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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTessFace Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_0">allocTileUv</a>(TTileUvId id)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a6">appendPList</a>(CTessFacePListNode &amp;root)</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a29">appendTessellationLeaves</a>(std::vector&lt; const CTessFace * &gt; &amp;leaves) const</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a24">averageTesselationVertices</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_6">buildTileFaces</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c2">canMerge</a>(bool testEm)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#r0">CantMergeFace</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a6">changeNeighbor</a>(CTessFace *from, CTessFace *to)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_4">checkCreateFillTileVB</a>(TTileUvId id)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_5">checkFillTileVB</a>(TTileUvId id)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a9">computeNearLimit</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a16">computeSplitPoint</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c10">computeTesselatedPos</a>(const CUV &amp;uv, CVector &amp;ret)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c1">computeTileEMForUpdateRefine</a>(float distSplitPoint, float distMinFace, float nearLimit)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c0">computeTileErrorMetric</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a7">computeTileMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_2">copyTileUv</a>(TTileUvId id, CTessFace *srcFace, TTileUvId srcId)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a0">CTessFace</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a>()</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a2">CTessFacePListNode</a>(const CTessFacePListNode &amp;)</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessNodeList.html#a0">CTessNodeList</a>()</td><td><a class="el" href="classNL3D_1_1CTessNodeList.html">NL3D::CTessNodeList</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_7">deleteTileFaces</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_1">deleteTileUv</a>(TTileUvId id)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a26">deleteTileUvs</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c4">doMerge</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_8">emptyTileFaces</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z821_3">ErrorMetric</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z821_0">ErrorMetricDate</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_7">Father</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_4">FBase</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_5">FLeft</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a18">forceMerge</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a23">forceMergeAtTileLevel</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_6">FRight</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#m0">FVBase</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#m1">FVLeft</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#m2">FVRight</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a28">getTesselatedPos</a>(const CUV &amp;uv, bool verifInclusion, CVector &amp;ret)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a5">hasEdge</a>(CTessVertex *v0, CTessVertex *v1) const</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a4">hasVertex</a>(CTessVertex *v) const</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c5">heritTileMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z822_3">heritTileUv</a>(CTessFace *baseFace)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_0s0">IdUvBase</a> enum value</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_0s1">IdUvLeft</a> enum value</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_0s2">IdUvRight</a> enum value</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c8">initTileUvDLM</a>(CParamCoord pointCoord, CUV &amp;uv)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c7">initTileUvLightmap</a>(CParamCoord pointCoord, CParamCoord middleCoord, CUV &amp;uv)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c6">initTileUvRGBA</a>(sint pass, bool alpha, CParamCoord pointCoord, CParamCoord middleCoord, CUV &amp;uv)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a2">isLeaf</a>() const</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a3">isRectangular</a>() const</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_13">Level</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a4">linkInPList</a>(CTessFacePListNode &amp;root)</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a19">linkTessFaceWithEdge</a>(const NLMISC::CVector2f &amp;uv0, const NLMISC::CVector2f &amp;uv1, CTessFace *linkTo)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z821_4">MaxDistToSplitPoint</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a12">merge</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#p0">MultipleBindFace</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessNodeList.html#m1">Next</a></td><td><a class="el" href="classNL3D_1_1CTessNodeList.html">NL3D::CTessNodeList</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a8">nextInPList</a>() const</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a3">operator=</a>(const CTessFacePListNode &amp;)</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_0">Patch</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessNodeList.html#m0">Prec</a></td><td><a class="el" href="classNL3D_1_1CTessNodeList.html">NL3D::CTessNodeList</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a7">precInPList</a>() const</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_10">PVBase</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_11">PVLeft</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_12">PVRight</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a27">recreateTileUvs</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_14">RecursMarkCanMerge</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_15">RecursMarkForceMerge</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a13">refineAll</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a25">refreshTesselationGeometry</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a8">releaseTileMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#f0">sameTile</a>(const CTessFace *a, const CTessFace *b)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [inline, private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z821_1">Size</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_8">SonLeft</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_9">SonRight</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a11">split</a>(bool propagateSplit=true)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z821_2">SplitPoint</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c3">splitRectangular</a>(bool propagateSplit)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_3">TileFaces</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_1">TileId</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_2">TileMaterial</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z820_0">TTileUvId</a> enum name</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a17">unbind</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a5">unlinkInPList</a>()</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a21">updateBind</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a22">updateBindAndSplit</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a20">updateBindEdge</a>(CTessFace *&amp;edgeFace, bool &amp;splitWanted)</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a10">updateErrorMetric</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#c9">updateNearFarVertices</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a15">updateRefineMerge</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a14">updateRefineSplit</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_1">VBase</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_2">VLeft</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#z819_3">VRight</a></td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFace.html#a1">~CTessFace</a>()</td><td><a class="el" href="classNL3D_1_1CTessFace.html">NL3D::CTessFace</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html#a1">~CTessFacePListNode</a>()</td><td><a class="el" href="classNL3D_1_1CTessFacePListNode.html">NL3D::CTessFacePListNode</a></td><td><code> [inline]</code></td></tr>
+</table>
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