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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CSegRemanenceShape Class Reference</h1>Shape for the remanence of a segment (sword stroke ..).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CSegRemanenceShape:
+<p><center><img src="classNL3D_1_1CSegRemanenceShape.gif" usemap="#NL3D::CSegRemanenceShape_map" border="0"></center>
+<map name="NL3D::CSegRemanenceShape_map">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="96,112,279,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,183,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="193,56,376,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="193,0,376,24">
+</map>
+<a href="classNL3D_1_1CSegRemanenceShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a0">setMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set material.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a1">getMaterial</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get material.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a2">setNumSlices</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> numSlices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of slices used to draw the remanence Should be &gt;= 2.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a3">getNumSlices</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a4">getSliceTime</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a5">setSliceTime</a> (float sliceTime)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a6">setNumCorners</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numCorners)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of corners.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a7">getNumCorners</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a8">setCorner</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> corner, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a9">getCorner</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> corner) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a10">setBBox</a> (const <a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set this shape bounding box NB: ideally the bbox should be computed per model, but practically, a fixed bbox suffice.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a11">setTextureShifting</a> (bool on=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Enable texture shifting on the u coordinates at the start of the animation, so that the texture will 'unroll' until it is completly visible NB this apply on all texture stages, and clamps the U coordinates.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a12">getTextureShifting</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test whether there is texture shifting at the start of the animation.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a13">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a14">setAnimatedMaterial</a> (const std::string &amp;name)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force animated material. This can be called only once.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a15">getAnimatedMaterial</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animated material or NULL if none.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a16">setRollupRatio</a> (float ratio)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>When stop() is called, the fx doesn't disappear, it must rollup (a texture shifting is performed).</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a17">getRollupRatio</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_0">CSegRemanenceShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>default ctor : a seg from (0, 0, 0) to (0, 0, 1) A default bbox is set (from (-3, -3, -3) to (3, 3, 3)).</em> <a href="#z789_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_1">~CSegRemanenceShape</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_2">CSegRemanenceShape</a> (const CSegRemanenceShape &amp;other)</td></tr>
+<tr><td nowrap align=right valign=top>CSegRemanenceShape &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_3">operator=</a> (const CSegRemanenceShape &amp;other)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_5">NLMISC_DECLARE_CLASS</a> (CSegRemanenceShape)</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">from IShape</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">render</a>() this shape in a driver, with the specified TransformShape information.</em> <a href="#z790_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_1">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>flush textures used by this shape.</em> <a href="#z790_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_2">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create an instance of this shape.</em> <a href="#z790_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_3">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z790_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt; CVector &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#u0">TCornerVect</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#c0">setupVBnPB</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#c1">setupMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a> (const CSegRemanenceShape &amp;other)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#u0">TCornerVect</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Shape for the remanence of a segment (sword stroke ..).
+<p>
+NB this doesn't support texture animation (used for enrolling)
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00065">65</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CSegRemanenceShape::TCornerVect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;CVector&gt; NL3D::CSegRemanenceShape::TCornerVect<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00157">157</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z789_0" doxytag="NL3D::CSegRemanenceShape::CSegRemanenceShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanenceShape::CSegRemanenceShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+default ctor : a seg from (0, 0, 0) to (0, 0, 1) A default bbox is set (from (-3, -3, -3) to (3, 3, 3)).
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00040">40</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00171">_BBox</a>, <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, <a class="el" href="aabbox_8h-source.html#l00071">NLMISC::CAABBox::setHalfSize</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00105">setNumCorners</a>. </td>
+ </tr>
+</table>
+<a name="z789_1" doxytag="NL3D::CSegRemanenceShape::~CSegRemanenceShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanenceShape::~CSegRemanenceShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00264">264</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00172">_AnimatedMat</a>. </td>
+ </tr>
+</table>
+<a name="z789_2" doxytag="NL3D::CSegRemanenceShape::CSegRemanenceShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanenceShape::CSegRemanenceShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CSegRemanenceShape &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00247">247</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="c2" doxytag="NL3D::CSegRemanenceShape::copyFromOther"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::copyFromOther </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CSegRemanenceShape &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">270</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00172">_AnimatedMat</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00171">_BBox</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00166">_Corners</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00159">_GeomTouched</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00160">_MatTouched</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00163">_NumSlices</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00170">_PB</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00165">_RollUpRatio</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00164">_SliceTime</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00161">_TextureShifting</a>, and <a class="el" href="seg__remanence__shape_8h-source.html#l00169">_VB</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00247">CSegRemanenceShape</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00253">operator=</a>. </td>
+ </tr>
+</table>
+<a name="z790_2" doxytag="NL3D::CSegRemanenceShape::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CSegRemanenceShape::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create an instance of this shape.
+<p>
+The instance may be a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, or a specialized version of it. The default behavior is to createModel() a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, and just assign to it the Shape. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scene</em>&nbsp;</td><td>
+the scene used to createModel(). </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the specialized instance for this shape. </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00139">139</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00172">_AnimatedMat</a>, and <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>. </td>
+ </tr>
+</table>
+<a name="z790_1" doxytag="NL3D::CSegRemanenceShape::flushTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::flushTextures </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+flush textures used by this shape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00133">133</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CSegRemanenceShape::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CSegRemanenceShape::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00127">127</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00171">_BBox</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CSegRemanenceShape::getAnimatedMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a>* NL3D::CSegRemanenceShape::getAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animated material or NULL if none.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00132">132</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00172">_AnimatedMat</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CSegRemanenceShape::getCorner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CSegRemanenceShape::getCorner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>corner</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00098">98</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00166">_Corners</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CSegRemanenceShape::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&amp; NL3D::CSegRemanenceShape::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get material.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00090">90</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CSegRemanenceShape::getNumCorners"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CSegRemanenceShape::getNumCorners </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00108">108</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00166">_Corners</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CSegRemanenceShape::getNumSlices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CSegRemanenceShape::getNumSlices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00097">97</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00163">_NumSlices</a>. </td>
+ </tr>
+</table>
+<a name="z790_3" doxytag="NL3D::CSegRemanenceShape::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanenceShape::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get an approximation of the number of triangles this instance will render for a fixed distance.
+<p>
+return 0 if do not support degradation.
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00158">158</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00163">_NumSlices</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CSegRemanenceShape::getRollupRatio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanenceShape::getRollupRatio </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00141">141</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00165">_RollUpRatio</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CSegRemanenceShape::getSliceTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanenceShape::getSliceTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00099">99</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00164">_SliceTime</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CSegRemanenceShape::getTextureShifting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanenceShape::getTextureShifting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test whether there is texture shifting at the start of the animation.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00124">124</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00161">_TextureShifting</a>. </td>
+ </tr>
+</table>
+<a name="z789_5" doxytag="NL3D::CSegRemanenceShape::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanenceShape::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSegRemanenceShape&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z789_3" doxytag="NL3D::CSegRemanenceShape::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSegRemanenceShape &amp; NL3D::CSegRemanenceShape::operator= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CSegRemanenceShape &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00253">253</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, and <a class="el" href="shape_8cpp-source.html#l00059">NL3D::IShape::IShape</a>. </td>
+ </tr>
+</table>
+<a name="z790_0" doxytag="NL3D::CSegRemanenceShape::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>opaquePass</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">render</a>() this shape in a driver, with the specified TransformShape information.
+<p>
+CTransfromShape call this method in the render traversal. if opaquePass render the opaque materials else render the transparent materials.
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00114">114</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00170">_PB</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00169">_VB</a>, <a class="el" href="matrix_8cpp-source.html#l00041">NLMISC::CMatrix::Identity</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00225">setupMaterial</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">setupVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="z789_4" doxytag="NL3D::CSegRemanenceShape::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00054">54</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CSegRemanenceShape::setAnimatedMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force animated material. This can be called only once.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00236">236</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00172">_AnimatedMat</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CSegRemanenceShape::setBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setBBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set this shape bounding box NB: ideally the bbox should be computed per model, but practically, a fixed bbox suffice.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00198">198</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00171">_BBox</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CSegRemanenceShape::setCorner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setCorner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>corner</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>value</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00083">83</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00166">_Corners</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CSegRemanenceShape::setMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set material.
+<p>
+A double sided material is forced
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00204">204</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>, and <a class="el" href="seg__remanence__shape_8h-source.html#l00160">_MatTouched</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CSegRemanenceShape::setNumCorners"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setNumCorners </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numCorners</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of corners.
+<p>
+By default it is 2 so you get a segment NB this invalidate previous calls to setCorner NB numCorners must be &gt;= 2
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00105">105</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00166">_Corners</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00159">_GeomTouched</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00040">CSegRemanenceShape</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CSegRemanenceShape::setNumSlices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setNumSlices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numSlices</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of slices used to draw the remanence Should be &gt;= 2.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00090">90</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00159">_GeomTouched</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00163">_NumSlices</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CSegRemanenceShape::setRollupRatio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setRollupRatio </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ratio</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+When stop() is called, the fx doesn't disappear, it must rollup (a texture shifting is performed).
+<p>
+This set the speed of rollup. 1 means it takes sliceTime * numSlice to unroll 0.5 means it takes 2 * sliceTime * numSlice to unroll and so on NB ratio must be &gt; 0
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00218">218</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00165">_RollUpRatio</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CSegRemanenceShape::setSliceTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setSliceTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>sliceTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00076">76</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00164">_SliceTime</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CSegRemanenceShape::setTextureShifting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setTextureShifting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>on</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable texture shifting on the u coordinates at the start of the animation, so that the texture will 'unroll' until it is completly visible NB this apply on all texture stages, and clamps the U coordinates.
+<p>
+NB the default is on
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00211">211</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00160">_MatTouched</a>, and <a class="el" href="seg__remanence__shape_8h-source.html#l00161">_TextureShifting</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CSegRemanenceShape::setupMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setupMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00225">225</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00168">_Mat</a>, and <a class="el" href="seg__remanence__shape_8h-source.html#l00160">_MatTouched</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00114">render</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CSegRemanenceShape::setupVBnPB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanenceShape::setupVBnPB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">165</a> of file <a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence__shape_8h-source.html#l00166">_Corners</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00159">_GeomTouched</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00163">_NumSlices</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00170">_PB</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00169">_VB</a>, and <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00114">render</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o11" doxytag="NL3D::CSegRemanenceShape::_AnimatedMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a>* NL3D::CSegRemanenceShape::_AnimatedMat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00172">172</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00139">createInstance</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00132">getAnimatedMaterial</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00236">setAnimatedMaterial</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00264">~CSegRemanenceShape</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CSegRemanenceShape::_BBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> NL3D::CSegRemanenceShape::_BBox<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00171">171</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00040">CSegRemanenceShape</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00127">getAABBox</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00198">setBBox</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CSegRemanenceShape::_Corners"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CSegRemanenceShape.html#u0">TCornerVect</a> NL3D::CSegRemanenceShape::_Corners<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00166">166</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00098">getCorner</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00108">getNumCorners</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00083">setCorner</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00105">setNumCorners</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">setupVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CSegRemanenceShape::_GeomTouched"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanenceShape::_GeomTouched<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00159">159</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00105">setNumCorners</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00090">setNumSlices</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">setupVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CSegRemanenceShape::_Mat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> NL3D::CSegRemanenceShape::_Mat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00168">168</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00139">createInstance</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00133">flushTextures</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00090">getMaterial</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00114">render</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00204">setMaterial</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00225">setupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CSegRemanenceShape::_MatTouched"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanenceShape::_MatTouched<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00160">160</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00204">setMaterial</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00211">setTextureShifting</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00225">setupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CSegRemanenceShape::_NumSlices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CSegRemanenceShape::_NumSlices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00163">163</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00097">getNumSlices</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00158">getNumTriangles</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00090">setNumSlices</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">setupVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CSegRemanenceShape::_PB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> NL3D::CSegRemanenceShape::_PB<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00170">170</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00114">render</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">setupVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CSegRemanenceShape::_RollUpRatio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanenceShape::_RollUpRatio<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00165">165</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00141">getRollupRatio</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00218">setRollupRatio</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CSegRemanenceShape::_SliceTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanenceShape::_SliceTime<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00164">164</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00099">getSliceTime</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00076">setSliceTime</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CSegRemanenceShape::_TextureShifting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanenceShape::_TextureShifting<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00161">161</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8h-source.html#l00124">getTextureShifting</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00211">setTextureShifting</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CSegRemanenceShape::_VB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CSegRemanenceShape::_VB<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence__shape_8h-source.html#l00169">169</a> of file <a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00270">copyFromOther</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00114">render</a>, and <a class="el" href="seg__remanence__shape_8cpp-source.html#l00165">setupVBnPB</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="seg__remanence__shape_8h-source.html">seg_remanence_shape.h</a><li><a class="el" href="seg__remanence__shape_8cpp-source.html">seg_remanence_shape.cpp</a></ul>
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