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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CPlayListUser Class Reference</h1><a class="el" href="classNL3D_1_1UPlayList.html">UPlayList</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPlayListUser:
+<p><center><img src="classNL3D_1_1CPlayListUser.gif" usemap="#NL3D::CPlayListUser_map" border="0"></center>
+<map name="NL3D::CPlayListUser_map">
+<area href="classNL3D_1_1UPlayList.html" alt="NL3D::UPlayList" shape="rect" coords="0,0,129,24">
+</map>
+<a href="classNL3D_1_1CPlayListUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#a0">CPlayListUser</a> (<a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> &gt; animationSet)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#a1">evalPlayList</a> (double playTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tool function. setup the mixer, and eval global channels.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animatable Link.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z691_0">registerTransform</a> (<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> *object, const char *prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register an Animatable object (<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a>, <a class="el" href="classNL3D_1_1UCamera.html">UCamera</a>, <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>...) to the playlist.</em> <a href="#z691_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z691_1">resetAllChannels</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.</em> <a href="#z691_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animation Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z692_0">emptyPlayList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Empty the playlist.</em> <a href="#z692_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z692_1">setAnimation</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="memory__common_8h.html#a15">uint</a> animation)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the animation of a slot.</em> <a href="#z692_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z692_2">getAnimation</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the animation of a slot.</em> <a href="#z692_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animation Time Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_0">setTimeOrigin</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#z693_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_1">getTimeOrigin</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#z693_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_2">setSpeedFactor</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float speedFactor)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation speed factor.</em> <a href="#z693_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_3">getSpeedFactor</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation speed factor.</em> <a href="#z693_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_4">setWrapMode</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a> wrapMode)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the wrap mode to use in the play list.</em> <a href="#z693_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_5">getWrapMode</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the wrap mode in use in the play list.</em> <a href="#z693_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animation Weight Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_0">setStartWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float startWeight, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation start weight.</em> <a href="#z694_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_1">getStartWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;time) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation start weight.</em> <a href="#z694_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_2">setEndWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float endWeight, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation end weight.</em> <a href="#z694_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_3">getEndWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;time) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation end weight.</em> <a href="#z694_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_4">setWeightSmoothness</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float smoothness)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set weight smoothness.</em> <a href="#z694_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_5">getWeightSmoothness</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get weight smoothness.</em> <a href="#z694_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_6">setWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float weight)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a constant animation weight.</em> <a href="#z694_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_7">getLocalTime</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, const <a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> &amp;animSet) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Convert a playlist global time in local time in a slot animation including wrap evaluation.</em> <a href="#z694_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_8">getLocalWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute weight of a slot at a given global playlist time.</em> <a href="#z694_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Skeleton Weight Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z695_0">setSkeletonWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId, bool inverted=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the skeleton weight animation of a slot.</em> <a href="#z695_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z695_1">getSkeletonWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, bool &amp;inverted) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the skeleton weight of a slot.</em> <a href="#z695_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Special channel operation.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z696_0">enableChannel</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> channelId, bool enable)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>disabling a channel means it is no more modified during animation.</em> <a href="#z696_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#z696_1">isChannelEnabled</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> channelId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>see <a class="el" href="classNL3D_1_1CPlayListUser.html#z696_0">enableChannel</a>().</em> <a href="#z696_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CAnimationPlaylist.html">CAnimationPlaylist</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#o0">_PlayList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#o1">_ChannelMixer</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#o2">_AnimationSet</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPlayListUser.html#l0">CPlayListManagerUser</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1UPlayList.html">UPlayList</a> implementation.
+<p>
+Basicly, this is a playlist, plus a ChannelMixer. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8h-source.html#l00050">50</a> of file <a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPlayListUser::CPlayListUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPlayListUser::CPlayListUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> &gt;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationSet</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8h-source.html#l00064">64</a> of file <a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00054">_ChannelMixer</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z692_0" doxytag="NL3D::CPlayListUser::emptyPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::emptyPlayList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Empty the playlist.
+<p>
+Each slot is set to its default value.
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z66_0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00094">94</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z696_0" doxytag="NL3D::CPlayListUser::enableChannel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::enableChannel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>channelId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enable</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disabling a channel means it is no more modified during animation.
+<p>
+Default is enabled. NB: this channel must have been added (via <a class="el" href="classNL3D_1_1CPlayListUser.html#z691_0">registerTransform</a>()....). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>channelId</em>&nbsp;</td><td>
+channelId get from <a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">UAnimationSet::getChannelIdByName</a>(). </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z70_0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00246">246</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00054">_ChannelMixer</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPlayListUser::evalPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::evalPlayList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">double&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>playTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tool function. setup the mixer, and eval global channels.
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00264">264</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00054">_ChannelMixer</a>, <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z692_2" doxytag="NL3D::CPlayListUser::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPlayListUser::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the animation number in use in this slot. Return <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z66_2">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00110">110</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z694_3" doxytag="NL3D::CPlayListUser::getEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPlayListUser::getEndWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation end weight.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the end weight used in the slot. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_3">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00193">193</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z694_7" doxytag="NL3D::CPlayListUser::getLocalTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::CPlayListUser::getLocalTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>globalTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animSet</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Convert a playlist global time in local time in a slot animation including wrap evaluation.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the slot in which the local time must be computed </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the global time of the playlist</td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the local time in the slot. If no animation are set in the slot, globalTime is returned. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_7">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00046">46</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z694_8" doxytag="NL3D::CPlayListUser::getLocalWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPlayListUser::getLocalWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>globalTime</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute weight of a slot at a given global playlist time.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the slot in which the weight must be computed </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the global time of the playlist</td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the weight of the slot for the given time. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_8">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00063">63</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z695_1" doxytag="NL3D::CPlayListUser::getSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPlayListUser::getSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>inverted</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the skeleton weight of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>inverted</em>&nbsp;</td><td>
+will receive the invert flag. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the skeleton weight number in use in this slot. Return <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z69_1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00236">236</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z693_3" doxytag="NL3D::CPlayListUser::getSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPlayListUser::getSpeedFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the speed factor used in the slot. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z67_3">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00143">143</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z694_1" doxytag="NL3D::CPlayListUser::getStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPlayListUser::getStartWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation start weight.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the start weight used in the slot. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00177">177</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z693_1" doxytag="NL3D::CPlayListUser::getTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> NL3D::CPlayListUser::getTimeOrigin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+time origin used in the slot. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z67_1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00128">128</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z694_5" doxytag="NL3D::CPlayListUser::getWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPlayListUser::getWeightSmoothness </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the smoothness value. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_5">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00209">209</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z693_5" doxytag="NL3D::CPlayListUser::getWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UPlayList.html#s6">UPlayList::TWrapMode</a> NL3D::CPlayListUser::getWrapMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the wrap mode in use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt><b>
+Returns: </b><dd>
+the wrap mode in use. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z67_5">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00159">159</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z696_1" doxytag="NL3D::CPlayListUser::isChannelEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPlayListUser::isChannelEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>channelId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="classNL3D_1_1CPlayListUser.html#z696_0">enableChannel</a>().
+<p>
+return false if channel do not exist... NB: this channel must have been added (via <a class="el" href="classNL3D_1_1CPlayListUser.html#z691_0">registerTransform</a>()....). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>channelId</em>&nbsp;</td><td>
+channelId get from <a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">UAnimationSet::getChannelIdByName</a>(). </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z70_1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00254">254</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00054">_ChannelMixer</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z691_0" doxytag="NL3D::CPlayListUser::registerTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::registerTransform </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>object</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register an Animatable object (<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a>, <a class="el" href="classNL3D_1_1UCamera.html">UCamera</a>, <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>...) to the playlist.
+<p>
+Before deleting this Animatable object, you SHOULD <a class="el" href="classNL3D_1_1UPlayList.html#z65_1">UPlayList::resetAllChannels</a>() or delete the playlist from the playlistmanager.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>object</em>&nbsp;</td><td>
+is the object which will be affected by this animation playlist. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z65_0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00073">73</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00054">_ChannelMixer</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z691_1" doxytag="NL3D::CPlayListUser::resetAllChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::resetAllChannels </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.
+<p>
+Hence, the playlist has no effect on anything.
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z65_1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00084">84</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00054">_ChannelMixer</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z692_1" doxytag="NL3D::CPlayListUser::setAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animation</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>animation</em>&nbsp;</td><td>
+is the animation number to use in this slot. To empty the slot, use <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z66_1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00102">102</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z694_2" doxytag="NL3D::CPlayListUser::setEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setEndWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>endWeight</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation end weight.
+<p>
+This is the weight for this animation use at the end of the animation slot. Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the playlist time for which the start weight is set. Default is 1.f. </td></tr>
+<tr><td valign=top><em>endWeight</em>&nbsp;</td><td>
+is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_2">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00185">185</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z695_0" doxytag="NL3D::CPlayListUser::setSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeletonId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>inverted</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the skeleton weight animation of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>skeletonId</em>&nbsp;</td><td>
+is the skeleton weight number to use in this slot. To empty the slot, use <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+<tr><td valign=top><em>inverted</em>&nbsp;</td><td>
+is false if the weights must be used as they are, true if the weights to used are 1.f - weight. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z69_0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00228">228</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z693_2" doxytag="NL3D::CPlayListUser::setSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setSpeedFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>speedFactor</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>speedFactor</em>&nbsp;</td><td>
+is the factor to use in this slot. The animation will go speedFactor* faster. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z67_2">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00135">135</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z694_0" doxytag="NL3D::CPlayListUser::setStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setStartWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startWeight</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation start weight.
+<p>
+This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>startWeight</em>&nbsp;</td><td>
+is the factor to use in this slot. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00169">169</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z693_0" doxytag="NL3D::CPlayListUser::setTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setTimeOrigin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>timeOrigin</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>timeOrigin</em>&nbsp;</td><td>
+time origin to use in the slot. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z67_0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00120">120</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>, and <a class="el" href="animation__time_8h-source.html#l00045">NL3D::TGlobalAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="z694_6" doxytag="NL3D::CPlayListUser::setWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weight</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a constant animation weight.
+<p>
+NB: this is equivalent as following code:<ul>
+<li>setStartWeight(slot, weight, 0);<li>setEndWeight(slot, weight, 0);</ul>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>weight</em>&nbsp;</td><td>
+is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_6">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00217">217</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z694_4" doxytag="NL3D::CPlayListUser::setWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setWeightSmoothness </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>smoothness</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>smoothness</em>&nbsp;</td><td>
+is the smoothness value. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z68_4">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00201">201</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<a name="z693_4" doxytag="NL3D::CPlayListUser::setWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPlayListUser::setWrapMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wrapMode</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the wrap mode to use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>wrapMode</em>&nbsp;</td><td>
+is the mode to use. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1UPlayList.html#z67_4">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play__list__user_8cpp-source.html#l00151">151</a> of file <a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a>.
+<p>
+References <a class="el" href="play__list__user_8h-source.html#l00053">_PlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00041">NL3D_HAUTO_UI_PLAY_LIST</a>, and <a class="el" href="play__list__user_8h-source.html#l00037">NL3D_MEM_PLAYLIST</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CPlayListUser::CPlayListManagerUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CPlayListManagerUser<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8h-source.html#l00058">58</a> of file <a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CPlayListUser::_AnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a>&gt; NL3D::CPlayListUser::_AnimationSet<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8h-source.html#l00056">56</a> of file <a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CPlayListUser::_ChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> NL3D::CPlayListUser::_ChannelMixer<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8h-source.html#l00054">54</a> of file <a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>.
+<p>
+Referenced by <a class="el" href="play__list__user_8h-source.html#l00064">CPlayListUser</a>, <a class="el" href="play__list__user_8cpp-source.html#l00246">enableChannel</a>, <a class="el" href="play__list__user_8cpp-source.html#l00264">evalPlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00254">isChannelEnabled</a>, <a class="el" href="play__list__user_8cpp-source.html#l00073">registerTransform</a>, and <a class="el" href="play__list__user_8cpp-source.html#l00084">resetAllChannels</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPlayListUser::_PlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CAnimationPlaylist.html">CAnimationPlaylist</a> NL3D::CPlayListUser::_PlayList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play__list__user_8h-source.html#l00053">53</a> of file <a class="el" href="play__list__user_8h-source.html">play_list_user.h</a>.
+<p>
+Referenced by <a class="el" href="play__list__user_8cpp-source.html#l00094">emptyPlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00264">evalPlayList</a>, <a class="el" href="play__list__user_8cpp-source.html#l00110">getAnimation</a>, <a class="el" href="play__list__user_8cpp-source.html#l00193">getEndWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00046">getLocalTime</a>, <a class="el" href="play__list__user_8cpp-source.html#l00063">getLocalWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00236">getSkeletonWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00143">getSpeedFactor</a>, <a class="el" href="play__list__user_8cpp-source.html#l00177">getStartWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00128">getTimeOrigin</a>, <a class="el" href="play__list__user_8cpp-source.html#l00209">getWeightSmoothness</a>, <a class="el" href="play__list__user_8cpp-source.html#l00159">getWrapMode</a>, <a class="el" href="play__list__user_8cpp-source.html#l00102">setAnimation</a>, <a class="el" href="play__list__user_8cpp-source.html#l00185">setEndWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00228">setSkeletonWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00135">setSpeedFactor</a>, <a class="el" href="play__list__user_8cpp-source.html#l00169">setStartWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00120">setTimeOrigin</a>, <a class="el" href="play__list__user_8cpp-source.html#l00217">setWeight</a>, <a class="el" href="play__list__user_8cpp-source.html#l00201">setWeightSmoothness</a>, and <a class="el" href="play__list__user_8cpp-source.html#l00151">setWrapMode</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="play__list__user_8h-source.html">play_list_user.h</a><li><a class="el" href="play__list__user_8cpp-source.html">play_list_user.cpp</a></ul>
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