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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CWaterHeightMap Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o8">_BorderWaves</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o9">_EmitEllapsedTime</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o14">_NewX</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o15">_NewY</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o10">_PropagateEllapsedTime</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o18">_Size</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o7">_WaveImpulsionRadius</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o5">_WaveIntensity</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o6">_WavePeriod</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o12">_X</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#o13">_Y</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a0">animate</a>(float deltaT)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c2">animatePart</a>(float startTime, float endTime)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c0">animateWaves</a>(float deltaT)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a14">areWavesEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c6">clearArea</a>(uint8 currMap, sint x, sint y, sint width, sint height)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c9">clearBorder</a>(uint currMap)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c7">clearZone</a>(sint x, sint y, sint width, sint height)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a29">CWaterHeightMap</a>()</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#l0">CWaterPoolManager</a> class</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#m0">Date</a></td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a13">enableWaves</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c4">filter</a>(uint startLine, uint endLine)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a19">getBorderWaves</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a12">getBufferRatio</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a21">getDamping</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a23">getFilterWeight</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a9">getHeight</a>(const NLMISC::CVector2f &amp;pos)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a28">getName</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a10">getPointer</a>(void)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a11">getPrevPointer</a>(void)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a32">getPropagationTime</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a2">getSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a25">getUnitSize</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a4">getUserPos</a>(sint &amp;x, sint &amp;y) const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a18">getWaveImpulsionRadius</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a16">getWaveIntensity</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a17">getWavePeriod</a>() const</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c8">makeCpy</a>(uint buffer, uint dX, uint dY, uint sX, uint sY, uint width, uint height)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a5">perturbate</a>(sint x, sint y, sint radius, float intensity)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a6">perturbate</a>(const NLMISC::CVector2f &amp;pos, float strenght, float radius)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a7">perturbatePoint</a>(sint x, sint y, float intensity)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a8">perturbatePoint</a>(const NLMISC::CVector2f &amp;pos, float strenght)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c3">propagate</a>(uint startLine, uint endLine)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a26">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a20">setDamping</a>(float damping)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a22">setFilterWeight</a>(float filterWeight)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a27">setName</a>(const std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a31">setPropagationTime</a>(float time)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a1">setSize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a24">setUnitSize</a>(float unitSize)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a3">setUserPos</a>(sint x, sint y)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a15">setWaves</a>(float intensity, float period, uint radius, bool border)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c5">swapBuffers</a>(float deltaT)</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#u1">TFloat2Vect</a> typedef</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#u0">TFloatVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#c1">updateUserPos</a>()</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html#a30">~CWaterHeightMap</a>()</td><td><a class="el" href="classNL3D_1_1CWaterHeightMap.html">NL3D::CWaterHeightMap</a></td><td><code> [inline, virtual]</code></td></tr>
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