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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSParticle Class Reference</h1>This is the base class for all particles. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSParticle: +<p><center><img src="classNL3D_1_1CPSParticle.gif" usemap="#NL3D::CPSParticle_map" border="0"></center> +<map name="NL3D::CPSParticle_map"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="537,112,706,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="537,56,706,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="537,0,706,24"> +<area href="classNL3D_1_1CPSConstraintMesh.html" alt="NL3D::CPSConstraintMesh" shape="rect" coords="0,224,169,248"> +<area href="classNL3D_1_1CPSDot.html" alt="NL3D::CPSDot" shape="rect" coords="179,224,348,248"> +<area href="classNL3D_1_1CPSFanLight.html" alt="NL3D::CPSFanLight" shape="rect" coords="358,224,527,248"> +<area href="classNL3D_1_1CPSMesh.html" alt="NL3D::CPSMesh" shape="rect" coords="537,224,706,248"> +<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="716,224,885,248"> +<area href="classNL3D_1_1CPSRibbonBase.html" alt="NL3D::CPSRibbonBase" shape="rect" coords="1163,224,1332,248"> +<area href="classNL3D_1_1CPSShockWave.html" alt="NL3D::CPSShockWave" shape="rect" coords="1342,224,1511,248"> +<area href="classNL3D_1_1CPSFace.html" alt="NL3D::CPSFace" shape="rect" coords="626,280,795,304"> +<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="805,280,974,304"> +<area href="classNL3D_1_1CPSRibbon.html" alt="NL3D::CPSRibbon" shape="rect" coords="984,280,1153,304"> +<area href="classNL3D_1_1CPSRibbonLookAt.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="1163,280,1332,304"> +<area href="classNL3D_1_1CPSTailDot.html" alt="NL3D::CPSTailDot" shape="rect" coords="1342,280,1511,304"> +</map> +<a href="classNL3D_1_1CPSParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return this bindable type.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return priority.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return true if this located bindable derived class holds alive particles.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a4">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr> +<tr><td> </td><td><font size=-1><em>process one pass for the particles.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a5">hasTransparentFaces</a> (void)=0</td></tr> +<tr><td> </td><td><font size=-1><em>return true if there are transparent faces in the object.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a6">hasOpaqueFaces</a> (void)=0</td></tr> +<tr><td> </td><td><font size=-1><em>return true if there are Opaque faces in the object.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a7">draw</a> (bool opaque)</td></tr> +<tr><td> </td><td><font size=-1><em>derivers draw the particles here.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>draw the particles for edition mode. The default behaviour just draw a wireframe model.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a9">getMaxNumFaces</a> (void) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>return the max number of faces needed for display. This is needed for LOD balancing.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a10">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a> (bool disable=true)</td></tr> +<tr><td> </td><td><font size=-1><em>Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Test wether Auto-LOD is disabled.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during <a class="el" href="classNL3D_1_1CPSParticle.html#b3">CPSParticle::resize</a> overrides.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -> nl_assert.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> &step, <a class="el" href="memory__common_8h.html#a15">uint</a> &numToProcess)</td></tr> +<tr><td> </td><td><font size=-1><em>System may have hand-tuned LOD, or auto LOD.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSParticle.html#o0">_DisableAutoLOD</a></td></tr> +<tr><td> </td><td><font size=-1><em>Disable Auto-LOD flag.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This is the base class for all particles. +<p> +A deriver must provide a drawing method for his particle. Not sharable accross systems. <dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00054">54</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSParticle::CPSParticle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSParticle::CPSParticle </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00048">48</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b4" doxytag="NL3D::CPSParticle::computeSrcStep"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSParticle::computeSrcStep </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> & </td> + <td class="mdname" nowrap> <em>step</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>numToProcess</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +System may have hand-tuned LOD, or auto LOD. +<p> +This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">81</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. +<p> +Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01505">NL3D::CPSConstraintMesh::draw</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00342">NL3D::CPSFanLight::draw</a>, <a class="el" href="ps__face__look__at_8cpp-source.html#l00504">NL3D::CPSFaceLookAt::draw</a>, <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">NL3D::CPSTailDot::step</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">NL3D::CPSRibbonLookAt::step</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00261">NL3D::CPSRibbon::step</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">NL3D::CPSFace::step</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSParticle::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -> nl_assert. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>. +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#b6">NL3D::CPSDot</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CPSParticle::disableAutoLOD"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSParticle::disableAutoLOD </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>disable</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00118">118</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSParticle::draw"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::draw </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>opaque</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +derivers draw the particles here. +<p> + +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSDot.html#b0">NL3D::CPSDot</a>. +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00096">96</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPSParticle::getMaxNumFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSParticle::getMaxNumFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the max number of faces needed for display. This is needed for LOD balancing. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#a5">NL3D::CPSDot</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSParticle::getPriority"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSParticle::getPriority </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return priority. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00065">65</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSParticle::getType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSParticle::getType </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return this bindable type. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a2">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00062">62</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00769">NL3D::PSParticle</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSParticle::hasOpaqueFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasOpaqueFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if there are Opaque faces in the object. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#a4">NL3D::CPSDot</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSParticle::hasParticles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasParticles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if this located bindable derived class holds alive particles. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a31">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00068">68</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSParticle::hasTransparentFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasTransparentFaces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if there are transparent faces in the object. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#a3">NL3D::CPSDot</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CPSParticle::isAutoLODDisabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::isAutoLODDisabled </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Test wether Auto-LOD is disabled. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00121">121</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSParticle::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element for this bindable. +<p> +They are generated according to the properties of the class +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>. +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#b5">NL3D::CPSDot</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during <a class="el" href="classNL3D_1_1CPSParticle.html#b3">CPSParticle::resize</a> overrides. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00129">129</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>. +<p> +Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00432">NL3D::CPSFanLight::setNbFans</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00218">NL3D::CPSShockWave::setNbSegs</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l01044">NL3D::CPSConstraintMesh::update</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSParticle::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers. +<p> +Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>. +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSDot.html#b4">NL3D::CPSDot</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CPSParticle::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialisation. Derivers must override this, and call their parent version. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_1">NL3D::CPSLocatedBindable</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSDot.html#a2">NL3D::CPSDot</a>. +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00105">105</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00161">_DisableAutoLOD</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSParticle::showTool"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSParticle::showTool </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +draw the particles for edition mode. The default behaviour just draw a wireframe model. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">54</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__located_8cpp-source.html#l01572">NL3D::CPSLocatedBindable::displayIcon2d</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00073">step</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01488">NL3D::CPSConstraintMesh::step</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00258">NL3D::CPSMesh::step</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">NL3D::CPSFace::step</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSParticle::step"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::step </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> </td> + <td class="mdname" nowrap> <em>pass</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>ellapsedTime</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname" nowrap> <em>realEt</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +process one pass for the particles. +<p> +The default behaviour shows the particles +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a4">NL3D::CPSLocatedBindable</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFace.html#b0">NL3D::CPSFace</a>. +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00073">73</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00096">draw</a>, <a class="el" href="classNL3D_1_1CPSParticle.html#a6">hasOpaqueFaces</a>, <a class="el" href="classNL3D_1_1CPSParticle.html#a5">hasTransparentFaces</a>, <a class="el" href="namespaceNL3D.html#a484a170">NL3D::PSBlendRender</a>, <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">showTool</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">computeSrcStep</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00342">NL3D::CPSFanLight::draw</a>, <a class="el" href="ps__face__look__at_8cpp-source.html#l00504">NL3D::CPSFaceLookAt::draw</a>, and <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CPSParticle::_DisableAutoLOD"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::_DisableAutoLOD<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Disable Auto-LOD flag. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00161">161</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">computeSrcStep</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00118">disableAutoLOD</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00121">isAutoLODDisabled</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00105">serial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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