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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CVertexBufferHardGLNVidia.html | |
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diff --git a/docs/doxygen/nel/classNL3D_1_1CVertexBufferHardGLNVidia.html b/docs/doxygen/nel/classNL3D_1_1CVertexBufferHardGLNVidia.html new file mode 100644 index 00000000..871cf364 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CVertexBufferHardGLNVidia.html @@ -0,0 +1,658 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexBufferHardGLNVidia Class Reference</h1>Work only if ARRAY_RANGE_NV is enabled. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVertexBufferHardGLNVidia: +<p><center><img src="classNL3D_1_1CVertexBufferHardGLNVidia.gif" usemap="#NL3D::CVertexBufferHardGLNVidia_map" border="0"></center> +<map name="NL3D::CVertexBufferHardGLNVidia_map"> +<area href="classNL3D_1_1IVertexBufferHardGL.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="0,112,213,136"> +<area href="classNL3D_1_1IVertexBufferHard.html" alt="NL3D::IVertexBufferHard" shape="rect" coords="0,56,213,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,213,24"> +</map> +<a href="classNL3D_1_1CVertexBufferHardGLNVidia-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a0">CVertexBufferHardGLNVidia</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a1">~CVertexBufferHardGLNVidia</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a2">initGL</a> (<a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a> *var, void *vertexPtr)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a3">isFenceSet</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a4">setFence</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a6">getNVidiaValueEx</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_0">lock</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Lock the entire VertexBuffer.</em> <a href="#z424_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>UnLock the VertexBuffer so the Gfx card can now use it.</em> <a href="#z424_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_2">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> startVert, <a class="el" href="memory__common_8h.html#a15">uint</a> endVert)</td></tr> +<tr><td> </td><td><font size=-1><em>Same as <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a>() but give hints to driver on vertices that have changed.</em> <a href="#z424_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_3">enable</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_4">disable</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a></td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a></td></tr> +<tr><td nowrap align=right valign=top>GLuint </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Work only if ARRAY_RANGE_NV is enabled. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00174">174</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">260</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">_FenceSet</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00098">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00094">NL3D::IVertexBufferHardGL::NVidiaVertexBufferHard</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">274</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00238">nglDeleteFencesNV</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z424_4" doxytag="NL3D::CVertexBufferHardGLNVidia::disable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::disable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a3">NL3D::IVertexBufferHardGL</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00350">350</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00110">NL3D::IVertexBufferHardGL::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z424_3" doxytag="NL3D::CVertexBufferHardGLNVidia::enable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::enable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a2">NL3D::IVertexBufferHardGL</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00338">338</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00110">NL3D::IVertexBufferHardGL::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CVertexBufferHardGLNVidia::finishFence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::finishFence </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">372</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">_FenceSet</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00197">isFenceSet</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00243">nglFinishFenceNV</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">lock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00205">205</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CVertexBufferHardGLNVidia::initGL"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::initGL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a> * </td> + <td class="mdname" nowrap> <em>var</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>void * </td> + <td class="mdname" nowrap> <em>vertexPtr</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">293</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00239">nglGenFencesNV</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CVertexBufferHardGLNVidia::isFenceSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLNVidia::isFenceSet </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00197">197</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>. </td> + </tr> +</table> +<a name="z424_0" doxytag="NL3D::CVertexBufferHardGLNVidia::lock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBufferHardGLNVidia::lock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Lock the entire VertexBuffer. +<p> +The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul> +<li>for VRAM VertexBufferHard, you should write only one time, to init.<li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. </ul> +<dl compact><dt><b> +Returns: </b><dd> +the adress of the vertex 0. Use <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>(), get*Off() ... to access any part of this VertexBuffer. </dl> +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_0">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">302</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00098">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVertexBufferHardGLNVidia::setFence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::setFence </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">362</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">_FenceSet</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00352">GL_ALL_COMPLETED_NV</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00197">isFenceSet</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00244">nglSetFenceNV</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">lock</a>. </td> + </tr> +</table> +<a name="z424_2" doxytag="NL3D::CVertexBufferHardGLNVidia::unlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::unlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>startVert</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>endVert</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Same as <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a>() but give hints to driver on vertices that have changed. +<p> +Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>startVert</em> </td><td> +the fisrt vertex to update </td></tr> +<tr><td valign=top><em>endVert</em> </td><td> +the last vertex (not included) to update => numVertices= vertEnd-vertBegin. Hence <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a>() as the same effect as unlock(0, <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>()); </td></tr> +</table> +</dl> +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_2">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00331">331</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. </td> + </tr> +</table> +<a name="z424_1" doxytag="NL3D::CVertexBufferHardGLNVidia::unlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::unlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +UnLock the VertexBuffer so the Gfx card can now use it. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00325">325</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o2" doxytag="NL3D::CVertexBufferHardGLNVidia::_Fence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> GLuint NL3D::CVertexBufferHardGLNVidia::_Fence<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">218</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">initGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVertexBufferHardGLNVidia::_FenceSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLNVidia::_FenceSet<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">220</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">CVertexBufferHardGLNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexArrayRange"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a>* NL3D::CVertexBufferHardGLNVidia::_VertexArrayRange<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">214</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">CVertexBufferHardGLNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00350">disable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00338">enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">initGL</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexPtr"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLNVidia::_VertexPtr<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">215</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">CVertexBufferHardGLNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">initGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">lock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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