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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CSkeletonShape Class Reference</h1>a definition of a skeleton.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CSkeletonShape:
+<p><center><img src="classNL3D_1_1CSkeletonShape.gif" usemap="#NL3D::CSkeletonShape_map" border="0"></center>
+<map name="NL3D::CSkeletonShape_map">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="76,112,219,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,143,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="153,56,296,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="153,0,296,24">
+</map>
+<a href="classNL3D_1_1CSkeletonShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a0">CSkeletonShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a1">build</a> (const std::vector&lt; <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> &gt; &amp;bones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a skeletonShape, replacing old.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a2">retrieve</a> (std::vector&lt; <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> &gt; &amp;bones) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Retrieve Bones Information.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a3">getBoneIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the id of a bone, from it's name. -1 if not present.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a4">getLodForDistance</a> (float dist) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the lod to use for a given distance (log(n)).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a5">getLod</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lod) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get lod information.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#a6">getNumLods</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>, which contains bones.</em> <a href="#z808_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_1">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this skeleton.</em> <a href="#z808_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_2">render</a>() this skeletonshape in a driver (no-op).</em> <a href="#z808_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_3">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the bounding box of the shape.</em> <a href="#z808_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_4">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z808_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_5">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this skeletonshape.</em> <a href="#z808_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_6">NLMISC_DECLARE_CLASS</a> (CSkeletonShape)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_7">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>flush textures used by this shape.</em> <a href="#z808_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a></td></tr>
+<tr><td nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o1">_BoneMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+a definition of a skeleton.
+<p>
+can be instanciated into a <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00048">48</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CSkeletonShape::CSkeletonShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSkeletonShape::CSkeletonShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00051">51</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00126">_BBox</a>, <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00073">NLMISC::CAABBox::setSize</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CSkeletonShape::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bones</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a skeletonShape, replacing old.
+<p>
+WARNING: bones must be organized in Depth-first order (this is not checked). Bone.LodDisableDistance are minimized such sons have always a distance &lt;= father distance.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00072">72</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00125">_BoneMap</a>, <a class="el" href="skeleton__shape_8h-source.html#l00124">_Bones</a>, <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>, and <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>. </td>
+ </tr>
+</table>
+<a name="z808_1" doxytag="NL3D::CSkeletonShape::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSkeletonShape::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this skeleton.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00216">216</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00126">_BBox</a>, <a class="el" href="aabbox_8h-source.html#l00094">NLMISC::CAABBox::getCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00100">NLMISC::CAABBox::getRadius</a>. </td>
+ </tr>
+</table>
+<a name="z808_0" doxytag="NL3D::CSkeletonShape::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CSkeletonShape::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a>, which contains bones.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00154">154</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00124">_Bones</a>. </td>
+ </tr>
+</table>
+<a name="z808_7" doxytag="NL3D::CSkeletonShape::flushTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CSkeletonShape::flushTextures </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+flush textures used by this shape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00110">110</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="z808_3" doxytag="NL3D::CSkeletonShape::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the bounding box of the shape.
+<p>
+Default is to return Null bbox.
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00240">240</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00126">_BBox</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CSkeletonShape::getBoneIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::CSkeletonShape::getBoneIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the id of a bone, from it's name. -1 if not present.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00061">61</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00125">_BoneMap</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CSkeletonShape::getLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a>&amp; NL3D::CSkeletonShape::getLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>lod</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get lod information.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00119">119</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CSkeletonShape::getLodForDistance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSkeletonShape::getLodForDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>dist</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the lod to use for a given distance (log(n)).
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00247">247</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CSkeletonShape::getNumLods"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSkeletonShape::getNumLods </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00120">120</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00128">_Lods</a>. </td>
+ </tr>
+</table>
+<a name="z808_4" doxytag="NL3D::CSkeletonShape::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSkeletonShape::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get an approximation of the number of triangles this instance will render for a fixed distance.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00208">208</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z808_6" doxytag="NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSkeletonShape&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z808_2" doxytag="NL3D::CSkeletonShape::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CSkeletonShape::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>opaquePass</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CSkeletonShape.html#z808_2">render</a>() this skeletonshape in a driver (no-op).
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00094">94</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CSkeletonShape::retrieve"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::retrieve </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bones</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Retrieve Bones Information.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00147">147</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>.
+<p>
+References <a class="el" href="skeleton__shape_8h-source.html#l00124">_Bones</a>. </td>
+ </tr>
+</table>
+<a name="z808_5" doxytag="NL3D::CSkeletonShape::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this skeletonshape.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="skeleton__shape_8cpp-source.html#l00183">183</a> of file <a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CSkeletonShape::_BBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> NL3D::CSkeletonShape::_BBox<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00126">126</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.
+<p>
+Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00216">clip</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00051">CSkeletonShape</a>, and <a class="el" href="skeleton__shape_8cpp-source.html#l00240">getAABBox</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CSkeletonShape::_BoneMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CSkeletonShape::_BoneMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00125">125</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.
+<p>
+Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00072">build</a>, and <a class="el" href="skeleton__shape_8cpp-source.html#l00061">getBoneIdByName</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CSkeletonShape::_Bones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CBoneBase.html">CBoneBase</a>&gt; NL3D::CSkeletonShape::_Bones<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00124">124</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.
+<p>
+Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00072">build</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00154">createInstance</a>, and <a class="el" href="skeleton__shape_8cpp-source.html#l00147">retrieve</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CSkeletonShape::_Lods"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CSkeletonShape_1_1CLod.html">CLod</a>&gt; NL3D::CSkeletonShape::_Lods<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton__shape_8h-source.html#l00128">128</a> of file <a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a>.
+<p>
+Referenced by <a class="el" href="skeleton__shape_8cpp-source.html#l00072">build</a>, <a class="el" href="skeleton__shape_8h-source.html#l00119">getLod</a>, <a class="el" href="skeleton__shape_8cpp-source.html#l00247">getLodForDistance</a>, and <a class="el" href="skeleton__shape_8h-source.html#l00120">getNumLods</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="skeleton__shape_8h-source.html">skeleton_shape.h</a><li><a class="el" href="skeleton__shape_8cpp-source.html">skeleton_shape.cpp</a></ul>
+
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