diff options
author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
---|---|---|
committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CPSFanLight-members.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to '')
-rw-r--r-- | docs/doxygen/nel/classNL3D_1_1CPSFanLight-members.html | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/docs/doxygen/nel/classNL3D_1_1CPSFanLight-members.html b/docs/doxygen/nel/classNL3D_1_1CPSFanLight-members.html new file mode 100644 index 00000000..c2327097 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPSFanLight-members.html @@ -0,0 +1,236 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSFanLight Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a></td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a></td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r4">_ColoredTexVBMap</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r3">_ColoredVBMap</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#q1">_InitializedRotTab</a></td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [protected, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a></td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o2">_MoveIntensity</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o1">_PhaseSmoothness</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o4">_PhaseSpeed</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r6">_RandomPhaseTabInitialized</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#q0">_RotTable</a></td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [protected, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r2">_TexVBMap</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o5">_Touched</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#r1">_VBMap</a></td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a35">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b3">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a1">completeBBox</a>(NLMISC::CAABBox &box) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(uint32 &step, uint &numToProcess)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a5">CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#z718_0">CPSFanLight</a>(uint32 nbFans=7)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#l0">CPSFanLightHelper</a> class</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a0">CPSMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a5">CPSRotated2DParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#b1">deleteElement</a>(uint32)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a>(bool disable=true)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a9">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#c1">draw</a>(bool opaque)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(uint numStages)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a4">getAngle2D</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#b5">getAngle2DOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a1">getAngle2DScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a2">getAngle2DScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a4">getColor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#b3">getColorOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a1">getColorScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a2">getColorScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a13">getMaxNumFaces</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a6">getMoveIntensity</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a7">getNbFans</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#c3">getNumFanlightsInVB</a>() const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a4">getPhaseSmoothness</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a9">getPhaseSpeed</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#d0">getRotTable</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#b4">getSizeOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a1">getSizeScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a2">getSizeScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a15">getTexture</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a16">getTexture</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#c2">getVBnIB</a>(CVertexBuffer *&vb, TIndexBuffer *&ib)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a12">hasOpaqueFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a11">hasTransparentFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#c0">init</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#d0">initFanLightPrecalc</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#d1">initRotTable</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a36">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#b0">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a0">NLMISC_DECLARE_CLASS</a>(CPSFanLight)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a5">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a7">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a6">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#b2">resize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#z718_2">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a7">serialAngle2DScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a7">serialColorScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a1">serialMaterial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a7">serialSizeScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a3">setAngle2D</a>(float angle)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a0">setAngle2DScheme</a>(CPSAttribMaker< float > *scheme)</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a2">setBlendingMode</a>(CPSMaterial::TBlendingMode mode)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a3">setColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a0">setColorScheme</a>(CPSAttribMaker< CRGBA > *col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a5">setMoveIntensity</a>(float intensity)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a2">setNbFans</a>(uint32 nbFans)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a3">setPhaseSmoothness</a>(uint32 smoothNess)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a8">setPhaseSpeed</a>(float multiplier)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a3">setSize</a>(float size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a0">setSizeScheme</a>(CPSAttribMaker< float > *size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a14">setTexture</a>(CSmartPtr< ITexture > tex)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#c4">setupMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a4">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">TBlendingMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#u2">TIBMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>()</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [inline, private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#a10">updateMatAndVbForColor</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a6">~CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFanLight.html#z718_1">~CPSFanLight</a>()</td><td><a class="el" href="classNL3D_1_1CPSFanLight.html">NL3D::CPSFanLight</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a6">~CPSRotated2DParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a6">~CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |