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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:31:08 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>ISkinContextData Class Reference</h1><a href="class_ISkinContextData-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a0">GetNumPoints</a> () = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a1">GetNumAssignedBones</a> (int vertexIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a2">GetAssignedBone</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a3">GetBoneWeight</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a4">GetSubCurveIndex</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a5">GetSubSegmentIndex</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a6">GetSubSegmentDistance</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual Point3&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a7">GetTangent</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual Point3&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a8">GetOPoint</a> (int vertexIdx, int boneIdx) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a9">SetWeight</a> (int vertexIdx, int boneIdx, float weight) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a10">SetWeight</a> (int vertexIdx, INode* bone, float weight) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a11">SetWeights</a> (int vertexIdx, Tab&lt;int&gt; boneIdx, Tab&lt;float&gt; weights) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_ISkinContextData.html#a12">SetWeights</a> (int vertexIdx, INodeTab boneIdx, Tab&lt;float&gt; weights) = 0</td></tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="ISkinContextData::GetAssignedBone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual int ISkinContextData::GetAssignedBone (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="export_skinning_cpp-source.html#l00459">CExportNel::addSkeletonBindPos</a>(), <a class="el" href="export_skinning_cpp-source.html#l00232">CExportNel::buildSkinning</a>(), and <a class="el" href="export_skinning_cpp-source.html#l00403">CExportNel::getSkeletonRootBone</a>(). </td>
+ </tr>
+</table>
+<a name="a3" doxytag="ISkinContextData::GetBoneWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual float ISkinContextData::GetBoneWeight (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="export_skinning_cpp-source.html#l00232">CExportNel::buildSkinning</a>(). </td>
+ </tr>
+</table>
+<a name="a1" doxytag="ISkinContextData::GetNumAssignedBones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual int ISkinContextData::GetNumAssignedBones (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="export_skinning_cpp-source.html#l00459">CExportNel::addSkeletonBindPos</a>(), <a class="el" href="export_skinning_cpp-source.html#l00232">CExportNel::buildSkinning</a>(), and <a class="el" href="export_skinning_cpp-source.html#l00403">CExportNel::getSkeletonRootBone</a>(). </td>
+ </tr>
+</table>
+<a name="a0" doxytag="ISkinContextData::GetNumPoints"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual int ISkinContextData::GetNumPoints (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="export_skinning_cpp-source.html#l00459">CExportNel::addSkeletonBindPos</a>(), and <a class="el" href="export_skinning_cpp-source.html#l00232">CExportNel::buildSkinning</a>(). </td>
+ </tr>
+</table>
+<a name="a8" doxytag="ISkinContextData::GetOPoint"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual Point3 ISkinContextData::GetOPoint (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a4" doxytag="ISkinContextData::GetSubCurveIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual int ISkinContextData::GetSubCurveIndex (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a6" doxytag="ISkinContextData::GetSubSegmentDistance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual float ISkinContextData::GetSubSegmentDistance (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a5" doxytag="ISkinContextData::GetSubSegmentIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual int ISkinContextData::GetSubSegmentIndex (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a7" doxytag="ISkinContextData::GetTangent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual Point3 ISkinContextData::GetTangent (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a10" doxytag="ISkinContextData::SetWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void ISkinContextData::SetWeight (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode * <em>bone</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>weight</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a9" doxytag="ISkinContextData::SetWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void ISkinContextData::SetWeight (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>boneIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>weight</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a12" doxytag="ISkinContextData::SetWeights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void ISkinContextData::SetWeights (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INodeTab <em>boneIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Tab&lt; float &gt; <em>weights</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a11" doxytag="ISkinContextData::SetWeights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void ISkinContextData::SetWeights (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>vertexIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Tab&lt; int &gt; <em>boneIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Tab&lt; float &gt; <em>weights</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a></ul>
+
+
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