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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::ITravScene Class Reference</h1>A Traversal which may be renderable in a <a class="el" href="classNL3D_1_1CScene.html">CScene</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::ITravScene: +<p><center><img src="classNL3D_1_1ITravScene.gif" usemap="#NL3D::ITravScene_map" border="0"></center> +<map name="NL3D::ITravScene_map"> +<area href="classNL3D_1_1ITrav.html" alt="NL3D::ITrav" shape="rect" coords="268,56,437,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="268,0,437,24"> +<area href="classNL3D_1_1CAnimDetailTrav.html" alt="NL3D::CAnimDetailTrav" shape="rect" coords="0,168,169,192"> +<area href="classNL3D_1_1CHrcTrav.html" alt="NL3D::CHrcTrav" shape="rect" coords="179,168,348,192"> +<area href="classNL3D_1_1CLightTrav.html" alt="NL3D::CLightTrav" shape="rect" coords="358,168,527,192"> +<area href="classNL3D_1_1ITravCameraScene.html" alt="NL3D::ITravCameraScene" shape="rect" coords="537,168,706,192"> +<area href="classNL3D_1_1CClipTrav.html" alt="NL3D::CClipTrav" shape="rect" coords="358,224,527,248"> +<area href="classNL3D_1_1CLoadBalancingTrav.html" alt="NL3D::CLoadBalancingTrav" shape="rect" coords="537,224,706,248"> +<area href="classNL3D_1_1CRenderTrav.html" alt="NL3D::CRenderTrav" shape="rect" coords="716,224,885,248"> +</map> +<a href="classNL3D_1_1ITravScene-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITravScene.html#a0">ITravScene</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITravScene.html#a1">getRenderOrder</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITravScene.html#a2">traverse</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Execute the traversal.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CScene.html">CScene</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITravScene.html#m0">Scene</a></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITravScene.html#b0">addedToMOT</a> (<a class="el" href="classNL3D_1_1CMOT.html">CMOT</a> *mot)</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1ITrav.html">ITrav</a> : called when this trav is added in a <a class="el" href="classNL3D_1_1CMOT.html">CMOT</a> instance.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Traversal which may be renderable in a <a class="el" href="classNL3D_1_1CScene.html">CScene</a>. +<p> +Such a traversal provide just a method to get his Render order, and a standard <a class="el" href="classNL3D_1_1ITravScene.html#a2">traverse</a>() method, which compute the traversal. +<p> +<b>DERIVERS</b> <b>RULES</b>:<ul> +<li>Implement <a class="el" href="classNL3D_1_1ITrav.html#z622_0">createDefaultObs</a>()<li>Implement <a class="el" href="classNL3D_1_1ITrav.html#z622_1">getClassId</a>()<li>Implement <a class="el" href="classNL3D_1_1ITravScene.html#a1">getRenderOrder</a>()<li>Implement <a class="el" href="classNL3D_1_1ITravScene.html#a2">traverse</a>()</ul> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="trav__scene_8h-source.html#l00061">61</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::ITravScene::ITravScene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::ITravScene::ITravScene </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="trav__scene_8h-source.html#l00067">67</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>. +<p> +References <a class="el" href="trav__scene_8h-source.html#l00064">Scene</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b0" doxytag="NL3D::ITravScene::addedToMOT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITravScene::addedToMOT </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMOT.html">CMOT</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>mot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="classNL3D_1_1ITrav.html">ITrav</a> : called when this trav is added in a <a class="el" href="classNL3D_1_1CMOT.html">CMOT</a> instance. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITrav.html#z622_2">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="trav__scene_8cpp-source.html#l00036">36</a> of file <a class="el" href="trav__scene_8cpp-source.html">trav_scene.cpp</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="trav__scene_8h-source.html#l00064">Scene</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::ITravScene::getRenderOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::ITravScene::getRenderOrder </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the order of the traversal. +<p> +This is usefull for <a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul> +<li><a class="el" href="classNL3D_1_1CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="classNL3D_1_1CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="classNL3D_1_1CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a>: 4000 </ul> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimDetailTrav.html#z366_2">NL3D::CAnimDetailTrav</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::ITravScene::traverse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::ITravScene::traverse </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Execute the traversal. +<p> +<a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() will call this method, to execute the traversal. +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimDetailTrav.html#z366_3">NL3D::CAnimDetailTrav</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m0" doxytag="NL3D::ITravScene::Scene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CScene.html">CScene</a>* NL3D::ITravScene::Scene + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="trav__scene_8h-source.html#l00064">64</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>. +<p> +Referenced by <a class="el" href="trav__scene_8cpp-source.html#l00036">addedToMOT</a>, <a class="el" href="trav__scene_8h-source.html#l00067">ITravScene</a>, <a class="el" href="clip__trav_8cpp-source.html#l00433">NL3D::CClipTrav::loadBalanceSkeletonCLod</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="trav__scene_8h-source.html">trav_scene.h</a><li><a class="el" href="trav__scene_8cpp-source.html">trav_scene.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |