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::updateMatAndVbForColor (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update the material and the vb and the like so that they match the color scheme.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00567">567</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSFaceLookAt::updateMatAndVbForTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSFaceLookAt::updateMatAndVbForTexture (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update the material so that it match the texture scheme.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSTexturedParticle.html#b0">NL3D::CPSTexturedParticle</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00587">587</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n2" doxytag="NL3D::CPSFaceLookAt::_IndexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPSFaceLookAt::_IndexBuffer<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00374">374</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CPSFaceLookAt::_Mat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> NL3D::CPSFaceLookAt::_Mat<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00370">370</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSFaceLookAt::_Vb"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSFaceLookAt::_Vb<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00371">371</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_particle_h-source.html">ps_particle.h</a><li><a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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