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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CSkeletonShape Class Reference</h1>a definition of a skeleton. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CSkeletonShape: +<p><center><img src="classNL3D_1_1CSkeletonShape.gif" usemap="#NL3D::CSkeletonShape_map" border="0"></center> +<map name="NL3D::CSkeletonShape_map"> +<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="76,112,219,136"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,143,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="153,56,296,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="153,0,296,24"> +</map> +<a href="classNL3D_1_1CSkeletonShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a0">CSkeletonShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a1">build</a> (const std::vector< <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> > &bones)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a skeletonShape, replacing old.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a2">retrieve</a> (std::vector< <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> > &bones) const</td></tr> +<tr><td> </td><td><font size=-1><em>Retrieve Bones Information.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a3">getBoneIdByName</a> (const std::string &name) const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the id of a bone, from it's name. -1 if not present.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a4">getLodForDistance</a> (float dist) const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the lod to use for a given distance (log(n)).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a5">getLod</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lod) const</td></tr> +<tr><td> </td><td><font size=-1><em>get lod information.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a6">getNumLods</a> () const</td></tr> +<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &scene)</td></tr> +<tr><td> </td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>, which contains bones.</em> <a href="#z808_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_1">clip</a> (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>clip this skeleton.</em> <a href="#z808_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr> +<tr><td> </td><td><font size=-1><em><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_2">render</a>() this skeletonshape in a driver (no-op).</em> <a href="#z808_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_3">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) const</td></tr> +<tr><td> </td><td><font size=-1><em>return the bounding box of the shape.</em> <a href="#z808_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_4">getNumTriangles</a> (float distance)</td></tr> +<tr><td> </td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z808_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_5">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial this skeletonshape.</em> <a href="#z808_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_6">NLMISC_DECLARE_CLASS</a> (CSkeletonShape)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_7">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &driver)</td></tr> +<tr><td> </td><td><font size=-1><em>flush textures used by this shape.</em> <a href="#z808_7">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a></td></tr> +<tr><td nowrap align=right valign=top>std::map< std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o1">_BoneMap</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +a definition of a skeleton. +<p> +can be instanciated into a <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00048">48</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CSkeletonShape::CSkeletonShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSkeletonShape::CSkeletonShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00051">51</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00126">_BBox</a>, <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00073">NLMISC::CAABBox::setSize</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CSkeletonShape::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> > & </td> + <td class="mdname1" valign="top" nowrap> <em>bones</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a skeletonShape, replacing old. +<p> +WARNING: bones must be organized in Depth-first order (this is not checked). Bone.LodDisableDistance are minimized such sons have always a distance <= father distance. +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00072">72</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00125">_BoneMap</a>, <a class="el" href="skeleton__shape_8h-source.html#l00124">_Bones</a>, <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>, and <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>. </td> + </tr> +</table> +<a name="z808_1" doxytag="NL3D::CSkeletonShape::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CSkeletonShape::clip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< CPlane > & </td> + <td class="mdname" nowrap> <em>pyramid</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>worldMatrix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clip this skeleton. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00216">216</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00126">_BBox</a>, <a class="el" href="aabbox_8h-source.html#l00094">NLMISC::CAABBox::getCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00100">NLMISC::CAABBox::getRadius</a>. </td> + </tr> +</table> +<a name="z808_0" doxytag="NL3D::CSkeletonShape::createInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CSkeletonShape::createInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>, which contains bones. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00154">154</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00124">_Bones</a>. </td> + </tr> +</table> +<a name="z808_7" doxytag="NL3D::CSkeletonShape::flushTextures"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CSkeletonShape::flushTextures </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>driver</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +flush textures used by this shape. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00110">110</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<a name="z808_3" doxytag="NL3D::CSkeletonShape::getAABBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::getAABBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bbox</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the bounding box of the shape. +<p> +Default is to return Null bbox. +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00240">240</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00126">_BBox</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CSkeletonShape::getBoneIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::CSkeletonShape::getBoneIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the id of a bone, from it's name. -1 if not present. +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00061">61</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00125">_BoneMap</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CSkeletonShape::getLod"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a>& NL3D::CSkeletonShape::getLod </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>lod</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get lod information. +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00119">119</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CSkeletonShape::getLodForDistance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSkeletonShape::getLodForDistance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>dist</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the lod to use for a given distance (log(n)). +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00247">247</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CSkeletonShape::getNumLods"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSkeletonShape::getNumLods </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00120">120</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>. </td> + </tr> +</table> +<a name="z808_4" doxytag="NL3D::CSkeletonShape::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CSkeletonShape::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distance</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get an approximation of the number of triangles this instance will render for a fixed distance. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00208">208</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. </td> + </tr> +</table> +<a name="z808_6" doxytag="NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CSkeletonShape </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z808_2" doxytag="NL3D::CSkeletonShape::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CSkeletonShape::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>opaquePass</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_2">render</a>() this skeletonshape in a driver (no-op). +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00094">94</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CSkeletonShape::retrieve"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::retrieve </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> > & </td> + <td class="mdname1" valign="top" nowrap> <em>bones</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Retrieve Bones Information. +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00147">147</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. +<p> +References <a class="el" href="skeleton__shape_8h-source.html#l00124">_Bones</a>. </td> + </tr> +</table> +<a name="z808_5" doxytag="NL3D::CSkeletonShape::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial this skeletonshape. +<p> + +<p> +Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00183">183</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o2" doxytag="NL3D::CSkeletonShape::_BBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> NL3D::CSkeletonShape::_BBox<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00126">126</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. +<p> +Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00216">clip</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00051">CSkeletonShape</a>, and <a class="el" href="skeleton__shape_8cpp-source.html#l00240">getAABBox</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CSkeletonShape::_BoneMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::map<std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CSkeletonShape::_BoneMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00125">125</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. +<p> +Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00072">build</a>, and <a class="el" href="skeleton__shape_8cpp-source.html#l00061">getBoneIdByName</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CSkeletonShape::_Bones"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a>> NL3D::CSkeletonShape::_Bones<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00124">124</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. +<p> +Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00072">build</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00154">createInstance</a>, and <a class="el" href="skeleton__shape_8cpp-source.html#l00147">retrieve</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CSkeletonShape::_Lods"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a>> NL3D::CSkeletonShape::_Lods<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00128">128</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. +<p> +Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00072">build</a>, <a class="el" href="skeleton__shape_8h-source.html#l00119">getLod</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00247">getLodForDistance</a>, and <a class="el" href="skeleton__shape_8h-source.html#l00120">getNumLods</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a><li><a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |