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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CVertexArrayRange.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexArrayRange Class Reference</h1>Work only if ARRAY_RANGE_NV is enabled. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>></code> +<p> +<a href="classNL3D_1_1CVertexArrayRange-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a0">CVertexArrayRange</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a1">init</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a2">allocated</a> () const</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a3">allocate</a> (<a class="el" href="types__nl_8h.html#a9">uint32</a> <a class="el" href="lexlang_8cpp.html#a56">size</a>, <a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> vbType)</td></tr> +<tr><td> </td><td><font size=-1><em>allocate a vertex array sapce. false if error. must free before re-allocate.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a4">free</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>free this space.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a5">enable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>active this VertexArrayRange as the current vertex array range used. no-op if already setup.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a6">disable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>disable this VertexArrayRange. _Driver->_CurrentVertexArrayRange= NULL;.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a7">allocateVB</a> (<a class="el" href="types__nl_8h.html#a9">uint32</a> <a class="el" href="lexlang_8cpp.html#a56">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Allocate a small subset of the memory. NULL if not enough mem.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a8">freeVB</a> (void *ptr)</td></tr> +<tr><td> </td><td><font size=-1><em>free a VB allocated with allocateVB. No-op if NULL.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o0">_Driver</a></td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o1">_VertexArrayPtr</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types__nl_8h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o2">_VertexArraySize</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o3">_HeapMemory</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Work only if ARRAY_RANGE_NV is enabled. +<p> +else, only call to ctor/dtor/<a class="el" href="classNL3D_1_1CVertexArrayRange.html#a4">free</a>() is valid. any call to <a class="el" href="classNL3D_1_1CVertexArrayRange.html#a7">allocateVB</a>() will return NULL. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00168">168</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVertexArrayRange::CVertexArrayRange"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexArrayRange::CVertexArrayRange </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00171">171</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, and <a class="el" href="driver__opengl_8h-source.html#l00209">_VertexArraySize</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CVertexArrayRange::allocate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRange::allocate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="types__nl_8h.html#a9">uint32</a> </td> + <td class="mdname" nowrap> <em>size</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> </td> + <td class="mdname" nowrap> <em>vbType</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +allocate a vertex array sapce. false if error. must free before re-allocate. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">931</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, <a class="el" href="driver__opengl_8h-source.html#l00209">_VertexArraySize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="debug_8h-source.html#l00247">nlassert</a>, <a class="el" href="lexlang_8cpp-source.html#l03375">size</a>, and <a class="el" href="types__nl_8h-source.html#l00193">uint32</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CVertexArrayRange::allocated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRange::allocated </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00184">184</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CVertexArrayRange::allocateVB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexArrayRange::allocateVB </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="types__nl_8h.html#a9">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Allocate a small subset of the memory. NULL if not enough mem. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01012">1012</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, <a class="el" href="heap__memory_8cpp-source.html#l00118">NLMISC::CHeapMemory::allocate</a>, <a class="el" href="lexlang_8cpp-source.html#l03375">size</a>, and <a class="el" href="types__nl_8h-source.html#l00193">uint32</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CVertexArrayRange::disable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::disable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +disable this VertexArrayRange. _Driver->_CurrentVertexArrayRange= NULL;. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00999">999</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00215">nglVertexArrayRangeNV</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CVertexArrayRange::enable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::enable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +active this VertexArrayRange as the current vertex array range used. no-op if already setup. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">986</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, <a class="el" href="driver__opengl_8h-source.html#l00209">_VertexArraySize</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00215">nglVertexArrayRangeNV</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVertexArrayRange::free"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::free </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +free this space. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00965">965</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00052">NLMISC::CHeapMemory::reset</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CVertexArrayRange::freeVB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::freeVB </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void * </td> + <td class="mdname1" valign="top" nowrap> <em>ptr</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +free a VB allocated with allocateVB. No-op if NULL. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01019">1019</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00174">NLMISC::CHeapMemory::free</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVertexArrayRange::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00179">179</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CVertexArrayRange::_Driver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a>* NL3D::CVertexArrayRange::_Driver<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00207">207</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl_8h-source.html#l00171">CVertexArrayRange</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00999">disable</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">enable</a>, and <a class="el" href="driver__opengl_8h-source.html#l00179">init</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVertexArrayRange::_HeapMemory"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> NL3D::CVertexArrayRange::_HeapMemory<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00212">212</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">allocate</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01012">allocateVB</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00965">free</a>, and <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01019">freeVB</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVertexArrayRange::_VertexArrayPtr"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* NL3D::CVertexArrayRange::_VertexArrayPtr<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00208">208</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">allocate</a>, <a class="el" href="driver__opengl_8h-source.html#l00184">allocated</a>, <a class="el" href="driver__opengl_8h-source.html#l00171">CVertexArrayRange</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">enable</a>, and <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00965">free</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CVertexArrayRange::_VertexArraySize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="types__nl_8h.html#a9">uint32</a> NL3D::CVertexArrayRange::_VertexArraySize<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl_8h-source.html#l00209">209</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">allocate</a>, <a class="el" href="driver__opengl_8h-source.html#l00171">CVertexArrayRange</a>, and <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">enable</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a><li><a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 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