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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::UParticleSystemInstance Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_6">activateEmitters</a>(bool active)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_2">bypassGlobalUserParamValue</a>(uint userParamIndex, bool byPass=true)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a5">canStartStop</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a2">changeMRMDistanceSetup</a>(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_0">emit</a>(uint32 id, uint quantity=1)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_0">enableAsyncTextureMode</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_0">freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_5">getAsyncTextureDistance</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_1">getAsyncTextureMode</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_2">getClusterSystem</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a12">getCoarseMeshDist</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a9">getDistMax</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_5">getGlobalUserParamValue</a>(const std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_7">getGlobalVectorValue</a>(const std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_3">getID</a>(uint index) const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_4">getIDs</a>(std::vector&lt; uint32 &gt; &amp;dest) const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a3">getLastClippedState</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a4">getLastWorldMatrixComputed</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_1">getLoadBalancingGroup</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z31_1">getMaterial</a>(uint materialId)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_2">getMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_1">getMeanColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_2">getNumID</a>() const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z31_0">getNumMaterials</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a1">getOrderingLayer</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_7">getPivot</a>(CVector &amp;pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_12">getPivot</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_3">getPos</a>(CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_8">getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_4">getRotEuler</a>(CVector &amp;rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_9">getRotEuler</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_1">getRotOrder</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_5">getRotQuat</a>(CQuat &amp;quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_10">getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_6">getScale</a>(CVector &amp;scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_11">getScale</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a0">getShapeAABBox</a>(NLMISC::CAABBox &amp;bbox) const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a4">getShapeDistMax</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#a1">getSystemBBox</a>(NLMISC::CAABBox &amp;bbox)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_0">getTransformMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_1">getUserLightable</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_1">getUserParam</a>(uint index) const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_3">getVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z64_1">hasEmmiters</a>() const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z64_0">hasParticles</a>() const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s2">Herit</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_2">heritVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s1">Hide</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_0">hide</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_7">isAsyncTextureDirty</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_3">isAsyncTextureReady</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_3">isGlobalUserParamValueBypassed</a>(uint userParamIndex) const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_2">isOpaque</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z62_2">isPSObserver</a>(IPSObserver *observer)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#a2">isShared</a>() const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a8">isStarted</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#a0">isSystemPresent</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_3">isTransparent</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z62_0">isValid</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z108_0">lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_0">parent</a>(UTransform *newFather)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z62_1">registerPSObserver</a>(IPSObserver *observer)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_1">removeByID</a>(uint32 id)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z62_3">removePSObserver</a>(IPSObserver *observer)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z31_2">selectTextureSet</a>(uint id)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z63_5">setActive</a>(uint32 id, bool active)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_6">setAsyncTextureDirty</a>(bool flag)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_4">setAsyncTextureDistance</a>(float dist)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a1">setBlendShapeFactor</a>(const std::string &amp;blendShapeName, float factor, bool dynamic)</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_1">setClusterSystem</a>(UInstanceGroup *pIG)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a11">setCoarseMeshDist</a>(float dist)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a10">setDistMax</a>(float distMax)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_4">setGlobalUserParamValue</a>(const std::string &amp;name, float value)</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_6">setGlobalVectorValue</a>(const std::string &amp;name, const NLMISC::CVector &amp;v)</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_0">setLoadBalancingGroup</a>(const std::string &amp;group)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a2">setLogicInfo</a>(ILogicInfo *logicInfo)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_12">setMatrix</a>(const CMatrix &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_0">setMeanColor</a>(NLMISC::CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_1">setOpacity</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a0">setOrderingLayer</a>(uint layer)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_10">setPivot</a>(const CVector &amp;pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_11">setPivot</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_1">setPos</a>(const CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_2">setPos</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_3">setRotEuler</a>(const CVector &amp;rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_4">setRotEuler</a>(float rx, float ry, float rz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_5">setRotQuat</a>(const CQuat &amp;quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_6">setRotQuat</a>(const CVector &amp;jdir)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_7">setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_8">setScale</a>(const CVector &amp;scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_9">setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a3">setShapeDistMax</a>(float distMax)=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_0">setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_0">setTransparency</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_0">setUserLightable</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z61_0">setUserParam</a>(uint index, float value)=0</td><td><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">NL3D::UParticleSystemInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s0">Show</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_1">show</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a6">start</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z32_2">startAsyncTextureLoading</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#a7">stop</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4">TVisibility</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z30_0">UInstance</a>()</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_1">unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_0">UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_0">UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s3">VisibilityCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstance.html#z30_1">~UInstance</a>()</td><td><a class="el" href="classNL3D_1_1UInstance.html">NL3D::UInstance</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_1">~UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_1">~UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+</table>
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