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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSSoundInstanceImpl Class Reference</h1>This class implement a sound instance (a sound source). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSSoundInstanceImpl: +<p><center><img src="classNL3D_1_1CPSSoundInstanceImpl.gif" usemap="#NL3D::CPSSoundInstanceImpl_map" border="0"></center> +<map name="NL3D::CPSSoundInstanceImpl_map"> +<area href="structNL3D_1_1UPSSoundInstance.html" alt="NL3D::UPSSoundInstance" shape="rect" coords="0,0,180,24"> +</map> +<a href="classNL3D_1_1CPSSoundInstanceImpl-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">CPSSoundInstanceImpl</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The system will call this method to set the parameters of the sound.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">init</a> (<a class="el" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <a class="el" href="classNL3D_1_1CPSSoundServImpl.html">CPSSoundServImpl</a> *soundServImp, bool spawned)</td></tr> +<tr><td> </td><td><font size=-1><em>init this sound instance parameters.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">setSoundParams</a> (float gain, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &velocity, float pitch)</td></tr> +<tr><td> </td><td><font size=-1><em>change this sound source paramerters.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">play</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>start to play the sound.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">isPlaying</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>tells wether the sound is playing.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">stop</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>stop the sound.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">release</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>release the sound source.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSSoundServImpl.html">CPSSoundServImpl</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#l0">SpawnedSourceEndedCallback</a> (<a class="el" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, void *userParam)</td></tr> +<tr><td> </td><td><font size=-1><em>this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid...</em> <a href="#l0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class implement a sound instance (a sound source). +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00053">53</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSSoundInstanceImpl::CPSSoundInstanceImpl"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSSoundInstanceImpl::CPSSoundInstanceImpl </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The system will call this method to set the parameters of the sound. +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00059">59</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00125">_SoundServImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00124">_Spawned</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00040">NL3D_MEM_PS_SOUND</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CPSSoundInstanceImpl::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSSoundInstanceImpl::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> * </td> + <td class="mdname" nowrap> <em>source</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CPSSoundServImpl.html">CPSSoundServImpl</a> * </td> + <td class="mdname" nowrap> <em>soundServImp</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>spawned</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +init this sound instance parameters. +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00066">66</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00125">_SoundServImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00124">_Spawned</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00040">NL3D_MEM_PS_SOUND</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSSoundInstanceImpl::isPlaying"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSSoundInstanceImpl::isPlaying </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells wether the sound is playing. +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1UPSSoundInstance.html#a2">NL3D::UPSSoundInstance</a>. +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00103">103</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="classNLSOUND_1_1USource.html#z364_4">NLSOUND::USource::isPlaying</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00040">NL3D_MEM_PS_SOUND</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSSoundInstanceImpl::play"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSSoundInstanceImpl::play </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +start to play the sound. +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1UPSSoundInstance.html#a1">NL3D::UPSSoundInstance</a>. +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00095">95</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00040">NL3D_MEM_PS_SOUND</a>, and <a class="el" href="classNLSOUND_1_1USource.html#z364_2">NLSOUND::USource::play</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSSoundInstanceImpl::release"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSSoundInstanceImpl::release </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release the sound source. +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1UPSSoundInstance.html#a4">NL3D::UPSSoundInstance</a>. +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00201">201</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00125">_SoundServImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00124">_Spawned</a>, and <a class="el" href="classNLSOUND_1_1USource.html#z364_5">NLSOUND::USource::unregisterSpawnCallBack</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSSoundInstanceImpl::setSoundParams"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSSoundInstanceImpl::setSoundParams </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>gain</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>velocity</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>pitch</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +change this sound source paramerters. +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1UPSSoundInstance.html#a0">NL3D::UPSSoundInstance</a>. +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00076">76</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00040">NL3D_MEM_PS_SOUND</a>, <a class="el" href="classNLSOUND_1_1USource.html#z365_10">NLSOUND::USource::setPitch</a>, <a class="el" href="classNLSOUND_1_1USource.html#z365_0">NLSOUND::USource::setPos</a>, <a class="el" href="classNLSOUND_1_1USource.html#z365_8">NLSOUND::USource::setRelativeGain</a>, and <a class="el" href="classNLSOUND_1_1USource.html#z365_2">NLSOUND::USource::setVelocity</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSSoundInstanceImpl::stop"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSSoundInstanceImpl::stop </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +stop the sound. +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1UPSSoundInstance.html#a3">NL3D::UPSSoundInstance</a>. +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00111">111</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">_Source</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00040">NL3D_MEM_PS_SOUND</a>, and <a class="el" href="classNLSOUND_1_1USource.html#z364_3">NLSOUND::USource::stop</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CPSSoundInstanceImpl::SpawnedSourceEndedCallback"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void SpawnedSourceEndedCallback </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> * </td> + <td class="mdname" nowrap> <em>source</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>void * </td> + <td class="mdname" nowrap> <em>userParam</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [friend]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid... +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00193">193</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n2" doxytag="NL3D::CPSSoundInstanceImpl::_SoundServImpl"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSSoundServImpl.html">CPSSoundServImpl</a>* NL3D::CPSSoundInstanceImpl::_SoundServImpl<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00125">125</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +Referenced by <a class="el" href="u__ps__sound__impl_8h-source.html#l00059">CPSSoundInstanceImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00066">init</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00201">release</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CPSSoundInstanceImpl::_Source"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a>* NL3D::CPSSoundInstanceImpl::_Source<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00123">123</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +Referenced by <a class="el" href="u__ps__sound__impl_8h-source.html#l00059">CPSSoundInstanceImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00066">init</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00103">isPlaying</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00095">play</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00201">release</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00076">setSoundParams</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00111">stop</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NL3D::CPSSoundInstanceImpl::_Spawned"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSSoundInstanceImpl::_Spawned<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00124">124</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +Referenced by <a class="el" href="u__ps__sound__impl_8h-source.html#l00059">CPSSoundInstanceImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00066">init</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00201">release</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |