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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CZone Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a31">applyHeightField</a>(const CLandscape &amp;landScape)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a22">averageTesselationVertices</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o7">BaseVertices</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(TZoneMap &amp;loadedZones, CPatch &amp;pa, CPatchConnect &amp;pc, bool rebind)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o8">BorderVertices</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a2">build</a>(const CZoneInfo &amp;zoneInfo, uint32 numVertices=0)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a3">build</a>(uint16 zoneId, const std::vector&lt; CPatchInfo &gt; &amp;patchs, const std::vector&lt; CBorderVertex &gt; &amp;borderVertices, uint32 numVertices=0)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a4">build</a>(const CZone &amp;zone)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c5">buildBindInfo</a>(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo &amp;paBind)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a11">changePatchTextureAndColor</a>(sint numPatch, const std::vector&lt; CTileElement &gt; *tiles, const std::vector&lt; CTileColor &gt; *colors)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#l0">CLandscape</a> class</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a16">clip</a>(const std::vector&lt; CPlane &gt; &amp;pyramid)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a> enum value</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a> enum value</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o12">ClipResult</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a> enum value</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>(CLandscape *landscape, TZoneMap &amp;loadedZones)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o2">Compiled</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a25">compiled</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(const CAABBox &amp;bb)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a33">copyTilesFlags</a>(sint destPatchId, const CPatch *srcPatch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#l2">CPatch</a> class</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#l1">CTessFace</a> class</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a0">CZone</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a7">debugBinds</a>(FILE *f=stdout)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a21">excludePatchFromRefineAll</a>(uint patch, bool exclude)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a19">forceMergeAtTileLevel</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c1">getBaseVertex</a>(sint vert) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a15">getLandscape</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a29">getPatch</a>(sint patch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c2">getPatch</a>(sint patch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a23">getPatchBias</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a14">getPatchColor</a>(sint numPatch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a30">getPatchConnect</a>(sint patch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a24">getPatchScale</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a13">getPatchTexture</a>(sint numPatch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a28">getZoneBB</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a26">getZoneId</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#f0">getZonePatch</a>(TZoneMap &amp;loadedZones, sint zoneId, sint patch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o0">Landscape</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o6">NumVertices</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o4">PatchBias</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o10">PatchConnects</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(const CPatchConnect &amp;pc) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o9">Patchs</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o5">PatchScale</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a> typedef</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a17">preRender</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c0">rebindBorder</a>(TZoneMap &amp;loadedZones)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a20">refineAll</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a12">refreshTesselationGeometry</a>(sint numPatch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a9">release</a>(TZoneMap &amp;loadedZones)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a18">resetRenderFarAndDeleteVBFV</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a5">retrieve</a>(CZoneInfo &amp;zoneInfo)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a6">retrieve</a>(std::vector&lt; CPatchInfo &gt; &amp;patchs, std::vector&lt; CBorderVertex &gt; &amp;borderVertices)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a10">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a32">setupColorsFromTileFlags</a>(const NLMISC::CRGBA colors[4])</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a> typedef</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5">TClipResult</a> enum name</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(CPatch &amp;pa)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o3">ZoneBB</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o1">ZoneId</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a1">~CZone</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr>
+</table>
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