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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSMultiTexturedParticle Class Reference</h1>This class add multitexturing support to particles. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSMultiTexturedParticle: +<p><center><img src="classNL3D_1_1CPSMultiTexturedParticle.gif" usemap="#NL3D::CPSMultiTexturedParticle_map" border="0"></center> +<map name="NL3D::CPSMultiTexturedParticle_map"> +<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="102,56,296,80"> +<area href="classNL3D_1_1CPSFace.html" alt="NL3D::CPSFace" shape="rect" coords="0,112,194,136"> +<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="204,112,398,136"> +</map> +<a href="classNL3D_1_1CPSMultiTexturedParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> { <br> + <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a> = 0, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, +<br> + <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s4">Last</a> = 0xff +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>we only use a useful set of operations.</em> <a href="#s5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a0">CPSMultiTexturedParticle</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a1">enableMultiTexture</a> (bool enabled=true)</td></tr> +<tr><td> </td><td><font size=-1><em>when set to false, this discard the textures that have been set.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a3">setTexture2</a> (<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *tex)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the main texture for multitexturing. Convert the texture to / from a bumpmap if needed (so you just provide its heightmap).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a4">getTexture2</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the main texture for multitexturing.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a5">getTexture2</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a6">setMainTexOp</a> (<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> op)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the operation for the main texture.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a7">getMainTexOp</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a8">enableAlternateTex</a> (bool enabled=true)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a10">setTexture2Alternate</a> (<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *tex)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the alternate texture for multitexturing. It is used when the main operator is not supported by the gfx board.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a11">getTexture2Alternate</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the alternate texture for multitexturing.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a12">getTexture2Alternate</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a13">setAlternateTexOp</a> (<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> op)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the operation for the alternate texture. Convert the texture to / from a bumpmap if needed.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a14">getAlternateTexOp</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a15">setScrollSpeed</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &sp)</td></tr> +<tr><td> </td><td><font size=-1><em>set the scroll speed for tex 1 & 2 when the main op is used.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a16">getScrollSpeed</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a17">setAlternateScrollSpeed</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &sp)</td></tr> +<tr><td> </td><td><font size=-1><em>set the scroll speed for tex 1 & 2 when the alternate op is used.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a18">getAlternateScrollSpeed</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a19">serialMultiTex</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial this object.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">setupMaterial</a> (<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *primary, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &mat)</td></tr> +<tr><td> </td><td><font size=-1><em>setup a material from this object and a primary texture drv is used to check the device caps.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a21">setUseLocalDate</a> (bool use)</td></tr> +<tr><td> </td><td><font size=-1><em>Use the particle age rather than the global time to compute textures coordinates.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a23">setUseLocalDateAlt</a> (bool use)</td></tr> +<tr><td> </td><td><font size=-1><em>Use the particle age rather than the global time to compute textures coordinates. (when alternate texture is used).</em> <a href="#a23">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a25">setBumpFactor</a> (float bumpFactor)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a bump factor (when embm is used).</em> <a href="#a25">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a26">getBumpFactor</a> () const</td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#d0">forceBasicCaps</a> (bool force=true)</td></tr> +<tr><td> </td><td><font size=-1><em>this act as if the system had the most basic caps supported (no EMBM for example...) Should be used only in edition mode for test.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>test wether basic caps are forced.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8">TMultiTexState</a> { <br> + <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t0">TouchFlag</a> = 0x01, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a> = 0x02, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a> = 0x04, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a> = 0x08, +<br> + <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a> = 0x10, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t5">BasicCapsForced</a> = 0x20, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a> = 0x40, +<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a> = 0x80 +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a> (<a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> op, <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *tex1, <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *tex2, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &mat)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>test wether the alternate texture is used.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b2">isEnvBumpMapUsed</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b4">unTouch</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b5">isTouched</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b6">areBasicCapsForcedLocal</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b7">forceBasicCapsLocal</a> (bool force)</td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a> [2]</td></tr> +<tr><td> </td><td><font size=-1><em>texture scrolling.</em> <a href="#n4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a> [2]</td></tr> +<tr><td> </td><td><font size=-1><em>alternate texture scrollMultiTextureEnabled.</em> <a href="#n5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a></td></tr> +<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">_ForceBasicCaps</a> = false</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class add multitexturing support to particles. +<p> +It doesn't support texture animation however. It adds a second texture that is combined with the main texture by using a given operation. An alternate mode must be provided, for gfx boards that doesn't support the op. For now, 2 stages only are supported. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00482">482</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="t8" doxytag="NL3D::CPSMultiTexturedParticle::TMultiTexState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CPSMultiTexturedParticle::TMultiTexState<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="t8t0" doxytag="TouchFlag"></a><em>TouchFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t1" doxytag="MultiTextureEnabled"></a><em>MultiTextureEnabled</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t2" doxytag="AlternateTextureEnabled"></a><em>AlternateTextureEnabled</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t3" doxytag="AlternateTextureUsed"></a><em>AlternateTextureUsed</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t4" doxytag="EnvBumpMapUsed"></a><em>EnvBumpMapUsed</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t5" doxytag="BasicCapsForced"></a><em>BasicCapsForced</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t6" doxytag="ScrollUseLocalDate"></a><em>ScrollUseLocalDate</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t8t7" doxytag="ScrollUseLocalDateAlternate"></a><em>ScrollUseLocalDateAlternate</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00597">597</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. </td> + </tr> +</table> +<a name="s5" doxytag="NL3D::CPSMultiTexturedParticle::TOperator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CPSMultiTexturedParticle::TOperator + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +we only use a useful set of operations. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s5s0" doxytag="Add"></a><em>Add</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s1" doxytag="Modulate"></a><em>Modulate</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s2" doxytag="Decal"></a><em>Decal</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s3" doxytag="EnvBumpMap"></a><em>EnvBumpMap</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s4" doxytag="Last"></a><em>Last</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00489">489</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00524">getAlternateTexOp</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00507">getMainTexOp</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSMultiTexturedParticle::CPSMultiTexturedParticle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSMultiTexturedParticle::CPSMultiTexturedParticle </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00611">611</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="d1" doxytag="NL3D::CPSMultiTexturedParticle::areBasicCapsForced"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::areBasicCapsForced </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +test wether basic caps are forced. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00572">572</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8cpp-source.html#l00608">_ForceBasicCaps</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="b6" doxytag="NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00609">609</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t5">BasicCapsForced</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSMultiTexturedParticle::enableAlternateTex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enableAlternateTex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>enabled</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">636</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_AlternateOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00595">_TexScrollAlternate</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00511">isAlternateTexEnabled</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00493">isMultiTextureEnabled</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="vector__2f_8h-source.html#l00110">NLMISC::CVector2f::set</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSMultiTexturedParticle::enableMultiTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enableMultiTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>enabled</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +when set to false, this discard the textures that have been set. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">616</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00590">_AlternateTexture2</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00588">_MainOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00593">_TexScroll</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00493">isMultiTextureEnabled</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a>, <a class="el" href="vector__2f_8h-source.html#l00110">NLMISC::CVector2f::set</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CPSMultiTexturedParticle::forceBasicCaps"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::forceBasicCaps </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>force</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this act as if the system had the most basic caps supported (no EMBM for example...) Should be used only in edition mode for test. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00569">569</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8cpp-source.html#l00608">_ForceBasicCaps</a>. </td> + </tr> +</table> +<a name="b7" doxytag="NL3D::CPSMultiTexturedParticle::forceBasicCapsLocal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::forceBasicCapsLocal </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>force</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00610">610</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t5">BasicCapsForced</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>& NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>stage</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00551">551</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00595">_TexScrollAlternate</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CPSMultiTexturedParticle::getAlternateTexOp"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> NL3D::CPSMultiTexturedParticle::getAlternateTexOp </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00524">524</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_AlternateOp</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00489">TOperator</a>. </td> + </tr> +</table> +<a name="a26" doxytag="NL3D::CPSMultiTexturedParticle::getBumpFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSMultiTexturedParticle::getBumpFactor </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00584">584</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00615">_BumpFactor</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSMultiTexturedParticle::getMainTexOp"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> NL3D::CPSMultiTexturedParticle::getMainTexOp </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00507">507</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_MainOp</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00489">TOperator</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CPSMultiTexturedParticle::getScrollSpeed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>& NL3D::CPSMultiTexturedParticle::getScrollSpeed </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>stage</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00537">537</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00593">_TexScroll</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00500">500</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the main texture for multitexturing. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00499">499</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2Alternate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2Alternate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00519">519</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00590">_AlternateTexture2</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CPSMultiTexturedParticle::getTexture2Alternate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2Alternate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the alternate texture for multitexturing. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00518">518</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00590">_AlternateTexture2</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::CPSMultiTexturedParticle::getUseLocalDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::getUseLocalDate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00576">576</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00580">580</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00511">511</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +test wether the alternate texture is used. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00603">603</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00146">NL3D::CPSQuad::getNeededVB</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSMultiTexturedParticle::isEnvBumpMapUsed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isEnvBumpMapUsed </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00604">604</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00493">493</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>. </td> + </tr> +</table> +<a name="b5" doxytag="NL3D::CPSMultiTexturedParticle::isTouched"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isTouched </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00608">608</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t0">TouchFlag</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CPSMultiTexturedParticle::serialMultiTex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::serialMultiTex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial this object. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00657">657</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>stage</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> & </td> + <td class="mdname" nowrap> <em>sp</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the scroll speed for tex 1 & 2 when the alternate op is used. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>stage</em> </td><td> +can be set to 0 or one </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00546">546</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00595">_TexScrollAlternate</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CPSMultiTexturedParticle::setAlternateTexOp"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setAlternateTexOp </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td> + <td class="mdname1" valign="top" nowrap> <em>op</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the operation for the alternate texture. Convert the texture to / from a bumpmap if needed. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00903">903</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_AlternateOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00590">_AlternateTexture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00843">NL3D::ConvertFromBumpMap</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00830">NL3D::ConvertToBumpMap</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="a25" doxytag="NL3D::CPSMultiTexturedParticle::setBumpFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setBumpFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>bumpFactor</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a bump factor (when embm is used). +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00583">583</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00615">_BumpFactor</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSMultiTexturedParticle::setMainTexOp"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setMainTexOp </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td> + <td class="mdname1" valign="top" nowrap> <em>op</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the operation for the main texture. +<p> +When EnvBumpMap is used, setTexture2 must be called with a bump map, and the primary texture must be convertible to rgba. Convert the texture to / from a bumpmap if needed +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00888">888</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_MainOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00843">NL3D::ConvertFromBumpMap</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00830">NL3D::ConvertToBumpMap</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CPSMultiTexturedParticle::setScrollSpeed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setScrollSpeed </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>stage</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> & </td> + <td class="mdname" nowrap> <em>sp</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the scroll speed for tex 1 & 2 when the main op is used. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>stage</em> </td><td> +can be set to 0 or one </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00532">532</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00593">_TexScroll</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSMultiTexturedParticle::setTexture2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setTexture2 </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>tex</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the main texture for multitexturing. Convert the texture to / from a bumpmap if needed (so you just provide its heightmap). +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00870">870</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_MainOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00843">NL3D::ConvertFromBumpMap</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00830">NL3D::ConvertToBumpMap</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CPSMultiTexturedParticle::setTexture2Alternate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setTexture2Alternate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>tex</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the alternate texture for multitexturing. It is used when the main operator is not supported by the gfx board. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00855">855</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_AlternateOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00590">_AlternateTexture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00843">NL3D::ConvertFromBumpMap</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00830">NL3D::ConvertToBumpMap</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CPSMultiTexturedParticle::setupMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setupMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td> + <td class="mdname" nowrap> <em>primary</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup a material from this object and a primary texture drv is used to check the device caps. +<p> +Must be called before display when multitextureing is used +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">713</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00588">_AlternateOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00590">_AlternateTexture2</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00615">_BumpFactor</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00608">_ForceBasicCaps</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00588">_MainOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00589">_Texture2</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00572">areBasicCapsForced</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00609">areBasicCapsForcedLocal</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00511">isAlternateTexEnabled</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00493">isMultiTextureEnabled</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00608">isTouched</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00792">setupMultiTexEnv</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00607">unTouch</a>. +<p> +Referenced by <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSMultiTexturedParticle::setupMultiTexEnv"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setupMultiTexEnv </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> </td> + <td class="mdname" nowrap> <em>op</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td> + <td class="mdname" nowrap> <em>tex1</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td> + <td class="mdname" nowrap> <em>tex2</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00792">792</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>, <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::CPSMultiTexturedParticle::setUseLocalDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setUseLocalDate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>use</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Use the particle age rather than the global time to compute textures coordinates. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00920">920</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NL3D::CPSMultiTexturedParticle::setUseLocalDateAlt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setUseLocalDateAlt </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>use</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Use the particle age rather than the global time to compute textures coordinates. (when alternate texture is used). +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00928">928</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSMultiTexturedParticle::touch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::touch </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00606">606</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t0">TouchFlag</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00903">setAlternateTexOp</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00583">setBumpFactor</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00888">setMainTexOp</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00870">setTexture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00855">setTexture2Alternate</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00245">NL3D::CPSQuad::updateMatAndVbForTexture</a>. </td> + </tr> +</table> +<a name="b4" doxytag="NL3D::CPSMultiTexturedParticle::unTouch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::unTouch </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00607">607</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00600">_MultiTexState</a>, and <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t0">TouchFlag</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n1" doxytag="NL3D::CPSMultiTexturedParticle::_AlternateOp"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> NL3D::CPSMultiTexturedParticle::_AlternateOp<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00588">588</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00524">getAlternateTexOp</a>, <a class="el" href="ps__quad_8cpp-source.html#l00146">NL3D::CPSQuad::getNeededVB</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00903">setAlternateTexOp</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00855">setTexture2Alternate</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="n3" doxytag="NL3D::CPSMultiTexturedParticle::_AlternateTexture2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>> NL3D::CPSMultiTexturedParticle::_AlternateTexture2<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00590">590</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00518">getTexture2Alternate</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00903">setAlternateTexOp</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00855">setTexture2Alternate</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<a name="n7" doxytag="NL3D::CPSMultiTexturedParticle::_BumpFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSMultiTexturedParticle::_BumpFactor<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00615">615</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00584">getBumpFactor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00583">setBumpFactor</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="q0" doxytag="NL3D::CPSMultiTexturedParticle::_ForceBasicCaps"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::_ForceBasicCaps = false<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00608">608</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00572">areBasicCapsForced</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00569">forceBasicCaps</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CPSMultiTexturedParticle::_MainOp"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> NL3D::CPSMultiTexturedParticle::_MainOp<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00588">588</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00507">getMainTexOp</a>, <a class="el" href="ps__quad_8cpp-source.html#l00146">NL3D::CPSQuad::getNeededVB</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00888">setMainTexOp</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00870">setTexture2</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>. </td> + </tr> +</table> +<a name="n6" doxytag="NL3D::CPSMultiTexturedParticle::_MultiTexState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSMultiTexturedParticle::_MultiTexState<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00600">600</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00609">areBasicCapsForcedLocal</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00610">forceBasicCapsLocal</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00576">getUseLocalDate</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00580">getUseLocalDateAlt</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00511">isAlternateTexEnabled</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00603">isAlternateTextureUsed</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00604">isEnvBumpMapUsed</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00493">isMultiTextureEnabled</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00608">isTouched</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00920">setUseLocalDate</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00928">setUseLocalDateAlt</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00606">touch</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00607">unTouch</a>. </td> + </tr> +</table> +<a name="n4" doxytag="NL3D::CPSMultiTexturedParticle::_TexScroll"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> NL3D::CPSMultiTexturedParticle::_TexScroll[2]<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +texture scrolling. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00593">593</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__quad_8cpp-source.html#l00146">NL3D::CPSQuad::getNeededVB</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00537">getScrollSpeed</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00532">setScrollSpeed</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<a name="n5" doxytag="NL3D::CPSMultiTexturedParticle::_TexScrollAlternate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> NL3D::CPSMultiTexturedParticle::_TexScrollAlternate[2]<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +alternate texture scrollMultiTextureEnabled. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00595">595</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00551">getAlternateScrollSpeed</a>, <a class="el" href="ps__quad_8cpp-source.html#l00146">NL3D::CPSQuad::getNeededVB</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00546">setAlternateScrollSpeed</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NL3D::CPSMultiTexturedParticle::_Texture2"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>> NL3D::CPSMultiTexturedParticle::_Texture2<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00589">589</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">enableAlternateTex</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00616">enableMultiTexture</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00499">getTexture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00888">setMainTexOp</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00870">setTexture2</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00713">setupMaterial</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |