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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPatchDLMContext Class Reference</h1>A Dynamic LightMap (DLM) context for a patch. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPatchDLMContext: +<p><center><img src="classNL3D_1_1CPatchDLMContext.gif" usemap="#NL3D::CPatchDLMContext_map" border="0"></center> +<map name="NL3D::CPatchDLMContext_map"> +<area href="classNL3D_1_1CTessNodeList.html" alt="NL3D::CTessNodeList" shape="rect" coords="0,0,160,24"> +</map> +<a href="classNL3D_1_1CPatchDLMContext-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4">TCompileType</a> { <a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s0">ModulateTileColor</a> = 0, +<a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s1">ModulateTextureFar</a>, +<a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s2">ModulateConstant</a>, +<a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s3">NoModulate</a> + }</td></tr> +<tr><td> </td><td><font size=-1><em>see <a class="el" href="classNL3D_1_1CPatchDLMContext.html#a5">compileLighting</a>().</em> <a href="#s4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a0">CPatchDLMContext</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a1">~CPatchDLMContext</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor: lightmap is released from _DLMTexture.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a2">generate</a> (<a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *patch, <a class="el" href="classNL3D_1_1CTextureDLM.html">CTextureDLM</a> *textureDLM, <a class="el" href="classNL3D_1_1CPatchDLMContextList.html">CPatchDLMContextList</a> *ctxList)</td></tr> +<tr><td> </td><td><font size=-1><em>generate: link to patch and allocate texture space, compile vertices etc...</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a3">clearLighting</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Fill texture space with Black: RAM texture is updated.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a4">addPointLightInfluence</a> (const <a class="el" href="classNL3D_1_1CPatchDLMPointLight.html">CPatchDLMPointLight</a> &pl)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a pointLight influence to the lighting: RAM texture is updated.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a5">compileLighting</a> (<a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4">TCompileType</a> compType, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> modulateCte=<a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>update VRAM texture with RAM texture.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a6">getPatch</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#a7">getMemorySize</a> () const</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a></td></tr> +<tr><td> </td><td><font size=-1><em>DLM info The position and size of the DLM in the texture, in pixels.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a></td></tr> +<tr><td> </td><td><font size=-1><em>DLM info The position and size of the DLM in the texture, in pixels.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a></td></tr> +<tr><td> </td><td><font size=-1><em>DLM info The position and size of the DLM in the texture, in pixels.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a></td></tr> +<tr><td> </td><td><font size=-1><em>DLM info The position and size of the DLM in the texture, in pixels.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m4">DLMUScale</a></td></tr> +<tr><td> </td><td><font size=-1><em>Mapping to this rectangle from 0-1 basis.</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m5">DLMVScale</a></td></tr> +<tr><td> </td><td><font size=-1><em>Mapping to this rectangle from 0-1 basis.</em> <a href="#m5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m6">DLMUBias</a></td></tr> +<tr><td> </td><td><font size=-1><em>Mapping to this rectangle from 0-1 basis.</em> <a href="#m6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m7">DLMVBias</a></td></tr> +<tr><td> </td><td><font size=-1><em>Mapping to this rectangle from 0-1 basis.</em> <a href="#m7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m8">MinU8</a></td></tr> +<tr><td> </td><td><font size=-1><em>texture coordinate bound in 8 bits. Important for Vegetable special DLM mapping.</em> <a href="#m8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m9">MaxU8</a></td></tr> +<tr><td> </td><td><font size=-1><em>texture coordinate bound in 8 bits. Important for Vegetable special DLM mapping.</em> <a href="#m9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m10">MinV8</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m11">MaxV8</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m12">OldPointLightCount</a></td></tr> +<tr><td> </td><td><font size=-1><em>Lighting Process: number of light contribution to this patch in last rneder, and in cur Render.</em> <a href="#m12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#m13">CurPointLightCount</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#c0">computeTextureFar</a> ()</td></tr> +<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>const CRGBA * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#f0">computeTileFarSrcDeltas</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> nRot, bool is256x256, <a class="el" href="memory__common_8h.html#a7">uint8</a> uvOff, const CRGBA *srcPixel, <a class="el" href="memory__common_8h.html#a14">sint</a> &srcDeltaX, <a class="el" href="memory__common_8h.html#a14">sint</a> &srcDeltaY)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#f1">copyTileToTexture</a> (const CRGBA *srcPixel, <a class="el" href="memory__common_8h.html#a14">sint</a> srcDeltaX, <a class="el" href="memory__common_8h.html#a14">sint</a> srcDeltaY, CRGBA *dstPixel, <a class="el" href="memory__common_8h.html#a15">uint</a> dstStride)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#f2">blendTileToTexture</a> (const CRGBA *srcPixel, <a class="el" href="memory__common_8h.html#a14">sint</a> srcDeltaX, <a class="el" href="memory__common_8h.html#a14">sint</a> srcDeltaY, CRGBA *dstPixel, <a class="el" href="memory__common_8h.html#a15">uint</a> dstStride)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a></td></tr> +<tr><td> </td><td><font size=-1><em>The patch which owns us.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTextureDLM.html">CTextureDLM</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a></td></tr> +<tr><td> </td><td><font size=-1><em>The DLM texture (only one per landscape).</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatchDLMContextList.html">CPatchDLMContextList</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o2">_DLMContextList</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a>< <a class="el" href="structNL3D_1_1CPatchDLMContext_1_1CVertex.html">CVertex</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a></td></tr> +<tr><td> </td><td><font size=-1><em>Bezier Patch Array information: Width*Height.</em> <a href="#o3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a>< CRGBA > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a></td></tr> +<tr><td> </td><td><font size=-1><em>The computed lightmap: Width*Height.</em> <a href="#o4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a>< <a class="el" href="structNL3D_1_1CPatchDLMContext_1_1CCluster.html">CCluster</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a></td></tr> +<tr><td> </td><td><font size=-1><em>Bounding Sphere QuadTree (with NSkips paradigm).</em> <a href="#o5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o7">_IsDstTextureFullBlack</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a>< <a class="el" href="memory__common_8h.html#a9">uint16</a>,<br> + false > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o8">_LowResTileColors</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a>< CRGBA > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPatchDLMContext.html#o9">_TextureFar</a></td></tr> +<tr><td> </td><td><font size=-1><em>The TextureFar (at tile level or less), which is always computed at <a class="el" href="classNL3D_1_1CPatchDLMContext.html#a2">generate</a>().</em> <a href="#o9">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Dynamic LightMap (DLM) context for a patch. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00100">100</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s4" doxytag="NL3D::CPatchDLMContext::TCompileType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CPatchDLMContext::TCompileType + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +see <a class="el" href="classNL3D_1_1CPatchDLMContext.html#a5">compileLighting</a>(). +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s4s0" doxytag="ModulateTileColor"></a><em>ModulateTileColor</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s1" doxytag="ModulateTextureFar"></a><em>ModulateTextureFar</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s2" doxytag="ModulateConstant"></a><em>ModulateConstant</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s3" doxytag="NoModulate"></a><em>NoModulate</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00111">111</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPatchDLMContext::CPatchDLMContext"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPatchDLMContext::CPatchDLMContext </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00171">171</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00177">_DLMContextList</a>, <a class="el" href="patchdlm__context_8h-source.html#l00175">_DLMTexture</a>, <a class="el" href="patchdlm__context_8h-source.html#l00202">_IsDstTextureFullBlack</a>, <a class="el" href="patchdlm__context_8h-source.html#l00200">_IsSrcTextureFullBlack</a>, <a class="el" href="patchdlm__context_8h-source.html#l00173">_Patch</a>, <a class="el" href="patchdlm__context_8h-source.html#l00128">CurPointLightCount</a>, and <a class="el" href="patchdlm__context_8h-source.html#l00127">OldPointLightCount</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPatchDLMContext::~CPatchDLMContext"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPatchDLMContext::~CPatchDLMContext </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor: lightmap is released from _DLMTexture. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00185">185</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00177">_DLMContextList</a>, <a class="el" href="patchdlm__context_8h-source.html#l00175">_DLMTexture</a>, <a class="el" href="patchdlm__context_8h-source.html#l00173">_Patch</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">TextPosX</a>, and <a class="el" href="patchdlm__context_8h-source.html#l00117">TextPosY</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a4" doxytag="NL3D::CPatchDLMContext::addPointLightInfluence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchDLMContext::addPointLightInfluence </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CPatchDLMPointLight.html">CPatchDLMPointLight</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pl</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a pointLight influence to the lighting: RAM texture is updated. +<p> +NB: full src blackness is reseted. +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00648">648</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00197">_Clusters</a>, <a class="el" href="patchdlm__context_8h-source.html#l00200">_IsSrcTextureFullBlack</a>, <a class="el" href="patchdlm__context_8h-source.html#l00183">_LightMap</a>, <a class="el" href="patchdlm__context_8h-source.html#l00180">_Vertices</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00641">NL3D::fastClamp01</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Height</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00208">NL_DLM_CLIP_FACTOR</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="fast__floor_8h-source.html#l00138">NL3D::OptFastFloor24</a>, <a class="el" href="fast__floor_8h-source.html#l00136">NL3D::OptFastFloorBegin24</a>, <a class="el" href="fast__floor_8h-source.html#l00137">NL3D::OptFastFloorEnd24</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CCluster >::size</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CRGBA >::size</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CVertex >::size</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="f2" doxytag="NL3D::CPatchDLMContext::blendTileToTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchDLMContext::blendTileToTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CRGBA * </td> + <td class="mdname" nowrap> <em>srcPixel</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>srcDeltaX</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>srcDeltaY</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>dstPixel</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>dstStride</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l01237">1237</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPatchDLMContext::clearLighting"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchDLMContext::clearLighting </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Fill texture space with Black: RAM texture is updated. +<p> +NB: full src blackness is cached. +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00592">592</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00200">_IsSrcTextureFullBlack</a>, <a class="el" href="patchdlm__context_8h-source.html#l00183">_LightMap</a>, and <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CRGBA >::size</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPatchDLMContext::compileLighting"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchDLMContext::compileLighting </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4">TCompileType</a> </td> + <td class="mdname" nowrap> <em>compType</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> </td> + <td class="mdname" nowrap> <em>modulateCte</em> = <a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +update VRAM texture with RAM texture. +<p> +Uploaded in 16 bits format. NB: full dst blackness is cached. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>compType</em> </td><td> +say if, before writing to the texture, the lightmap is modulated with _Patch TileColor, _Patch textureFar (precomputed in the context), modulate with a constant or not modulated at all </td></tr> +<tr><td valign=top><em>modulateCte</em> </td><td> +used only if compType==ModulateConstant. this is the cte to be modulate by lightmap before copy to texture </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00888">888</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00175">_DLMTexture</a>, <a class="el" href="patchdlm__context_8h-source.html#l00202">_IsDstTextureFullBlack</a>, <a class="el" href="patchdlm__context_8h-source.html#l00200">_IsSrcTextureFullBlack</a>, <a class="el" href="patchdlm__context_8h-source.html#l00183">_LightMap</a>, <a class="el" href="patchdlm__context_8h-source.html#l00208">_LowResTileColors</a>, <a class="el" href="patchdlm__context_8h-source.html#l00173">_Patch</a>, <a class="el" href="patchdlm__context_8h-source.html#l00215">_TextureFar</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Height</a>, <a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s2">ModulateConstant</a>, <a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s1">ModulateTextureFar</a>, <a class="el" href="classNL3D_1_1CPatchDLMContext.html#s4s0">ModulateTileColor</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CRGBA >::size</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">TextPosX</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">TextPosY</a>, and <a class="el" href="patchdlm__context_8h-source.html#l00117">Width</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CPatchDLMContext::computeTextureFar"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchDLMContext::computeTextureFar </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00964">964</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00208">_LowResTileColors</a>, <a class="el" href="patchdlm__context_8h-source.html#l00173">_Patch</a>, <a class="el" href="patchdlm__context_8h-source.html#l00215">_TextureFar</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l01237">blendTileToTexture</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l01140">computeTileFarSrcDeltas</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l01224">copyTileToTexture</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Height</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="object__vector_8h-source.html#l00131">NLMISC::CObjectVector< CRGBA >::resize</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="f0" doxytag="NL3D::CPatchDLMContext::computeTileFarSrcDeltas"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const CRGBA * NL3D::CPatchDLMContext::computeTileFarSrcDeltas </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>nRot</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>is256x256</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>uvOff</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CRGBA * </td> + <td class="mdname" nowrap> <em>srcPixel</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> & </td> + <td class="mdname" nowrap> <em>srcDeltaX</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> & </td> + <td class="mdname" nowrap> <em>srcDeltaY</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l01140">1140</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>. </td> + </tr> +</table> +<a name="f1" doxytag="NL3D::CPatchDLMContext::copyTileToTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPatchDLMContext::copyTileToTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CRGBA * </td> + <td class="mdname" nowrap> <em>srcPixel</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>srcDeltaX</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>srcDeltaY</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA * </td> + <td class="mdname" nowrap> <em>dstPixel</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>dstStride</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l01224">1224</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPatchDLMContext::generate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPatchDLMContext::generate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> * </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTextureDLM.html">CTextureDLM</a> * </td> + <td class="mdname" nowrap> <em>textureDLM</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CPatchDLMContextList.html">CPatchDLMContextList</a> * </td> + <td class="mdname" nowrap> <em>ctxList</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +generate: link to patch and allocate texture space, compile vertices etc... +<p> +The context is also linked to the list, and removed automaticllay at dtor Texture space is filled with black (RAM only) <dl compact><dt><b> +Returns: </b><dd> +false if cannot allocate texture space for this patch </dl> +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00214">214</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00197">_Clusters</a>, <a class="el" href="patchdlm__context_8h-source.html#l00177">_DLMContextList</a>, <a class="el" href="patchdlm__context_8h-source.html#l00175">_DLMTexture</a>, <a class="el" href="patchdlm__context_8h-source.html#l00183">_LightMap</a>, <a class="el" href="patchdlm__context_8h-source.html#l00208">_LowResTileColors</a>, <a class="el" href="patchdlm__context_8h-source.html#l00173">_Patch</a>, <a class="el" href="patchdlm__context_8h-source.html#l00180">_Vertices</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00592">clearLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>, <a class="el" href="patchdlm__context_8h-source.html#l00119">DLMUBias</a>, <a class="el" href="patchdlm__context_8h-source.html#l00119">DLMUScale</a>, <a class="el" href="patchdlm__context_8h-source.html#l00119">DLMVBias</a>, <a class="el" href="patchdlm__context_8h-source.html#l00119">DLMVScale</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Height</a>, <a class="el" href="patchdlm__context_8h-source.html#l00121">MaxU8</a>, <a class="el" href="patchdlm__context_8h-source.html#l00122">MaxV8</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="patchdlm__context_8h-source.html#l00121">MinU8</a>, <a class="el" href="patchdlm__context_8h-source.html#l00122">MinV8</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00208">NL_DLM_CLIP_FACTOR</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00211">NL_DLM_CLIP_NUM_LEVEL</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="object__vector_8h-source.html#l00131">NLMISC::CObjectVector< uint16, false >::resize</a>, <a class="el" href="object__vector_8h-source.html#l00131">NLMISC::CObjectVector< CCluster >::resize</a>, <a class="el" href="object__vector_8h-source.html#l00131">NLMISC::CObjectVector< CVertex >::resize</a>, <a class="el" href="object__vector_8h-source.html#l00131">NLMISC::CObjectVector< CRGBA >::resize</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CCluster >::size</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">TextPosX</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">TextPosY</a>, <a class="el" href="patchdlm__context_8h-source.html#l00117">Width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPatchDLMContext::getMemorySize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::getMemorySize </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8cpp-source.html#l00948">948</a> of file <a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00197">_Clusters</a>, <a class="el" href="patchdlm__context_8h-source.html#l00183">_LightMap</a>, <a class="el" href="patchdlm__context_8h-source.html#l00208">_LowResTileColors</a>, <a class="el" href="patchdlm__context_8h-source.html#l00215">_TextureFar</a>, <a class="el" href="patchdlm__context_8h-source.html#l00180">_Vertices</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< uint16, false >::size</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CCluster >::size</a>, <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CRGBA >::size</a>, and <a class="el" href="object__vector_8h-source.html#l00169">NLMISC::CObjectVector< CVertex >::size</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPatchDLMContext::getPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>* NL3D::CPatchDLMContext::getPatch </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00164">164</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +References <a class="el" href="patchdlm__context_8h-source.html#l00173">_Patch</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o5" doxytag="NL3D::CPatchDLMContext::_Clusters"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a><<a class="el" href="structNL3D_1_1CPatchDLMContext_1_1CCluster.html">CCluster</a>> NL3D::CPatchDLMContext::_Clusters<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Bounding Sphere QuadTree (with NSkips paradigm). +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00197">197</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00648">addPointLightInfluence</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00948">getMemorySize</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CPatchDLMContext::_DLMContextList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatchDLMContextList.html">CPatchDLMContextList</a>* NL3D::CPatchDLMContext::_DLMContextList<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00177">177</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00185">~CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CPatchDLMContext::_DLMTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTextureDLM.html">CTextureDLM</a>* NL3D::CPatchDLMContext::_DLMTexture<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The DLM texture (only one per landscape). +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00175">175</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00185">~CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CPatchDLMContext::_IsDstTextureFullBlack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPatchDLMContext::_IsDstTextureFullBlack<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00202">202</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::CPatchDLMContext::_IsSrcTextureFullBlack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPatchDLMContext::_IsSrcTextureFullBlack<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00200">200</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00648">addPointLightInfluence</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00592">clearLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CPatchDLMContext::_LightMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a><CRGBA> NL3D::CPatchDLMContext::_LightMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The computed lightmap: Width*Height. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00183">183</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00648">addPointLightInfluence</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00592">clearLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00948">getMemorySize</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CPatchDLMContext::_LowResTileColors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a><<a class="el" href="memory__common_8h.html#a9">uint16</a>, false> NL3D::CPatchDLMContext::_LowResTileColors<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00208">208</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00948">getMemorySize</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CPatchDLMContext::_Patch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>* NL3D::CPatchDLMContext::_Patch<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The patch which owns us. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00173">173</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, <a class="el" href="patchdlm__context_8h-source.html#l00164">getPatch</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00185">~CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="o9" doxytag="NL3D::CPatchDLMContext::_TextureFar"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a><CRGBA> NL3D::CPatchDLMContext::_TextureFar<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The TextureFar (at tile level or less), which is always computed at <a class="el" href="classNL3D_1_1CPatchDLMContext.html#a2">generate</a>(). +<p> +NB: Real compute is TextureFar*UserColor, so it need only to be modulated by lightmap each frame. +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00215">215</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00948">getMemorySize</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CPatchDLMContext::_Vertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector</a><<a class="el" href="structNL3D_1_1CPatchDLMContext_1_1CVertex.html">CVertex</a>> NL3D::CPatchDLMContext::_Vertices<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Bezier Patch Array information: Width*Height. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00180">180</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00648">addPointLightInfluence</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00948">getMemorySize</a>. </td> + </tr> +</table> +<a name="m13" doxytag="NL3D::CPatchDLMContext::CurPointLightCount"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::CurPointLightCount + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00128">128</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="m6" doxytag="NL3D::CPatchDLMContext::DLMUBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPatchDLMContext::DLMUBias + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Mapping to this rectangle from 0-1 basis. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00119">119</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m4" doxytag="NL3D::CPatchDLMContext::DLMUScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPatchDLMContext::DLMUScale + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Mapping to this rectangle from 0-1 basis. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00119">119</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m7" doxytag="NL3D::CPatchDLMContext::DLMVBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPatchDLMContext::DLMVBias + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Mapping to this rectangle from 0-1 basis. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00119">119</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m5" doxytag="NL3D::CPatchDLMContext::DLMVScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPatchDLMContext::DLMVScale + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Mapping to this rectangle from 0-1 basis. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00119">119</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m3" doxytag="NL3D::CPatchDLMContext::Height"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::Height + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +DLM info The position and size of the DLM in the texture, in pixels. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00117">117</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00648">addPointLightInfluence</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m9" doxytag="NL3D::CPatchDLMContext::MaxU8"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchDLMContext::MaxU8 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +texture coordinate bound in 8 bits. Important for Vegetable special DLM mapping. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00121">121</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m11" doxytag="NL3D::CPatchDLMContext::MaxV8"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchDLMContext::MaxV8 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00122">122</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m8" doxytag="NL3D::CPatchDLMContext::MinU8"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchDLMContext::MinU8 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +texture coordinate bound in 8 bits. Important for Vegetable special DLM mapping. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00121">121</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m10" doxytag="NL3D::CPatchDLMContext::MinV8"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchDLMContext::MinV8 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00122">122</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<a name="m12" doxytag="NL3D::CPatchDLMContext::OldPointLightCount"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::OldPointLightCount + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Lighting Process: number of light contribution to this patch in last rneder, and in cur Render. +<p> +Modified by <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> and <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00127">127</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00171">CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CPatchDLMContext::TextPosX"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::TextPosX + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +DLM info The position and size of the DLM in the texture, in pixels. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00117">117</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00185">~CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CPatchDLMContext::TextPosY"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::TextPosY + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +DLM info The position and size of the DLM in the texture, in pixels. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00117">117</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00185">~CPatchDLMContext</a>. </td> + </tr> +</table> +<a name="m2" doxytag="NL3D::CPatchDLMContext::Width"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPatchDLMContext::Width + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +DLM info The position and size of the DLM in the texture, in pixels. +<p> + +<p> +Definition at line <a class="el" href="patchdlm__context_8h-source.html#l00117">117</a> of file <a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a>. +<p> +Referenced by <a class="el" href="patchdlm__context_8cpp-source.html#l00648">addPointLightInfluence</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00888">compileLighting</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">computeTextureFar</a>, and <a class="el" href="patchdlm__context_8cpp-source.html#l00214">generate</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="patchdlm__context_8h-source.html">patchdlm_context.h</a><li><a class="el" href="patchdlm__context_8cpp-source.html">patchdlm_context.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |