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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CParticleSystemShape-members.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/docs/doxygen/nel/classNL3D_1_1CParticleSystemShape-members.html b/docs/doxygen/nel/classNL3D_1_1CParticleSystemShape-members.html new file mode 100644 index 00000000..a57c6141 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CParticleSystemShape-members.html @@ -0,0 +1,126 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CParticleSystemShape Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n4">_DefaultPos</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n6">_DefaultRotQuat</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n5">_DefaultScale</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n7">_DefaultTriggerTrack</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n10">_DestroyModelWhenOutOfRange</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n9">_DestroyWhenOutOfFrustum</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#n0">_DistMax</a></td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n1">_MaxViewDist</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n0">_ParticleSystemProto</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n2">_PrecomputedBBox</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n8">_SharedSystem</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n12">_Sharing</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n11">_UsePrecomputedBBox</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#n3">_UserParamDefaultTrack</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a1">buildFromPS</a>(const NL3D::CParticleSystem &ps)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l3">CParticleSystem</a> class</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l2">CParticleSystemClipObs</a> class</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l1">CParticleSystemDetailObs</a> class</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#l0">CParticleSystemModel</a> class</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a0">CParticleSystemShape</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a3">createInstance</a>(NL3D::CScene &scene)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#b0">flushTextures</a>(IDriver &driver)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a8">getAABBox</a>(NLMISC::CAABBox &bbox) const</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z666_0">getDefaultPos</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z666_2">getDefaultRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z666_1">getDefaultScale</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a7">getDefaultTriggerTrack</a>(void)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a7">getDistMax</a>() const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a9">getNumTriangles</a>(float distance)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a6">getUserParamDefaultTrack</a>(uint numTrack)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a11">instanciatePS</a>(CScene &scene)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a0">IShape</a>()</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a10">isShared</a>() const</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a5">NLMISC_DECLARE_CLASS</a>(CParticleSystemShape)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#z665_0">render</a>(NL3D::IDriver *drv, CTransformShape *trans, bool passOpaque)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a4">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a8">setDistMax</a>(float distMax)</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#z793_0">supportMeshBlockRendering</a>(CTransformShape *trans, float &polygonCount) const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#z792_0">useLightingLocalAttenuation</a>() const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html#a2">~CParticleSystemShape</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a1">~IShape</a>()</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |