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+<hr><h1>NL3D::CVertexBufferHeap Class Reference</h1>A vertex buffer used to group lot of static VB in it.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CVertexBufferHeap-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#a0">CVertexBufferHeap</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#a1">~CVertexBufferHeap</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Init/Setup</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexFormat, <a class="el" href="memory__common_8h.html#a15">uint</a> maxVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create the vertex buffer heap. It use a VBHard if possible. else a <a class="el" href="namespacestd.html">std</a> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> is used.</em> <a href="#z905_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>release the VB. <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() can be called after this.</em> <a href="#z905_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>false if any error at init, or if <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() not called.</em> <a href="#z905_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_3">getDriver</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the driver used.</em> <a href="#z905_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_4">getVertexFormat</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertexFormat.</em> <a href="#z905_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_5">getVertexSize</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertexSize.</em> <a href="#z905_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_6">getMaxVertices</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get max vertices the Buffer allows.</em> <a href="#z905_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Allocation.</div></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z906_0">allocate</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numVertices, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;indexStart)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>allocate a subset of the VB. false if cannot (not enough space/too big).</em> <a href="#z906_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z906_1">free</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> indexStart)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free a subset of the VB. nlstop if subset not found...</em> <a href="#z906_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Rendering. Those methods must be called only if enabled(), else crash</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z907_0">lock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> indexStart)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>lock the VB/VBHard, for future filling.</em> <a href="#z907_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z907_1">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> startVert, <a class="el" href="memory__common_8h.html#a15">uint</a> endVert)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>unlock the VB/VBHard. Mirror the IVertexBufferHard::unlock(start, end) scheme.</em> <a href="#z907_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z907_2">activate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>activate the VB/VBHard as the current VB in the driver, for future rendering.</em> <a href="#z907_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A vertex buffer used to group lot of static VB in it.
+<p>
+Work with VBHard where available. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00046">46</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVertexBufferHeap::CVertexBufferHeap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBufferHeap::CVertexBufferHeap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">38</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">_HardMode</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>, and <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexBufferHeap::~CVertexBufferHeap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBufferHeap::~CVertexBufferHeap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00050">50</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z907_2" doxytag="NL3D::CVertexBufferHeap::activate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+activate the VB/VBHard as the current VB in the driver, for future rendering.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">177</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">_VBSoft</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z906_0" doxytag="NL3D::CVertexBufferHeap::allocate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::allocate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>indexStart</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+allocate a subset of the VB. false if cannot (not enough space/too big).
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">123</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00118">NLMISC::CHeapMemory::allocate</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00068">getVertexSize</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z905_2" doxytag="NL3D::CVertexBufferHeap::enabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::enabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+false if any error at init, or if <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() not called.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">62</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">unlock</a>. </td>
+ </tr>
+</table>
+<a name="z906_1" doxytag="NL3D::CVertexBufferHeap::free"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::free </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>indexStart</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free a subset of the VB. nlstop if subset not found...
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">140</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z905_3" doxytag="NL3D::CVertexBufferHeap::getDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>* NL3D::CVertexBufferHeap::getDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the driver used.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00064">64</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>. </td>
+ </tr>
+</table>
+<a name="z905_6" doxytag="NL3D::CVertexBufferHeap::getMaxVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::getMaxVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get max vertices the Buffer allows.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00070">70</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>. </td>
+ </tr>
+</table>
+<a name="z905_4" doxytag="NL3D::CVertexBufferHeap::getVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::getVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertexFormat.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00066">66</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>. </td>
+ </tr>
+</table>
+<a name="z905_5" doxytag="NL3D::CVertexBufferHeap::getVertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::getVertexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertexSize.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00068">68</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>. </td>
+ </tr>
+</table>
+<a name="z905_0" doxytag="NL3D::CVertexBufferHeap::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create the vertex buffer heap. It use a VBHard if possible. else a <a class="el" href="namespacestd.html">std</a> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> is used.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">56</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">_HardMode</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">_VBSoft</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="z907_0" doxytag="NL3D::CVertexBufferHeap::lock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> * NL3D::CVertexBufferHeap::lock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>indexStart</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+lock the VB/VBHard, for future filling.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">151</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z905_1" doxytag="NL3D::CVertexBufferHeap::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+release the VB. <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() can be called after this.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">101</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">_HardMode</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">_VBSoft</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00050">~CVertexBufferHeap</a>. </td>
+ </tr>
+</table>
+<a name="z907_1" doxytag="NL3D::CVertexBufferHeap::unlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startVert</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>endVert</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+unlock the VB/VBHard. Mirror the IVertexBufferHard::unlock(start, end) scheme.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">169</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CVertexBufferHeap::_Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>&gt; NL3D::CVertexBufferHeap::_Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">100</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00064">getDriver</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CVertexBufferHeap::_Enabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::_Enabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">105</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CVertexBufferHeap::_HardMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::_HardMode<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">106</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVertexBufferHeap::_HeapManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> NL3D::CVertexBufferHeap::_HeapManager<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">103</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CVertexBufferHeap::_HeapStart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a>* NL3D::CVertexBufferHeap::_HeapStart<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">104</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CVertexBufferHeap::_MaxVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::_MaxVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">110</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00070">getMaxVertices</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVertexBufferHeap::_VBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>&gt; NL3D::CVertexBufferHeap::_VBHard<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">101</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">unlock</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CVertexBufferHeap::_VBSoft"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CVertexBufferHeap::_VBSoft<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">102</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CVertexBufferHeap::_VertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::_VertexFormat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">108</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00066">getVertexFormat</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CVertexBufferHeap::_VertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::_VertexSize<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">109</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00068">getVertexSize</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a><li><a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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