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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CWaterPoolManager Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a></td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a></td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a0">createWaterPool</a>(const CWaterHeightMapBuild &amp;params=CWaterHeightMapBuild())</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c0">CWaterPoolManager</a>()</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#l0">CWaterShape</a> class</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a4">getNumPools</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a1">getPoolByID</a>(uint32 ID)</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a5">getPoolID</a>(uint i) const</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#l1">GetWaterPoolManager</a>()</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a2">hasPool</a>(uint32 ID) const</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c3">isWaterShapeObserver</a>(const CWaterShape *shape) const</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c1">registerWaterShape</a>(CWaterShape *shape)</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a3">removePool</a>(uint32 ID)</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a6">reset</a>()</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a9">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a8">setBlendFactor</a>(IDriver *drv, float factor)</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#u0">TPoolMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#u1">TWaterShapeVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c2">unRegisterWaterShape</a>(CWaterShape *shape)</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a7">~CWaterPoolManager</a>()</td><td><a class="el" href="classNL3D_1_1CWaterPoolManager.html">NL3D::CWaterPoolManager</a></td><td><code> [inline]</code></td></tr>
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