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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTextureDLM Class Reference</h1>This texture is used by landscape to perform Dynamic LightMap (DLM). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CTextureDLM: +<p><center><img src="classNL3D_1_1CTextureDLM.gif" usemap="#NL3D::CTextureDLM_map" border="0"></center> +<map name="NL3D::CTextureDLM_map"> +<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="141,112,272,136"> +<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,131,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="141,56,272,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="282,56,413,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="282,0,413,24"> +</map> +<a href="classNL3D_1_1CTextureDLM-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#a0">CTextureDLM</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#a1">doGenerate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Since texture is always in memory...</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#a2">CTextureDLM</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>TextureDLM are system. Do not need to serialize them...</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> basic infos (clamp ...).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#a4">NLMISC_DECLARE_CLASS</a> (CTextureDLM)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Lightmap mgt.</div></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_0">canCreateLightMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h)</td></tr> +<tr><td> </td><td><font size=-1><em>return true if can create a texture of this size.</em> <a href="#z829_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_1">createLightMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h, <a class="el" href="memory__common_8h.html#a15">uint</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>create a space for a lightmap.</em> <a href="#z829_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h, CRGBA *textMap)</td></tr> +<tr><td> </td><td><font size=-1><em>refill the texture with raw data.</em> <a href="#z829_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_3">fillRect</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h, <a class="el" href="memory__common_8h.html#a7">uint8</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but fill a RGBA(value, value, value, value).</em> <a href="#z829_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_4">modulateAndfillRect565</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h, CRGBA *textMap, <a class="el" href="memory__common_8h.html#a9">uint16</a> *modColor)</td></tr> +<tr><td> </td><td><font size=-1><em>same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but modulate textMap with an array of 565 color, before copying.</em> <a href="#z829_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_5">modulateAndfillRect8888</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h, CRGBA *textMap, CRGBA *modColor)</td></tr> +<tr><td> </td><td><font size=-1><em>same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but modulate textMap with an array of CRGBA color, before copying.</em> <a href="#z829_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_6">modulateConstantAndfillRect</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> h, CRGBA *textMap, CRGBA modColor)</td></tr> +<tr><td> </td><td><font size=-1><em>same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but modulate textMap with a cte color, before copying.</em> <a href="#z829_6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#z829_7">releaseLightMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a lightmap as free for use. It is an error to free a not allocated lightmap. (nlassert!!).</em> <a href="#z829_7">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#c0">getTypeForSize</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>get the lightmap type id according to lightmap size.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#c1">linkFreeBlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lMapType, <a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a> *block)</td></tr> +<tr><td> </td><td><font size=-1><em>FreeBlock list mgt.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#c2">unlinkFreeBlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lMapType, <a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a> *block)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#o0">_WBlock</a></td></tr> +<tr><td> </td><td><font size=-1><em>Number of block per line.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of blocks.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a15">uint</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of available Blocks, ie Blocks with FreeSpace==0.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a> [NL_DLM_LIGHTMAP_TYPE_SIZE]</td></tr> +<tr><td> </td><td><font size=-1><em>For each type of lightmaps (2x2, 2x3 etc...), list of blocks which are not full.</em> <a href="#o3">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This texture is used by landscape to perform Dynamic LightMap (DLM). +<p> +Actually a <a class="el" href="classNL3D_1_1CTextureDLM.html">CTextureDLM</a> handle many block of lightmap in one single big texture. If NL_DLM_TILE_RES, then Block can be of size of 2,3,5 or 9 * 2,3,5 or 9 (eg 2x9, or 5x5 texture). else Block can be of size of 3,5,9 or 17 * 3,5,9 or 17 (eg 3x17, or 9x9 texture). +<p> +Implementation note (NL_DLM_TILE_RES not defined): To make this possible easily, blocks of 10x10 are created and placed in the texture. Hence a 9x9 texture lies in a single block, 3 textures of 3x9 lies in a block etc... In worst case, lost space is 19% (1 - 9*9 / 10*10). +<p> +If NL_DLM_TILE_RES is defined, then, same reasoning, with blocks of 18x18. In worst case, space lost is 70%: (1 - 15*15 / 18*18). But others cases are pretty good (90% to 100%) +<p> +NB: TextureDLM ensure that point (MaxX,MaxY) of this texture is black. UseFull for patch who want default black color +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00077">77</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTextureDLM::CTextureDLM"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureDLM::CTextureDLM </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00042">42</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="texture__dlm_8h-source.html#l00178">_Blocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00182">_EmptyBlocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00186">_FreeBlocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00173">_WBlock</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="texture__dlm_8h-source.html#l00040">NL_DLM_BLOCK_SIZE</a>, <a class="el" href="texture__dlm_8h-source.html#l00044">NL_DLM_LIGHTMAP_TYPE_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="texture_8cpp-source.html#l00100">NL3D::ITexture::setFilterMode</a>, <a class="el" href="texture_8h-source.html#l00270">NL3D::ITexture::setReleasable</a>, <a class="el" href="texture_8cpp-source.html#l00088">NL3D::ITexture::setUploadFormat</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTextureDLM::CTextureDLM"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureDLM::CTextureDLM </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +TextureDLM are system. Do not need to serialize them... +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00092">92</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z829_0" doxytag="NL3D::CTextureDLM::canCreateLightMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureDLM::canCreateLightMap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if can create a texture of this size. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00124">124</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="texture__dlm_8h-source.html#l00182">_EmptyBlocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00186">_FreeBlocks</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00098">getTypeForSize</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>. </td> + </tr> +</table> +<a name="z829_2" doxytag="NL3D::CTextureDLM::copyRect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::copyRect </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>textMap</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +refill the texture with raw data. +<p> +NB: no check is made on x,y,w,h lightmap validity. CRGBA are transformed to texture format (16 bits or better) The texture is invalidate (on this part only...) <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>map</em> </td><td> +is the raw array of RGBA colors to fills. must be of w*h size </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00241">241</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="z829_1" doxytag="NL3D::CTextureDLM::createLightMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureDLM::createLightMap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>y</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create a space for a lightmap. +<p> +NB: texture space is not filled with black. return false if cannot, else return true, and return in x/y the position in the texture. +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00164">164</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="texture__dlm_8h-source.html#l00178">_Blocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00182">_EmptyBlocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00186">_FreeBlocks</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00124">canCreateLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00098">getTypeForSize</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00136">linkFreeBlock</a>, <a class="el" href="texture__dlm_8h-source.html#l00040">NL_DLM_BLOCK_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00148">unlinkFreeBlock</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTextureDLM::doGenerate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::doGenerate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Since texture is always in memory... +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00085">85</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. </td> + </tr> +</table> +<a name="z829_3" doxytag="NL3D::CTextureDLM::fillRect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::fillRect </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>value</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but fill a RGBA(value, value, value, value). +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00257">257</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CTextureDLM::getTypeForSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTextureDLM::getTypeForSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the lightmap type id according to lightmap size. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00098">98</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="common_8cpp-source.html#l00350">NLMISC::getPowerOf2</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="texture__dlm_8h-source.html#l00044">NL_DLM_LIGHTMAP_TYPE_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00124">canCreateLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00363">releaseLightMap</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CTextureDLM::linkFreeBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::linkFreeBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>lMapType</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a> * </td> + <td class="mdname" nowrap> <em>block</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +FreeBlock list mgt. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00136">136</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="texture__dlm_8h-source.html#l00186">_FreeBlocks</a>, and <a class="el" href="texture__dlm_8h-source.html#l00160">NL3D::CTextureDLM::CBlock::FreePrec</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00363">releaseLightMap</a>. </td> + </tr> +</table> +<a name="z829_4" doxytag="NL3D::CTextureDLM::modulateAndfillRect565"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::modulateAndfillRect565 </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>textMap</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> * </td> + <td class="mdname" nowrap> <em>modColor</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but modulate textMap with an array of 565 color, before copying. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00273">273</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="z829_5" doxytag="NL3D::CTextureDLM::modulateAndfillRect8888"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::modulateAndfillRect8888 </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>textMap</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>modColor</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but modulate textMap with an array of CRGBA color, before copying. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00305">305</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="z829_6" doxytag="NL3D::CTextureDLM::modulateConstantAndfillRect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::modulateConstantAndfillRect </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>w</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>h</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>textMap</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA </td> + <td class="mdname" nowrap> <em>modColor</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +same as <a class="el" href="classNL3D_1_1CTextureDLM.html#z829_2">copyRect</a>(), but modulate textMap with a cte color, before copying. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00335">335</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTextureDLM::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureDLM::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CTextureDLM </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z829_7" doxytag="NL3D::CTextureDLM::releaseLightMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::releaseLightMap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a lightmap as free for use. It is an error to free a not allocated lightmap. (nlassert!!). +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00363">363</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="texture__dlm_8h-source.html#l00178">_Blocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00182">_EmptyBlocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00173">_WBlock</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00098">getTypeForSize</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00136">linkFreeBlock</a>, <a class="el" href="texture__dlm_8h-source.html#l00040">NL_DLM_BLOCK_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00148">unlinkFreeBlock</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CTextureDLM::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CTextureDLM::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> basic infos (clamp ...). +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a12">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00093">93</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CTextureDLM::unlinkFreeBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureDLM::unlinkFreeBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>lMapType</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a> * </td> + <td class="mdname" nowrap> <em>block</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8cpp-source.html#l00148">148</a> of file <a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a>. +<p> +References <a class="el" href="texture__dlm_8h-source.html#l00186">_FreeBlocks</a>, <a class="el" href="texture__dlm_8h-source.html#l00160">NL3D::CTextureDLM::CBlock::FreeNext</a>, and <a class="el" href="texture__dlm_8h-source.html#l00160">NL3D::CTextureDLM::CBlock::FreePrec</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00363">releaseLightMap</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CTextureDLM::_Blocks"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a>> NL3D::CTextureDLM::_Blocks<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of blocks. +<p> +There is TextureWidth/NL_DLM_BLOCK_SIZE * TextureHeight/NL_DLM_BLOCK_SIZE blocks, ranged from left to right then top to bottom. +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00178">178</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00042">CTextureDLM</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00363">releaseLightMap</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CTextureDLM::_EmptyBlocks"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a15">uint</a>> NL3D::CTextureDLM::_EmptyBlocks<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of available Blocks, ie Blocks with FreeSpace==0. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00182">182</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00124">canCreateLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00042">CTextureDLM</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00363">releaseLightMap</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CTextureDLM::_FreeBlocks"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CTextureDLM_1_1CBlock.html">CBlock</a>* NL3D::CTextureDLM::_FreeBlocks[NL_DLM_LIGHTMAP_TYPE_SIZE]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For each type of lightmaps (2x2, 2x3 etc...), list of blocks which are not full. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00186">186</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00124">canCreateLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00164">createLightMap</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00042">CTextureDLM</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00136">linkFreeBlock</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00148">unlinkFreeBlock</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTextureDLM::_WBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTextureDLM::_WBlock<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Number of block per line. +<p> + +<p> +Definition at line <a class="el" href="texture__dlm_8h-source.html#l00173">173</a> of file <a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a>. +<p> +Referenced by <a class="el" href="texture__dlm_8cpp-source.html#l00042">CTextureDLM</a>, and <a class="el" href="texture__dlm_8cpp-source.html#l00363">releaseLightMap</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="texture__dlm_8h-source.html">texture_dlm.h</a><li><a class="el" href="texture__dlm_8cpp-source.html">texture_dlm.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |